//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "compat.h" #include "osdcmds.h" #include "baselayer.h" #include "duke3d.h" #include "game.h" #include "net.h" #include "premap.h" #include "menus.h" #include "osd.h" #include "osdfuncs.h" #include "gamedef.h" #include "demo.h" // g_firstDemoFile[] #include "common.h" #include #include #include #include "enet/enet.h" extern int32_t voting, g_doQuickSave; struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat; float r_ambientlight = 1.0, r_ambientlightrecip = 1.0; extern int32_t althud_numbertile, althud_numberpal, althud_shadows, althud_flashing, hud_glowingquotes; extern int32_t hud_showmapname; extern int32_t r_maxfps; extern uint32_t g_frameDelay; extern int32_t demorec_diffs_cvar, demorec_force_cvar, demorec_seeds_cvar, demoplay_diffs, demoplay_showsync; extern int32_t demorec_difftics_cvar, demorec_diffcompress_cvar, demorec_synccompress_cvar; extern void G_CheckPlayerColor(int32_t *color,int32_t prev_color); static inline int32_t osdcmd_quit(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); G_GameQuit(); return OSDCMD_OK; } static int32_t osdcmd_changelevel(const osdfuncparm_t *parm) { int32_t volume=0,level; char *p; if (!VOLUMEONE) { if (parm->numparms != 2) return OSDCMD_SHOWHELP; volume = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; level = strtol(parm->parms[1], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } else { if (parm->numparms != 1) return OSDCMD_SHOWHELP; level = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } if (volume < 0) return OSDCMD_SHOWHELP; if (level < 0) return OSDCMD_SHOWHELP; if (!VOLUMEONE) { if (volume > g_numVolumes) { OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",g_numVolumes); return OSDCMD_OK; } } if (level > MAXLEVELS || MapInfo[volume *MAXLEVELS+level].filename == NULL) { OSD_Printf("changelevel: invalid level number\n"); return OSDCMD_SHOWHELP; } if (numplayers > 1) { /* if (g_netServer) Net_NewGame(volume,level); else if (voting == -1) { ud.m_volume_number = volume; ud.m_level_number = level; if (g_player[myconnectindex].ps->i) { int32_t i; for (i=0; igm |= MODE_MENU; M_ChangeMenu(603); } */ return OSDCMD_OK; } if (g_player[myconnectindex].ps->gm & MODE_GAME) { // in-game behave like a cheat osdcmd_cheatsinfo_stat.cheatnum = CHEAT_SCOTTY; osdcmd_cheatsinfo_stat.volume = volume; osdcmd_cheatsinfo_stat.level = level; } else { // out-of-game behave like a menu command osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_volume_number = volume; ud.m_level_number = level; ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); if (G_EnterLevel(MODE_GAME)) G_BackToMenu(); } return OSDCMD_OK; } static int32_t osdcmd_map(const osdfuncparm_t *parm) { int32_t i; char filename[BMAX_PATH]; const int32_t wildcardp = parm->numparms==1 && (Bstrchr(parm->parms[0], '*') != NULL); if (parm->numparms != 1 || wildcardp) { CACHE1D_FIND_REC *r; fnlist_t fnlist = FNLIST_INITIALIZER; int32_t maxwidth = 0; if (wildcardp) maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map"); else Bstrcpy(filename, "*.MAP"); fnlist_getnames(&fnlist, "/", filename, -1, 0); for (r=fnlist.findfiles; r; r=r->next) maxwidth = max((unsigned)maxwidth, Bstrlen(r->name)); if (maxwidth > 0) { int32_t x = 0, count = 0; maxwidth += 3; OSD_Printf(OSDTEXT_RED "Map listing:\n"); for (r=fnlist.findfiles; r; r=r->next) { OSD_Printf("%-*s",maxwidth,r->name); x += maxwidth; count++; if (x > OSD_GetCols() - maxwidth) { x = 0; OSD_Printf("\n"); } } if (x) OSD_Printf("\n"); OSD_Printf(OSDTEXT_RED "Found %d