/* ** stats.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __STATS_H__ #define __STATS_H__ #include "zstring.h" #if !defined _WIN32 && !defined __APPLE__ #ifdef NO_CLOCK_GETTIME class cycle_t { public: cycle_t &operator= (const cycle_t &o) { return *this; } void Reset() {} void Clock() {} void Unclock() {} double Time() { return 0; } double TimeMS() { return 0; } }; #else #include class cycle_t { public: void Reset() { Sec = 0; } void Clock() { timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); Sec -= ts.tv_sec + ts.tv_nsec * 1e-9; } void Unclock() { timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); Sec += ts.tv_sec + ts.tv_nsec * 1e-9; } double Time() { return Sec; } double TimeMS() { return Sec * 1e3; } private: double Sec; }; #endif #else // Windows and macOS extern double PerfToSec, PerfToMillisec; #if defined(_MSC_VER) && !defined(_M_ARM64) // Trying to include intrin.h here results in some bizarre errors, so I'm just // going to duplicate the function prototype instead. //#include extern "C" unsigned __int64 __rdtsc(void); #pragma intrinsic(__rdtsc) inline unsigned __int64 rdtsc() { return __rdtsc(); } #elif defined(_MSC_VER) && defined(_M_ARM64) #include inline unsigned __int64 rdtsc() { return _ReadStatusReg(ARM64_SYSREG(0b11, 0b011, 0b1001, 0b1101, 0b000)); //_ReadStatusReg(PMCCNTR_EL0); } #elif defined __APPLE__ && (defined __i386__ || defined __x86_64__) inline uint64_t rdtsc() { return __builtin_ia32_rdtsc(); } #else inline uint64_t rdtsc() { #ifdef __amd64__ uint64_t tsc; asm volatile ("rdtsc; shlq $32, %%rdx; orq %%rdx, %%rax" : "=a" (tsc) :: "%rdx"); return tsc; #elif defined __ppc__ unsigned int lower, upper, temp; do { asm volatile ("mftbu %0 \n mftb %1 \n mftbu %2 \n" : "=r"(upper), "=r"(lower), "=r"(temp)); } while (upper != temp); return (static_cast(upper) << 32) | lower; #elif defined __aarch64__ // TODO: Implement and test on ARM64 return 0; #else // i386 if (CPU.bRDTSC) { uint64_t tsc; asm volatile ("\trdtsc\n" : "=A" (tsc)); return tsc; } return 0; #endif // __amd64__ } #endif class cycle_t { public: void Reset() { Counter = 0; } void Clock() { int64_t time = rdtsc(); Counter -= time; } void Unclock(bool checkvar = true) { int64_t time = rdtsc(); Counter += time; } double Time() { return Counter * PerfToSec; } double TimeMS() { return Counter * PerfToMillisec; } int64_t GetRawCounter() { return Counter; } private: int64_t Counter; }; #endif class glcycle_t : public cycle_t { public: static bool active; void Clock() { if (active) cycle_t::Clock(); } void Unclock() { if (active) cycle_t::Unclock(); } }; // Helper for code that uses a timer and has multiple exit points. class Clocker { public: explicit Clocker(glcycle_t& clck) : clock(clck) { clock.Clock(); } ~Clocker() { // unlock clock.Unclock(); } Clocker(const Clocker&) = delete; Clocker& operator=(const Clocker&) = delete; private: glcycle_t & clock; }; class F2DDrawer; class FStat { public: FStat (const char *name); virtual ~FStat (); virtual FString GetStats () = 0; void ToggleStat (); bool isActive() const { return m_Active; } static void PrintStat (F2DDrawer *drawer); static FStat *FindStat (const char *name); static void ToggleStat (const char *name); static void EnableStat(const char* name, bool on); static void DumpRegisteredStats (); private: FStat *m_Next; const char *m_Name; bool m_Active; static FStat *FirstStat; }; #define ADD_STAT(n) \ static class Stat_##n : public FStat { \ public: \ Stat_##n () : FStat (#n) {} \ FString GetStats (); } Istaticstat##n; \ FString Stat_##n::GetStats () #endif //__STATS_H__