//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "build.h" #include "compat.h" #include "mouse.h" #include "common_game.h" #include "blood.h" #include "config.h" #include "gamemenu.h" #include "globals.h" #include "inifile.h" #include "levels.h" #include "menu.h" #include "qav.h" #include "resource.h" #include "view.h" CMenuTextMgr gMenuTextMgr; CGameMenuMgr gGameMenuMgr; extern CGameMenuItemPicCycle itemSorryPicCycle; extern CGameMenuItemQAV itemBloodQAV; CMenuTextMgr::CMenuTextMgr() { at0 = -1; } static char buffer[21][45]; void CMenuTextMgr::DrawText(const char *pString, int nFont, int x, int y, int nShade, int nPalette, bool shadow ) { viewDrawText(nFont, pString, x, y, nShade, nPalette, 0, shadow); } void CMenuTextMgr::GetFontInfo(int nFont, const char *pString, int *pXSize, int *pYSize) { if (nFont < 0 || nFont >= 5) return; viewGetFontInfo(nFont, pString, pXSize, pYSize); } bool CGameMenuMgr::m_bInitialized = false; bool CGameMenuMgr::m_bActive = false; bool CGameMenuMgr::m_bFirstPush = true; CGameMenuMgr::CGameMenuMgr() { dassert(!m_bInitialized); m_bInitialized = true; Clear(); } CGameMenuMgr::~CGameMenuMgr() { m_bInitialized = false; Clear(); } void CGameMenuMgr::InitializeMenu(void) { if (pActiveMenu) { CGameMenuEvent event; event.at0 = kMenuEventInit; event.at2 = 0; pActiveMenu->Event(event); } } void CGameMenuMgr::DeInitializeMenu(void) { if (pActiveMenu) { CGameMenuEvent event; event.at0 = kMenuEventDeInit; event.at2 = 0; pActiveMenu->Event(event); } } bool CGameMenuMgr::Push(CGameMenu *pMenu, int nItem) { if (nMenuPointer == 0) { mouseReadAbs(&m_prevmousepos, &g_mouseAbs); m_mouselastactivity = -M_MOUSETIMEOUT; m_mousewake_watchpoint = 0; mouseLockToWindow(0); if (m_bFirstPush) m_bFirstPush = false; else mouseMoveToCenter(); } dassert(pMenu != NULL); if (nMenuPointer == 8) return false; pActiveMenu = pMenuStack[nMenuPointer] = pMenu; nMenuPointer++; if (nItem >= 0) pMenu->SetFocusItem(nItem); m_bActive = true; gInputMode = INPUT_MODE_1; InitializeMenu(); m_menuchange_watchpoint = 1; m_mousecaught = 1; return true; } void CGameMenuMgr::Pop(void) { if (nMenuPointer > 0) { DeInitializeMenu(); nMenuPointer--; if (nMenuPointer == 0) Deactivate(); else pActiveMenu = pMenuStack[nMenuPointer-1]; m_menuchange_watchpoint = 1; } m_mousecaught = 1; } void CGameMenuMgr::PostPop(void) { m_postPop = true; } void CGameMenuMgr::Draw(void) { if (pActiveMenu) { pActiveMenu->Draw(); viewUpdatePages(); } if (m_postPop) { Pop(); m_postPop = false; } int32_t mousestatus = mouseReadAbs(&m_mousepos, &g_mouseAbs); if (mousestatus && g_mouseClickState == MOUSE_PRESSED) m_mousedownpos = m_mousepos; int16_t mousetile = 1043; // red arrow if (tilesiz[mousetile].x > 0 && mousestatus) { if (!MOUSEACTIVECONDITION) m_mousewake_watchpoint = 1; if (MOUSEACTIVECONDITIONAL(mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mousepos.y != m_prevmousepos.y) { m_prevmousepos = m_mousepos; m_mouselastactivity = totalclock; } else m_mousewake_watchpoint = 0; m_mousecaught = 0; } else { m_mouselastactivity = -M_MOUSETIMEOUT; m_mousewake_watchpoint = 0; } // Display the mouse cursor, except on touch devices. if (MOUSEACTIVECONDITION && !m_bFirstPush) { vec2_t cursorpos = { m_mousepos.x + (7 << 16), m_mousepos.y + (6 << 16) }; if ((unsigned) mousetile < MAXTILES) { int32_t scale = 65536; int16_t rotate = 768; uint32_t stat = 2|4|8; int8_t alpha = MOUSEALPHA; //CURSORALPHA; rotatesprite_fs_alpha(cursorpos.x, cursorpos.y, scale, rotate, mousetile, 0, 0, stat, alpha); } } else g_mouseClickState = MOUSE_IDLE; } void CGameMenuMgr::Clear(void) { pActiveMenu = NULL; memset(pMenuStack, 0, sizeof(pMenuStack)); nMenuPointer = 0; m_postPop = false; } void CGameMenuMgr::Process(void) { if (!pActiveMenu) return; if (m_menuchange_watchpoint > 0) m_menuchange_watchpoint++; CGameMenuEvent event; event.at0 = 0; event.at2 = 0; char key; if (!pActiveMenu->MouseEvent(event) && (key = keyGetScan()) != 0 ) { keyFlushScans(); keyFlushChars(); event.at2 = key; switch (key) { case sc_Escape: event.at0 = kMenuEventEscape; break; case sc_Tab: if (keystatus[sc_LeftShift] || keystatus[sc_RightShift]) event.at0 = kMenuEventUp; else event.at0 = kMenuEventDown; break; case sc_UpArrow: case sc_kpad_8: event.at0 = kMenuEventUp; gGameMenuMgr.m_mouselastactivity = -M_MOUSETIMEOUT; break; case sc_DownArrow: case sc_kpad_2: event.at0 = kMenuEventDown; gGameMenuMgr.m_mouselastactivity = -M_MOUSETIMEOUT; break; case sc_Enter: case sc_kpad_Enter: event.at0 = kMenuEventEnter; break; case sc_Space: event.at0 = kMenuEventSpace; break; case sc_LeftArrow: case sc_kpad_4: event.at0 = kMenuEventLeft; break; case sc_RightArrow: case sc_kpad_6: event.at0 = kMenuEventRight; break; case sc_Delete: case sc_kpad_Period: event.at0 = kMenuEventDelete; break; case sc_BackSpace: event.at0 = kMenuEventBackSpace; break; default: event.at0 = kMenuEventKey; break; } } if (pActiveMenu->Event(event)) Pop(); if (m_menuchange_watchpoint >= 3) m_menuchange_watchpoint = 0; } void CGameMenuMgr::Deactivate(void) { Clear(); keyFlushScans(); keyFlushChars(); m_bActive = false; mouseLockToWindow(1); gInputMode = INPUT_MODE_0; } bool CGameMenuMgr::MouseOutsideBounds(vec2_t const * const pos, const int32_t x, const int32_t y, const int32_t width, const int32_t height) { return pos->x < x || pos->x >= x + width || pos->y < y || pos->y >= y + height; } CGameMenu::CGameMenu() { m_nItems = 0; m_nFocus = at8 = -1; atc = 0; } CGameMenu::CGameMenu(int unk) { m_nItems = 0; m_nFocus = at8 = -1; atc = unk; } CGameMenu::~CGameMenu() { if (!atc) return; for (int i = 0; i < m_nItems; i++) { if (pItemList[i] != &itemBloodQAV && pItemList[i] != &itemSorryPicCycle) delete pItemList[i]; } } void CGameMenu::InitializeItems(CGameMenuEvent &event) { for (int i = 0; i < m_nItems; i++) { pItemList[i]->Event(event); } } void CGameMenu::Draw(void) { for (int i = 0; i < m_nItems; i++) { if (pItemList[i]->pPreDrawCallback) pItemList[i]->pPreDrawCallback(pItemList[i]); if (i == m_nFocus || (i != m_nFocus && !pItemList[i]->bNoDraw)) pItemList[i]->Draw(); } } bool CGameMenu::Event(CGameMenuEvent &event) { if (m_nItems <= 0) return true; switch (event.at0) { case kMenuEventInit: case kMenuEventDeInit: if (at8 >= 0) m_nFocus = at8; InitializeItems(event); return false; } if (m_nFocus < 0) return true; return pItemList[m_nFocus]->Event(event); } void CGameMenu::Add(CGameMenuItem *pItem, bool active) { dassert(pItem != NULL); dassert(m_nItems < kMaxGameMenuItems); pItemList[m_nItems] = pItem; pItem->pMenu = this; if (active) m_nFocus = at8 = m_nItems; m_nItems++; } void CGameMenu::SetFocusItem(int nItem) { dassert(nItem >= 0 && nItem < m_nItems && nItem < kMaxGameMenuItems); if (CanSelectItem(nItem)) m_nFocus = at8 = nItem; } void CGameMenu::SetFocusItem(CGameMenuItem *pItem) { for (int i = 0; i < m_nItems; i++) if (pItemList[i] == pItem) { SetFocusItem(i); break; } } bool CGameMenu::CanSelectItem(int nItem) { dassert(nItem >= 0 && nItem < m_nItems && nItem < kMaxGameMenuItems); return pItemList[nItem]->bCanSelect && pItemList[nItem]->bEnable; } void CGameMenu::FocusPrevItem(void) { dassert(m_nFocus >= -1 && m_nFocus < m_nItems && m_nFocus < kMaxGameMenuItems); int t = m_nFocus; do { m_nFocus--; if (m_nFocus < 0) m_nFocus += m_nItems; if (CanSelectItem(m_nFocus)) break; } while(t != m_nFocus); } void CGameMenu::FocusNextItem(void) { dassert(m_nFocus >= -1 && m_nFocus < m_nItems && m_nFocus < kMaxGameMenuItems); int t = m_nFocus; do { m_nFocus++; if (m_nFocus >= m_nItems) m_nFocus = 0; if (CanSelectItem(m_nFocus)) break; } while(t != m_nFocus); } bool CGameMenu::IsFocusItem(CGameMenuItem *pItem) { if (m_nFocus < 0) return false; dassert(m_nFocus >= 0 && m_nFocus < m_nItems && m_nFocus < kMaxGameMenuItems); return pItemList[m_nFocus] == pItem; } bool CGameMenu::MouseEvent(CGameMenuEvent &event) { if (m_nItems <= 0 || m_nFocus < 0) return true; return pItemList[m_nFocus]->MouseEvent(event); } CGameMenuItem::CGameMenuItem() { m_pzText = NULL; m_nX = m_nY = m_nWidth = 0; bCanSelect = 1; bEnable = 1; m_nFont = -1; pMenu = NULL; bNoDraw = 0; pPreDrawCallback = NULL; } CGameMenuItem::~CGameMenuItem() { } bool CGameMenuItem::Event(CGameMenuEvent &event) { switch (event.at0) { case kMenuEventEscape: return true; case kMenuEventUp: pMenu->FocusPrevItem(); break; case kMenuEventDown: pMenu->FocusNextItem(); break; } return false; } bool CGameMenuItem::MouseEvent(CGameMenuEvent &event) { event.at0 = kMenuEventNone; if (MOUSEINACTIVECONDITIONAL(MOUSE_GetButtons()&LEFT_MOUSE)) { event.at0 = kMenuEventEnter; MOUSE_ClearButton(LEFT_MOUSE); } else if (MOUSE_GetButtons()&RIGHT_MOUSE) { event.at0 = kMenuEventEscape; MOUSE_ClearButton(RIGHT_MOUSE); } #if 0 else if (MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELUP_MOUSE))) { MOUSE_ClearButton(WHEELUP_MOUSE); event.bAutoAim = kMenuEventScrollLeft; } else if (MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELDOWN_MOUSE))) { MOUSE_ClearButton(WHEELDOWN_MOUSE); event.bAutoAim = kMenuEventScrollRight; } #endif else if (MOUSE_GetButtons()&WHEELUP_MOUSE) { MOUSE_ClearButton(WHEELUP_MOUSE); event.at0 = kMenuEventUp; } else if (MOUSE_GetButtons()&WHEELDOWN_MOUSE) { MOUSE_ClearButton(WHEELDOWN_MOUSE); event.at0 = kMenuEventDown; } return event.at0 != kMenuEventNone; } CGameMenuItemText::CGameMenuItemText() { m_pzText = 0; bEnable = 0; } CGameMenuItemText::CGameMenuItemText(const char *a1, int a2, int a3, int a4, int a5) { m_nWidth = 0; m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; at20 = a5; bEnable = 0; } void CGameMenuItemText::Draw(void) { if (m_pzText) { int width; int x = m_nX; switch (at20) { case 1: gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL); x = m_nX-width/2; break; case 2: gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL); x = m_nX-width; break; } gMenuTextMgr.DrawText(m_pzText,m_nFont, x, m_nY, -128, 0, false); } } CGameMenuItemTitle::CGameMenuItemTitle() { m_pzText = 0; bEnable = 0; } CGameMenuItemTitle::CGameMenuItemTitle(const char *a1, int a2, int a3, int a4, int a5) { m_nWidth = 0; m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; at20 = a5; bEnable = 0; } void CGameMenuItemTitle::Draw(void) { if (m_pzText) { int height; gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height); if (at20 >= 0) rotatesprite(320<<15, m_nY<<16, 65536, 0, at20, -128, 0, 78, 0, 0, xdim-1, ydim-1); viewDrawText(m_nFont, m_pzText, m_nX, m_nY-height/2, -128, 0, 1, false); } } CGameMenuItemZBool::CGameMenuItemZBool() { at20 = false; m_pzText = 0; at21 = "On"; at25 = "Off"; } CGameMenuItemZBool::CGameMenuItemZBool(const char *a1, int a2, int a3, int a4, int a5, bool a6, void(*a7)(CGameMenuItemZBool *), const char *a8, const char *a9) { m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; m_nWidth = a5; at20 = a6; at29 = a7; if (!a8) at21 = "On"; else at21 = a8; if (!a9) at25 = "Off"; else at25 = a9; } void CGameMenuItemZBool::Draw(void) { int shade = bEnable ? 32 : 48; int pal = bEnable ? 0 : 5; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); if (m_pzText) gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false); const char *value = at20 ? at21 : at25; int width, height; gMenuTextMgr.GetFontInfo(m_nFont, value, &width, &height); gMenuTextMgr.DrawText(value, m_nFont, m_nWidth-1+m_nX-width, m_nY, shade, pal, false); int mx = m_nX<<16; int my = m_nY<<16; int mw = m_nWidth<<16; int mh = height<<16; if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh))) { if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh))) { pMenu->SetFocusItem(this); } if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, mx, my, mw, mh)) { pMenu->SetFocusItem(this); CGameMenuEvent event = { kMenuEventEnter, 0 }; gGameMenuMgr.m_mousecaught = 1; if (Event(event)) gGameMenuMgr.PostPop(); } } } bool CGameMenuItemZBool::Event(CGameMenuEvent &event) { switch (event.at0) { case kMenuEventEnter: case kMenuEventSpace: at20 = !at20; if (at29) at29(this); return false; } return CGameMenuItem::Event(event); } CGameMenuItemChain::CGameMenuItemChain() { m_pzText = NULL; at24 = NULL; at28 = -1; at2c = NULL; at30 = 0; } CGameMenuItemChain::CGameMenuItemChain(const char *a1, int a2, int a3, int a4, int a5, int a6, CGameMenu *a7, int a8, void(*a9)(CGameMenuItemChain *), int a10) { m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; m_nWidth = a5; at20 = a6; at24 = a7; at28 = a8; at2c = a9; at30 = a10; } void CGameMenuItemChain::Draw(void) { if (!m_pzText) return; int shade = bEnable ? 32 : 48; int pal = bEnable ? 0 : 5; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); int width, height; int x = m_nX; int y = m_nY; gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, &height); switch (at20) { case 1: x = m_nX+m_nWidth/2-width/2; break; case 2: x = m_nX+m_nWidth-1-width; break; case 0: default: break; } gMenuTextMgr.DrawText(m_pzText, m_nFont, x, m_nY, shade, pal, true); if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, x<<16, y<<16, width<<16, height<<16))) { if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, x<<16, y<<16, width<<16, height<<16))) { pMenu->SetFocusItem(this); } if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, x<<16, y<<16, width<<16, height<<16)) { pMenu->SetFocusItem(this); CGameMenuEvent event = { kMenuEventEnter, 0 }; gGameMenuMgr.m_mousecaught = 1; if (Event(event)) gGameMenuMgr.PostPop(); } } } bool CGameMenuItemChain::Event(CGameMenuEvent &event) { switch (event.at0) { case kMenuEventEnter: if (at2c) at2c(this); if (at24) gGameMenuMgr.Push(at24, at28); return false; } return CGameMenuItem::Event(event); } CGameMenuItem7EA1C::CGameMenuItem7EA1C() { m_pzText = NULL; at24 = NULL; at28 = -1; at2c = NULL; at30 = 0; at34 = NULL; at38[0] = 0; at48[0] = 0; } CGameMenuItem7EA1C::CGameMenuItem7EA1C(const char *a1, int a2, int a3, int a4, int a5, const char *a6, const char *a7, int a8, int a9, void(*a10)(CGameMenuItem7EA1C *), int a11) { m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; m_nWidth = a5; at20 = a8; at28 = a9; at2c = a10; at30 = a11; strncpy(at38, a6, 15); strncpy(at48, a7, 15); } void CGameMenuItem7EA1C::Draw(void) { if (!m_pzText) return; int shade = bEnable ? 32 : 48; int pal = bEnable ? 