/* ** i_sound.cpp ** Stubs for sound interfaces. ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include "oalsound.h" #include "printf.h" #include "i_module.h" #include "cmdlib.h" #include #include "c_dispatch.h" #include "i_music.h" #include "m_argv.h" #include "v_text.h" #include "c_cvars.h" #include "stats.h" #include "s_music.h" #include "z_music.h" #include "gamecvars.h" #include "gamecontrol.h" #include EXTERN_CVAR (Float, snd_sfxvolume) EXTERN_CVAR(Float, mus_volume) CVAR (Int, snd_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Int, snd_buffersize, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Int, snd_hrtf, -1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) #if !defined(NO_OPENAL) #define DEF_BACKEND "openal" #else #define DEF_BACKEND "null" #endif CVAR(String, snd_backend, DEF_BACKEND, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // killough 2/21/98: optionally use varying pitched sounds CVAR (Bool, snd_pitched, false, CVAR_ARCHIVE) SoundRenderer *GSnd; void I_CloseSound (); // // SFX API // //========================================================================== // // CVAR snd_mastervolume // // Maximum volume of all audio //========================================================================== CUSTOM_CVAR(Float, snd_mastervolume, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { if (self < 0.f) self = 0.f; else if (self > 1.f) self = 1.f; ChangeMusicSetting(zmusic_snd_mastervolume, nullptr, self); snd_sfxvolume.Callback(); mus_volume.Callback(); } //========================================================================== // // CVAR snd_sfxvolume // // Maximum volume of a sound effect. //========================================================================== CUSTOM_CVAR (Float, snd_sfxvolume, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL) { if (self < 0.f) self = 0.f; else if (self > 1.f) self = 1.f; else if (GSnd != NULL) { GSnd->SetSfxVolume (self * snd_mastervolume); } } class MIDIStreamer; class NullSoundRenderer : public SoundRenderer { public: virtual bool IsNull() { return true; } void SetSfxVolume (float volume) { } void SetMusicVolume (float volume) { } SoundHandle LoadSound(uint8_t *sfxdata, int length) { SoundHandle retval = { NULL }; return retval; } SoundHandle LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend) { SoundHandle retval = { NULL }; return retval; } void UnloadSound (SoundHandle sfx) { } unsigned int GetMSLength(SoundHandle sfx) { // Return something that isn't 0. This is only used by some // ambient sounds to specify a default minimum period. return 250; } unsigned int GetSampleLength(SoundHandle sfx) { return 0; } float GetOutputRate() { return 11025; // Lies! } void StopChannel(FISoundChannel *chan) { } void ChannelVolume(FISoundChannel *, float) { } void ChannelPitch(FISoundChannel *, float) { } // Streaming sounds. SoundStream *CreateStream (SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata) { return NULL; } // Starts a sound. FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan) { return NULL; } FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan) { return NULL; } // Marks a channel's start time without actually playing it. void MarkStartTime (FISoundChannel *chan) { } // Returns position of sound on this channel, in samples. unsigned int GetPosition(FISoundChannel *chan) { return 0; } // Gets a channel's audibility (real volume). float GetAudibility(FISoundChannel *chan) { return 0; } // Synchronizes following sound startups. void Sync (bool sync) { } // Pauses or resumes all sound effect channels. void SetSfxPaused (bool paused, int slot) { } // Pauses or resumes *every* channel, including environmental reverb. void SetInactive(SoundRenderer::EInactiveState inactive) { } // Updates the volume, separation, and pitch of a sound channel. void UpdateSoundParams3D (SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel) { } void UpdateListener (SoundListener *) { } void UpdateSounds () { } bool IsValid () { return true; } void PrintStatus () { Printf("Null sound module active.\n"); } void PrintDriversList () { Printf("Null sound module uses no drivers.\n"); } FString GatherStats () { return "Null sound module has no stats."; } }; void I_InitSound () { FModule_SetProgDir(progdir); GSnd = NULL; if (userConfig.nosound) { GSnd = new NullSoundRenderer; return; } #ifndef NO_OPENAL if (IsOpenALPresent()) { GSnd = new OpenALSoundRenderer; } #endif // !NO_OPENAL if (!GSnd || !GSnd->IsValid ()) { I_CloseSound(); GSnd = new NullSoundRenderer; Printf (TEXTCOLOR_RED"Sound init failed. Using nosound.