//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" #include "gamedef.h" #include "premap.h" #include "menus.h" #include "prlights.h" extern char *bitptr; #define BITPTR_POINTER 1 void ReadSaveGameHeaders(void) { int32_t dummy,j; int32_t i; char fn[13]; int32_t fil; Bstrcpy(fn,"egam_.sav"); for (i=0; i<10; i++) { fn[4] = i+'0'; if ((fil = kopen4loadfrommod(fn,0)) == -1) continue; if (kdfread(&j,sizeof(int32_t),1,fil) != 1) { kclose(fil); continue; } if (kdfread(g_szBuf,j,1,fil) != 1) { kclose(fil); continue; } if (kdfread(&dummy,sizeof(dummy),1,fil) != 1) { kclose(fil); continue; } if (dummy != BYTEVERSION) { kclose(fil); continue; } if (kdfread(&dummy,sizeof(dummy),1,fil) != 1) { kclose(fil); continue; } if (kdfread(&ud.savegame[i][0],21,1,fil) != 1) { ud.savegame[i][0] = 0; } else ud.savegame[i][19] = 0; kclose(fil); } } int32_t G_LoadSaveHeader(char spot,struct savehead *saveh) { char fn[13]; int32_t fil; int32_t bv; strcpy(fn, "egam0.sav"); fn[4] = spot+'0'; if ((fil = kopen4loadfrommod(fn,0)) == -1) return(-1); walock[TILE_LOADSHOT] = 255; if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt; if (kdfread(g_szBuf,bv,1,fil) != 1) goto corrupt; g_szBuf[bv]=0; // AddLog(g_szBuf); if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt; /* if (bv != BYTEVERSION) { P_DoQuote(114,g_player[myconnectindex].ps); kclose(fil); return 1; }*/ if (kdfread(&saveh->numplr,sizeof(int32_t),1,fil) != 1) goto corrupt; if (kdfread(saveh->name,21,1,fil) != 1) goto corrupt; if (kdfread(&saveh->volnum,sizeof(int32_t),1,fil) != 1) goto corrupt; if (kdfread(&saveh->levnum,sizeof(int32_t),1,fil) != 1) goto corrupt; if (kdfread(&saveh->plrskl,sizeof(int32_t),1,fil) != 1) goto corrupt; if (kdfread(saveh->boardfn,BMAX_PATH,1,fil) != 1) goto corrupt; if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]); tilesizx[TILE_LOADSHOT] = 200; tilesizy[TILE_LOADSHOT] = 320; if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt; invalidatetile(TILE_LOADSHOT,0,255); kclose(fil); return(0); corrupt: kclose(fil); return 1; } int32_t G_LoadPlayer(int32_t spot) { int32_t k; char fn[13]; char mpfn[13]; char *fnptr, *scriptptrs; int32_t fil, bv, i, x; intptr_t j; int32_t nump; strcpy(fn, "egam0.sav"); strcpy(mpfn, "egamA_00.sav"); fnptr = fn; fn[4] = spot + '0'; if ((fil = kopen4loadfrommod(fnptr,0)) == -1) return(-1); ready2send = 0; if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt; if (kdfread(g_szBuf,bv,1,fil) != 1) goto corrupt; g_szBuf[bv]=0; // AddLog(g_szBuf); if (kdfread(&bv,sizeof(bv),1,fil) != 1) return -1; if (bv != BYTEVERSION) { P_DoQuote(114,g_player[myconnectindex].ps); kclose(fil); ototalclock = totalclock; ready2send = 1; return 1; } if (kdfread(&nump,sizeof(nump),1,fil) != 1) return -1; if (nump != ud.multimode) { kclose(fil); ototalclock = totalclock; ready2send = 1; P_DoQuote(124,g_player[myconnectindex].ps); return 1; } else ud.multimode = nump; if (numplayers > 1) { pub = NUMPAGES; pus = NUMPAGES; G_UpdateScreenArea(); G_DrawBackground(); menutext(160,100,0,0,"LOADING..."); nextpage(); } Net_WaitForServer(); FX_StopAllSounds(); S_ClearSoundLocks(); if (numplayers > 1) { if (kdfread(&buf,21,1,fil) != 1) goto corrupt; } else { if (kdfread(&ud.savegame[spot][0],21,1,fil) != 1) goto corrupt; ud.savegame[spot][19] = 0; } if (kdfread(&ud.volume_number,sizeof(ud.volume_number),1,fil) != 1) goto corrupt; if (kdfread(&ud.level_number,sizeof(ud.level_number),1,fil) != 1) goto corrupt; if (kdfread(&ud.player_skill,sizeof(ud.player_skill),1,fil) != 1) goto corrupt; if (kdfread(&boardfilename[0],BMAX_PATH,1,fil) != 1) goto corrupt; currentboardfilename[0] = 0; if (boardfilename[0]) strcpy(currentboardfilename, boardfilename); else if (MapInfo[(ud.volume_number * MAXLEVELS) + ud.level_number].filename) strcpy(currentboardfilename, MapInfo[(ud.volume_number * MAXLEVELS) + ud.level_number].filename); if (currentboardfilename[0]) { char *p; p = Bstrrchr(currentboardfilename,'.'); if (!p) strcat(currentboardfilename,".mhk"); else { p[1]='m'; p[2]='h'; p[3]='k'; p[4]=0; } loadmaphack(currentboardfilename); } Bmemcpy(¤tboardfilename[0],&boardfilename[0],BMAX_PATH); ud.m_level_number = ud.level_number; ud.m_volume_number = ud.volume_number; ud.m_player_skill = ud.player_skill; //Fake read because lseek won't work with compression walock[TILE_LOADSHOT] = 1; if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]); tilesizx[TILE_LOADSHOT] = 200; tilesizy[TILE_LOADSHOT] = 320; if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt; invalidatetile(TILE_LOADSHOT,0,255); if (kdfread(&numwalls,sizeof(numwalls),1,fil) != 1) goto corrupt; if (kdfread(&wall[0],sizeof(walltype),MAXWALLS,fil) != MAXWALLS) goto corrupt; if (kdfread(&numsectors,sizeof(numsectors),1,fil) != 1) goto corrupt; if (kdfread(§or[0],sizeof(sectortype),MAXSECTORS,fil) != MAXSECTORS) goto corrupt; if (kdfread(&sprite[0],sizeof(spritetype),MAXSPRITES,fil) != MAXSPRITES) goto corrupt; if (kdfread(&spriteext[0],sizeof(spriteext_t),MAXSPRITES,fil) != MAXSPRITES) goto corrupt; #ifdef POLYMER if (kdfread(&lightcount,sizeof(lightcount),1,fil) != 1) goto corrupt; if (kdfread(&prlights[0],sizeof(_prlight),lightcount,fil) != lightcount) goto corrupt; #else if (kdfread(&i,sizeof(int32_t),1,fil) != 1) goto corrupt; #endif // POLYMER #if defined(POLYMOST) && defined(USE_OPENGL) for (i=0; i>3,fil) != (MAXSECTORS>>3)) goto corrupt; if (kdfread(&ActorType[0],sizeof(uint8_t),MAXTILES,fil) != MAXTILES) goto corrupt; if (kdfread(&g_numClouds,sizeof(g_numClouds),1,fil) != 1) goto corrupt; if (kdfread(&clouds[0],sizeof(int16_t)<<7,1,fil) != 1) goto corrupt; if (kdfread(&cloudx[0],sizeof(int16_t)<<7,1,fil) != 1) goto corrupt; if (kdfread(&cloudy[0],sizeof(int16_t)<<7,1,fil) != 1) goto corrupt; if (kdfread(&g_scriptSize,sizeof(g_scriptSize),1,fil) != 1) goto corrupt; if (!g_scriptSize) goto corrupt; scriptptrs = Bcalloc(1,g_scriptSize * sizeof(scriptptrs)); Bfree(bitptr); bitptr = Bcalloc(1,(((g_scriptSize+7)>>3)+1) * sizeof(uint8_t)); if (kdfread(&bitptr[0],sizeof(uint8_t),(g_scriptSize+7)>>3,fil) != ((g_scriptSize+7)>>3)) goto corrupt; if (script != NULL) Bfree(script); script = Bcalloc(1,g_scriptSize * sizeof(intptr_t)); if (kdfread(&script[0],sizeof(script),g_scriptSize,fil) != g_scriptSize) goto corrupt; for (i=0; i>3]&(BITPTR_POINTER<<(i&7))) { j = (intptr_t)script[i]+(intptr_t)&script[0]; script[i] = j; } if (kdfread(&actorscrptr[0],sizeof(actorscrptr[0]),MAXTILES,fil) != MAXTILES) goto corrupt; for (i=0; i=0; i--) animateptr[i] = (int32_t *)((intptr_t)animateptr[i]+(intptr_t)(§or[0])); if (kdfread(&animategoal[0],sizeof(animategoal[0]),MAXANIMATES,fil) != MAXANIMATES) goto corrupt; if (kdfread(&animatevel[0],sizeof(animatevel[0]),MAXANIMATES,fil) != MAXANIMATES) goto corrupt; if (kdfread(&g_earthquakeTime,sizeof(g_earthquakeTime),1,fil) != 1) goto corrupt; if (kdfread(&ud.from_bonus,sizeof(ud.from_bonus),1,fil) != 1) goto corrupt; if (kdfread(&ud.secretlevel,sizeof(ud.secretlevel),1,fil) != 1) goto corrupt; if (kdfread(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil) != 1) goto corrupt; ud.m_respawn_monsters = ud.respawn_monsters; if (kdfread(&ud.respawn_items,sizeof(ud.respawn_items),1,fil) != 1) goto corrupt; ud.m_respawn_items = ud.respawn_items; if (kdfread(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil) != 1) goto corrupt; ud.m_respawn_inventory = ud.respawn_inventory; if (kdfread(&ud.god,sizeof(ud.god),1,fil) != 1) goto corrupt; if (kdfread(&ud.auto_run,sizeof(ud.auto_run),1,fil) != 1) goto corrupt; if (kdfread(&ud.crosshair,sizeof(ud.crosshair),1,fil) != 1) goto corrupt; if (kdfread(&ud.monsters_off,sizeof(ud.monsters_off),1,fil) != 1) goto corrupt; ud.m_monsters_off = ud.monsters_off; if (kdfread(&ud.last_level,sizeof(ud.last_level),1,fil) != 1) goto corrupt; if (kdfread(&ud.eog,sizeof(ud.eog),1,fil) != 1) goto corrupt; if (kdfread(&ud.coop,sizeof(ud.coop),1,fil) != 1) goto corrupt; ud.m_coop = ud.coop; if (kdfread(&ud.marker,sizeof(ud.marker),1,fil) != 1) goto corrupt; ud.m_marker = ud.marker; if (kdfread(&ud.ffire,sizeof(ud.ffire),1,fil) != 1) goto corrupt; ud.m_ffire = ud.ffire; if (kdfread(&camsprite,sizeof(camsprite),1,fil) != 1) goto corrupt; if (kdfread(&connecthead,sizeof(connecthead),1,fil) != 1) goto corrupt; if (kdfread(connectpoint2,sizeof(connectpoint2),1,fil) != 1) goto corrupt; if (kdfread(&g_numPlayerSprites,sizeof(g_numPlayerSprites),1,fil) != 1) goto corrupt; for (i=0; iover_shoulder_on != 0) { g_cameraDistance = 0; g_cameraClock = 0; g_player[myconnectindex].ps->over_shoulder_on = 1; } screenpeek = myconnectindex; clearbufbyte(gotpic,sizeof(gotpic),0L); S_ClearSoundLocks(); G_CacheMapData(); i = g_musicIndex; g_musicIndex = (ud.volume_number*MAXLEVELS) + ud.level_number; if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0) { char *p; char levname[BMAX_PATH]; int32_t fil; strcpy(levname, boardfilename); // usermap music based on map filename Bcorrectfilename(levname,0); p = Bstrrchr(levname,'.'); if (!p) strcat(levname,".ogg"); else { p[1]='o'; p[2]='g'; p[3]='g'; p[4]=0; } fil = kopen4loadfrommod(levname,0); if (fil > -1) { kclose(fil); if (MapInfo[ud.level_number].alt_musicfn == NULL) MapInfo[ud.level_number].alt_musicfn = Bcalloc(Bstrlen(levname)+1,sizeof(uint8_t)); else if ((Bstrlen(levname)+1) > sizeof(MapInfo[ud.level_number].alt_musicfn)) MapInfo[ud.level_number].alt_musicfn = Brealloc(MapInfo[ud.level_number].alt_musicfn,(Bstrlen(levname)+1)); Bstrcpy(MapInfo[ud.level_number].alt_musicfn,levname); } else if (MapInfo[ud.level_number].alt_musicfn != NULL) { Bfree(MapInfo[ud.level_number].alt_musicfn); MapInfo[ud.level_number].alt_musicfn = NULL; } p[1]='m'; p[2]='i'; p[3]='d'; p[4]=0; fil = kopen4loadfrommod(levname,0); if (fil == -1) Bsprintf(levname,"dethtoll.mid"); else kclose(fil); if (MapInfo[ud.level_number].musicfn == NULL) MapInfo[ud.level_number].musicfn = Bcalloc(Bstrlen(levname)+1,sizeof(uint8_t)); else if ((Bstrlen(levname)+1) > sizeof(MapInfo[ud.level_number].musicfn)) MapInfo[ud.level_number].musicfn = Brealloc(MapInfo[ud.level_number].musicfn,(Bstrlen(levname)+1)); Bstrcpy(MapInfo[ud.level_number].musicfn,levname); } if (MapInfo[(uint8_t)g_musicIndex].musicfn != NULL && (i != g_musicIndex || MapInfo[MAXVOLUMES*MAXLEVELS+2].alt_musicfn)) { S_StopMusic(); S_PlayMusic(&MapInfo[(uint8_t)g_musicIndex].musicfn[0],g_musicIndex); } S_PauseMusic(0); g_player[myconnectindex].ps->gm = MODE_GAME; ud.recstat = 0; if (g_player[myconnectindex].ps->jetpack_on) A_PlaySound(DUKE_JETPACK_IDLE,g_player[myconnectindex].ps->i); g_restorePalette = 1; P_UpdateScreenPal(g_player[myconnectindex].ps); G_UpdateScreenArea(); FX_SetReverb(0); if (ud.lockout == 0) { for (x=0; x= 0) wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra; } else { for (x=0; x= 0) { switch (sprite[k].lotag) { case 31: G_SetInterpolation(§or[sprite[k].sectnum].floorz); break; case 32: G_SetInterpolation(§or[sprite[k].sectnum].ceilingz); break; case 25: G_SetInterpolation(§or[sprite[k].sectnum].floorz); G_SetInterpolation(§or[sprite[k].sectnum].ceilingz); break; case 17: G_SetInterpolation(§or[sprite[k].sectnum].floorz); G_SetInterpolation(§or[sprite[k].sectnum].ceilingz); break; case 0: case 5: case 6: case 11: case 14: case 15: case 16: case 26: case 30: Sect_SetInterpolation(k); break; } k = nextspritestat[k]; } for (i=g_numInterpolations-1; i>=0; i--) bakipos[i] = *curipos[i]; for (i = g_animateCount-1; i>=0; i--) G_SetInterpolation(animateptr[i]); g_showShareware = 0; everyothertime = 0; // clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101); for (i=0; i>3,fil); dfwrite(&ActorType[0],sizeof(uint8_t),MAXTILES,fil); dfwrite(&g_numClouds,sizeof(g_numClouds),1,fil); dfwrite(&clouds[0],sizeof(int16_t)<<7,1,fil); dfwrite(&cloudx[0],sizeof(int16_t)<<7,1,fil); dfwrite(&cloudy[0],sizeof(int16_t)<<7,1,fil); dfwrite(&g_scriptSize,sizeof(g_scriptSize),1,fil); scriptptrs = Bcalloc(1, g_scriptSize * sizeof(scriptptrs)); for (i=0; i>3]&(BITPTR_POINTER<<(i&7))) { // scriptptrs[i] = 1; j = (intptr_t)script[i] - (intptr_t)&script[0]; script[i] = j; } // else scriptptrs[i] = 0; } // dfwrite(&scriptptrs[0],sizeof(scriptptrs),g_scriptSize,fil); dfwrite(&bitptr[0],sizeof(bitptr[0]),(g_scriptSize+7)>>3,fil); dfwrite(&script[0],sizeof(script[0]),g_scriptSize,fil); for (i=0; i>3]&(BITPTR_POINTER<<(i&7))) { j = script[i]+(intptr_t)&script[0]; script[i] = j; } for (i=0; i= j && T2 < (intptr_t)(&script[g_scriptSize])) { scriptptrs[i] |= 1; T2 -= j; } if (T5 >= j && T5 < (intptr_t)(&script[g_scriptSize])) { scriptptrs[i] |= 2; T5 -= j; } if (T6 >= j && T6 < (intptr_t)(&script[g_scriptSize])) { scriptptrs[i] |= 4; T6 -= j; } } dfwrite(&scriptptrs[0],sizeof(scriptptrs),MAXSPRITES,fil); dfwrite(&actor[0],sizeof(actor_t),MAXSPRITES,fil); for (i=0; i=0; i--) animateptr[i] = (int32_t *)((intptr_t)animateptr[i]-(intptr_t)(§or[0])); dfwrite(&animateptr[0],sizeof(animateptr[0]),MAXANIMATES,fil); for (i = g_animateCount-1; i>=0; i--) animateptr[i] = (int32_t *)((intptr_t)animateptr[i]+(intptr_t)(§or[0])); dfwrite(&animategoal[0],sizeof(animategoal[0]),MAXANIMATES,fil); dfwrite(&animatevel[0],sizeof(animatevel[0]),MAXANIMATES,fil); dfwrite(&g_earthquakeTime,sizeof(g_earthquakeTime),1,fil); dfwrite(&ud.from_bonus,sizeof(ud.from_bonus),1,fil); dfwrite(&ud.secretlevel,sizeof(ud.secretlevel),1,fil); dfwrite(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil); dfwrite(&ud.respawn_items,sizeof(ud.respawn_items),1,fil); dfwrite(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil); dfwrite(&ud.god,sizeof(ud.god),1,fil); dfwrite(&ud.auto_run,sizeof(ud.auto_run),1,fil); dfwrite(&ud.crosshair,sizeof(ud.crosshair),1,fil); dfwrite(&ud.monsters_off,sizeof(ud.monsters_off),1,fil); dfwrite(&ud.last_level,sizeof(ud.last_level),1,fil); dfwrite(&ud.eog,sizeof(ud.eog),1,fil); dfwrite(&ud.coop,sizeof(ud.coop),1,fil); dfwrite(&ud.marker,sizeof(ud.marker),1,fil); dfwrite(&ud.ffire,sizeof(ud.ffire),1,fil); dfwrite(&camsprite,sizeof(camsprite),1,fil); dfwrite(&connecthead,sizeof(connecthead),1,fil); dfwrite(connectpoint2,sizeof(connectpoint2),1,fil); dfwrite(&g_numPlayerSprites,sizeof(g_numPlayerSprites),1,fil); for (i=0; iflags&DS_CNTMASK) { case 0: return sp->cnt; case DS_CNT16: return *((int16_t *)sp->cnt); case DS_CNT32: return *((int32_t *)sp->cnt); default: return -1; } } static void ds_get(const dataspec_t *sp, const void **ptr, int32_t *cnt) { *cnt = ds_getcnt(sp); if (sp->flags&DS_DYNAMIC) *ptr = *((void **)sp->ptr); else *ptr = sp->ptr; } // write state to file and/or to dump static uint8_t *writespecdata(const dataspec_t *spec, FILE *fil, uint8_t *dump) { int32_t cnt; const void *ptr; const dataspec_t *sp=spec; for (; sp->flags!