0 : 5; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); int width; int x = m_nX; switch (at20) { case 1: gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL); x = m_nX+m_nWidth/2-width/2; break; case 2: gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL); x = m_nX+m_nWidth-1-width; break; case 0: default: break; } gMenuTextMgr.DrawText(m_pzText, m_nFont, x, m_nY, shade, pal, true); } void CGameMenuItem7EA1C::Setup(void) { if (!at34 || !at24) return; if (!at34->SectionExists(at48)) return; const char *title = at34->GetKeyString(at48, "Title", at48); at24->Add(new CGameMenuItemTitle(title, 1, 160, 20, 2038), false); at24->Add(&itemSorryPicCycle, true); int y = 40; for (int i = 0; i < 21; i++) { sprintf(buffer[i], "Line%d", i+1); if (!at34->KeyExists(at48, buffer[i])) break; const char *line = at34->GetKeyString(at48, buffer[i], NULL); if (line) { if (*line == 0) { y += 10; continue; } at24->Add(new CGameMenuItemText(line, 1, 160, y, 1), false); y += 20; } } at24->Add(&itemBloodQAV, false); } bool CGameMenuItem7EA1C::Event(CGameMenuEvent &event) { switch (event.at0) { case kMenuEventEnter: { if (at2c) at2c(this); if (at24) delete at24; at24 = new CGameMenu(1); DICTNODE *pRes = gGuiRes.Lookup(at38, "MNU"); if (pRes) { at34 = new IniFile(gGuiRes.Load(pRes)); Setup(); } if (at24) gGameMenuMgr.Push(at24, at28); return false; } case kMenuEventDeInit: if (at34) { delete at34; at34 = NULL; } if (at24) { delete at24; at24 = NULL; } return false; } return CGameMenuItem::Event(event); } CGameMenuItem7EE34::CGameMenuItem7EE34() { m_pzText = NULL; at28 = NULL; at20 = -1; at2c = NULL; } CGameMenuItem7EE34::CGameMenuItem7EE34(const char *a1, int a2, int a3, int a4, int a5, int a6) { m_pzText = NULL; at28 = NULL; at20 = -1; at2c = NULL; m_nFont = a2; m_nX = a3; m_pzText = a1; m_nY = a4; m_nWidth = a5; at24 = a6; } void CGameMenuItem7EE34::Draw(void) { if (!m_pzText) return; int shade = bEnable ? 32 : 48; int pal = bEnable ? 0 : 5; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); int width; int x = m_nX; switch (at24) { case 1: gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL); x = m_nX+m_nWidth/2-width/2; break; case 2: gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL); x = m_nX+m_nWidth-1-width; break; case 0: default: break; } gMenuTextMgr.DrawText(m_pzText, m_nFont, x, m_nY, shade, pal, true); } extern void SetVideoModeOld(CGameMenuItemChain *pItem); void CGameMenuItem7EE34::Setup(void) { if (!at28) return; at28->Add(new CGameMenuItemTitle("Video Mode", 1, 160, 20, 2038), false); if (!at2c) { at2c = new CGameMenu(1); at2c->Add(new CGameMenuItemTitle(" Mode Change ", 1, 160, 20, 2038), false); at2c->Add(&itemSorryPicCycle, true); CGameMenuItem *pItem1 = new CGameMenuItemText("VIDEO MODE WAS SET", 1, 160, 90, 1); CGameMenuItem *pItem2 = new CGameMenuItemText("NOT ALL MODES Work correctly", 1, 160, 110, 1); CGameMenuItem *pItem3 = new CGameMenuItemText("Press ESC to exit", 3, 160, 140, 1); at2c->Add(pItem1, false); pItem1->bEnable = 0; at2c->Add(pItem2, false); pItem2->bEnable = 0; at2c->Add(pItem3, true); pItem3->bEnable = 1; at2c->Add(&itemBloodQAV, false); } sprintf(buffer[0], "640 x 480 (default)"); int y = 40; at28->Add(new CGameMenuItemChain(buffer[0], 3, 0, y, 320, 1, at2c, -1, SetVideoModeOld, validmodecnt), true); y += 20; for (int i = 0; i < validmodecnt && i < 20; i++) { sprintf(buffer[i+1], "%d x %d", validmode[i].xdim, validmode[i].ydim); at28->Add(new CGameMenuItemChain(buffer[i+1], 3, 0, y, 320, 1, at2c, -1, SetVideoModeOld, i), false); if (validmodecnt > 10) y += 7; else y += 15; } at28->Add(&itemBloodQAV, false); } bool CGameMenuItem7EE34::Event(CGameMenuEvent &event) { switch (event.at0) { case kMenuEventEnter: if (at28) delete at28; at28 = new CGameMenu(1); Setup(); if (at28) gGameMenuMgr.Push(at28, at20); return false; case kMenuEventDeInit: if (at28) { delete at28; at28 = 0; } return false; } return CGameMenuItem::Event(event); } CGameMenuItemChain7F2F0::CGameMenuItemChain7F2F0() { at34 = -1; } CGameMenuItemChain7F2F0::CGameMenuItemChain7F2F0(char *a1, int a2, int a3, int a4, int a5, int a6, CGameMenu *a7, int a8, void(*a9)(CGameMenuItemChain *), int a10) : CGameMenuItemChain(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) { at34 = a10; } bool CGameMenuItemChain7F2F0::Event(CGameMenuEvent &event) { switch (event.at0) { case kMenuEventEnter: if (at34 > -1) gGameOptions.nEpisode = at34; return CGameMenuItemChain::Event(event); } return CGameMenuItem::Event(event); } CGameMenuItemBitmap::CGameMenuItemBitmap() { m_pzText = NULL; } CGameMenuItemBitmap::CGameMenuItemBitmap(const char *a1, int a2, int a3, int a4, int a5) { m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; at20 = a5; } void CGameMenuItemBitmap::Draw(void) { int shade = bEnable ? 32 : 48; int pal = bEnable ? 0 : 5; if (bEnable && pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); int x = m_nX; int y = m_nY; if (m_pzText) { int height; gMenuTextMgr.DrawText(m_pzText, m_nFont, x, y, shade, pal, false); gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height); y += height + 2; } rotatesprite(x<<15,y<<15, 65536, 0, at20, 0, 0, 82, 0, 0, xdim-1,ydim-1); } bool CGameMenuItemBitmap::Event(CGameMenuEvent &event) { if (bEnable && pMenu->IsFocusItem(this)) pMenu->FocusNextItem(); return CGameMenuItem::Event(event); } CGameMenuItemBitmapLS::CGameMenuItemBitmapLS() { m_pzText = NULL; } CGameMenuItemBitmapLS::CGameMenuItemBitmapLS(const char *a1, int a2, int a3, int a4, int a5) { at24 = -1; m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; at28 = a5; } void CGameMenuItemBitmapLS::Draw(void) { int shade = bEnable ? 32 : 48; int pal = bEnable ? 0 : 5; if (bEnable && pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); int x = m_nX; int y = m_nY; if (m_pzText) { int height; gMenuTextMgr.DrawText(m_pzText, m_nFont, x, y, shade, pal, false); gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height); y += height + 2; } char stat; int16_t ang; int picnum; if (at24 == -1) { stat = 66; ang = 0; picnum = at28; } else { ang = 512; stat = 70; picnum = at24; } rotatesprite(200<<15,215<<15,32768, ang, picnum, 0, 0, stat, 0, 0, xdim-1, ydim-1); } bool CGameMenuItemBitmapLS::Event(CGameMenuEvent &event) { if (bEnable && pMenu->IsFocusItem(this)) pMenu->FocusNextItem(); return CGameMenuItem::Event(event); } CGameMenuItemKeyList::CGameMenuItemKeyList() { m_pzText = NULL; m_nFont = 3; m_nX = 0; m_nY = 0; nRows = 0; nTopDelta = 0; nFocus = 0; nGameFuncs = 0; bScan = false; } CGameMenuItemKeyList::CGameMenuItemKeyList(const char *a1, int a2, int a3, int a4, int a5, int a6, int a7, void(*a8)(CGameMenuItemKeyList *)) { nTopDelta = 0; nFocus = 0; bScan = false; m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; m_nWidth = a5; nRows = a6; pCallback = a8; nGameFuncs = a7; } void CGameMenuItemKeyList::Scan(void) { KB_FlushKeyboardQueue(); KB_FlushKeyboardQueueScans(); KB_ClearKeysDown(); KB_LastScan = 0; bScan = true; } extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2]; void CGameMenuItemKeyList::Draw(void) { char buffer[40], buffer2[40]; int width, height; int shade; gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height); int y = m_nY; int k = nFocus - nTopDelta; int nNewFocus = nFocus; bool bClick = false; for (int i = 0; i < nRows; i++, y += height, k++) { char key1, key2; key1 = KeyboardKeys[k][0]; key2 = KeyboardKeys[k][1]; const char *sKey1 = key1 == sc_Tilde ? "Tilde" : KB_ScanCodeToString(key1); const char *sKey2 = key2 == sc_Tilde ? "Tilde" : KB_ScanCodeToString(key2); sprintf(buffer, "%s", CONFIG_FunctionNumToName(k)); if (key2 == 0 || key2 == 0xff) { if (key1 == 0 || key1 == 0xff) sprintf(buffer2, "????"); else sprintf(buffer2, "%s", sKey1); } else sprintf(buffer2, "%s or %s", sKey1, sKey2); if (k == nFocus) { shade = 32; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); viewDrawText(3, buffer, m_nX, y, shade, 0, 0, false); const char *sVal; if (bScan && (gGameClock & 32)) sVal = "____"; else sVal = buffer2; gMenuTextMgr.GetFontInfo(m_nFont, sVal, &width, 0); viewDrawText(m_nFont, sVal, m_nX+m_nWidth-1-width, y, shade, 0, 0, false); } else { viewDrawText(3, buffer, m_nX, y, 24, 0, 