#pragma once #include "menu.h" #include "gamestruct.h" #include "c_cvars.h" #include "savegamemanager.h" extern bool help_disabled; void M_StartControlPanel (bool makeSound, bool scaleoverride = false); extern FNewGameStartup NewGameStartupInfo; void M_StartupEpisodeMenu(FNewGameStartup *gs); void M_StartupSkillMenu(FNewGameStartup *gs); void SetDefaultMenuColors(); void BuildGameMenus(); class FSavegameManager : public FSavegameManagerBase { void PerformSaveGame(const char *fn, const char *sgdesc) override; void PerformLoadGame(const char *fn, bool) override; FString ExtractSaveComment(FSerializer &arc) override; FString BuildSaveName(const char* prefix, int slot) override; void ReadSaveStrings() override; }; extern FSavegameManager savegameManager; enum EMenuSounds : int { ActivateSound, CursorSound, AdvanceSound, BackSound, CloseSound, PageSound, ChangeSound, ChooseSound }; EXTERN_CVAR(Bool, menu_sounds)