-- Use this file like -- require("lpeg") -- con = require("con_lang") -- -- Contains: -- * con.labels -- * con.keyword local lpeg = lpeg module(...) MAXVOLUMES = 7 MAXLEVELS = 64 MAXSKILLS = 7 MAXSOUNDS = 4096 -- KEEPINSYNC with gamedef.c:C_AddDefaultDefinitions() and the respective -- defines. These are exported to the ffi.C namespace and as literal defines -- in lunacon.lua. labels = { { STR_MAPNAME = 0, STR_MAPFILENAME = 1, STR_PLAYERNAME = 2, STR_VERSION = 3, STR_GAMETYPE = 4, STR_VOLUMENAME = 5, }, { PROJ_WORKSLIKE = 0, PROJ_SPAWNS = 1, PROJ_SXREPEAT = 2, PROJ_SYREPEAT = 3, PROJ_SOUND = 4, PROJ_ISOUND = 5, PROJ_VEL = 6, PROJ_EXTRA = 7, PROJ_DECAL = 8, PROJ_TRAIL = 9, PROJ_TXREPEAT = 10, PROJ_TYREPEAT = 11, PROJ_TOFFSET = 12, PROJ_TNUM = 13, PROJ_DROP = 14, PROJ_CSTAT = 15, PROJ_CLIPDIST = 16, PROJ_SHADE = 17, PROJ_XREPEAT = 18, PROJ_YREPEAT = 19, PROJ_PAL = 20, PROJ_EXTRA_RAND = 21, PROJ_HITRADIUS = 22, PROJ_VEL_MULT = 23, PROJ_OFFSET = 24, PROJ_BOUNCES = 25, PROJ_BSOUND = 26, PROJ_RANGE = 27, PROJ_FLASH_COLOR = 28, }, { EVENT_INIT = 0, -- TODO: currently can't run since we init Lunatic state only afterwards EVENT_ENTERLEVEL = 1, EVENT_RESETWEAPONS = 2, EVENT_RESETINVENTORY = 3, EVENT_HOLSTER = 4, EVENT_LOOKLEFT = 5, EVENT_LOOKRIGHT = 6, EVENT_SOARUP = 7, EVENT_SOARDOWN = 8, EVENT_CROUCH = 9, EVENT_JUMP = 10, EVENT_RETURNTOCENTER = 11, EVENT_LOOKUP = 12, EVENT_LOOKDOWN = 13, EVENT_AIMUP = 14, EVENT_FIRE = 15, EVENT_CHANGEWEAPON = 16, EVENT_GETSHOTRANGE = 17, EVENT_GETAUTOAIMANGLE = 18, EVENT_GETLOADTILE = 19, EVENT_CHEATGETSTEROIDS = 20, EVENT_CHEATGETHEAT = 21, EVENT_CHEATGETBOOT = 22, EVENT_CHEATGETSHIELD = 23, EVENT_CHEATGETSCUBA = 24, EVENT_CHEATGETHOLODUKE = 25, EVENT_CHEATGETJETPACK = 26, EVENT_CHEATGETFIRSTAID = 27, EVENT_QUICKKICK = 28, EVENT_INVENTORY = 29, EVENT_USENIGHTVISION = 30, EVENT_USESTEROIDS = 31, EVENT_INVENTORYLEFT = 32, EVENT_INVENTORYRIGHT = 33, EVENT_HOLODUKEON = 34, EVENT_HOLODUKEOFF = 35, EVENT_USEMEDKIT = 36, EVENT_USEJETPACK = 37, EVENT_TURNAROUND = 38, EVENT_DISPLAYWEAPON = 39, EVENT_FIREWEAPON = 40, EVENT_SELECTWEAPON = 41, EVENT_MOVEFORWARD = 42, EVENT_MOVEBACKWARD = 43, EVENT_TURNLEFT = 44, EVENT_TURNRIGHT = 45, EVENT_STRAFELEFT = 46, EVENT_STRAFERIGHT = 47, EVENT_WEAPKEY1 = 48, EVENT_WEAPKEY2 = 49, EVENT_WEAPKEY3 = 50, EVENT_WEAPKEY4 = 51, EVENT_WEAPKEY5 = 52, EVENT_WEAPKEY6 = 53, EVENT_WEAPKEY7 = 54, EVENT_WEAPKEY8 = 55, EVENT_WEAPKEY9 = 56, EVENT_WEAPKEY10 = 57, EVENT_DRAWWEAPON = 58, EVENT_DISPLAYCROSSHAIR = 59, EVENT_DISPLAYREST = 60, EVENT_DISPLAYSBAR = 61, EVENT_RESETPLAYER = 62, EVENT_INCURDAMAGE = 63, EVENT_AIMDOWN = 64, EVENT_GAME = 65, EVENT_PREVIOUSWEAPON = 66, EVENT_NEXTWEAPON = 67, EVENT_SWIMUP = 68, EVENT_SWIMDOWN = 69, EVENT_GETMENUTILE = 70, EVENT_SPAWN = 71, EVENT_LOGO = 72, EVENT_EGS = 73, EVENT_DOFIRE = 