0, false); gMenuTextMgr.GetFontInfo(m_nFont, buffer2, &width, 0); viewDrawText(m_nFont, buffer2, m_nX+m_nWidth-1-width, y, 24, 0, 0, false); } int mx = m_nX<<16; int my = y<<16; int mw = m_nWidth<<16; int mh = height<<16; if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh))) { if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh))) { nNewFocus = k; } if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, mx, my, mw, mh)) { nNewFocus = k; bClick = true; } } } nTopDelta += nNewFocus-nFocus; nFocus = nNewFocus; if (bClick) { CGameMenuEvent event = { kMenuEventEnter, 0 }; gGameMenuMgr.m_mousecaught = 1; if (Event(event)) gGameMenuMgr.PostPop(); } } bool CGameMenuItemKeyList::Event(CGameMenuEvent &event) { if (bScan) { if (KB_LastScan && KB_LastScan != sc_Pause) { if (KB_KeyWaiting()) KB_GetCh(); char key1, key2; extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2]; key1 = KeyboardKeys[nFocus][0]; key2 = KeyboardKeys[nFocus][1]; if (key1 > 0 && key2 != KB_LastScan) key2 = key1; key1 = KB_LastScan; if (key1 == key2) key2 = 0; uint8_t oldKey[2]; oldKey[0] = KeyboardKeys[nFocus][0]; oldKey[1] = KeyboardKeys[nFocus][1]; KeyboardKeys[nFocus][0] = key1; KeyboardKeys[nFocus][1] = key2; CONFIG_MapKey(nFocus, key1, oldKey[0], key2, oldKey[1]); KB_FlushKeyboardQueue(); KB_FlushKeyboardQueueScans(); KB_ClearKeysDown(); keyFlushScans(); keyFlushChars(); bScan = 0; } return false; } switch (event.at0) { case kMenuEventUp: if (event.at2 == sc_Tab || nFocus == 0) { pMenu->FocusPrevItem(); return false; } nFocus--; if (nTopDelta > 0) nTopDelta--; return false; case kMenuEventDown: if (event.at2 == sc_Tab || nFocus == nGameFuncs-1) { pMenu->FocusNextItem(); return false; } nFocus++; if (nTopDelta+1 < nRows) nTopDelta++; return false; case kMenuEventEnter: if (pCallback) pCallback(this); Scan(); return false; case kMenuEventDelete: if (keystatus[sc_LeftControl] || keystatus[sc_RightControl]) { uint8_t oldKey[2]; oldKey[0] = KeyboardKeys[nFocus][0]; oldKey[1] = KeyboardKeys[nFocus][1]; KeyboardKeys[nFocus][0] = 0; KeyboardKeys[nFocus][1] = 0; CONFIG_MapKey(nFocus, 0, oldKey[0], 0, oldKey[1]); } return false; case kMenuEventScrollUp: if (nFocus-nTopDelta > 0) { nTopDelta++; if (nTopDelta>0) { nFocus--; nTopDelta--; } } return false; case kMenuEventScrollDown: if (nFocus-nTopDelta+nRows < nGameFuncs) { nTopDelta--; if (nTopDelta+1 < nRows) { nFocus++; nTopDelta++; } } return false; } return CGameMenuItem::Event(event); } bool CGameMenuItemKeyList::MouseEvent(CGameMenuEvent &event) { event.at0 = kMenuEventNone; if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELUP_MOUSE)) { gGameMenuMgr.m_mouselastactivity = totalclock; MOUSE_ClearButton(WHEELUP_MOUSE); event.at0 = kMenuEventScrollUp; } else if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELDOWN_MOUSE)) { gGameMenuMgr.m_mouselastactivity = totalclock; MOUSE_ClearButton(WHEELDOWN_MOUSE); event.at0 = kMenuEventScrollDown; } else return CGameMenuItem::MouseEvent(event); return event.at0 != kMenuEventNone; } CGameMenuItemSlider::CGameMenuItemSlider() { m_pzText = NULL; m_nFont = -1; m_nX = 0; m_nY = 0; nValue = 0; nRangeLow = 0; nStep = 0; pCallback = NULL; pValue = NULL; nSliderTile = 2204; nCursorTile = 2028; nShowValue = kMenuSliderNone; } CGameMenuItemSlider::CGameMenuItemSlider(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, int _nValue, int _nRangeLow, int _nRangeHigh, int _nStep, void(*_pCallback)(CGameMenuItemSlider *), int _nSliderTile, int _nCursorTile, int _nShowValue) { m_pzText = _pzText; m_nFont = _nFont; m_nX = _nX; m_nY = _nY; m_nWidth = _nWidth; nRangeLow = _nRangeLow; nRangeHigh = _nRangeHigh; nStep = _nStep; nValue = ClipRange(_nValue, nRangeLow, nRangeHigh); pCallback = _pCallback; nSliderTile = 2204; nCursorTile = 2028; if (_nSliderTile >= 0) nSliderTile = _nSliderTile; if (_nCursorTile >= 0) nCursorTile = _nCursorTile; nShowValue = _nShowValue; } CGameMenuItemSlider::CGameMenuItemSlider(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, int *pnValue, int _nRangeLow, int _nRangeHigh, int _nStep, void(*_pCallback)(CGameMenuItemSlider *), int _nSliderTile, int _nCursorTile, int _nShowValue) { m_pzText = _pzText; m_nFont = _nFont; m_nX = _nX; m_nY = _nY; m_nWidth = _nWidth; nRangeLow = _nRangeLow; nRangeHigh = _nRangeHigh; nStep = _nStep; dassert(pnValue != NULL); pValue = pnValue; nValue = ClipRange(*pnValue, nRangeLow, nRangeHigh); pCallback = _pCallback; nSliderTile = 2204; nCursorTile = 2028; if (_nSliderTile >= 0) nSliderTile = _nSliderTile; if (_nCursorTile >= 0) nCursorTile = _nCursorTile; nShowValue = _nShowValue; } void CGameMenuItemSlider::Draw(void) { char buffer[16]; int height; nValue = pValue ? *pValue : nValue; gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height); int shade = bEnable ? 32 : 48; int shade2 = bEnable ? 0 : 16; int pal = bEnable ? 0 : 5; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); if (m_pzText) gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false); int sliderX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x/2; rotatesprite(sliderX<<16, (m_nY+height/2)<<16, 65536, 0, nSliderTile, shade2, pal, 10, 0, 0, xdim-1, ydim-1); int nRange = nRangeHigh - nRangeLow; dassert(nRange > 0); int value = nValue - nRangeLow; int width = tilesiz[nSliderTile].x-8; int cursorX = sliderX + ksgn(nStep)*(value * width / nRange - width / 2); rotatesprite(cursorX<<16, (m_nY+height/2)<<16, 65536, 0, nCursorTile, shade2, pal, 10, 0, 0, xdim-1, ydim-1); buffer[0] = 0; switch (nShowValue) { case kMenuSliderNone: break; case kMenuSliderValue: sprintf(buffer, "%i ", nValue); break; case kMenuSliderPercent: sprintf(buffer, "%i%% ", roundscale(value, 100, nRange)); break; case kMenuSliderQ16: snprintf(buffer, 16, "%.3f ", nValue/65536.f); break; } int valueWidth; gMenuTextMgr.GetFontInfo(m_nFont, buffer, &valueWidth, NULL); int valueX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x-valueWidth; gMenuTextMgr.DrawText(buffer, m_nFont, valueX, m_nY, 32, 0, false); int mx = m_nX; int my = m_nY; int mw = m_nWidth; int mh = height; if (height < tilesiz[nSliderTile].y) { my -= (tilesiz[nSliderTile].y-height)/2; height = tilesiz[nSliderTile].y; } mx <<= 16; my <<= 16; mw <<= 16; mh <<= 16; if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh))) { if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh))) { pMenu->SetFocusItem(this); } if (!gGameMenuMgr.m_mousecaught && (g_mouseClickState == MOUSE_PRESSED || g_mouseClickState == MOUSE_HELD)) { pMenu->SetFocusItem(this); int sliderx = m_nX+m_nWidth-1-tilesiz[nSliderTile].x; int sliderwidth = tilesiz[nSliderTile].x; int regionwidth = sliderwidth-8; int regionx = sliderx+(sliderwidth-regionwidth)/2; sliderx <<= 16; sliderwidth <<= 16; regionwidth <<= 16; regionx <<= 16; // region between the x-midline of the slidepoint at the extremes slides proportionally if (!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, regionx, my, regionwidth, mh)) { int dx = (gGameMenuMgr.m_mousepos.x - (regionx+regionwidth/2))*ksgn(nStep); nValue = nRangeLow + roundscale(dx+regionwidth/2, nRange, regionwidth); nValue = ClipRange(nValue, nRangeLow, nRangeHigh); if (pCallback) pCallback(this); gGameMenuMgr.m_mousecaught = 1; } // region outside the x-midlines clamps to the extremes else if (!