// Base services interface declaration // for the Build Engine // by Jonathon Fowler (jf@jonof.id.au) #pragma once #ifndef baselayer_h_ #define baselayer_h_ #include "compat.h" #include "osd.h" #include "timer.h" #ifdef DEBUGGINGAIDS # define DEBUG_MASK_DRAWING extern int32_t g_maskDrawMode; #endif extern char quitevent, appactive; extern char modechange; extern char nogl; extern int32_t swapcomplete; extern int32_t r_borderless; extern int32_t r_displayindex; // video extern int32_t r_usenewaspect, newaspect_enable; extern int32_t r_fpgrouscan; extern int32_t setaspect_new_use_dimen; extern uint32_t r_screenxy; extern int32_t xres, yres, bpp, fullscreen, bytesperline, refreshfreq; extern intptr_t frameplace; extern char offscreenrendering; void calc_ylookup(int32_t bpl, int32_t lastyidx); int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced); int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs); void videoGetModes(void); void videoResetMode(void); void videoEndDrawing(void); void videoShowFrame(int32_t); int32_t videoUpdatePalette(int32_t start, int32_t num); int32_t videoSetGamma(void); int32_t videoSetVsync(int32_t newSync); //#define DEBUG_FRAME_LOCKING #if !defined DEBUG_FRAME_LOCKING void videoBeginDrawing(void); #else void begindrawing_real(void); # define BEGINDRAWING_SIZE 256 extern uint32_t begindrawing_line[BEGINDRAWING_SIZE]; extern const char *begindrawing_file[BEGINDRAWING_SIZE]; extern int32_t lockcount; # define videoBeginDrawing() do { \ if (lockcount < BEGINDRAWING_SIZE) { \ begindrawing_line[lockcount] = __LINE__; \ begindrawing_file[lockcount] = __FILE__; \ } \ begindrawing_real(); \ } while(0) #endif extern float g_videoGamma, g_videoContrast, g_videoBrightness; #define DEFAULT_GAMMA 1.0f #define DEFAULT_CONTRAST 1.0f #define DEFAULT_BRIGHTNESS 0.0f #define GAMMA_CALC ((int32_t)(min(max((float)((g_videoGamma - 1.0f) * 10.0f), 0.f), 15.f))) #ifdef USE_OPENGL extern int32_t (*baselayer_osdcmd_vidmode_func)(osdcmdptr_t parm); extern int osdcmd_glinfo(osdcmdptr_t parm); #endif vec2_t CONSTEXPR const g_defaultVideoModes [] = { { 2560, 1440 }, { 2560, 1200 }, { 2560, 1080 }, { 1920, 1440 }, { 1920, 1200 }, { 1920, 1080 }, { 1680, 1050 }, { 1600, 1200 }, { 1600, 900 }, { 1366, 768 }, { 1280, 1024 }, { 1280, 960 }, { 1280, 720 }, { 1152, 864 }, { 1024, 768 }, { 1024, 600 }, { 800, 600 }, { 640, 480 }, { 640, 400 }, { 512, 384 }, { 480, 360 }, { 400, 300 }, { 320, 240 }, { 320, 200 }, { 0, 0 } }; extern char inputdevices; // keys #define NUMKEYS 256 #define KEYFIFOSIZ 64 char CONSTEXPR const g_keyAsciiTable[128] = { 0 , 0, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 0, 0, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 0, 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0, 92, 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; char CONSTEXPR const g_keyAsciiTableShift[128] = { 0 , 0, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', 0, 0, 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', 0, 0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; extern char keystatus[NUMKEYS]; extern char g_keyFIFO[KEYFIFOSIZ]; extern char g_keyAsciiFIFO[KEYFIFOSIZ]; extern uint8_t g_keyAsciiPos; extern uint8_t g_keyAsciiEnd; extern uint8_t g_keyFIFOend; extern char g_keyRemapTable[NUMKEYS]; extern char g_keyNameTable[NUMKEYS][24]; extern