74, EVENT_PRESSEDFIRE = 75, EVENT_USE = 76, EVENT_PROCESSINPUT = 77, EVENT_FAKEDOMOVETHINGS = 78, EVENT_DISPLAYROOMS = 79, EVENT_KILLIT = 80, EVENT_LOADACTOR = 81, EVENT_DISPLAYBONUSSCREEN = 82, EVENT_DISPLAYMENU = 83, EVENT_DISPLAYMENUREST = 84, EVENT_DISPLAYLOADINGSCREEN = 85, EVENT_ANIMATESPRITES = 86, EVENT_NEWGAME = 87, EVENT_SOUND = 88, EVENT_CHECKTOUCHDAMAGE = 89, EVENT_CHECKFLOORDAMAGE = 90, EVENT_LOADGAME = 91, EVENT_SAVEGAME = 92, EVENT_PREGAME = 93, EVENT_CHANGEMENU = 94, }, { SFLAG_SHADOW = 0x00000001, SFLAG_NVG = 0x00000002, SFLAG_NOSHADE = 0x00000004, SFLAG_PROJECTILE = 0x00000008, SFLAG_DECAL = 0x00000010, SFLAG_BADGUY = 0x00000020, SFLAG_NOPAL = 0x00000040, SFLAG_NOEVENTCODE = 0x00000080, SFLAG_NOLIGHT = 0x00000100, SFLAG_USEACTIVATOR = 0x00000200, SFLAG_NULL = 0x00000400, SFLAG_NOCLIP = 0x00000800, SFLAG_NOFLOORSHADOW = 0x00001000, SFLAG_SMOOTHMOVE = 0x00002000, SFLAG_NOTELEPORT = 0x00004000, -- SFLAG_BADGUYSTAYPUT = 0x00008000, -- SFLAG_CACHE = 0x00010000, }, { STAT_DEFAULT = 0, STAT_ACTOR = 1, STAT_ZOMBIEACTOR = 2, STAT_EFFECTOR = 3, STAT_PROJECTILE = 4, STAT_MISC = 5, STAT_STANDABLE = 6, STAT_LOCATOR = 7, STAT_ACTIVATOR = 8, STAT_TRANSPORT = 9, STAT_PLAYER = 10, STAT_FX = 11, STAT_FALLER = 12, STAT_DUMMYPLAYER = 13, STAT_LIGHT = 14, }, { GAMEFUNC_MOVE_FORWARD = 0, GAMEFUNC_MOVE_BACKWARD = 1, GAMEFUNC_TURN_LEFT = 2, GAMEFUNC_TURN_RIGHT = 3, GAMEFUNC_STRAFE = 4, GAMEFUNC_FIRE = 5, GAMEFUNC_OPEN = 6, GAMEFUNC_RUN = 7, GAMEFUNC_AUTORUN = 8, GAMEFUNC_JUMP = 9, GAMEFUNC_CROUCH = 10, GAMEFUNC_LOOK_UP = 11, GAMEFUNC_LOOK_DOWN = 12, GAMEFUNC_LOOK_LEFT = 13, GAMEFUNC_LOOK_RIGHT = 14, GAMEFUNC_STRAFE_LEFT = 15, GAMEFUNC_STRAFE_RIGHT = 16, GAMEFUNC_AIM_UP = 17, GAMEFUNC_AIM_DOWN = 18, GAMEFUNC_WEAPON_1 = 19, GAMEFUNC_WEAPON_2 = 20, GAMEFUNC_WEAPON_3 = 21, GAMEFUNC_WEAPON_4 = 22, GAMEFUNC_WEAPON_5 = 23, GAMEFUNC_WEAPON_6 = 24, GAMEFUNC_WEAPON_7 = 25, GAMEFUNC_WEAPON_8 = 26, GAMEFUNC_WEAPON_9 = 27, GAMEFUNC_WEAPON_10 = 28, GAMEFUNC_INVENTORY = 29, GAMEFUNC_INVENTORY_LEFT = 30, GAMEFUNC_INVENTORY_RIGHT = 31, GAMEFUNC_HOLO_DUKE = 32, GAMEFUNC_JETPACK = 33, GAMEFUNC_NIGHTVISION = 34, GAMEFUNC_MEDKIT = 35, GAMEFUNC_TURNAROUND = 36, GAMEFUNC_SENDMESSAGE = 37, GAMEFUNC_MAP = 38, GAMEFUNC_SHRINK_SCREEN = 39, GAMEFUNC_ENLARGE_SCREEN = 40, GAMEFUNC_CENTER_VIEW = 41, GAMEFUNC_HOLSTER_WEAPON = 42, GAMEFUNC_SHOW_OPPONENTS_WEAPON = 43, GAMEFUNC_MAP_FOLLOW_MODE = 44, GAMEFUNC_SEE_COOP_VIEW = 45, GAMEFUNC_MOUSE_AIMING = 46, GAMEFUNC_TOGGLE_CROSSHAIR = 47, GAMEFUNC_STEROIDS = 48, GAMEFUNC_QUICK_KICK = 49, GAMEFUNC_NEXT_WEAPON = 50, GAMEFUNC_PREVIOUS_WEAPON = 51, -- GAMEFUNC_SHOW_CONSOLE = 52, GAMEFUNC_SHOW_DUKEMATCH_SCORES = 53, GAMEFUNC_DPAD_SELECT = 54, GAMEFUNC_DPAD_AIMING = 55, } } -- NOTE: These MUST be in reverse lexicographical order! -- Per CON syntax, valid identifiers names