//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- void DoQuakeMatch(short match); void ProcessQuakeOn(void); void ProcessQuakeSpot(void); void QuakeViewChange(PLAYERp pp, int *z_diff, int *x_diff, int *y_diff, short *ang_diff); void DoQuake(PLAYERp pp); SWBOOL SetQuake(PLAYERp pp, short tics, short amt); int SetExpQuake(int16_t Weapon); int SetGunQuake(int16_t SpriteNum); int SetPlayerQuake(PLAYERp mpp); int SetNuclearQuake(int16_t Weapon); int SetSumoQuake(int16_t SpriteNum); int SetSumoFartQuake(int16_t SpriteNum);