int32_t keyGetState(int32_t key); extern void keySetState(int32_t key, int32_t state); // mouse extern vec2_t g_mousePos; extern vec2_t g_mouseAbs; extern int32_t g_mouseBits; extern uint8_t g_mouseClickState; extern bool g_mouseGrabbed; extern bool g_mouseEnabled; extern bool g_mouseInsideWindow; extern bool g_mouseLockedToWindow; enum { MOUSE_IDLE = 0, MOUSE_PRESSED, MOUSE_HELD, MOUSE_RELEASED, }; extern int32_t mouseAdvanceClickState(void); // joystick typedef struct { int32_t *pAxis; int32_t *pHat; void (*pCallback)(int32_t, int32_t); int32_t bits; int32_t numAxes; int32_t numButtons; int32_t numHats; int32_t isGameController; } controllerinput_t; extern controllerinput_t joystick; extern int32_t qsetmode; #define in3dmode() (qsetmode==200) int32_t initsystem(void); void uninitsystem(void); void system_getcvars(void); extern int32_t g_logFlushWindow; void initputs(const char *); #define buildputs initputs void initprintf(const char *, ...) ATTRIBUTE((format(printf,1,2))); #define buildprintf initprintf void debugprintf(const char *,...) ATTRIBUTE((format(printf,1,2))); int32_t handleevents(void); int32_t handleevents_peekkeys(void); extern void (*keypresscallback)(int32_t,int32_t); extern void (*g_mouseCallback)(int32_t,int32_t); int32_t initinput(void); void uninitinput(void); void keySetCallback(void (*callback)(int32_t,int32_t)); void mouseSetCallback(void (*callback)(int32_t,int32_t)); void joySetCallback(void (*callback)(int32_t,int32_t)); const char *keyGetName(int32_t num); const char *joyGetName(int32_t what, int32_t num); // what: 0=axis, 1=button, 2=hat void joyScanDevices(void); char keyGetScan(void); char keyGetChar(void); #define keyBufferWaiting() (g_keyAsciiPos != g_keyAsciiEnd) static FORCE_INLINE int keyBufferFull(void) { return ((g_keyAsciiEnd+1)&(KEYFIFOSIZ-1)) == g_keyAsciiPos; } static FORCE_INLINE void keyBufferInsert(char code) { g_keyAsciiFIFO[g_keyAsciiEnd] = code; g_keyAsciiEnd = ((g_keyAsciiEnd+1)&(KEYFIFOSIZ-1)); } void keyFlushScans(void); void keyFlushChars(void); void mouseInit(void); void mouseUninit(void); int32_t mouseReadAbs(vec2_t *pResult, vec2_t const *pInput); void mouseGrabInput(bool grab); void mouseLockToWindow(char a); void mouseMoveToCenter(void); int32_t mouseReadButtons(void); void mouseReadPos(int32_t *x, int32_t *y); void joyReadButtons(int32_t *pResult); void joySetDeadZone(int32_t axis, uint16_t dead, uint16_t satur); void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur); extern int32_t inputchecked; void getScreen(uint8_t* imgBuf); int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3))); int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3))); void wm_setapptitle(const char *name); // baselayer.c int32_t baselayer_init(); #include "print.h" struct GameInterface { void (*faketimerhandler)(); int (*app_main)(int, char const* const*); bool (*validate_hud)(int); void (*set_hud_layout)(int size); void (*set_hud_scale)(int size); // These will later be removed. void (*app_crashhandler)(); int32_t(*startwin_open)(); int32_t(*startwin_close)(); int32_t(*startwin_puts)(const char*); int32_t(*startwin_settitle)(const char*); int32_t (*startwin_idle)(void*); int32_t (*startwin_run)(void); const char* (*DefaultDefFile)(); const char* (*DefFile)(); }; extern GameInterface* gi; #endif // baselayer_h_