are disjunct from keywords, -- so that a rule like -- t_identifier = -con_keyword * (sp1 + "[") * t_identifier_all -- (from the final grammar in lunacon.lua) must match the longest -- possible keyword name, else the negation might wrongly not fail. keyword = lpeg.P(false) + "}" + "{" + "zshootvar" + "zshoot" + "xorvarvar" + "xorvar" + "writearraytofile" + "whilevarvarn" + "whilevarn" + "wackplayer" + "userquote" + "useractor" + "updatesectorz" + "updatesector" + "tossweapon" + "tip" + "time" + "switch" + "subvarvar" + "subvar" + "strength" + "stopsoundvar" + "stopsound" + "stopallsounds" + "stopactorsound" + "state" + "starttrackvar" + "starttrack" + "startlevel" + "ssp" + "sqrt" + "spriteshadow" + "spritepal" + "spritenvg" + "spritenoshade" + "spritenopal" + "spriteflags" + "spgetlotag" + "spgethitag" + "spawn" + "soundvar" + "soundoncevar" + "soundonce" + "sound" + "smaxammo" + "sleeptime" + "sizeto" + "sizeat" + "sin" + "showviewunbiased" + "showview" + "shootvar" + "shoot" + "shiftvarr" + "shiftvarl" + "setwall" + "setvarvar" + "setvar" + "setuserdef" + "settspr" + "setthisprojectile" + "setsprite" + "setsector" + "setprojectile" + "setplayervar" + "setplayerangle" + "setplayer" + "setinput" + "setgamepalette" + "setgamename" + "setdefname" + "setcfgname" + "setaspect" + "setarray" + "setactorvar" + "setactorsoundpitch" + "setactorangle" + "setactor" + "sectsetinterpolation" + "sectorofwall" + "sectgetlotag" + "sectgethitag" + "sectclearinterpolation" + "scriptsize" + "savenn" + "savemapstate" + "savegamevar" + "save" + "rotatesprite16" + "rotatesprite" + "rotatepoint" + "return" + "respawnhitag" + "resizearray" + "resetplayer" + "resetcount" + "resetactioncount" + "redefinequote" + "readgamevar" + "readarrayfromfile" + "rayintersect" + "randvarvar" + "randvar" + "quote" + "quake" + "qsubstr" + "qstrncat" + "qstrlen" + "qstrcpy" + "qstrcat" + "qsprintf" + "qspawnvar" + "qspawn" + "qgetsysstr" + "pstomp" + "prevspritestat" + "prevspritesect" + "precache" + "pkick" + "paper" + "palfrom" + "orvarvar" + "orvar" + "operatesectors" + "operaterespawns" + "operatemasterswitches" + "operateactivators" + "operate" + "onevent" + "nullop" + "nextspritestat" + "nextspritesect" + "neartag" + "myosx" + "myospalx" + "myospal" + "myos" + "music" + "mulvarvar" + "mulvar" + "mulscale" + "movesprite" + "move" + "money" + "modvarvar" + "modvar" + "minitext" + "mikesnd" + "mail" + "lotsofglass" + "lockplayer" + "loadmapstate" + "lineintersect" + "ldist" + "killit" + "jump" + "insertspriteq" + "inittimer" + "includedefault" + "include" + "ifwasweapon" + "ifvarxor" + "ifvarvarxor" + "ifvarvaror" + "ifvarvarn" + "ifvarvarl" + "ifvarvarg" + "ifvarvareither" + "ifvarvare" + "ifvarvarand" + "ifvaror" + "ifvarn" + "ifvarl" + "ifvarg" + "ifvareither" + "ifvare" + "ifvarand" + "ifstrength" + "ifsquished" + "ifspritepal" + "ifspawnedby" + "ifsound" + "ifserver" + "ifrnd" + "ifrespawn" + "ifpinventory" + "ifphealthl" + "ifpdistl" + "ifpdistg" + "ifp" + "ifoutside" + "ifonwater" + "ifnotmoving" + "ifnosounds" + "ifmultiplayer" + "ifmove" + "ifinwater" + "ifinspace" + "ifinouterspace" + "ifhitweapon" + "ifhitspace" + "ifgotweaponce" + "ifgapzl" + "iffloordistl" + "ifdead" + "ifcount" + "ifclient" + "ifceilingdistl" + "ifcanshoottarget" + "ifcanseetarget" + "ifcansee" + "ifbulletnear" + "ifawayfromwall" + "ifangdiffl" + "ifai" + "ifactorsound" + "ifactornotstayput" + "ifactor" + "ifactioncount" + "ifaction" + "hitscan" + "hitradiusvar" + "hitradius" + "headspritestat" + "headspritesect" + "guts" + "guniqhudid" + "gmaxammo" + "globalsoundvar" + "globalsound" + "getzrange" + "getwall" + "getuserdef" + "gettspr" + "gettimedate" + "getticks" + "getthisprojectile" + "gettexturefloor" + "gettextureceiling" + "getsector" + "getprojectile" + "getpname" + "getplayervar" + "getplayerangle" + "getplayer" + "getlastpal" + "getkeyname" + "getinput" + "getincangle" + "getflorzofslope" + "getcurraddress" + "getceilzofslope" + "getarraysize" + "getangletotarget" + "getangle" + "getactorvar" + "getactorangle" + "getactor" + "gamevar" + "gametextz" + "gametext" + "gamestartup" + "gamearray" + "flash" + "findplayer" + "findotherplayer" + "findnearspritezvar" + "findnearspritez" + "findnearspritevar" + "findnearsprite3dvar" + "findnearsprite3d" + "findnearsprite" + "findnearactorzvar" + "findnearactorz" + "findnearactorvar" + "findnearactor3dvar" + "findnearactor3d" + "findnearactor" + "fall" + "ezshootvar" + "ezshoot" + "eventloadactor" + "espawnvar" + "espawn" + "eshootvar" + "eshoot" + "eqspawnvar" + "eqspawn" + "enhanced" + "endswitch" + "ends" + "endofgame" + "endevent" + "enda" + "else" + "echo" + "dynamicremap" + "dragpoint" + "divvarvar" + "divvar" + "dist" + "displayrandvarvar" + "displayrandvar" + "displayrand" + "digitalnumberz" + "digitalnumber" + "definevolumename" + "definesound" + "defineskillname" + "definequote" + "defineprojectile" + "definelevelname" + "definegametype" + "definegamefuncname" + "definecheat" + "define" + "default" + "debug" + "debris" + "cstator" + "cstat" + "count" + "cos" + "copy" + "cmenu" + "clipmovenoslide" + "clipmove" + "clipdist" + "clearmapstate" + "checkavailweapon" + "checkavailinven" + "checkactivatormotion" + "cheatkeys" + "changespritestat" + "changespritesect" + "case" + "canseespr" + "cansee" + "calchypotenuse" + "cactor" + "break" + "betaname" + "angoffvar" + "angoff" + "andvarvar" + "andvar" + "ai" + "addweaponvar" + "addweapon" + "addvarvar" + "addvar" + "addstrength" + "addphealth" + "addlogvar" + "addlog" + "addkills" + "addinventory" + "addammo" + "actor" + "activatecheat" + "activatebysector" + "action" + lpeg.P(false)