=DS_END; sp++) { if (sp->flags&(DS_SAVEFN|DS_LOADFN)) { if (sp->flags&DS_SAVEFN) (*(void ( *)(void))sp->ptr)(); continue; } if (!fil && (sp->flags&(DS_NOCHK|DS_CMP|DS_STRING))) continue; if (sp->flags&DS_STRING) { fwrite(sp->ptr, Bstrlen(sp->ptr), 1, fil); // not null-terminated! continue; } ds_get(sp, &ptr, &cnt); if (cnt < 0) { OSD_Printf("wsd: cnt=%d, f=0x%x.\n",cnt,sp->flags); continue; } if (fil) { if (((sp->flags&DS_CNTMASK)==0 && sp->size *cnt<=(int32_t)savegame_comprthres) || (sp->flags&DS_CMP)) fwrite(ptr, sp->size, cnt, fil); else dfwrite((void *)ptr, sp->size, cnt, fil); } if (dump && (sp->flags&(DS_NOCHK|DS_CMP))==0) { Bmemcpy(dump, ptr, sp->size*cnt); dump += sp->size*cnt; } } return dump; } // let havedump=dumpvar&&*dumpvar // (fil>=0 && havedump): first restore dump from file, then restore state from dump // (fil<0 && havedump): only restore state from dump // (fil>=0 && !havedump): only restore state from file static int32_t readspecdata(const dataspec_t *spec, int32_t fil, uint8_t **dumpvar) { int32_t cnt, i, j; void *ptr; uint8_t *dump=dumpvar?*dumpvar:NULL, *mem; const dataspec_t *sp=spec; static char cmpstrbuf[32]; for (; sp->flags!=DS_END; sp++) { if (fil < 0 && sp->flags&(DS_NOCHK|DS_STRING|DS_CMP)) // we're updating continue; if (sp->flags&(DS_LOADFN|DS_SAVEFN)) { if (sp->flags&DS_LOADFN) (*(void ( *)())sp->ptr)(); continue; } if (sp->flags&(DS_STRING|DS_CMP)) // DS_STRING and DS_CMP is for static data only { if (sp->flags&(DS_STRING)) i = Bstrlen(sp->ptr); else i = sp->size*sp->cnt; j=kread(fil, cmpstrbuf, i); if (j!=i || Bmemcmp(sp->ptr, cmpstrbuf, i)) { OSD_Printf("rds: spec=%p, sp=%p ", spec, sp); if (j!=i) OSD_Printf("kread returned %d, expected %d.\n", j, i); else OSD_Printf("sp->ptr and cmpstrbuf not identical!\n"); // *(int32_t *)0 = 1; return -1; } continue; } ds_get(sp, (const void **)&ptr, &cnt); if (cnt < 0) { OSD_Printf("rsd: cnt<0... wtf?\n"); return -1; } if (fil>=0) { mem = (dump && (sp->flags&DS_NOCHK)==0) ? dump : ptr; if ((sp->flags&DS_CNTMASK)==0 && sp->size *cnt<=(int32_t)savegame_comprthres) { i = kread(fil, mem, cnt*sp->size); j = cnt*sp->size; } else { i = kdfread(mem, sp->size, cnt, fil); j = cnt; } if (i!=j) { OSD_Printf("rsd: spec=%p, sp=%p, mem=%p ", spec, sp, mem); OSD_Printf("rsd: %s: read %d, expected %d!\n", ((sp->flags&DS_CNTMASK)==0 && sp->size *cnt<=(int32_t)savegame_comprthres)? "UNCOMP":"COMPR", i, j); if (i==-1) perror("read"); // *(int32_t *)0 = 1; return -1; } } if (dump && (sp->flags&DS_NOCHK)==0) { Bmemcpy(ptr, dump, sp->size*cnt); dump += sp->size*cnt; } } if (dumpvar) *dumpvar = dump; return 0; } #define UINT(bits) uint##bits##_t #define BYTES(bits) (bits>>3) #define VAL(bits,p) (*(UINT(bits) *)(p)) static void docmpsd(const void *ptr, void *dump, uint32_t size, uint32_t cnt, uint8_t **diffvar) { uint8_t *retdiff = *diffvar; // Hail to the C preprocessor, baby! #define CPSINGLEVAL(Datbits) \ if (VAL(Datbits, ptr) != VAL(Datbits, dump)) \ { \ VAL(Datbits, retdiff) = VAL(Datbits, dump) = VAL(Datbits, ptr); \ *diffvar = retdiff+BYTES(Datbits); \ } if (cnt==1) switch (size) { case 8: CPSINGLEVAL(64); return; case 4: CPSINGLEVAL(32); return; case 2: CPSINGLEVAL(16); return; case 1: CPSINGLEVAL(8); return; } #define CPELTS(Idxbits, Datbits) do \ { \ for (i=0; i65536) \ CPELTS(32,Datbits); \ else if (nelts>256) \ CPELTS(16,Datbits); \ else \ CPELTS(8,Datbits); \ } while (0) if (size==8) CPDATA(64); else if ((size&3)==0) CPDATA(32); else if ((size&1)==0) CPDATA(16); else CPDATA(8); *diffvar = retdiff; return; #undef CPELTS #undef CPSINGLEVAL #undef CPDATA } // get the number of elements to be monitored for changes static int32_t getnumvar(const dataspec_t *spec) { int32_t n=0; for (; spec->flags!=DS_END; spec++) n += (spec->flags&(DS_STRING|DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN) ? 0 : 1); return n; } // update dump at *dumpvar with new state and write diff to *diffvar static void cmpspecdata(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar) { const void *ptr; uint8_t *dump=*dumpvar, *diff=*diffvar, *tmptr; const dataspec_t *sp=spec; int32_t cnt, eltnum=0, nbytes=(getnumvar(spec)+7)>>3, l=Bstrlen(spec->ptr); Bmemcpy(diff, spec->ptr, l); diff+=l; while (nbytes--) *(diff++) = 0; // the bitmap of indices which elements of spec have changed go here for (sp++; sp->flags!