// include this file at the top of your game.con or eduke.con // Game Events // SYNTAX: // // onevent // { // ... actions // } // endevent // Internal event IDs /* enum events { EVENT_INIT, EVENT_ENTERLEVEL, EVENT_RESETWEAPONS, EVENT_RESETINVENTORY, EVENT_HOLSTER, EVENT_LOOKLEFT, EVENT_LOOKRIGHT, EVENT_SOARUP, EVENT_SOARDOWN, EVENT_CROUCH, EVENT_JUMP, EVENT_RETURNTOCENTER, EVENT_LOOKUP, EVENT_LOOKDOWN, EVENT_AIMUP, EVENT_FIRE, EVENT_CHANGEWEAPON, EVENT_GETSHOTRANGE, EVENT_GETAUTOAIMANGLE, EVENT_GETLOADTILE, EVENT_CHEATGETSTEROIDS, EVENT_CHEATGETHEAT, EVENT_CHEATGETBOOT, EVENT_CHEATGETSHIELD, EVENT_CHEATGETSCUBA, EVENT_CHEATGETHOLODUKE, EVENT_CHEATGETJETPACK, EVENT_CHEATGETFIRSTAID, EVENT_QUICKKICK, EVENT_INVENTORY, EVENT_USENIGHTVISION, EVENT_USESTEROIDS, EVENT_INVENTORYLEFT, EVENT_INVENTORYRIGHT, EVENT_HOLODUKEON, EVENT_HOLODUKEOFF, EVENT_USEMEDKIT, EVENT_USEJETPACK, EVENT_TURNAROUND, EVENT_DISPLAYWEAPON, EVENT_FIREWEAPON, EVENT_SELECTWEAPON, EVENT_MOVEFORWARD, EVENT_MOVEBACKWARD, EVENT_TURNLEFT, EVENT_TURNRIGHT, EVENT_STRAFELEFT, EVENT_STRAFERIGHT, EVENT_WEAPKEY1, EVENT_WEAPKEY2, EVENT_WEAPKEY3, EVENT_WEAPKEY4, EVENT_WEAPKEY5, EVENT_WEAPKEY6, EVENT_WEAPKEY7, EVENT_WEAPKEY8, EVENT_WEAPKEY9, EVENT_WEAPKEY10, EVENT_DRAWWEAPON, EVENT_DISPLAYCROSSHAIR, EVENT_DISPLAYREST, EVENT_RESETPLAYER, EVENT_INCURDAMAGE, EVENT_AIMDOWN, EVENT_GAME, EVENT_PREVIOUSWEAPON, EVENT_NEXTWEAPON, EVENT_SWIMUP, EVENT_SWIMDOWN, EVENT_GETMENUTILE, EVENT_SPAWN, EVENT_LOGO, EVENT_EGS, EVENT_DOFIRE, EVENT_PRESSEDFIRE, EVENT_USE, EVENT_PROCESSINPUT }; */ // Internal projectile stuff /* enum projectilelabels { PROJ_WORKSLIKE, PROJ_SPAWNS, PROJ_SXREPEAT, PROJ_SYREPEAT, PROJ_SOUND, PROJ_ISOUND, PROJ_VEL, PROJ_EXTRA, PROJ_DECAL, PROJ_TRAIL, PROJ_TXREPEAT, PROJ_TYREPEAT, PROJ_TOFFSET, PROJ_TNUM, PROJ_DROP, PROJ_CSTAT, PROJ_CLIPDIST, PROJ_SHADE, PROJ_XREPEAT, PROJ_YREPEAT, PROJ_PAL, PROJ_EXTRA_RAND, PROJ_HITRADIUS, PROJ_VEL_MULT, PROJ_OFFSET, PROJ_BOUNCES, PROJ_BSOUND, PROJ_RANGE }; */ // Variable definition Flags #define GAMEVAR_FLAG_GLOBAL 0 // global variable (default) #define GAMEVAR_FLAG_PERPLAYER 1 // per-player variable #define GAMEVAR_FLAG_PERACTOR 2 // per-actor variable // Weapon Flags // 1 Holstering Clears Clip // 2 Glows // 4 Automatic // 8 Fire Every other frame // 16 Fire Every third frame // 32 Random restart on automatic // 64 Use Ammo per burst // 128 Is a Bomb trigger // 256 Using does NOT cause player to become 'visible' // 512 Use 'throws' the 'shoots' item // 1024 Check weapon availability at 'reload' time // 2048 player should stop jumping // 0 Spawn Type 1 (pistol shells) // 4096 Spawn Type 2 (Shotgun shells) // 8192 Spawn Type 3 (CHAINGUN shells) // 16384 Semi-automatic // 32768 Pistol reload sound hack // 65536 Cycle kickback_pic back to 1 if fire is held down, else set to 0 // TRIPBOMB_CONTROL // 1 Tripwire. Trip Bomb works with tripwire. // 2 On timer. Trip Bomb works on timer // PIPEBOMB_CONTROL // 1 Detonator. Pipe Bomb works with detonator. // 2 On timer. Pipe Bomb works on timer gamevar WEAPON0_WORKSLIKE 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_CLIP 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_RELOAD 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_FIREDELAY 7 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_TOTALTIME 14 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_FLAGS 292 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_SHOOTS 2521 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_SPAWN 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON0_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_WORKSLIKE 1 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_CLIP 12 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_RELOAD 27 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_FLAGS 32768 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_SHOOTS 2595 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_SPAWNTIME 2 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_SPAWN 2533 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_FIRESOUND 3 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON1_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_WORKSLIKE 2 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_CLIP 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_RELOAD 13 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_TOTALTIME 30 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_FLAGS 1024 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_SHOOTS 2613 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_SPAWNTIME 24 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_SPAWN 2535 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_SHOTSPERBURST 7 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_FIRESOUND 109 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_SOUND2TIME 15 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_SOUND2SOUND 169 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON2_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_WORKSLIKE 3 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_CLIP 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_RELOAD 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_TOTALTIME 12 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_HOLDDELAY 