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, sliderx, my, sliderwidth, mh)) { if ((gGameMenuMgr.m_mousepos.x-(regionx+regionwidth/2))*ksgn(nStep) > 0) nValue = nRangeHigh; else nValue = nRangeLow; if (pCallback) pCallback(this); gGameMenuMgr.m_mousecaught = 1; } } } } bool CGameMenuItemSlider::Event(CGameMenuEvent &event) { nValue = pValue ? *pValue : nValue; switch (event.at0) { case kMenuEventUp: pMenu->FocusPrevItem(); return false; case kMenuEventDown: pMenu->FocusNextItem(); return false; case kMenuEventLeft: if (nStep > 0) nValue = DecBy(nValue, nStep); else nValue = IncBy(nValue, -nStep); nValue = ClipRange(nValue, nRangeLow, nRangeHigh); if (pCallback) pCallback(this); return false; case kMenuEventRight: if (nStep >= 0) nValue = IncBy(nValue, nStep); else nValue = DecBy(nValue, -nStep); nValue = ClipRange(nValue, nRangeLow, nRangeHigh); if (pCallback) pCallback(this); return false; case kMenuEventEnter: if (pCallback) pCallback(this); return false; } return CGameMenuItem::Event(event); } bool CGameMenuItemSlider::MouseEvent(CGameMenuEvent &event) { event.at0 = kMenuEventNone; if (MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELUP_MOUSE))) { MOUSE_ClearButton(WHEELUP_MOUSE); event.at0 = kMenuEventLeft; } else if (MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELDOWN_MOUSE))) { MOUSE_ClearButton(WHEELDOWN_MOUSE); event.at0 = kMenuEventRight; } else if (MOUSE_GetButtons()&RIGHT_MOUSE) { MOUSE_ClearButton(RIGHT_MOUSE); event.at0 = kMenuEventEscape; } else if (MOUSE_GetButtons()&WHEELUP_MOUSE) { MOUSE_ClearButton(WHEELUP_MOUSE); MOUSE_ClearButton(LEFT_MOUSE); event.at0 = kMenuEventUp; } else if (MOUSE_GetButtons()&WHEELDOWN_MOUSE) { MOUSE_ClearButton(WHEELDOWN_MOUSE); MOUSE_ClearButton(LEFT_MOUSE); event.at0 = kMenuEventDown; } return event.at0 != kMenuEventNone; } CGameMenuItemSliderFloat::CGameMenuItemSliderFloat() { m_pzText = NULL; m_nFont = -1; m_nX = 0; m_nY = 0; fValue = 0; fRangeLow = 0; fStep = 0; pCallback = NULL; pValue = NULL; nSliderTile = 2204; nCursorTile = 2028; nShowValue = kMenuSliderNone; } CGameMenuItemSliderFloat::CGameMenuItemSliderFloat(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, float _fValue, float _fRangeLow, float _fRangeHigh, float _fStep, void(*_pCallback)(CGameMenuItemSliderFloat *), int _nSliderTile, int _nCursorTile, int _nShowValue) { m_pzText = _pzText; m_nFont = _nFont; m_nX = _nX; m_nY = _nY; m_nWidth = _nWidth; fRangeLow = _fRangeLow; fRangeHigh = _fRangeHigh; fStep = _fStep; fValue = ClipRangeF(_fValue, fRangeLow, fRangeHigh); pCallback = _pCallback; nSliderTile = 2204; nCursorTile = 2028; if (_nSliderTile >= 0) nSliderTile = _nSliderTile; if (_nCursorTile >= 0) nCursorTile = _nCursorTile; nShowValue = _nShowValue; } CGameMenuItemSliderFloat::CGameMenuItemSliderFloat(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, float *pnValue, float _fRangeLow, float _fRangeHigh, float _fStep, void(*_pCallback)(CGameMenuItemSliderFloat *), int _nSliderTile, int _nCursorTile, int _nShowValue) { m_pzText = _pzText; m_nFont = _nFont; m_nX = _nX; m_nY = _nY; m_nWidth = _nWidth; fRangeLow = _fRangeLow; fRangeHigh = _fRangeHigh; fStep = _fStep; dassert(pnValue != NULL); pValue = pnValue; fValue = ClipRangeF(*pnValue, fRangeLow, fRangeHigh); pCallback = _pCallback; nSliderTile = 2204; nCursorTile = 2028; if (_nSliderTile >= 0) nSliderTile = _nSliderTile; if (_nCursorTile >= 0) nCursorTile = _nCursorTile; nShowValue = _nShowValue; } void CGameMenuItemSliderFloat::Draw(void) { char buffer[16]; int height; fValue = pValue ? *pValue : fValue; gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height); int shade = bEnable ? 32 : 48; int shade2 = bEnable ? 0 : 16; int pal = bEnable ? 0 : 5; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); if (m_pzText) gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false); int sliderX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x/2; rotatesprite(sliderX<<16, (m_nY+height/2)<<16, 65536, 0, nSliderTile, shade2, pal, 10, 0, 0, xdim-1, ydim-1); float fRange = fRangeHigh - fRangeLow; dassert(fRange > 0); float value = fValue - fRangeLow; int width = tilesiz[nSliderTile].x-8; int cursorX = sliderX + (int)(ksgnf(fStep)*(value * width / fRange - width / 2)); rotatesprite(cursorX<<16, (m_nY+height/2)<<16, 65536, 0, nCursorTile, shade2, pal, 10, 0, 0, xdim-1, ydim-1); buffer[0] = 0; switch (nShowValue) { case kMenuSliderNone: break; case kMenuSliderValue: snprintf(buffer, 16, "%.3f ", fValue); break; case kMenuSliderPercent: snprintf(buffer, 16, "%.3f%% ", value*100.f/fRange); break; } int valueWidth; gMenuTextMgr.GetFontInfo(m_nFont, buffer, &valueWidth, NULL); int valueX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x-valueWidth; gMenuTextMgr.DrawText(buffer, m_nFont, valueX, m_nY, 32, 0, false); int mx = m_nX; int my = m_nY; int mw = m_nWidth; int mh = height; if (height < tilesiz[nSliderTile].y) { my -= (tilesiz[nSliderTile].y-height)/2; height = tilesiz[nSliderTile].y; } mx <<= 16; my <<= 16; mw <<= 16; mh <<= 16; if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh))) { if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh))) { pMenu->SetFocusItem(this); } if (!gGameMenuMgr.m_mousecaught && (g_mouseClickState == MOUSE_PRESSED || g_mouseClickState == MOUSE_HELD)) { pMenu->SetFocusItem(this); int sliderx = m_nX+m_nWidth-1-tilesiz[nSliderTile].x; int sliderwidth = tilesiz[nSliderTile].x; int regionwidth = sliderwidth-8; int regionx = sliderx+(sliderwidth-regionwidth)/2; sliderx <<= 16; sliderwidth <<= 16; regionwidth <<= 16; regionx <<= 16; // region between the x-midline of the slidepoint at the extremes slides proportionally if (!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, regionx, my, regionwidth, mh)) { int dx = (gGameMenuMgr.m_mousepos.x - (regionx+regionwidth/2))*ksgnf(fStep); fValue = fRangeLow + (dx+regionwidth/2) * fRange / regionwidth; fValue = ClipRangeF(fValue, fRangeLow, fRangeHigh); if (pCallback) pCallback(this); gGameMenuMgr.m_mousecaught = 1; } // region outside the x-midlines clamps to the extremes else if (!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, sliderx, my, sliderwidth, mh)) { if ((gGameMenuMgr.m_mousepos.x-(regionx+regionwidth/2))*ksgnf(fStep) > 0) fValue = fRangeHigh; else fValue = fRangeLow; if (pCallback) pCallback(this); gGameMenuMgr.m_mousecaught = 1; } } } } bool CGameMenuItemSliderFloat::Event(CGameMenuEvent &event) { fValue = pValue ? *pValue : fValue; switch (event.at0) { case kMenuEventUp: pMenu->FocusPrevItem(); return false; case kMenuEventDown: pMenu->FocusNextItem(); return false; case kMenuEventLeft: if (fStep > 0) fValue -= fStep; else fValue += fStep; fValue = ClipRangeF(fValue, fRangeLow, fRangeHigh); if (pCallback) pCallback(this); return false; case kMenuEventRight: if (fStep >= 0) fValue += fStep; else fValue -= fStep; fValue = ClipRangeF(fValue, fRangeLow, fRangeHigh); if (pCallback) pCallback(this); return false; case kMenuEventEnter: if (pCallback) pCallback(this); return false; } return CGameMenuItem::Event(event); } CGameMenuItemZEdit::CGameMenuItemZEdit() { m_pzText = NULL; m_nFont = -1; m_nX = 0; m_nY = 0; at20 = NULL; at24 = 0; at32 = 0; at2c = 0; at30 = 0; at28 = 0; at31 = 1; } CGameMenuItemZEdit::CGameMenuItemZEdit(const char *a1, int a2, int a3, int a4, int a5, char *a6, int a7, char a8, void(*a9)(CGameMenuItemZEdit *, CGameMenuEvent *), int a10) { at30 = 0; at31 = 1; m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; m_nWidth = a5; at20 = a6; at24 = a7; at32 = a8; at2c = a9; at28 = a10; } void CGameMenuItemZEdit::AddChar(char ch) { int i = strlen(at20); if (i + 1 < at24) { at20[i] = ch; at20[i + 1] = 0; } } void CGameMenuItemZEdit::BackChar(void) { int i = strlen(at20); if (i > 0) at20[i - 1] = 0; } void CGameMenuItemZEdit::Draw(void) { int height, width, textWidth = 0; gMenuTextMgr.GetFontInfo(m_nFont, NULL, &width, &height); if (at20) gMenuTextMgr.GetFontInfo(m_nFont, at20, &textWidth, NULL); int shade = bEnable ? 