//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef gameexec_h_ #define gameexec_h_ #include "build.h" #include "sector.h" // mapstate_t #include "gamedef.h" // vmstate_t #include "events_defs.h" #ifdef LUNATIC # include "lunatic_game.h" #endif #ifdef __cplusplus extern "C" { #endif extern int32_t ticrandomseed; extern vmstate_t vm; #if !defined LUNATIC extern int32_t g_tw; extern int32_t g_errorLineNum; extern int32_t g_currentEventExec; void A_LoadActor(int32_t iActor); #endif void A_Execute(int32_t iActor, int32_t iPlayer, int32_t lDist); void A_Fall(int32_t iActor); int32_t A_FurthestVisiblePoint(int32_t iActor,tspritetype * const ts,int32_t *dax,int32_t *day); int32_t A_GetFurthestAngle(int32_t iActor,int32_t angs); void A_GetZLimits(int32_t iActor); int32_t G_GetAngleDelta(int32_t a,int32_t na); void G_RestoreMapState(); void G_SaveMapState(); int32_t VM_OnEventWithBoth_(int32_t iEventID, int32_t iActor, int32_t iPlayer, int32_t lDist, int32_t iReturn); int32_t VM_OnEventWithReturn_(int32_t iEventID, int32_t iActor, int32_t iPlayer, int32_t iReturn); int32_t VM_OnEventWithDist_(int32_t iEventID, int32_t iActor, int32_t iPlayer, int32_t lDist); int32_t VM_OnEvent_(int32_t iEventID, int32_t iActor, int32_t iPlayer); static inline int32_t VM_HaveEvent(int32_t iEventID) { #ifdef LUNATIC return L_IsInitialized(&g_ElState) && El_HaveEvent(iEventID); #else return apScriptGameEvent[iEventID]!=NULL; #endif } static inline int32_t VM_OnEventWithBoth(int32_t iEventID, int32_t iActor, int32_t iPlayer, int32_t lDist, int32_t iReturn) { return VM_HaveEvent(iEventID) ? VM_OnEventWithBoth_(iEventID, iActor, iPlayer, lDist, iReturn) : iReturn; } static inline int32_t VM_OnEventWithReturn(int32_t iEventID, int32_t iActor, int32_t iPlayer, int32_t iReturn) { return VM_HaveEvent(iEventID) ? VM_OnEventWithReturn_(iEventID, iActor, iPlayer, iReturn) : iReturn; } static inline int32_t VM_OnEventWithDist(int32_t iEventID, int32_t iActor, int32_t iPlayer, int32_t lDist) { return VM_HaveEvent(iEventID) ? VM_OnEventWithDist_(iEventID, iActor, iPlayer, lDist) : 0; } static inline int32_t VM_OnEvent(int32_t iEventID, int32_t iActor, int32_t iPlayer) { return VM_HaveEvent(iEventID) ? VM_OnEvent_(iEventID, iActor, iPlayer) : 0; } void VM_ScriptInfo(void); #define CON_ERRPRINTF(Text, ...) do { \ OSD_Printf("Line %d, %s: " Text, g_errorLineNum, keyw[g_tw], ## __VA_ARGS__); \ } while (0) void G_GetTimeDate(int32_t *vals); int32_t G_StartTrack(int32_t level); int32_t A_Dodge(spritetype *s); #ifdef LUNATIC void G_ShowView(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t sect, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp); void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap); void VM_FallSprite(int32_t i); int32_t VM_ResetPlayer2(int32_t snum, int32_t flags); int32_t VM_CheckSquished2(int32_t i, int32_t snum); #endif #ifdef __cplusplus } #endif #endif