maps\n", fnlist.numfiles); } fnlist_clearnames(&fnlist); return OSDCMD_SHOWHELP; } maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map"); if ((i = kopen4loadfrommod(filename,0)) < 0) { OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); return OSDCMD_OK; } kclose(i); boardfilename[0] = '/'; boardfilename[1] = 0; strcat(boardfilename, filename); if (numplayers > 1) { /* if (g_netServer) { Net_SendUserMapName(); ud.m_volume_number = 0; ud.m_level_number = 7; Net_NewGame(ud.m_volume_number, ud.m_level_number); } else if (voting == -1) { Net_SendUserMapName(); ud.m_volume_number = 0; ud.m_level_number = 7; if (g_player[myconnectindex].ps->i) { int32_t i; for (i=0; igm |= MODE_MENU; M_ChangeMenu(603); } */ return OSDCMD_OK; } osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_volume_number = 0; ud.m_level_number = 7; ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); if (G_EnterLevel(MODE_GAME)) G_BackToMenu(); return OSDCMD_OK; } // demo [] // // To profile a demo ("timedemo mode"), can be given in the range 0-8, // which will start to replay it as fast as possible, rendering frames // for each gametic. // // Notes: // * The demos should be recorded with demorec_diffs set to 0, so that the // game state updates are actually computed. // * Currently, the profiling can only be aborted on SDL 1.2 builds by // pressing any key. // * With greater than 1, interpolation should be calculated properly, // though this has not been verified by looking at the frames. // * When testing whether a change in the source has an effect on performance, // the variance of the run times MUST be taken into account (that is, the // replaying must be performed multiple times for the old and new versions, // etc.) static int32_t osdcmd_demo(const osdfuncparm_t *parm) { if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } if (g_player[myconnectindex].ps->gm & MODE_GAME) { OSD_Printf("demo: Must not be in a game.\n"); return OSDCMD_OK; } if (parm->numparms != 1 && parm->numparms != 2) return OSDCMD_SHOWHELP; { int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1; Demo_SetFirst(parm->parms[0]); Demo_PlayFirst(clamp(prof, -1, 8)+1, 0); } return OSDCMD_OK; } static int32_t osdcmd_god(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CORNHOLIO; else OSD_Printf("god: Not in a single-player game.\n"); return OSDCMD_OK; } static int32_t osdcmd_noclip(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CLIP; } else { OSD_Printf("noclip: Not in a single-player game.\n"); } return OSDCMD_OK; } static int32_t osdcmd_restartsound(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); S_SoundShutdown(); S_MusicShutdown(); S_MusicStartup(); S_SoundStartup(); FX_StopAllSounds(); S_ClearSoundLocks(); if (ud.config.MusicToggle == 1) { if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME) { if (MapInfo[g_musicIndex].musicfn != NULL) S_PlayMusic(&MapInfo[g_musicIndex].musicfn[0],g_musicIndex); } else S_PlayMusic(&EnvMusicFilename[0][0],MAXVOLUMES*MAXLEVELS); } return OSDCMD_OK; } static int32_t osdcmd_restartvid(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); resetvideomode(); if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP)) G_GameExit("restartvid: Reset failed...\n"); onvideomodechange(ud.config.ScreenBPP>8); G_UpdateScreenArea(); return OSDCMD_OK; } static int32_t osdcmd_vidmode(const osdfuncparm_t *parm) { int32_t newbpp = ud.config.ScreenBPP, newwidth = ud.config.ScreenWidth, newheight = ud.config.ScreenHeight, newfs = ud.config.ScreenMode; int32_t tmp; if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; switch (parm->numparms) { case 1: // bpp switch tmp = Batol(parm->parms[0]); if (!