3 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_FLAGS 73812 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_SHOOTS 2536 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_SPAWNTIME 1 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_SPAWN 2533 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_FIRESOUND 6 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON3_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_WORKSLIKE 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_CLIP 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_RELOAD 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_TOTALTIME 20 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_FLAGS 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_SPAWN 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON4_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_WORKSLIKE 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_CLIP 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_RELOAD 30 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_FIREDELAY 6 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_TOTALTIME 19 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_HOLDDELAY 12 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_FLAGS 512 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_SHOOTS 26 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_SPAWN 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON5_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_WORKSLIKE 6 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_CLIP 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_RELOAD 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_FIREDELAY 10 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_TOTALTIME 12 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_FLAGS 2 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_SHOOTS 2556 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_SPAWN 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_INITIALSOUND 11 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON6_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_WORKSLIKE 7 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_CLIP 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_RELOAD 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_TOTALTIME 6 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_HOLDDELAY 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_FLAGS 72 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_SPAWN 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_SHOTSPERBURST 2 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON7_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_WORKSLIKE 8 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_CLIP 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_RELOAD 16 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_TOTALTIME 16 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_HOLDDELAY 7 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_FLAGS 3072 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_SHOOTS 2563 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_SPAWN 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON8_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_WORKSLIKE 9 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_CLIP 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_RELOAD 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_FLAGS 65536 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_SHOOTS 1641 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_SPAWN 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_FIRESOUND 10 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON9_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_WORKSLIKE 10 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_CLIP 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_RELOAD 10 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_TOTALTIME 10 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_FLAGS 384 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_SHOOTS 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_SPAWN 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON10_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_WORKSLIKE 11 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_CLIP 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_RELOAD 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_FLAGS 2 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_SHOOTS 2448 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_SPAWN 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_FIRESOUND 388 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER gamevar WEAPON11_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER gamevar GRENADE_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER gamevar GRENADE_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER gamevar STICKYBOMB_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER gamevar STICKYBOMB_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER gamevar TRIPBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER // set value to 2 for timed bomb gamevar PIPEBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER // set value to 2 for grenade behavior