// game.h void operatesector(short dasector); void operatesprite(short dasprite); int changehealth(short snum, short deltahealth); void changenumbombs(short snum, short deltanumbombs); void changenummissiles(short snum, short deltanummissiles); void changenumgrabbers(short snum, short deltanumgrabbers); void drawstatusflytime(short snum); void drawstatusbar(short snum); void prepareboard(char *daboardfilename); void checktouchsprite(short snum, short sectnum); void checkgrabbertouchsprite(short snum, short sectnum); void shootgun(short snum, const vec3_t *vector, short daang, int dahoriz, short dasectnum, char guntype); void analyzesprites(int dax, int day); void tagcode(void); void statuslistcode(void); void activatehitag(short dahitag); void bombexplode(int i); void processinput(short snum); void view(short snum, vec3_t *v, short *vsectnum, short ang, int horiz); void drawscreen(short snum, int dasmoothratio); void movethings(void); void fakedomovethings(void); void fakedomovethingscorrect(void); void domovethings(void); void getinput(void); void initplayersprite(short snum); void playback(void); void setup3dscreen(void); void findrandomspot(int *x, int *y, short *sectnum); void warp(int *x, int *y, int *z, short *daang, short *dasector); void warpsprite(short spritenum); void initlava(void); void movelava(char *dapic); void doanimations(void); int getanimationgoal(int *animptr); int setanimation(int *animptr, int thegoal, int thevel, int theacc); void checkmasterslaveswitch(void); int testneighborsectors(short sect1, short sect2); int loadgame(void); int savegame(void); void faketimerhandler(void); void getpackets(void); void drawoverheadmap(int cposx, int cposy, int czoom, short cang); int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask); void waitforeverybody(void); void searchmap(short startsector); void setinterpolation(int *posptr); void stopinterpolation(int *posptr); void updateinterpolations(void); void dointerpolations(void); void restoreinterpolations(void); void printext(int x, int y, char *buffer, short tilenum /*, char invisiblecol*/); void drawtilebackground(/*int thex, int they,*/ short tilenum, signed char shade, int cx1, int cy1, int cx2, int cy2, char dapalnum);