(tmp==8 || tmp==16 || tmp==32)) return OSDCMD_SHOWHELP; newbpp = tmp; break; case 2: // res switch newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); break; case 3: // res & bpp switch case 4: newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); tmp = Batol(parm->parms[2]); if (!(tmp==8 || tmp==16 || tmp==32)) return OSDCMD_SHOWHELP; newbpp = tmp; if (parm->numparms == 4) newfs = (Batol(parm->parms[3]) != 0); break; } if (setgamemode(newfs,newwidth,newheight,newbpp)) { initprintf("vidmode: Mode change failed!\n"); if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP)) G_GameExit("vidmode: Reset failed!\n"); } ud.config.ScreenBPP = newbpp; ud.config.ScreenWidth = newwidth; ud.config.ScreenHeight = newheight; ud.config.ScreenMode = newfs; onvideomodechange(ud.config.ScreenBPP>8); G_UpdateScreenArea(); return OSDCMD_OK; } static int32_t osdcmd_spawn(const osdfuncparm_t *parm) { uint16_t cstat=0,picnum=0; char pal=0; int16_t ang=0; int16_t set=0, idx; vec3_t vect; if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME)) { OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n"); return OSDCMD_OK; } switch (parm->numparms) { case 7: // x,y,z vect.x = Batol(parm->parms[4]); vect.y = Batol(parm->parms[5]); vect.z = Batol(parm->parms[6]); set |= 8; case 4: // ang ang = Batol(parm->parms[3]) & 2047; set |= 4; case 3: // cstat cstat = (uint16_t)Batol(parm->parms[2]); set |= 2; case 2: // pal pal = (uint8_t)Batol(parm->parms[1]); set |= 1; case 1: // tile number if (isdigit(parm->parms[0][0])) { picnum = (uint16_t)Batol(parm->parms[0]); } else { int32_t i,j; for (j=0; j<2; j++) { for (i=0; iparms[0])) || (j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])) ) { picnum = (uint16_t)labelcode[i]; break; } } if (i= MAXTILES) { OSD_Printf("spawn: Invalid tile number\n"); return OSDCMD_OK; } break; default: return OSDCMD_SHOWHELP; } idx = A_Spawn(g_player[myconnectindex].ps->i, (int16_t)picnum); if (set & 1) sprite[idx].pal = (uint8_t)pal; if (set & 2) sprite[idx].cstat = (int16_t)cstat; if (set & 4) sprite[idx].ang = ang; if (set & 8) { if (setsprite(idx, &vect) < 0) { OSD_Printf("spawn: Sprite can't be spawned into null space\n"); A_DeleteSprite(idx); } } return OSDCMD_OK; } #if !defined LUNATIC static int32_t osdcmd_setvar(const osdfuncparm_t *parm) { int32_t i, varval; char varname[256]; if (parm->numparms != 2) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } strcpy(varname,parm->parms[1]); varval = Batol(varname); i = hash_find(&h_gamevars,varname); if (i >= 0) varval=Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex); strcpy(varname,parm->parms[0]); i = hash_find(&h_gamevars,varname); if (i >= 0) Gv_SetVar(i, varval, g_player[myconnectindex].ps->i, myconnectindex); return OSDCMD_OK; } static int32_t osdcmd_addlogvar(const osdfuncparm_t *parm) { int32_t i; char varname[256]; if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } strcpy(varname,parm->parms[0]); i = hash_find(&h_gamevars,varname); if (i >= 0) OSD_Printf("%s = %d\n", varname, Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex)); return OSDCMD_OK; } static int32_t osdcmd_setactorvar(const osdfuncparm_t *parm) { int32_t i, varval, ID; char varname[256]; if (parm->numparms != 3) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } ID=Batol(parm->parms[0]); if (ID>=MAXSPRITES) { OSD_Printf("Invalid sprite ID\n"); return OSDCMD_OK; } varval = Batol(parm->parms[2]); strcpy(varname,parm->parms[2]); varval = Batol(varname); i = hash_find(&h_gamevars,varname); if (i >= 0) varval=Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex); strcpy(varname,parm->parms[1]); i = hash_find(&h_gamevars,varname); if (i >= 0) Gv_SetVar(i, varval, ID, -1); return OSDCMD_OK; } #endif static int32_t osdcmd_addpath(const osdfuncparm_t *parm) { char pathname[BMAX_PATH]; if (parm->numparms != 1) return OSDCMD_SHOWHELP; strcpy(pathname,parm->parms[0]); addsearchpath(pathname); return OSDCMD_OK; } static int32_t osdcmd_initgroupfile(const osdfuncparm_t *parm) { char file[BMAX_PATH]; if (parm->numparms != 1) return OSDCMD_SHOWHELP; strcpy(file,parm->parms[0]); initgroupfile(file); return OSDCMD_OK; } static int32_t osdcmd_cmenu(const osdfuncparm_t *parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("cmenu: disallowed in multiplayer\n"); return OSDCMD_OK; } else { M_ChangeMenu(Batol(parm->parms[0])); } return OSDCMD_OK; } extern void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b); extern palette_t CrosshairColors; static int32_t osdcmd_crosshaircolor(const osdfuncparm_t *parm) { int32_t r, g, b; if (parm->numparms != 3) { OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b); return OSDCMD_SHOWHELP; } r = Batol(parm->parms[0]); g = Batol(parm->parms[1]); b = Batol(parm->parms[2]); G_SetCrosshairColor(r,g,b); OSD_Printf("%s\n", parm->raw); return OSDCMD_OK; } static int32_t osdcmd_give(const osdfuncparm_t *parm) { int32_t i; if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 || g_player[myconnectindex].ps->dead_flag != 0) { OSD_Printf("give: Cannot give while dead or not in a single-player game.\n"); return OSDCMD_OK; } if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_STUFF; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_WEAPONS; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--) P_AddAmmo(i,g_player[myconnectindex].ps,g_player[myconnectindex].ps->max_ammo_amount[i]); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "armor")) { g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_KEYS; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_INVENTORY; return OSDCMD_OK; } return OSDCMD_SHOWHELP; } void onvideomodechange(int32_t newmode) { uint8_t palid; // XXX? if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT) palid = g_player[screenpeek].ps->palette; else palid = BASEPAL; #ifdef POLYMER if (getrendermode() == REND_POLYMER) { int32_t i = 0; while (i < MAXSPRITES) { if (actor[i].lightptr) { polymer_deletelight(actor[i].lightId); actor[i].lightptr = NULL; actor[i].lightId = -1; } i++; } } #endif setbrightness(ud.brightness>>2, palid, 0); g_restorePalette = -1; g_crosshairSum = 0; } static int32_t osdcmd_name(const osdfuncparm_t *parm) { char namebuf[32]; if (parm->numparms != 1) { OSD_Printf("\"name\" is \"%s\"\n",szPlayerName); return OSDCMD_SHOWHELP; } Bstrcpy(tempbuf,parm->parms[0]); while (Bstrlen(OSD_StripColors(namebuf,tempbuf)) > 10) tempbuf[Bstrlen(tempbuf)-1] = '\0'; Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1); szPlayerName[sizeof(szPlayerName)-1] = '\0'; OSD_Printf("name %s\n",szPlayerName); Net_SendClientInfo(); return OSDCMD_OK; } static int32_t osdcmd_button(const osdfuncparm_t *parm) { char *p = (char *)parm->name+9; // skip "gamefunc_" // if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game CONTROL_OSDInput[CONFIG_FunctionNameToNum(p)] = 1; // FIXME return OSDCMD_OK; } const keydef_t ConsoleKeys[]= { { "Escape", 0x1 }, { "1", 0x2 }, { "2", 0x3 }, { "3", 0x4 }, { "4", 0x5 }, { "5", 0x6 }, { "6", 0x7 }, { "7", 0x8 }, { "8", 0x9 }, { "9", 0xa }, { "0", 0xb }, { "-", 0xc }, { "=", 0xd }, { "BakSpc", 0xe }, { "Tab", 0xf }, { "Q", 0x10 }, { "W", 0x11 }, { "E", 0x12 }, { "R", 0x13 }, { "T", 0x14 }, { "Y", 0x15 }, { "U", 0x16 }, { "I", 0x17 }, { "O", 0x18 }, { "P", 0x19 }, { "[", 0x1a }, { "]", 0x1b }, { "Enter", 0x1c }, { "LCtrl", 0x1d }, { "A", 0x1e }, { "S", 0x1f }, { "D", 0x20 }, { "F", 0x21 }, { "G", 0x22 }, { "H", 0x23 }, { "J", 0x24 }, { "K", 0x25 }, { "L", 0x26 }, { "SemiColon", 0x27 }, { "'", 0x28 }, { "Tilde", 0x29 }, { "LShift", 0x2a }, { "\\", 0x2b }, { "Z", 0x2c }, { "X", 0x2d }, { "C", 0x2e }, { "V", 0x2f }, { "B", 0x30 }, { "N", 0x31 }, { "M", 0x32 }, { ",", 0x33 }, { ".", 0x34 }, { "/", 0x35 }, { "RShift", 0x36 }, { "Kpad*", 0x37 }, { "LAlt", 0x38 }, { "Space", 0x39 }, { "CapLck", 0x3a }, { "F1", 0x3b }, { "F2", 0x3c }, { "F3", 0x3d }, { "F4", 0x3e }, { "F5", 0x3f }, { "F6", 0x40 }, { "F7", 0x41 }, { "F8", 0x42 }, { "F9", 0x43 }, { "F10", 0x44 }, { "NumLck", 0x45 }, { "ScrLck", 0x46 }, { "Kpad7", 0x47 }, { "Kpad8", 0x48 }, { "Kpad9", 0x49 }, { "Kpad-", 0x4a }, { "Kpad4", 0x4b }, { "Kpad5", 0x4c }, { "Kpad6", 0x4d }, { "Kpad+", 0x4e }, { "Kpad1", 0x4f }, { "Kpad2", 0x50 }, { "Kpad3", 0x51 }, { "Kpad0", 0x52 }, { "Kpad.", 0x53 }, { "F11", 0x57 }, { "F12", 0x58 }, { "KpdEnt", 0x9c }, { "RCtrl", 0x9d }, { "Kpad/", 0xb5 }, { "RAlt", 0xb8 }, { "PrtScn", 0xb7 }, { "Pause", 0xc5 }, { "Home", 0xc7 }, { "Up", 0xc8 }, { "PgUp", 0xc9 }, { "Left", 0xcb }, { "Right", 0xcd }, { "End", 0xcf }, { "Down", 0xd0 }, { "PgDn", 0xd1 }, { "Insert", 0xd2 }, { "Delete", 0xd3 }, {0,0} }; const char *const ConsoleButtons[] = { "mouse1", "mouse2", "mouse3", "mouse4", "mwheelup", "mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8" }; static int32_t osdcmd_bind(const osdfuncparm_t *parm) { int32_t i, j, repeat; if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys")) { for (i=0; ConsoleKeys[i].name; i++) OSD_Printf("%s\n",ConsoleKeys[i].name); for (i=0; inumparms==0) { int32_t j=0; OSD_Printf("Current key bindings:\n"); for (i=0; iparms[0],ConsoleKeys[i].name)) break; if (!ConsoleKeys[i].name) { for (i=0; iparms[0],ConsoleButtons[i])) break; if (i >= MAXMOUSEBUTTONS) return OSDCMD_SHOWHELP; if (parm->numparms < 2) { if (CONTROL_MouseBinds[i].cmdstr && CONTROL_MouseBinds[i].key) OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_MouseBinds[i].repeat?"":"norepeat ", CONTROL_MouseBinds[i].cmdstr); return OSDCMD_OK; } j = 1; repeat = 1; if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat")) { repeat = 0; j++; } Bstrcpy(tempbuf,parm->parms[j++]); for (; jnumparms; j++) { Bstrcat(tempbuf," "); Bstrcat(tempbuf,parm->parms[j++]); } CONTROL_BindMouse(i, tempbuf, repeat, ConsoleButtons[i]); if (!OSD_ParsingScript()) OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } if (parm->numparms < 2) { if (CONTROL_KeyIsBound(ConsoleKeys[i].id)) OSD_Printf("%-9s %s\"%s\"\n", ConsoleKeys[i].name, CONTROL_KeyBinds[ConsoleKeys[i].id].repeat?"":"norepeat ", CONTROL_KeyBinds[ConsoleKeys[i].id].cmdstr); return OSDCMD_OK; } j = 1; repeat = 1; if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat")) { repeat = 0; j++; } Bstrcpy(tempbuf,parm->parms[j++]); for (; jnumparms; j++) { Bstrcat(tempbuf," "); Bstrcat(tempbuf,parm->parms[j++]); } CONTROL_BindKey(ConsoleKeys[i].id, tempbuf, repeat, ConsoleKeys[i].name); { char *cp = tempbuf; // Populate the keyboard config menu based on the bind. // Take care of processing one-to-many bindings properly, too. while ((cp = Bstrstr(cp, "gamefunc_"))) { char *semi; cp += 9; // skip the "gamefunc_" semi = Bstrchr(cp, ';'); if (semi) *semi = 0; j = CONFIG_FunctionNameToNum(cp); if (semi) cp = semi+1; if (j != -1) { ud.config.KeyboardKeys[j][1] = ud.config.KeyboardKeys[j][0]; ud.config.KeyboardKeys[j][0] = ConsoleKeys[i].id; // CONTROL_MapKey(j, ConsoleKeys[i].id, ud.config.KeyboardKeys[j][0]); if (j == gamefunc_Show_Console) OSD_CaptureKey(ConsoleKeys[i].id); } } } if (!OSD_ParsingScript()) OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } static int32_t osdcmd_unbindall(const osdfuncparm_t *parm) { int32_t i; UNREFERENCED_PARAMETER(parm); for (i=0; inumparms < 1) return OSDCMD_SHOWHELP; for (i=0; ConsoleKeys[i].name; i++) if (!Bstrcasecmp(parm->parms[0],ConsoleKeys[i].name)) break; if (!ConsoleKeys[i].name) { for (i=0; iparms[0],ConsoleButtons[i])) break; if (i >= MAXMOUSEBUTTONS) return OSDCMD_SHOWHELP; CONTROL_FreeMouseBind(i); OSD_Printf("unbound %s\n",ConsoleButtons[i]); return OSDCMD_OK; } CONTROL_FreeKeyBind(ConsoleKeys[i].id); OSD_Printf("unbound key %s\n",ConsoleKeys[i].name); return OSDCMD_OK; } static int32_t osdcmd_quicksave(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) OSD_Printf("quicksave: not in a game.\n"); else g_doQuickSave = 1; return OSDCMD_OK; } static int32_t osdcmd_quickload(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) OSD_Printf("quickload: not in a game.\n"); else g_doQuickSave = 2; return OSDCMD_OK; } static int32_t osdcmd_screenshot(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); // KB_ClearKeysDown(); screencapture("duke0000.tga",0,"EDuke32"); return OSDCMD_OK; } /* static int32_t osdcmd_savestate(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate == NULL) MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate = Bcalloc(1,sizeof(mapstate_t)); G_SaveMapState(MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate); return OSDCMD_OK; } static int32_t osdcmd_restorestate(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate) G_RestoreMapState(MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate); return OSDCMD_OK; } */ #ifdef DEBUGGINGAIDS static int32_t osdcmd_inittimer(const osdfuncparm_t *parm) { if (parm->numparms != 1) { OSD_Printf("%dHz timer\n",g_timerTicsPerSecond); return OSDCMD_SHOWHELP; } G_InitTimer(Batol(parm->parms[0])); OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } #endif static int32_t osdcmd_disconnect(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); g_netDisconnect = 1; return OSDCMD_OK; } static int32_t osdcmd_connect(const osdfuncparm_t *parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; Net_Connect(parm->parms[0]); G_BackToMenu(); return OSDCMD_OK; } static int32_t osdcmd_password(const osdfuncparm_t *parm) { if (parm->numparms < 1) { Bmemset(g_netPassword, 0, sizeof(g_netPassword)); return OSDCMD_OK; } Bstrncpy(g_netPassword, (char *)(parm->raw) + 9, sizeof(g_netPassword)-1); return OSDCMD_OK; } static int32_t osdcmd_listplayers(const osdfuncparm_t *parm) { #ifndef NETCODE_DISABLE ENetPeer *currentPeer; char ipaddr[32]; if (parm && parm->numparms != 0) return OSDCMD_SHOWHELP; if (!g_netServer) { initprintf("You are not the server.\n"); return OSDCMD_OK; } initprintf("Connected clients:\n"); for (currentPeer = g_netServer -> peers; currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; ++ currentPeer) { if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) continue; enet_address_get_host_ip(¤tPeer->address, ipaddr, sizeof(ipaddr)); initprintf("%x %s %s\n", currentPeer->address.host, ipaddr, g_player[(intptr_t)currentPeer->data].user_name); } #endif return OSDCMD_OK; } static int32_t osdcmd_kick(const osdfuncparm_t *parm) { #ifndef NETCODE_DISABLE ENetPeer *currentPeer; uint32_t hexaddr; if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!g_netServer) { initprintf("You are not the server.