-- Bound-checking functions for engine and game "things". local ffiC = require("ffi").C local type = type local error = error local bcheck = {} --== ENGINE ==-- function bcheck.sector_idx(sectnum) if (not (sectnum >= 0 and sectnum < ffiC.numsectors)) then error("invalid sector number "..sectnum, 3) end end function bcheck.wall_idx(wallnum) if (not (wallnum >= 0 and wallnum < ffiC.numwalls)) then error("invalid wall number "..wallnum, 3) end end -- TODO: Provide another function that also checks whether the sprite exists in -- the game world (statnum != MAXSTATUS). function bcheck.sprite_idx(spritenum) -- if (not (spritenum >= 0 and spritenum < ffiC.MAXSPRITES)) then if (not (spritenum >= 0 and spritenum < ffiC.MAXSPRITES)) then error("invalid sprite number "..spritenum, 3) end end function bcheck.tile_idx(tilenum) if (not (tilenum >= 0 and tilenum < ffiC.MAXTILES)) then error("invalid tile number "..tilenum, 3) end end --== HELPERS ==-- function bcheck.number(val, errlev) if (type(val)~="number" or val~=val) then error("invalid argument: must be a non-NaN number", errlev or 3) end end function bcheck.type(val, typestr, errlev) if (type(val)~=typestr) then error("invalid argument: must be a "..typestr, errlev or 3) end end --== GAME ==-- if (ffiC.LUNATIC_CLIENT == ffiC.LUNATIC_CLIENT_MAPSTER32) then return bcheck end local con_lang = require("con_lang") function bcheck.player_idx(snum) if (not (snum >= 0 and snum < ffiC.playerswhenstarted)) then error("invalid player number "..snum, 3) end end function bcheck.sound_idx(sndidx) if (not (sndidx >= 0 and sndidx < con_lang.MAXSOUNDS)) then error("invalid sound number "..sndidx, 3) end end function bcheck.weapon_idx(weap) if (not (weap >= 0 and weap < ffiC.MAX_WEAPONS)) then error("Invalid weapon ID "..weap, 3) end end function bcheck.inventory_idx(inv) if (not (inv >= 0 and inv < ffiC.GET_MAX)) then error("Invalid inventory ID "..inv, 3) end end function bcheck.volume_idx(volume) if (not (volume >= 0 and volume < con_lang.MAXVOLUMES)) then error("invalid volume number "..volume, 3) end end function bcheck.level_idx(level) if (not (level >= 0 and level < con_lang.MAXLEVELS)) then error("invalid level number "..level, 3) end end function bcheck.quote_idx(qnum, onlyidx) if (not (qnum >= 0 and qnum < con_lang.MAXQUOTES)) then error("invalid quote number "..qnum, 3) end local cstr = ffiC.ScriptQuotes[qnum] if (onlyidx) then return cstr end if (cstr == nil) then error("null quote "..qnum, 3) end return cstr end function bcheck.top_level(funcname) if (ffiC.g_elCallDepth > 0) then error("Invalid use of "..funcname..": must be called from top level", errlev or 3) end end return bcheck