/* ** v_text.cpp ** Draws text to a canvas. Also has a text line-breaker thingy. ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include #include #include "v_text.h" #include "utf8.h" //========================================================================== // // Break long lines of text into multiple lines no longer than maxwidth pixels // //========================================================================== static void breakit (FBrokenLines *line, FFont *font, const uint8_t *start, const uint8_t *stop, FString &linecolor) { if (!linecolor.IsEmpty()) { line->Text = TEXTCOLOR_ESCAPE; line->Text += linecolor; } line->Text.AppendCStrPart ((const char *)start, stop - start); line->Width = font->StringWidth (line->Text); } TArray V_BreakLines (FFont *font, int maxwidth, const uint8_t *string, bool preservecolor) { TArray Lines(128); const uint8_t *space = NULL, *start = string; int c, w, nw; FString lastcolor, linecolor; bool lastWasSpace = false; int kerning = font->GetDefaultKerning (); // The real isspace is a bit too badly defined, so use our own one auto myisspace = [](int ch) { return ch == '\t' || ch == '\r' || ch == '\n' || ch == ' '; }; w = 0; while ( (c = GetCharFromString(string)) ) { if (c == TEXTCOLOR_ESCAPE) { if (*string) { if (*string == '[') { const uint8_t *start = string; while (*string != ']' && *string != '\0') { string++; } if (*string != '\0') { string++; } lastcolor = FString((const char *)start, string - start); } else { lastcolor = *string++; } } continue; } if (myisspace(c)) { if (!lastWasSpace) { space = string - 1; lastWasSpace = true; } } else { lastWasSpace = false; } nw = font->GetCharWidth (c); if ((w > 0 && w + nw > maxwidth) || c == '\n') { // Time to break the line if (!space) { for (space = string - 1; (*space & 0xc0) == 0x80 && space > start; space--); } auto index = Lines.Reserve(1); breakit (&Lines[index], font, start, space, linecolor); if (c == '\n' && !preservecolor) { lastcolor = ""; // Why, oh why, did I do it like this? } linecolor = lastcolor; w = 0; lastWasSpace = false; start = space; space = NULL; while (*start && myisspace (*start) && *start != '\n') start++; if (*start == '\n') start++; else while (*start && myisspace (*start)) start++; string = start; } else { w += nw + kerning; } } // String here is pointing one character after the '\0' if (--string - start >= 1) { const uint8_t *s = start; while (s < string) { // If there is any non-white space in the remainder of the string, add it. if (!myisspace (*s++)) { auto i = Lines.Reserve(1); breakit (&Lines[i], font, start, string, linecolor); break; } } } return Lines; }