#pragma once #include "keyboard.h" #include "control.h" #include "_control.h" #include "c_cvars.h" #include "zstring.h" #include "inputstate.h" #include "gamecvars.h" extern FString currentGame; class FArgs; extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2]; void CONFIG_Init(); void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy=false); int32_t CONFIG_FunctionNameToNum(const char* func); const char* CONFIG_FunctionNumToName(int32_t func); const char* CONFIG_FunctionNumToRealName(int32_t func); void CONFIG_ReplaceButtonName(int num, const char* text); void CONFIG_DeleteButtonName(int num); void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2); // I am not sure if anything below will survive for long... #define MAXMOUSEAXES 2 #define MAXMOUSEDIGITAL (MAXMOUSEAXES*2) // default mouse scale #define DEFAULTMOUSEANALOGUESCALE 65536 // default joystick settings #define DEFAULTJOYSTICKANALOGUESCALE 65536 #define DEFAULTJOYSTICKANALOGUEDEAD 1000 #define DEFAULTJOYSTICKANALOGUESATURATE 9500 extern int32_t MouseFunctions[MAXMOUSEBUTTONS][2]; extern int32_t MouseDigitalFunctions[MAXMOUSEAXES][2]; extern int32_t MouseAnalogueAxes[MAXMOUSEAXES]; extern int32_t MouseAnalogueScale[MAXMOUSEAXES]; extern int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2]; extern int32_t JoystickDigitalFunctions[MAXJOYAXES][2]; extern int32_t JoystickAnalogueAxes[MAXJOYAXES]; extern int32_t JoystickAnalogueScale[MAXJOYAXES]; extern int32_t JoystickAnalogueDead[MAXJOYAXES]; extern int32_t JoystickAnalogueSaturate[MAXJOYAXES]; extern int32_t JoystickAnalogueInvert[MAXJOYAXES]; int32_t CONFIG_AnalogNameToNum(const char* func); const char* CONFIG_AnalogNumToName(int32_t func); void CONFIG_SetupMouse(void); void CONFIG_SetupJoystick(void); void CONFIG_WriteControllerSettings(); void CONFIG_InitMouseAndController(); void CONFIG_SetGameControllerDefaultsStandard(); void CONFIG_SetGameControllerDefaultsPro(); void CONFIG_SetGameControllerDefaultsClear(); FString CONFIG_GetBoundKeyForLastInput(int gameFunc); int osdcmd_bind(osdcmdptr_t parm); int osdcmd_unbindall(osdcmdptr_t); int osdcmd_unbind(osdcmdptr_t parm); extern FStringCVar* const CombatMacros[]; void CONFIG_ReadCombatMacros(); int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4); int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm); struct UserConfig { FString gamegrp; FString CommandMap; FString DefaultDef; FString DefaultCon; FString CommandDemo; FString CommandName; FString CommandIni; std::unique_ptr AddDefs; std::unique_ptr AddCons; std::unique_ptr AddFiles; std::unique_ptr AddFilesPre; //To be added before the main directory. Only for legacy options. std::unique_ptr AddArt; bool nomonsters = false; bool nosound = false; bool nomusic = false; bool nologo = false; int setupstate = -1; int netPort = 0; // g_netPort = Batoi(argv[i + 1]); int netServerMode = -1; // g_networkMode = NET_SERVER; g_noSetup = g_noLogo = TRUE; FString netServerAddress; // Net_Connect(argv[i + 1]); g_noSetup = g_noLogo = TRUE; FString netPassword; // Bstrncpyz(g_netPassword, argv[i + 1], sizeof(g_netPassword)); void ProcessOptions(); }; extern UserConfig userConfig; inline bool MusicEnabled() { return mus_enabled && !userConfig.nomusic; } inline bool SoundEnabled() { return snd_enabled && !userConfig.nosound; } enum { GAMEFLAG_DUKE = 0x00000001, GAMEFLAG_NAM = 0x00000002, GAMEFLAG_NAPALM = 0x00000004, GAMEFLAG_WW2GI = 0x00000008, GAMEFLAG_ADDON = 0x00000010, GAMEFLAG_SHAREWARE = 0x00000020, GAMEFLAG_DUKEBETA = 0x00000060, // includes 0x20 since it's a shareware beta GAMEFLAG_FURY = 0x00000080, GAMEFLAG_RR = 0x00000100, GAMEFLAG_RRRA = 0x00000200, GAMEFLAG_BLOOD = 0x00000400, GAMEFLAG_STANDALONE = 0x00000800, GAMEFLAGMASK = 0x000007FF, // flags allowed from grpinfo };