#pragma once #include "tarray.h" #include "build.h" #include "c_cvars.h" class FSerializer; struct event_t; extern bool automapping; extern bool gFullMap; extern FixedBitArray show2dsector; extern FixedBitArray show2dwall; extern FixedBitArray show2dsprite; void SerializeAutomap(FSerializer& arc); void ClearAutomap(); void MarkSectorSeen(int sect); void DrawOverheadMap(int x, int y, int ang); bool AM_Responder(event_t* ev, bool last); enum AM_Mode { am_off, am_overlay, am_full, am_count }; extern int automapMode; EXTERN_CVAR(Bool, am_followplayer)