//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __duke3d_h__ #define __duke3d_h__ #ifdef __cplusplus extern "C" { #endif // JBF #include "compat.h" #include "a.h" #include "build.h" #ifdef POLYMER #include "polymer.h" #else #ifdef USE_OPENGL #include "polymost.h" #endif #endif #include "cache1d.h" #include "pragmas.h" #include "baselayer.h" #include "file_lib.h" #include "keyboard.h" #include "mathutil.h" #include "fx_man.h" #define APPNAME "EDuke32" #define VERSION "2.0.0devel" #define HEAD2 APPNAME" "VERSION #define GAME_DUKE 0 #define GAME_NAM 1 #define GAME_WW2 2 #define VOLUMEALL (g_Shareware == 0) #define PLUTOPAK (g_scriptVersion == 14) #define VOLUMEONE (g_Shareware == 1) #define NAM (g_gameType & GAME_NAM) #define WW2GI (g_gameType & GAME_WW2) // Uncomment to have the same sizeof(actor_t) and sizeof(netactor_t) across // 32- and 64-bit builds; KEEPINSYNC with same #define in actors.h and gamedef.h: //#define SAMESIZE_ACTOR_T // increase by 3, because atomic GRP adds 1, and Shareware adds 2 #ifdef YAX_ENABLE // we'll have to introduce a BYTEVERSION2 sooner or later anyway...: # ifdef SAMESIZE_ACTOR_T # define BYTEVERSION_JF 231 # else # define BYTEVERSION_JF 228 # endif // keep in sync? v^v #else # ifdef SAMESIZE_ACTOR_T # define BYTEVERSION_JF 201 # else # define BYTEVERSION_JF 198 # endif #endif #define BYTEVERSION_13 27 #define BYTEVERSION_14 116 #define BYTEVERSION_15 117 #define BYTEVERSION (BYTEVERSION_JF+(PLUTOPAK?1:(VOLUMEONE<<1))) #define NUMPAGES 1 #define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3 #define MOVEFIFOSIZ 2 #define MAXVOLUMES 7 #define MAXLEVELS 32 #define MAXGAMETYPES 16 // used as a constant to satisfy all of the calculations written with ticrate = 26 in mind #define GAMETICSPERSEC 26 #define REALGAMETICSPERSEC 30 // this used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division #define TICSPERFRAME 4 #define TICRATE 120 #define NO 0 #define YES 1 #define PACKBUF_SIZE 2048 #define TILE_SAVESHOT (MAXTILES-1) #define TILE_LOADSHOT (MAXTILES-3) #define TILE_TILT (MAXTILES-2) #define TILE_ANIM (MAXTILES-4) #define TILE_VIEWSCR (MAXTILES-5) // sprites with these statnums should be considered for fixing (bitmap) #define FIXSPR_STATNUMP(k) ((k)==STAT_DEFAULT || (k)==STAT_STANDABLE || ((k)==STAT_FX) || ((k)==STAT_FALLER)) // JBF 20040604: sync is a function on some platforms #define sync dsync #include "namesdyn.h" #include "function.h" #include "macros.h" #include "gamedefs.h" #include "config.h" #include "sounds.h" #include "control.h" #include "_rts.h" #include "rts.h" #include "soundefs.h" #include "music.h" #include "player.h" #include "actors.h" #include "quotes.h" #include "global.h" #include "sector.h" #include "net.h" #include "game.h" #include "gamedef.h" #include "gameexec.h" #include "gamevars.h" #ifdef __cplusplus } #endif #endif