=DS_END; sp++) { if ((sp->flags&(DS_NOCHK|DS_STRING|DS_CMP))) continue; if (sp->flags&(DS_LOADFN|DS_SAVEFN)) { (*(void ( *)())sp->ptr)(); continue; } ds_get(sp, &ptr, &cnt); if (cnt < 0) { OSD_Printf("csd: cnt=%d, f=0x%x\n", cnt, sp->flags); continue; } tmptr = diff; docmpsd(ptr, dump, sp->size, cnt, &diff); if (diff != tmptr) (*diffvar + l)[eltnum>>3] |= 1<<(eltnum&7); dump += sp->size*cnt; eltnum++; } *diffvar = diff; *dumpvar = dump; return; } #define VALOFS(bits,p,ofs) (*(((UINT(bits) *)(p)) + (ofs))) // apply diff to dump, not to state! state is restored from dump afterwards. static int32_t applydiff(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar) { uint8_t *dumptr=*dumpvar, *diffptr=*diffvar; const dataspec_t *sp=spec; int32_t cnt, eltnum=-1, nbytes=(getnumvar(spec)+7)>>3, l=Bstrlen(spec->ptr); if (Bmemcmp(diffptr, spec->ptr, l)) // check STRING magic (sync check) { // *(int32_t *)0 = 1; return 1; } diffptr += l+nbytes; for (sp++; sp->flags!=DS_END; sp++) { if ((sp->flags&(DS_NOCHK|DS_STRING|DS_CMP|DS_LOADFN|DS_SAVEFN))) continue; cnt = ds_getcnt(sp); if (cnt < 0) return 1; eltnum++; if (((*diffvar + l)[eltnum>>3]&(1<<(eltnum&7))) == 0) { dumptr += sp->size*cnt; continue; } // ---------- #define CPSINGLEVAL(Datbits) \ VAL(Datbits, dumptr) = VAL(Datbits, diffptr); \ diffptr += BYTES(Datbits); \ dumptr += BYTES(Datbits) if (cnt==1) { switch (sp->size) { case 8: CPSINGLEVAL(64); continue; case 4: CPSINGLEVAL(32); continue; case 2: CPSINGLEVAL(16); continue; case 1: CPSINGLEVAL(8); continue; } } #define CPELTS(Idxbits, Datbits) do \ { \ UINT(Idxbits) idx; \ goto readidx_##Idxbits##_##Datbits; \ do \ { \ VALOFS(Datbits, dumptr, idx) = VAL(Datbits, diffptr); \ diffptr += BYTES(Datbits); \ readidx_##Idxbits##_##Datbits: \ idx = VAL(Idxbits, diffptr); \ diffptr += BYTES(Idxbits); \ } while ((int##Idxbits##_t)idx != -1); \ } while (0) #define CPDATA(Datbits) do \ { \ uint32_t nelts=(sp->size*cnt)/BYTES(Datbits); \ if (nelts>65536) \ CPELTS(32,Datbits); \ else if (nelts>256) \ CPELTS(16,Datbits); \ else \ CPELTS(8,Datbits); \ } while (0) if (sp->size==8) CPDATA(64); else if ((sp->size&3)==0) CPDATA(32); else if ((sp->size&1)==0) CPDATA(16); else CPDATA(8); dumptr += sp->size*cnt; // ---------- #undef CPELTS #undef CPSINGLEVAL #undef CPDATA } *diffvar = diffptr; *dumpvar = dumptr; return 0; } #undef VAL #undef VALOFS #undef BYTES #undef UINT // calculate size needed for dump static uint32_t calcsz(const dataspec_t *spec) { const dataspec_t *sp=spec; int32_t cnt; uint32_t dasiz=0; for (; sp->flags!=DS_END; sp++) { // DS_STRINGs are used as sync checks in the diffs but not in the dump if ((sp->flags&(DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN|DS_STRING))) continue; cnt = ds_getcnt(sp); if (cnt<=0) continue; dasiz += cnt*sp->size; } return dasiz; } static void sv_postudload(); static void sv_prespriteextsave(); static void sv_postspriteext(); static void sv_calcbitptrsize(); static void sv_prescriptsave_once(); static void sv_prescriptload_once(); static void sv_postscript_once(); static void sv_preactordatasave(); static void sv_postactordata(); static void sv_preanimateptrsave(); static void sv_postanimateptr(); static void sv_prequote(); static void sv_quotesave(); static void sv_quoteload(); static void sv_prequoteredef(); static void sv_quoteredefsave(); static void sv_quoteredefload(); static void sv_postquoteredef(); static void sv_restsave(); static void sv_restload(); #define SVARDATALEN \ ((sizeof(g_player[0].user_name)+sizeof(g_player[0].pcolor)+sizeof(g_player[0].pteam) \ +sizeof(g_player[0].frags)+sizeof(DukePlayer_t))*MAXPLAYERS + sizeof(_prlight)*PR_MAXLIGHTS + sizeof(lightcount)) static uint8_t savegame_bitmap[MAXSPRITES>>3][3]; static uint32_t savegame_bitptrsize; static uint8_t savegame_quotedef[MAXQUOTES>>3]; static char(*savegame_quotes)[MAXQUOTELEN]; static char(*savegame_quoteredefs)[MAXQUOTELEN]; static uint8_t savegame_restdata[SVARDATALEN]; static const dataspec_t svgm_udnetw[] = { { DS_STRING, "blK:udnt", 0, 1 }, { 0, &ud.multimode, sizeof(ud.multimode), 1 }, { 0, &g_numPlayerSprites, sizeof(g_numPlayerSprites), 1 }, { 0, &g_playerSpawnPoints, sizeof(g_playerSpawnPoints), 1 }, { DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 }, { DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 }, { DS_NOCHK, &ud.player_skill, sizeof(ud.player_skill), 1 }, { DS_NOCHK, &ud.from_bonus, sizeof(ud.from_bonus), 1 }, { DS_NOCHK, &ud.secretlevel, sizeof(ud.secretlevel), 1 }, { DS_NOCHK, &ud.respawn_monsters, sizeof(ud.respawn_monsters), 1 }, { DS_NOCHK, &ud.respawn_items, sizeof(ud.respawn_items), 1 }, { DS_NOCHK, &ud.respawn_inventory, sizeof(ud.respawn_inventory), 1 }, { 0, &ud.god, sizeof(ud.god), 1 }, { 0, &ud.auto_run, sizeof(ud.auto_run), 1 }, // { DS_NOCHK, &ud.crosshair, sizeof(ud.crosshair), 1 }, { DS_NOCHK, &ud.monsters_off, sizeof(ud.monsters_off), 1 }, { DS_NOCHK, &ud.last_level, sizeof(ud.last_level), 1 }, { 0, &ud.eog, sizeof(ud.eog), 1 }, { DS_NOCHK, &ud.coop, sizeof(ud.coop), 1 }, { DS_NOCHK, &ud.marker, sizeof(ud.marker), 1 }, { DS_NOCHK, &ud.ffire, sizeof(ud.ffire), 1 }, { DS_NOCHK, &ud.noexits, sizeof(ud.noexits), 1 }, { DS_NOCHK, &ud.playerai, sizeof(ud.playerai), 1 }, { 0, &ud.pause_on, sizeof(ud.pause_on), 1 }, { DS_NOCHK, ¤tboardfilename[0], BMAX_PATH, 1 }, { DS_LOADFN, (void *)&sv_postudload, 0, 1 }, { 0, &connecthead, sizeof(connecthead), 1 }, { 0, connectpoint2, sizeof(connectpoint2), 1 }, { 0, &randomseed, sizeof(randomseed), 1 }, { 0, &g_globalRandom, sizeof(g_globalRandom), 1 }, // { 0, &lockclock_dummy, sizeof(lockclock), 1 }, { DS_END, 0, 0, 0 } }; static const dataspec_t svgm_secwsp[] = { { DS_STRING, "blK:swsp", 0, 1 }, { DS_NOCHK, &numwalls, sizeof(numwalls), 1 }, { DS_DYNAMIC|DS_CNT(numwalls), &wall, sizeof(walltype), (intptr_t)&numwalls }, { DS_NOCHK, &numsectors, sizeof(numsectors), 1 }, { DS_DYNAMIC|DS_CNT(numsectors), §or, sizeof(sectortype), (intptr_t)&numsectors }, { DS_DYNAMIC, &sprite, sizeof(spritetype), MAXSPRITES }, { 0, &headspritesect[0], sizeof(headspritesect[0]), MAXSECTORS+1 }, { 0, &prevspritesect[0], sizeof(prevspritesect[0]), MAXSPRITES }, { 0, &nextspritesect[0], sizeof(nextspritesect[0]), MAXSPRITES }, { 0, &headspritestat[0], sizeof(headspritestat[0]), MAXSTATUS+1 }, { 0, &prevspritestat[0], sizeof(prevspritestat[0]), MAXSPRITES }, { 0, &nextspritestat[0], sizeof(nextspritestat[0]), MAXSPRITES }, #if defined(POLYMOST) && defined(USE_OPENGL) { DS_SAVEFN, (void *)&sv_prespriteextsave, 0, 1 }, #endif { DS_DYNAMIC, &spriteext, sizeof(spriteext_t), MAXSPRITES }, #if defined(POLYMOST) && defined(USE_OPENGL) { DS_SAVEFN|DS_LOADFN, (void *)&sv_postspriteext, 0, 1 }, #endif { DS_NOCHK, &SpriteFlags[0], sizeof(SpriteFlags[0]), MAXTILES }, { DS_NOCHK, &SpriteCacheList[0], sizeof(SpriteCacheList[0]), MAXTILES }, { 0, &DynamicTileMap[0], sizeof(DynamicTileMap[0]), MAXTILES }, // NOCHK? { DS_NOCHK, &ActorType[0], sizeof(uint8_t), MAXTILES }, { DS_NOCHK, &g_numCyclers, sizeof(g_numCyclers), 1 }, { DS_CNT(g_numCyclers), &cyclers[0][0], sizeof(cyclers[0]), (intptr_t)&g_numCyclers }, { DS_NOCHK, &g_numAnimWalls, sizeof(g_numAnimWalls), 1 }, { DS_CNT(g_numAnimWalls), &animwall, sizeof(animwall[0]), (intptr_t)&g_numAnimWalls }, { DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 }, { DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), sizeof(g_mirrorWall)/sizeof(g_mirrorWall[0]) }, { DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), sizeof(g_mirrorSector)/sizeof(g_mirrorSector[0]) }, // projectiles { 0, &SpriteProjectile[0], sizeof(projectile_t), MAXSPRITES }, { 0, &ProjectileData[0], sizeof(projectile_t), MAXTILES }, { DS_NOCHK, &DefaultProjectileData[0], sizeof(projectile_t), MAXTILES }, { 0, &everyothertime, sizeof(everyothertime), 1 }, { DS_END, 0, 0, 0 } }; static const dataspec_t svgm_script[] = { { DS_STRING, "blK:scri", 0, 1 }, { DS_NOCHK, &g_scriptSize, sizeof(g_scriptSize), 1 }, { DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_calcbitptrsize, 0, 1 }, { DS_DYNAMIC|DS_CNT(savegame_bitptrsize)|DS_NOCHK, &bitptr, sizeof(bitptr[0]), (intptr_t)&savegame_bitptrsize }, { DS_SAVEFN|DS_NOCHK, (void *)&sv_prescriptsave_once, 0, 1 }, { DS_NOCHK, &actorscrptr[0], sizeof(actorscrptr[0]), MAXTILES }, { DS_LOADFN|DS_NOCHK, (void *)&sv_prescriptload_once, 0, 1 }, { DS_DYNAMIC|DS_CNT(g_scriptSize)|DS_NOCHK, &script, sizeof(script[0]), (intptr_t)&g_scriptSize }, { DS_NOCHK, &actorLoadEventScrptr[0], sizeof(actorLoadEventScrptr[0]), MAXTILES }, // { DS_NOCHK, &apScriptGameEvent[0], sizeof(apScriptGameEvent[0]), MAXGAMEEVENTS }, { DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_postscript_once, 0, 1 }, { DS_SAVEFN, (void *)&sv_preactordatasave, 0, 1 }, { 0, &savegame_bitmap, sizeof(savegame_bitmap), 1 }, { 0, &actor[0], sizeof(actor_t), MAXSPRITES }, { DS_SAVEFN|DS_LOADFN, (void *)&sv_postactordata, 0, 1 }, { DS_END, 0, 0, 0 } }; static const dataspec_t svgm_anmisc[] = { { DS_STRING, "blK:anms", 0, 1 }, { 0, &g_animateCount, sizeof(g_animateCount), 1 }, { 0, &animatesect[0], sizeof(animatesect[0]), MAXANIMATES }, { 0, &animategoal[0], sizeof(animategoal[0]), MAXANIMATES }, { 0, &animatevel[0], sizeof(animatevel[0]), MAXANIMATES }, { DS_SAVEFN, (void *)&sv_preanimateptrsave, 0, 1 }, { 0, &animateptr[0], sizeof(animateptr[0]), MAXANIMATES }, { DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 }, { 0, &camsprite, sizeof(camsprite), 1 }, { 0, &msx[0], sizeof(msx[0]), sizeof(msx)/sizeof(msx[0]) }, { 0, &msy[0], sizeof(msy[0]), sizeof(msy)/sizeof(msy[0]) }, { 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 }, { DS_NOCHK, &g_spriteDeleteQueueSize, sizeof(g_spriteDeleteQueueSize), 1 }, { DS_CNT(g_spriteDeleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_spriteDeleteQueueSize }, { 0, &show2dsector[0], sizeof(uint8_t), MAXSECTORS>>3 }, { DS_NOCHK, &g_numClouds, sizeof(g_numClouds), 1 }, { 0, &clouds[0], sizeof(clouds), 1 }, { 0, &cloudx[0], sizeof(cloudx), 1 }, { 0, &cloudy[0], sizeof(cloudy), 1 }, { DS_NOCHK, ¶llaxyscale, sizeof(parallaxyscale), 1 }, { 0, &pskybits, sizeof(pskybits), 1 }, { 0, &pskyoff[0], sizeof(pskyoff[0]), MAXPSKYTILES }, { 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 }, { DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)sv_prequote, 0, 1 }, { DS_SAVEFN, (void *)&sv_quotesave, 0, 1 }, { DS_NOCHK, &savegame_quotedef, sizeof(savegame_quotedef), 1 }, // quotes can change during runtime, but new quote numbers cannot be allocated { DS_DYNAMIC, &savegame_quotes, MAXQUOTELEN, MAXQUOTES }, { DS_LOADFN, (void *)&sv_quoteload, 0, 1 }, { DS_NOCHK, &g_numQuoteRedefinitions, sizeof(g_numQuoteRedefinitions), 1 }, { DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_prequoteredef, 0, 1 }, { DS_NOCHK|DS_SAVEFN, (void *)&sv_quoteredefsave, 0, 1 }, // quote redefinitions replace quotes at runtime, but cannot be changed after CON compilation { DS_NOCHK|DS_DYNAMIC|DS_CNT(g_numQuoteRedefinitions), &savegame_quoteredefs, MAXQUOTELEN, (intptr_t)&g_numQuoteRedefinitions }, { DS_NOCHK|DS_LOADFN, (void *)&sv_quoteredefload, 0, 1 }, { DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_postquoteredef, 0, 1 }, { DS_SAVEFN, (void *)&sv_restsave, 0, 1 }, { 0, savegame_restdata, 1, sizeof(savegame_restdata) }, // sz/cnt swapped for kdfread { DS_LOADFN, (void *)&sv_restload, 0, 1 }, { DS_STRING, "savegame_end", 0, 1 }, { DS_END, 0, 0, 0 } }; static dataspec_t *svgm_vars=NULL; static uint8_t *dosaveplayer2(int32_t spot, FILE *fil, uint8_t *mem); static int32_t doloadplayer2(int32_t spot, int32_t fil, uint8_t **memptr); static void postloadplayer1(); static void postloadplayer2(); // SVGM snapshot system static uint32_t svsnapsiz; static uint8_t *svsnapshot, *svinitsnap; static uint32_t svdiffsiz; static uint8_t *svdiff; #include "gamedef.h" #define SV_SKIPMASK (/*GAMEVAR_SYSTEM|*/GAMEVAR_READONLY|GAMEVAR_INTPTR| \ GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR /*|GAMEVAR_NORESET*/ |GAMEVAR_SPECIAL) // setup gamevar data spec for snapshotting and diffing... gamevars must be loaded when called static void sv_makevarspec() { static char *magic = "blK:vars"; int32_t i, j, numsavedvars=0, per; if (svgm_vars) Bfree(svgm_vars); for (i=0; i>3; } static void sv_prescriptsave_once() { int32_t i; for (i=0; i>3]&(BITPTR_POINTER<<(i&7))) script[i] = (intptr_t)((intptr_t *)script[i] - &script[0]); for (i=0; i>3]&(BITPTR_POINTER<<(i&7))) script[i] = (intptr_t)(script[i] + &script[0]); } static void sv_preactordatasave() { int32_t i; intptr_t j=(intptr_t)&script[0], k=(intptr_t)&script[g_scriptSize]; Bmemset(savegame_bitmap, 0, sizeof(savegame_bitmap)); for (i=0; i= j && T2 < k) savegame_bitmap[i>>3][0] |= 1<<(i&7), T2 -= j; if (T5 >= j && T5 < k) savegame_bitmap[i>>3][1] |= 1<<(i&7), T5 -= j; if (T6 >= j && T6 < k) savegame_bitmap[i>>3][2] |= 1<<(i&7), T6 -= j; } } static void sv_postactordata() { int32_t i; intptr_t j=(intptr_t)&script[0]; #if POLYMER if (getrendermode() == 4) polymer_resetlights(); #endif for (i=0; i>3][0]&(1<<(i&7))) T2 += j; if (savegame_bitmap[i>>3][1]&(1<<(i&7))) T5 += j; if (savegame_bitmap[i>>3][2]&(1<<(i&7))) T6 += j; } } static void sv_preanimateptrsave() { int32_t i; for (i=g_animateCount-1; i>=0; i--) animateptr[i] = (int32_t *)((intptr_t)animateptr[i]-(intptr_t)§or[0]); } static void sv_postanimateptr() { int32_t i; for (i=g_animateCount-1; i>=0; i--) animateptr[i] = (int32_t *)((intptr_t)animateptr[i]+(intptr_t)§or[0]); } static void sv_prequote() { if (!savegame_quotes) savegame_quotes = Bcalloc(MAXQUOTES, MAXQUOTELEN); } static void sv_quotesave() { int32_t i; Bmemset(savegame_quotedef, 0, sizeof(savegame_quotedef)); for (i=0; i>3] |= 1<<(i&7); Bmemcpy(savegame_quotes[i], ScriptQuotes[i], MAXQUOTELEN); } } static void sv_quoteload() { int32_t i; for (i=0; i>3]&(1<<(i&7))) { if (!ScriptQuotes[i]) ScriptQuotes[i] = Bcalloc(1,MAXQUOTELEN); Bmemcpy(ScriptQuotes[i], savegame_quotes[i], MAXQUOTELEN); } } } static