/* ** razefont.cpp ** **--------------------------------------------------------------------------- ** Copyright 2021 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "razefont.h" #include "i_interface.h" FGameTexture* GetBaseForChar(FGameTexture* t); void FontCharCreated(FGameTexture* base, FGameTexture* glyph); FFont* IndexFont; FFont* DigiFont; static void SetupHires(FFont *font) { if (!font) return; auto altfont = font->AltFont(); if (!altfont) return; // Set up hightile links for the font. for (int i = 33; i < 127; i++) { auto mycode = font->GetCharCode(i, true); if (mycode != i) continue; auto mychar = font->GetChar(i, CR_UNDEFINED, nullptr); if (mychar == nullptr) continue; auto altcode = altfont->GetCharCode(i, true); if (altcode != i) continue; auto altchar = altfont->GetChar(i, CR_UNDEFINED, nullptr); if (altchar == nullptr) continue; auto base = GetBaseForChar(altchar); if (base == nullptr) continue; FontCharCreated(base, mychar); } } void InitFont() { V_InitFonts(); BigFont = V_GetFont("BigFont"); SmallFont = V_GetFont("SmallFont"); SmallFont2 = V_GetFont("SmallFont2"); IndexFont = V_GetFont("IndexFont"); DigiFont = V_GetFont("DigiFont"); SetupHires(BigFont); SetupHires(SmallFont); // todo: Compare small and big fonts with the base font and decide which one to use. // todo: Allow Duke to select between both variants. }