/* ** hardware.cpp ** Somewhat OS-independant interface to the screen, mouse, keyboard, and stick ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include "i_system.h" #include "hardware.h" #include "c_dispatch.h" #include "v_text.h" #include "m_argv.h" #include "c_console.h" #include "common/utility/printf.h" IVideo *Video; void I_RestartRenderer(); void I_ShutdownGraphics () { if (screen) { DFrameBuffer *s = screen; screen = NULL; delete s; } if (Video) delete Video, Video = NULL; SDL_QuitSubSystem (SDL_INIT_VIDEO); } void I_InitGraphics () { #ifdef __APPLE__ SDL_SetHint(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, "0"); #endif // __APPLE__ if (SDL_InitSubSystem (SDL_INIT_VIDEO) < 0) { I_FatalError ("Could not initialize SDL video:\n%s\n", SDL_GetError()); return; } Printf("Using video driver %s\n", SDL_GetCurrentVideoDriver()); extern IVideo *gl_CreateVideo(); Video = gl_CreateVideo(); if (Video == NULL) I_FatalError ("Failed to initialize display"); }