\n"); } snd_sfxvolume.Callback (); } void I_CloseSound () { // Free all loaded samples. Beware that the sound engine may already have been deleted. if (soundEngine) soundEngine->UnloadAllSounds(); delete GSnd; GSnd = NULL; } const char *GetSampleTypeName(SampleType type) { switch(type) { case SampleType_UInt8: return "Unsigned 8-bit"; case SampleType_Int16: return "Signed 16-bit"; } return "(invalid sample type)"; } const char *GetChannelConfigName(ChannelConfig chan) { switch(chan) { case ChannelConfig_Mono: return "Mono"; case ChannelConfig_Stereo: return "Stereo"; } return "(invalid channel config)"; } SoundRenderer::SoundRenderer () { } SoundRenderer::~SoundRenderer () { } FString SoundRenderer::GatherStats () { return "No stats for this sound renderer."; } void SoundRenderer::DrawWaveDebug(int mode) { } FString SoundStream::GetStats() { return "No stream stats available."; } //========================================================================== // // SoundRenderer :: LoadSoundVoc // //========================================================================== SoundHandle SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int length) { uint8_t * data = NULL; int len, frequency, channels, bits, loopstart, loopend; len = frequency = channels = bits = 0; loopstart = loopend = -1; do if (length > 26) { // First pass to parse data and validate the file if (strncmp ((const char *)sfxdata, "Creative Voice File", 19)) break; int i = 26, blocktype = 0, blocksize = 0, codec = -1; bool noextra = true, okay = true; while (i < length) { // Read block header blocktype = sfxdata[i]; if (blocktype == 0) break; blocksize = sfxdata[i+1] + (sfxdata[i+2]<<8) + (sfxdata[i+3]<<16); i += 4; if (i + blocksize > length) { okay = false; break; } // Read block data switch (blocktype) { case 1: // Sound data if (/*noextra &*/ (codec == -1 || codec == sfxdata[i + 1])) // NAM contains a VOC where a valid data block follows an extra block. { frequency = 1000000 / (256 - sfxdata[i]); channels = 1; codec = sfxdata[i + 1]; if (codec == 0) bits = 8; else if (codec == 4) bits = 16; else okay = false; len += blocksize - 2; } else okay = false; break; case 2: // Sound data continuation if (codec == -1) okay = false; len += blocksize; break; case 3: // Silence if (frequency == 1000000/(256 - sfxdata[i+2])) { int silength = 1 + sfxdata[i] + (sfxdata[i+1]<<8); if (codec == 0) // 8-bit unsigned PCM len += silength; else if (codec == 4) // 16-bit signed PCM len += silength<<1; else okay = false; } else okay = false; break; case 4: // Mark (ignored) case 5: // Text (ignored) break; case 6: // Repeat start loopstart = len; break; case 7: // Repeat end loopend = len; if (loopend < loopstart) okay = false; break; case 8: // Extra info noextra = false; if (codec == -1) { codec = sfxdata[i+2]; channels = 1+sfxdata[i+3]; frequency = 256000000/(channels * (65536 - (sfxdata[i]+(sfxdata[i+1]<<8)))); } else okay = false; break; case 9: // Sound data in new format if (codec == -1) { frequency = sfxdata[i] + (sfxdata[i+1]<<8) + (sfxdata[i+2]<<16) + (sfxdata[i+3]<<24); bits = sfxdata[i+4]; channels = sfxdata[i+5]; codec = sfxdata[i+6] + (sfxdata[i+7]<<8); if (codec == 0) bits = 8; else if (codec == 4) bits = 16; else okay = false; len += blocksize - 12; } else okay = false; break; default: // Unknown block type okay = false; DPrintf (DMSG_ERROR, "Unknown VOC block type %i\n", blocktype); break; } // Move to next block i += blocksize; } // Second pass to write the data if (okay) { data = new uint8_t[len]; i = 26; int j = 0; while (i < length) { // Read block header again blocktype = sfxdata[i]; if (blocktype == 0) break; blocksize = sfxdata[i+1] + (sfxdata[i+2]<<8) + (sfxdata[i+3]<<16); i += 4; switch (blocktype) { case 1: memcpy(data+j, sfxdata+i+2, blocksize-2 ); j += blocksize-2; break; case 2: memcpy(data+j, sfxdata+i, blocksize ); j += blocksize; break; case 9: memcpy(data+j, sfxdata+i+12, blocksize-12); j += blocksize-12; break; case 3: { int silength = 1 + sfxdata[i] + (sfxdata[i+1]<<8); if (bits == 8) { memset(data+j, 128, silength); j += silength; } else if (bits == -16) { memset(data+j, 0, silength<<1); j += silength<<1; } } break; default: break; } i += blocksize; } } } while (false); SoundHandle retval = LoadSoundRaw(data, len, frequency, channels, bits, loopstart, loopend); if (data) delete[] data; return retval; }