void sv_prequoteredef() { // "+1" needed for dfwrite which doesn't handle the src==NULL && cnt==0 case savegame_quoteredefs = Bcalloc(g_numQuoteRedefinitions+1, MAXQUOTELEN); } static void sv_quoteredefsave() { int32_t i; for (i=0; iplanelist = NULL; } #endif Bmemset(mem, 0, (savegame_restdata+SVARDATALEN)-mem); #undef CPDAT } static void sv_restload() { int32_t i; uint8_t *mem = savegame_restdata; DukePlayer_t dummy_ps; #define CPDAT(ptr,sz) Bmemcpy(ptr, mem, sz), mem+=sz for (i=0; i=0) { SAVEWRU(&ud.savegame[spot][0], 21, 1); SAVEWRU("1", 1, 1); if (!waloff[TILE_SAVESHOT]) { walock[TILE_SAVESHOT] = 254; allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]); clearbuf((void *)waloff[TILE_SAVESHOT],(200*320)/4,0); walock[TILE_SAVESHOT] = 1; } SAVEWR((char *)waloff[TILE_SAVESHOT], 320, 200); } else { char buf[21]; const time_t t=time(NULL); struct tm *st; Bsprintf(buf, "Eduke32 demo"); if (t>=0 && (st = localtime(&t))) Bsprintf(buf, "Edemo32 %04d%02d%02d", st->tm_year+1900, st->tm_mon+1, st->tm_mday); SAVEWRU(&buf, 21, 1); SAVEWRU("\0", 1, 1); // demos don't save screenshot } mem=writespecdata(svgm_secwsp, fil, mem); // sector, wall, sprite PRINTSIZE(sws); mem=writespecdata(svgm_script, fil, mem); // script PRINTSIZE(script); mem=writespecdata(svgm_anmisc, fil, mem); // animates, quotes & misc. PRINTSIZE(animisc); Gv_WriteSave(fil, 1); // gamevars mem=writespecdata(svgm_vars, 0, mem); PRINTSIZE(vars); return mem; } #define LOADRD(ptr, sz, cnt) (kdfread(ptr,sz,cnt,fil)!=(cnt)) #define LOADRDU(ptr, sz, cnt) (kread(fil,ptr,(sz)*(cnt))!=(sz)*(cnt)) static int32_t doloadplayer2(int32_t spot, int32_t fil, uint8_t **memptr) { uint8_t *mem = memptr ? *memptr : NULL, *tmem=mem; char tbuf[21]; int32_t i; if (readspecdata(svgm_udnetw, fil, &mem)) return -2; PRINTSIZE(ud); if (spot >= 0 && ud.multimode!=numplayers) return 2; if (spot<0 || numplayers > 1) { if (LOADRDU(&tbuf, 21, 1)) return -3; } else if (LOADRDU(&ud.savegame[spot][0], 21, 1)) return -3; else ud.savegame[spot][19] = 0; if (LOADRDU(tbuf, 1, 1)) return -3; if (tbuf[0]) { //Fake read because lseek won't work with compression walock[TILE_LOADSHOT] = 1; if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]); tilesizx[TILE_LOADSHOT] = 200; tilesizy[TILE_LOADSHOT] = 320; if (LOADRD((char *)waloff[TILE_LOADSHOT], 320, 200)) return -3; invalidatetile(TILE_LOADSHOT,0,255); } if (readspecdata(svgm_secwsp, fil, &mem)) return -4; PRINTSIZE(sws); if (readspecdata(svgm_script, fil, &mem)) return -5; PRINTSIZE(script); if (readspecdata(svgm_anmisc, fil, &mem)) return -6; PRINTSIZE(animisc); if (Gv_ReadSave(fil, 1)) return -7; sv_makevarspec(); for (i=1; svgm_vars[i].flags!=DS_END; i++) { Bmemcpy(mem, svgm_vars[i].ptr, svgm_vars[i].size*svgm_vars[i].cnt); // careful! works because there are no DS_DYNAMIC's! mem += svgm_vars[i].size*svgm_vars[i].cnt; } PRINTSIZE(vars); if (memptr) *memptr = mem; return 0; } int32_t sv_updatestate(int32_t frominit) { uint8_t *p = svsnapshot, *pbeg=p; if (frominit) Bmemcpy(svsnapshot, svinitsnap, svsnapsiz); if (readspecdata(svgm_udnetw, -1, &p)) return -2; if (readspecdata(svgm_secwsp, -1, &p)) return -4; if (readspecdata(svgm_script, -1, &p)) return -5; if (readspecdata(svgm_anmisc, -1, &p)) return -6; if (readspecdata(svgm_vars, -1, &p)) return -8; if (p != pbeg+svsnapsiz) OSD_Printf("sv_updatestate: ptr-(snapshot end)=%d\n", (int32_t)(p-(pbeg+svsnapsiz))); if (frominit) { postloadplayer1(); postloadplayer2(); } return 0; } static void postloadplayer1() { int32_t i; //1 if (g_player[myconnectindex].ps->over_shoulder_on != 0) { g_cameraDistance = 0; g_cameraClock = 0; g_player[myconnectindex].ps->over_shoulder_on = 1; } screenpeek = myconnectindex; //2 //3 P_UpdateScreenPal(g_player[myconnectindex].ps); //4 #if 0 if (ud.lockout == 0) { for (i=0; i= 0) wall[animwall[i].wallnum].picnum = wall[animwall[i].wallnum].extra; } else { for (i=0; i= 0) { switch (sprite[i].lotag) { case 31: G_SetInterpolation(§or[sprite[i].sectnum].floorz); break; case 32: G_SetInterpolation(§or[sprite[i].sectnum].ceilingz); break; case 25: G_SetInterpolation(§or[sprite[i].sectnum].floorz); G_SetInterpolation(§or[sprite[i].sectnum].ceilingz); break; case 17: G_SetInterpolation(§or[sprite[i].sectnum].floorz); G_SetInterpolation(§or[sprite[i].sectnum].ceilingz); break; case 0: case 5: case 6: case 11: case 14: case 15: case 16: case 26: case 30: Sect_SetInterpolation(i); break; } i = nextspritestat[i]; } for (i=g_numInterpolations-1; i>=0; i--) bakipos[i] = *curipos[i]; for (i = g_animateCount-1; i>=0; i--) G_SetInterpolation(animateptr[i]); //6 g_showShareware = 0; // everyothertime = 0; // clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101); for (i=0; i