//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include #include "a.h" #include "build.h" #include "colmatch.h" #include "common_game.h" #include "globals.h" #include "config.h" #include "resource.h" #include "screen.h" BEGIN_BLD_NS LOADITEM PLU[15] = { { 0, "NORMAL" }, { 1, "SATURATE" }, { 2, "BEAST" }, { 3, "TOMMY" }, { 4, "SPIDER3" }, { 5, "GRAY" }, { 6, "GRAYISH" }, { 7, "SPIDER1" }, { 8, "SPIDER2" }, { 9, "FLAME" }, { 10, "COLD" }, { 11, "P1" }, { 12, "P2" }, { 13, "P3" }, { 14, "P4" } }; LOADITEM PAL[5] = { { 0, "BLOOD" }, { 1, "WATER" }, { 2, "BEAST" }, { 3, "SEWER" }, { 4, "INVULN1" } }; bool DacInvalid = true; static char(*gammaTable)[256]; RGB curDAC[256]; RGB baseDAC[256]; static RGB fromDAC[256]; static RGB toRGB; static RGB *palTable[5]; static int curPalette; static int curGamma; int gGammaLevels; bool gFogMode = false; void scrResetPalette(void) { paletteSetColorTable(0, (uint8_t*)palTable[0]); } void gSetDacRange(int start, int end, RGB *pPal) { UNREFERENCED_PARAMETER(start); UNREFERENCED_PARAMETER(end); if (videoGetRenderMode() == REND_CLASSIC) { memcpy(palette, pPal, sizeof(palette)); videoSetPalette(0, 0, 0); } } void scrLoadPLUs(void) { if (gFogMode) { DICTNODE *pFog = gSysRes.Lookup("FOG", "FLU"); if (!pFog) ThrowError("FOG.FLU not found"); palookup[0] = (char*)gSysRes.Lock(pFog); for (int i = 0; i < 15; i++) palookup[PLU[i].id] = palookup[0]; parallaxvisibility = 3072; return; } for (int i = 0; i < 15; i++) { DICTNODE *pPlu = gSysRes.Lookup(PLU[i].name, "PLU"); if (!pPlu) ThrowError("%s.PLU not found", PLU[i].name); if (pPlu->Size() / 256 != 64) ThrowError("Incorrect PLU size"); palookup[PLU[i].id] = (char*)gSysRes.Lock(pPlu); } #ifdef USE_OPENGL palookupfog[1].r = 255; palookupfog[1].g = 255; palookupfog[1].b = 255; palookupfog[1].f = 1; #endif } #ifdef USE_OPENGL glblend_t const bloodglblend = { { { 1.f/3.f, BLENDFACTOR_SRC_ALPHA, BLENDFACTOR_ONE_MINUS_SRC_ALPHA, 0 }, { 2.f/3.f, BLENDFACTOR_SRC_ALPHA, BLENDFACTOR_ONE_MINUS_SRC_ALPHA, 0 }, }, }; #endif void scrLoadPalette(void) { #ifdef USE_OPENGL for (auto& x : glblend) x = bloodglblend; #endif initfastcolorlookup_scale(30, 59, 11); initfastcolorlookup_gridvectors(); paletteloaded = 0; initprintf("Loading palettes\n"); for (int i = 0; i < 5; i++) { DICTNODE *pPal = gSysRes.Lookup(PAL[i].name, "PAL"); if (!pPal) ThrowError("%s.PAL not found (RFF files may be wrong version)", PAL[i].name); palTable[PAL[i].id] = (RGB*)gSysRes.Lock(pPal); paletteSetColorTable(PAL[i].id, (uint8_t*)palTable[PAL[i].id]); } memcpy(palette, palTable[0], sizeof(palette)); numshades = 64; paletteloaded |= PALETTE_MAIN; scrLoadPLUs(); paletteloaded |= PALETTE_SHADE; initprintf("Loading translucency table\n"); DICTNODE *pTrans = gSysRes.Lookup("TRANS", "TLU"); if (!pTrans) ThrowError("TRANS.TLU not found"); blendtable[0] = (char*)gSysRes.Lock(pTrans); paletteloaded |= PALETTE_TRANSLUC; initfastcolorlookup_palette(palette); palettePostLoadTables(); } void scrSetPalette(int palId) { curPalette = palId; scrSetGamma(0/*curGamma*/); } void scrSetGamma(int nGamma) { dassert(nGamma < gGammaLevels); curGamma = nGamma; for (int i = 0; i < 256; i++) { baseDAC[i].red = gammaTable[curGamma][palTable[curPalette][i].red]; baseDAC[i].green = gammaTable[curGamma][palTable[curPalette][i].green]; baseDAC[i].blue = gammaTable[curGamma][palTable[curPalette][i].blue]; } DacInvalid = 1; } void scrSetupFade(char red, char green, char blue) { memcpy(fromDAC, curDAC, sizeof(fromDAC)); toRGB.red = red; toRGB.green = green; toRGB.blue = blue; } void scrSetupUnfade(void) { memcpy(fromDAC, baseDAC, sizeof(fromDAC)); } void scrFadeAmount(int amount) { for (int i = 0; i < 256; i++) { curDAC[i].red = interpolate(fromDAC[i].red, toRGB.red, amount); curDAC[i].green = interpolate(fromDAC[i].green, toRGB.green, amount); curDAC[i].blue = interpolate(fromDAC[i].blue, toRGB.blue, amount); } gSetDacRange(0, 256, curDAC); } void scrSetDac(void) { if (DacInvalid) gSetDacRange(0, 256, baseDAC); DacInvalid = 0; } void scrInit(void) { initprintf("Initializing engine\n"); #ifdef USE_OPENGL glrendmode = REND_POLYMOST; #endif engineInit(); curPalette = 0; curGamma = 0; initprintf("Loading gamma correction table\n"); DICTNODE *pGamma = gSysRes.Lookup("gamma", "DAT"); if (!pGamma) ThrowError("Gamma table not found"); gGammaLevels = pGamma->Size() / 256; gammaTable = (char(*)[256])gSysRes.Lock(pGamma); } void scrUnInit(void) { memset(palookup, 0, sizeof(palookup)); memset(blendtable, 0, sizeof(blendtable)); engineUnInit(); } void scrSetGameMode(int vidMode, int XRes, int YRes, int nBits) { videoResetMode(); //videoSetGameMode(vidMode, XRes, YRes, nBits, 0); if (videoSetGameMode(vidMode, XRes, YRes, nBits, 0) < 0) { initprintf("Failure setting video mode %dx%dx%d %s! Trying next mode...\n", XRes, YRes, nBits, vidMode ? "fullscreen" : "windowed"); int resIdx = 0; for (int i=0; i < validmodecnt; i++) { if (validmode[i].xdim == XRes && validmode[i].ydim == YRes) { resIdx = i; break; } } int const savedIdx = resIdx; int bpp = nBits; while (videoSetGameMode(0, validmode[resIdx].xdim, validmode[resIdx].ydim, bpp, 0) < 0) { initprintf("Failure setting video mode %dx%dx%d windowed! Trying next mode...\n", validmode[resIdx].xdim, validmode[resIdx].ydim, bpp); if (++resIdx == validmodecnt) { if (bpp == 8) ThrowError("Fatal error: unable to set any video mode!"); resIdx = savedIdx; bpp = 8; } } ScreenWidth = validmode[resIdx].xdim; ScreenHeight = validmode[resIdx].ydim; ScreenBPP = bpp; } videoClearViewableArea(0); scrNextPage(); scrSetPalette(curPalette); } void scrNextPage(void) { videoNextPage(); } END_BLD_NS