32 : 48; int pal = bEnable ? 0 : 5; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); if (at30) shade = -128; if (m_pzText) gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false); int x = m_nX+m_nWidth-1-textWidth;//(at24+1)*width; if (at20 && *at20) { int width; gMenuTextMgr.GetFontInfo(m_nFont, at20, &width, NULL); int shade2; if (at32) { if (at30) shade2 = -128; else shade2 = shade; } else { if (at30) shade2 = shade; else shade2 = 32; } gMenuTextMgr.DrawText(at20, m_nFont, x, m_nY, shade2, pal, false); x += width; } if (at30 && (gGameClock & 32)) gMenuTextMgr.DrawText("_", m_nFont, x, m_nY, shade, 0, false); int mx = m_nX<<16; int my = m_nY<<16; int mw = m_nWidth<<16; int mh = height<<16; if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh))) { if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh))) { pMenu->SetFocusItem(this); } if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, mx, my, mw, mh)) { pMenu->SetFocusItem(this); CGameMenuEvent event = { kMenuEventEnter, 0 }; gGameMenuMgr.m_mousecaught = 1; if (Event(event)) gGameMenuMgr.PostPop(); } } } bool CGameMenuItemZEdit::Event(CGameMenuEvent &event) { static char buffer[256]; // Hack if (event.at2 == sc_kpad_2 || event.at2 == sc_kpad_4 || event.at2 == sc_kpad_6 || event.at2 == sc_kpad_8) event.at0 = kMenuEventKey; switch (event.at0) { case kMenuEventEscape: if (at30) { strncpy(at20, buffer, at24); at20[at24-1] = 0; at30 = 0; return false; } return true; case kMenuEventEnter: if (!at31) { if (at2c) at2c(this, &event); return false; } if (at30) { if (at2c) at2c(this, &event); at30 = 0; return false; } strncpy(buffer, at20, at24); buffer[at24-1] = 0; at30 = 1; return false; case kMenuEventBackSpace: if (at30) BackChar(); return false; case kMenuEventKey: case kMenuEventSpace: { char key; if (event.at2 < 128) { if (keystatus[sc_LeftShift] || keystatus[sc_RightShift]) key = g_keyAsciiTableShift[event.at2]; else key = g_keyAsciiTable[event.at2]; if (at30 && (isalnum(key) || ispunct(key) || isspace(key))) { AddChar(key); return false; } } return CGameMenuItem::Event(event); } case kMenuEventUp: if (at30) return false; return CGameMenuItem::Event(event); case kMenuEventDown: if (at30) return false; return CGameMenuItem::Event(event); } return CGameMenuItem::Event(event); } CGameMenuItemZEditBitmap::CGameMenuItemZEditBitmap() { m_pzText = NULL; m_nFont = -1; m_nX = 0; m_nY = 0; at20 = NULL; at24 = 0; at36 = 0; at30 = NULL; at2c = NULL; at34 = 0; at28 = 0; at37 = 0; at35 = 1; } CGameMenuItemZEditBitmap::CGameMenuItemZEditBitmap(char *a1, int a2, int a3, int a4, int a5, char *a6, int a7, char a8, void(*a9)(CGameMenuItemZEditBitmap *, CGameMenuEvent *), int a10) { at2c = NULL; at34 = 0; at35 = 1; at37 = 0; m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; m_nWidth = a5; at20 = a6; at24 = a7; at36 = a8; at30 = a9; at28 = a10; } void CGameMenuItemZEditBitmap::AddChar(char ch) { int i = strlen(at20); if (i + 1 < at24) { at20[i] = ch; at20[i + 1] = 0; } } void CGameMenuItemZEditBitmap::BackChar(void) { int i = strlen(at20); if (i > 0) at20[i - 1] = 0; } void CGameMenuItemZEditBitmap::Draw(void) { int height, width; gMenuTextMgr.GetFontInfo(m_nFont, NULL, &width, &height); int shade = bEnable ? 32 : 48; int pal = bEnable ? 0 : 5; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); at2c->at24 = -1; if (at34) shade = -128; if (m_pzText) gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false); int x = m_nX+m_nWidth-1-(at24+1)*width; if (at20 && *at20) { int width; gMenuTextMgr.GetFontInfo(m_nFont, at20, &width, NULL); int shade2; if (at36) { if (at34) shade2 = -128; else shade2 = shade; } else { if (at34) shade2 = shade; else shade2 = 32; } gMenuTextMgr.DrawText(at20, m_nFont, x, m_nY, shade2, 0, false); x += width; } if (at34 && (gGameClock & 32)) gMenuTextMgr.DrawText("_", m_nFont, x, m_nY, shade, pal, false); int mx = m_nX<<16; int my = m_nY<<16; int mw = m_nWidth<<16; int mh = height<<16; if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh))) { if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh))) { pMenu->SetFocusItem(this); } if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, mx, my, mw, mh)) { pMenu->SetFocusItem(this); CGameMenuEvent event = { kMenuEventEnter, 0 }; gGameMenuMgr.m_mousecaught = 1; if (Event(event)) gGameMenuMgr.PostPop(); } } } bool CGameMenuItemZEditBitmap::Event(CGameMenuEvent &event) { static char buffer[256]; // Hack if (event.at2 == sc_kpad_2 || event.at2 == sc_kpad_4 || event.at2 == sc_kpad_6 || event.at2 == sc_kpad_8) event.at0 = kMenuEventKey; switch (event.at0) { case kMenuEventEscape: if (at34) { strncpy(at20, buffer, at24); at20[at24-1] = 0; at34 = 0; gSaveGameActive = false; return false; } gSaveGameActive = true; return true; case kMenuEventEnter: if (!at35) { if (at30) at30(this, &event); gSaveGameActive = false; return false; } if (at34) { if (at30) at30(this, &event); at34 = 0; gSaveGameActive = false; return false; } strncpy(buffer, at20, at24); if (at37) at20[0] = 0; buffer[at24-1] = 0; at34 = 1; return false; case kMenuEventBackSpace: if (at34) BackChar(); return false; case kMenuEventKey: case kMenuEventSpace: { char key; if (event.at2 < 128) { if (keystatus[sc_LeftShift] || keystatus[sc_RightShift]) key = g_keyAsciiTableShift[event.at2]; else key = g_keyAsciiTable[event.at2]; if (at30 && (isalnum(key) || ispunct(key) || isspace(key))) { AddChar(key); return false; } } return CGameMenuItem::Event(event); } case kMenuEventUp: if (at34) return false; return CGameMenuItem::Event(event); case kMenuEventDown: if (at34) return false; return CGameMenuItem::Event(event); } return CGameMenuItem::Event(event); } CGameMenuItemQAV::CGameMenuItemQAV() { at20 = NULL; at24 = NULL; at28 = 0; bEnable = 0; } CGameMenuItemQAV::CGameMenuItemQAV(const char *a1, int a2, int a3, int a4, const char *a5, bool widescreen, bool clearbackground) { m_nWidth = 0; m_pzText = a1; m_nFont = a2; m_nY = a4; at20 = a5; m_nX = a3; bEnable = 0; bWideScreen = widescreen; bClearBackground = clearbackground; } void CGameMenuItemQAV::Draw(void) { if (bClearBackground) videoClearScreen(0); if (at24) { int backFC = gFrameClock; gFrameClock = gGameClock; int nTicks = totalclock - at30; at30 = totalclock; at2c -= nTicks; if (at2c <= 0 || at2c > at28->at10) { at2c = at28->at10; } at28->Play(at28->at10 - at2c - nTicks, at28->at10 - at2c, -1, NULL); int wx1, wy1, wx2, wy2; wx1 = windowxy1.x; wy1 = windowxy1.y; wx2 = windowxy2.x; wy2 = windowxy2.y; windowxy1.x = 0; windowxy1.y = 0; windowxy2.x = xdim-1; windowxy2.y = ydim-1; if (bWideScreen) { int xdim43 = scale(ydim, 4, 3); int nCount = (xdim+xdim43-1)/xdim43; int backX = at28->x; for (int i = 0; i < nCount; i++) { at28->Draw(at28->at10 - at2c, 10+kQavOrientationLeft, 0, 0); at28->x += 320; } at28->x = backX; } else at28->Draw(at28->at10 - at2c, 10, 0, 0); windowxy1.x = wx1; windowxy1.y = wy1; windowxy2.x = wx2; windowxy2.y = wy2; gFrameClock = backFC; } if (bEnable && !gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED) { pMenu->SetFocusItem(this); CGameMenuEvent event = { kMenuEventEnter, 0 }; gGameMenuMgr.m_mousecaught = 1; if (Event(event)) gGameMenuMgr.PostPop(); } } bool CGameMenuItemQAV::Event(CGameMenuEvent &event) { switch (event.at0) { case kMenuEventLeft: case kMenuEventBackSpace: pMenu->FocusPrevItem(); return false; case kMenuEventRight: case kMenuEventEnter: case kMenuEventSpace: pMenu->FocusNextItem(); return false; case kMenuEventInit: if (at20) { if (!at28) { at24 = gSysRes.Lookup(at20, "QAV"); if (!at24) ThrowError("Could not load QAV %s\n", at20); at28 = (QAV*)gSysRes.Lock(at24); at28->nSprite = -1; at28->x = m_nX; at28->y = m_nY; at28->Preload(); at2c = at28->at10; at30 = totalclock; return false; } gSysRes.Lock(at24); } return false; case kMenuEventDeInit: if (at20 && at28) { gSysRes.Unlock(at24); if (at24->lockCount == 0) at28 = NULL; } return false; } return CGameMenuItem::Event(event); } void CGameMenuItemQAV::Reset(void) { at2c = at28->at10; at30 = totalclock; } CGameMenuItemZCycleSelect::CGameMenuItemZCycleSelect() { m_pzText = NULL; m_nFont = 3; m_nX = 0; m_nY = 0; m_nRows = 0; m_nTopDelta = 0; m_nFocus = 0; m_nItems = 0; m_pzStrings = NULL; m_pReturn = NULL; } CGameMenuItemZCycleSelect::CGameMenuItemZCycleSelect(const char *pzText, int nFont, int nX, int nY, int nWidth, int nRows, int nItems, const char **pzStrings, int *pReturn, void(*pCallback)(CGameMenuItemZCycleSelect *)) { m_nTopDelta = 0; m_nFocus = 0; m_pzText = pzText; m_nFont = nFont; m_nX = nX; m_nY = nY; m_nWidth = nWidth; m_nRows = nRows; m_pCallback = pCallback; m_nItems = nItems; m_pzStrings = pzStrings; m_pReturn = pReturn; } void CGameMenuItemZCycleSelect::Draw(void) { int height; int shade; gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height); int y = m_nY; int k = m_nFocus - m_nTopDelta; int nNewFocus = m_nFocus; bool bClick = false; for (int i = 0; i < m_nRows; i++, y += height, k++) { if (k == m_nFocus) { shade = 32; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); viewDrawText(3, m_pzStrings[k], m_nX, y, shade, 0, 0, false); } else { viewDrawText(3, m_pzStrings[k], m_nX, y, 24, 0, 0, false); } int mx = m_nX<<16; int my = y<<16; int mw = m_nWidth<<16; int mh = height<<16; if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh))) { if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh))) { nNewFocus = k; } if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, mx, my, mw, mh)) { nNewFocus = k; bClick = true; } } } m_nTopDelta += nNewFocus-m_nFocus; m_nFocus = nNewFocus; if (bClick) { CGameMenuEvent event = { kMenuEventEnter, 0 }; gGameMenuMgr.m_mousecaught = 1; if (Event(event)) gGameMenuMgr.PostPop(); } } bool CGameMenuItemZCycleSelect::Event(CGameMenuEvent &event) { switch (event.at0) { case kMenuEventUp: if (event.at2 == sc_Tab || m_nFocus == 0) { pMenu->FocusPrevItem(); return false; } m_nFocus--; if (m_nTopDelta > 0) m_nTopDelta--; return false; case kMenuEventDown: if (event.at2 == sc_Tab || m_nFocus == m_nItems-1) { pMenu->FocusNextItem(); return false; } m_nFocus++; if (m_nTopDelta+1 < m_nRows) m_nTopDelta++; return false; case kMenuEventEnter: if (m_pCallback) m_pCallback(this); *m_pReturn = m_nFocus; return true; case kMenuEventScrollUp: if (m_nFocus-m_nTopDelta > 0) { m_nTopDelta++; if (m_nTopDelta>0) { m_nFocus--; m_nTopDelta--; } } return false; case kMenuEventScrollDown: if (m_nFocus-m_nTopDelta+m_nRows < m_nItems) { m_nTopDelta--; if (m_nTopDelta+1 < m_nRows) { m_nFocus++; m_nTopDelta++; } } return false; } return CGameMenuItem::Event(event); } bool CGameMenuItemZCycleSelect::MouseEvent(CGameMenuEvent &event) { event.at0 = kMenuEventNone; if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELUP_MOUSE)) { gGameMenuMgr.m_mouselastactivity = totalclock; MOUSE_ClearButton(WHEELUP_MOUSE); event.at0 = kMenuEventScrollUp; } else if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELDOWN_MOUSE)) { gGameMenuMgr.m_mouselastactivity = totalclock; MOUSE_ClearButton(WHEELDOWN_MOUSE); event.at0 = kMenuEventScrollDown; } else return CGameMenuItem::MouseEvent(event); return event.at0 != kMenuEventNone; } CGameMenuItemZCycle::CGameMenuItemZCycle() { m_pzText = NULL; m_nFocus = 0; m_nItems = 0; m_pCallback = NULL; m_pCallbackSelect = NULL; m_pMenuSelect = NULL; m_pItemSelectTitle = NULL; m_pItemSelect = NULL; m_nMenuSelectReturn = -1; } CGameMenuItemZCycle::CGameMenuItemZCycle(const char *a1, int a2, int a3, int a4, int a5, int a6, void(*a7)(CGameMenuItemZCycle *), const char **a8, int a9, int a10, bool bMenu, void(*pCallbackSelect)(CGameMenuItemZCycleSelect*)) { m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; m_nFocus = 0; m_nWidth = a5; m_nAlign = a6; m_pCallback = a7; m_pCallbackSelect = pCallbackSelect; m_nItems = 0; m_bMenu = bMenu; m_pMenuSelect = NULL; m_pItemSelectTitle = NULL; m_pItemSelect = NULL; m_nMenuSelectReturn = -1; SetTextArray(a8, a9, a10); } CGameMenuItemZCycle::~CGameMenuItemZCycle() { m_pzText = NULL; m_nFocus = 0; m_nItems = 0; m_pCallback = NULL; m_pCallbackSelect = NULL; m_pMenuSelect = NULL; m_pItemSelectTitle = NULL; m_pItemSelect = NULL; m_nMenuSelectReturn = -1; memset(m_pzStrings, 0, sizeof(m_pzStrings)); } void CGameMenuItemZCycle::Draw(void) { int width = 0, height = 0; int shade = bEnable ? 32 : 48; int pal = bEnable ? 0 : 5; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); int x = m_nX; int y = m_nY; if (m_nMenuSelectReturn != -1) { m_nFocus = m_nMenuSelectReturn; if (m_pCallback) m_pCallback(this); m_nMenuSelectReturn = -1; } if (m_pzText) { gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, &height); switch (m_nAlign) { case 1: x = m_nX+m_nWidth/2-width/2; break; case 2: x = m_nX+m_nWidth-1-width; break; case 0: default: break; } gMenuTextMgr.DrawText(m_pzText, m_nFont, x, y, shade, pal, false); } const char *pzText; if (!m_nItems) pzText = "????"; else pzText = m_pzStrings[m_nFocus]; dassert(pzText != NULL); gMenuTextMgr.GetFontInfo(m_nFont, pzText, &width, NULL); gMenuTextMgr.DrawText(pzText, m_nFont, m_nX + m_nWidth - 1 - width, y, shade, pal, false); if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, x<<16, y<<16, m_nWidth<<16, height<<16))) { if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, x<<16, y<<16, m_nWidth<<16, height<<16))) { pMenu->SetFocusItem(this); } if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, x<<16, y<<16, m_nWidth<<16, height<<16)) { pMenu->SetFocusItem(this); CGameMenuEvent event = { kMenuEventEnter, 0 }; gGameMenuMgr.m_mousecaught = 1; if (Event(event)) gGameMenuMgr.PostPop(); } } } bool CGameMenuItemZCycle::Event(CGameMenuEvent &event) { switch (event.at0) { case kMenuEventEnter: if (m_bMenu) { if (m_pMenuSelect) { delete m_pMenuSelect; m_pMenuSelect = NULL; } if (m_pItemSelectTitle) { delete m_pItemSelectTitle; m_pItemSelectTitle = NULL; } if (m_pItemSelect) { delete m_pItemSelect; m_pItemSelect = NULL; } m_pMenuSelect = new CGameMenu(); dassert(m_pMenuSelect != NULL); strncpy(m_zTitle, m_pzText, kMaxTitleLength); int l = strlen(m_zTitle); if (l > 0 && m_zTitle[l-1] == ':') l--; m_zTitle[l] = 0; m_pItemSelectTitle = new CGameMenuItemTitle(m_zTitle, 1, 160, 20, 2038); dassert(m_pItemSelectTitle != NULL); m_pItemSelect = new CGameMenuItemZCycleSelect("", 3, 100, 40, 100, 16, m_nItems, m_pzStrings, &m_nMenuSelectReturn, m_pCallbackSelect); dassert(m_pItemSelect != NULL); m_pMenuSelect->Add(m_pItemSelectTitle, false); m_pMenuSelect->Add(m_pItemSelect, true); m_pMenuSelect->Add(&itemBloodQAV, false); gGameMenuMgr.Push(m_pMenuSelect, -1); return false; } fallthrough__; case kMenuEventRight: case kMenuEventSpace: Next(); if (m_pCallback) m_pCallback(this); return false; case kMenuEventLeft: Prev(); if (m_pCallback) m_pCallback(this); return false; case kMenuEventDeInit: if (m_pMenuSelect) { delete m_pMenuSelect; m_pMenuSelect = NULL; } if (m_pItemSelectTitle) { delete m_pItemSelectTitle; m_pItemSelectTitle = NULL; } if (m_pItemSelect) { delete m_pItemSelect; m_pItemSelect = NULL; } return false; } return CGameMenuItem::Event(event); } void CGameMenuItemZCycle::Add(const char *pItem, bool active) { dassert(pItem != NULL); dassert(m_nItems < kMaxGameCycleItems); m_pzStrings[m_nItems] = pItem; if (active) m_nFocus = m_nItems; m_nItems++; } void CGameMenuItemZCycle::Next(void) { if (m_nItems > 0) { m_nFocus++; if (m_nFocus >= m_nItems) m_nFocus = 0; } } void CGameMenuItemZCycle::Prev(void) { if (m_nItems > 0) { m_nFocus--; if (m_nFocus < 0) m_nFocus += m_nItems; } } void CGameMenuItemZCycle::Clear(void) { m_nItems = m_nFocus = 0; memset(m_pzStrings, 0, sizeof(m_pzStrings)); } void CGameMenuItemZCycle::SetTextArray(const char **pTextArray, int nTextPtrCount, int nIndex) { Clear(); dassert(nTextPtrCount <= kMaxGameCycleItems); for (int i = 0; i < nTextPtrCount; i++) Add(pTextArray[i], false); SetTextIndex(nIndex); } void CGameMenuItemZCycle::SetTextIndex(int nIndex) { m_nFocus = ClipRange(nIndex, 0, m_nItems); } CGameMenuItemYesNoQuit::CGameMenuItemYesNoQuit() { m_pzText = NULL; m_nRestart = 0; } CGameMenuItemYesNoQuit::CGameMenuItemYesNoQuit(const char *a1, int a2, int a3, int a4, int a5, int a6, int a7) { m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; m_nWidth = a5; at20 = a6; m_nRestart = a7; } void CGameMenuItemYesNoQuit::Draw(void) { if (!m_pzText) return; int shade = 32; if (pMenu->IsFocusItem(this)) shade = 32-(totalclock&63); int width; int x = m_nX; switch (at20) { case 1: gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL); x = m_nX+m_nWidth/2-width/2; break; case 2: gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL); x = m_nX+m_nWidth-1-width; break; case 0: default: break; } gMenuTextMgr.DrawText(m_pzText, m_nFont, x, m_nY, shade, 0, true); if (bEnable && !gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED) { pMenu->SetFocusItem(this); CGameMenuEvent event = { kMenuEventEnter, 0 }; gGameMenuMgr.m_mousecaught = 1; if (Event(event)) gGameMenuMgr.PostPop(); } } extern void Restart(CGameMenuItemChain *pItem); extern void Quit(CGameMenuItemChain *pItem); bool CGameMenuItemYesNoQuit::Event(CGameMenuEvent &event) { switch (event.at0) { case kMenuEventKey: if (event.at2 == sc_Y) { if (m_nRestart) Restart(NULL); else Quit(NULL); } else if (event.at2 == sc_N) gGameMenuMgr.Pop(); return false; case kMenuEventEnter: if (m_nRestart) Restart(NULL); else Quit(NULL); return false; } return CGameMenuItem::Event(event); } CGameMenuItemPicCycle::CGameMenuItemPicCycle() { m_pzText = NULL; at24 = 0; m_nItems = 0; atb0 = 0; at2c = 0; atb4 = 0; } CGameMenuItemPicCycle::CGameMenuItemPicCycle(int a1, int a2, void(*a3)(CGameMenuItemPicCycle *), int *a4, int a5, int a6) { m_nWidth = 0; at24 = 0; m_nItems = 0; m_nX = a1; m_nY = a2; atb0 = a3; atb4 = 0; SetPicArray(a4, a5, a6); } void CGameMenuItemPicCycle::Draw(void) { videoSetViewableArea(0, 0, xdim - 1, ydim - 1); if (atb4) rotatesprite(0, 0, 65536, 0, atb4, 0, 0, 82, 0, 0, xdim - 1, ydim - 1); if (at30[at24]) rotatesprite(0, 0, 65536, 0, at30[at24], 0, 0, 82, 0, 0, xdim - 1, ydim - 1); } bool CGameMenuItemPicCycle::Event(CGameMenuEvent &event) { switch (event.at0) { case kMenuEventRight: case kMenuEventEnter: case kMenuEventSpace: Next(); if (atb0) atb0(this); return false; case kMenuEventLeft: Prev(); if (atb0) atb0(this); return false; } return CGameMenuItem::Event(event); } void CGameMenuItemPicCycle::Add(int nItem, bool active) { dassert(m_nItems < kMaxPicCycleItems); at30[m_nItems] = nItem; if (active) at24 = m_nItems; m_nItems++; } void CGameMenuItemPicCycle::Next(void) { if (m_nItems > 0) { at24++; if (at24 >= m_nItems) at24 = 0; } } void CGameMenuItemPicCycle::Prev(void) { if (m_nItems > 0) { at24--; if (at24 < 0) at24 += m_nItems; } } void CGameMenuItemPicCycle::Clear(void) { m_nItems = at24 = 0; memset(at30, 0, sizeof(at30)); at2c = 0; } void CGameMenuItemPicCycle::SetPicArray(int *pArray, int nTileCount, int nIndex) { Clear(); at2c = 0; dassert(nTileCount <= kMaxPicCycleItems); for (int i = 0; i < nTileCount; i++) Add(pArray[i], false); SetPicIndex(nIndex); } void CGameMenuItemPicCycle::SetPicIndex(int nIndex) { at24 = ClipRange(nIndex, 0, m_nItems); } CGameMenuItemPassword::CGameMenuItemPassword() { at37 = 0; m_pzText = NULL; at36 = 0; at32 = 0; at5b = 0; } CGameMenuItemPassword::CGameMenuItemPassword(const char *a1, int a2, int a3, int a4) { at37 = 0; m_nWidth = 0; at36 = 0; at32 = 0; at5b = 0; m_pzText = a1; m_nFont = a2; m_nX = a3; m_nY = a4; } const char *kCheckPasswordMsg = "ENTER PASSWORD: "; const char *kOldPasswordMsg = "ENTER OLD PASSWORD: "; const char *kNewPasswordMsg = "ENTER NEW PASSWORD: "; const char *kInvalidPasswordMsg = "INVALID PASSWORD."; void CGameMenuItemPassword::Draw(void) { bool focus = pMenu->IsFocusItem(this); int shade = 32; int shadef = 32-(totalclock&63); int width; switch (at37) { case 1: case 2: case 3: switch (at37) { case 1: strcpy(at3b, kCheckPasswordMsg); break; case 2: strcpy(at3b, kOldPasswordMsg); break; case 3: strcpy(at3b, kNewPasswordMsg); break; } for (int i = 0; i < at32; i++) strcat(at3b, "*"); strcat(at3b, "_"); gMenuTextMgr.GetFontInfo(m_nFont, at3b, &width, NULL); gMenuTextMgr.DrawText(at3b, m_nFont, m_nX-width/2, m_nY+20, shadef, 0, false); shadef = 32; break; case 4: if ((totalclock - at5b) & 32) { gMenuTextMgr.GetFontInfo(m_nFont, kInvalidPasswordMsg, &width, NULL); gMenuTextMgr.DrawText(kInvalidPasswordMsg, m_nFont, m_nX - width / 2, m_nY + 20, shade, 0, false); } if (at5b && totalclock-at5b > 256) { at5b = 0; at37 = 0; } break; } gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL); gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX-width/2, m_nY, focus ? shadef : shade, 0, false); } bool CGameMenuItemPassword::Event(CGameMenuEvent &event) { switch (at37) { case 0: case 4: if (event.at0 == kMenuEventEnter) { at29[0] = 0; if (strcmp(at20, "")) at37 = 2; else at37 = 3; return false; } return CGameMenuItem::Event(event); case 1: case 2: case 3: switch (event.at0) { case kMenuEventEnter: switch (at37) { case 1: at36 = strcmp(at20,at29) == 0; if (at36) at37 = 0; else at37 = 4; if (!at36) { at5b = totalclock; pMenu->FocusPrevItem(); } else { at5f->at20 = 0; at5f->Draw(); gbAdultContent = false; // NUKE-TODO: //CONFIG_WriteAdultMode(); pMenu->FocusPrevItem(); } return false; case 2: at36 = strcmp(at20,at29) == 0; if (at36) at37 = 0; else at37 = 4; if (at36) { strcpy(at20, ""); strcpy(gzAdultPassword, ""); // NUKE-TODO: //CONFIG_WriteAdultMode(); at37 = 0; } else at5b = totalclock; return false; case 3: strcpy(at20, at29); strcpy(at20, gzAdultPassword); strcpy(gzAdultPassword, ""); // NUKE-TODO: //CONFIG_WriteAdultMode(); at37 = 0; return false; } break; case kMenuEventEscape: at37 = 0; Draw(); return false; case kMenuEventKey: if (at32 < 8) { char key = Btoupper(g_keyAsciiTable[event.at2]); if (isalnum(key) || ispunct(key) || isspace(key)) { at29[at32++] = key; at29[at32] = 0; } } return false; case kMenuEventBackSpace: if (at32 > 0) at29[--at32] = 0; return false; case kMenuEventLeft: case kMenuEventRight: case kMenuEventSpace: return false; } } return CGameMenuItem::Event(event); }