\n"); return OSDCMD_OK; } for (currentPeer = g_netServer -> peers; currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; ++ currentPeer) { if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) continue; sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr); if (currentPeer->address.host == hexaddr) { initprintf("Kicking %x (%s)\n", currentPeer->address.host, g_player[(intptr_t)currentPeer->data].user_name); enet_peer_disconnect(currentPeer, DISC_KICKED); return OSDCMD_OK; } } initprintf("Player %s not found!\n", parm->parms[0]); osdcmd_listplayers(NULL); #endif return OSDCMD_OK; } static int32_t osdcmd_kickban(const osdfuncparm_t *parm) { #ifndef NETCODE_DISABLE ENetPeer *currentPeer; uint32_t hexaddr; if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!g_netServer) { initprintf("You are not the server.\n"); return OSDCMD_OK; } for (currentPeer = g_netServer -> peers; currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; ++ currentPeer) { if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) continue; sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr); // TODO: implement banning logic if (currentPeer->address.host == hexaddr) { char ipaddr[32]; enet_address_get_host_ip(¤tPeer->address, ipaddr, sizeof(ipaddr)); initprintf("Host %s is now banned.\n", ipaddr); initprintf("Kicking %x (%s)\n", currentPeer->address.host, g_player[(intptr_t)currentPeer->data].user_name); enet_peer_disconnect(currentPeer, DISC_BANNED); return OSDCMD_OK; } } initprintf("Player %s not found!\n", parm->parms[0]); osdcmd_listplayers(NULL); #endif return OSDCMD_OK; } static int32_t osdcmd_cvar_set_game(const osdfuncparm_t *parm) { int32_t r = osdcmd_cvar_set(parm); if (r != OSDCMD_OK) return r; if (!Bstrcasecmp(parm->name, "r_size")) { ud.statusbarmode = (ud.screen_size < 8); G_UpdateScreenArea(); return r; } else if (!Bstrcasecmp(parm->name, "r_maxfps")) { if (r_maxfps) g_frameDelay = (int32_t)nearbyintf(1000.f/(float)r_maxfps); else g_frameDelay = 0; return r; } else if (!Bstrcasecmp(parm->name, "r_ambientlight")) { if (r_ambientlight == 0) r_ambientlightrecip = 256.f; else r_ambientlightrecip = 1.f/r_ambientlight; return r; } else if (!Bstrcasecmp(parm->name, "in_mouse")) { CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent); return r; } else if (!Bstrcasecmp(parm->name, "in_joystick")) { CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent); return r; } else if (!Bstrcasecmp(parm->name, "vid_gamma")) { ud.brightness = GAMMA_CALC; ud.brightness <<= 2; setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0); return r; } else if (!Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast")) { setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0); return r; } else if (!Bstrcasecmp(parm->name, "hud_scale") || !Bstrcasecmp(parm->name, "hud_statusbarmode") || !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen")) { G_UpdateScreenArea(); return r; } else if (!Bstrcasecmp(parm->name, "skill")) { if (numplayers > 1) return r; ud.player_skill = ud.m_player_skill; return r; } else if (!Bstrcasecmp(parm->name, "color")) { G_CheckPlayerColor((int32_t *)&ud.color,-1); g_player[0].ps->palookup = g_player[0].pcolor = ud.color; return r; } return r; } static int32_t osdcmd_cvar_set_multi(const osdfuncparm_t *parm) { int32_t r = osdcmd_cvar_set_game(parm); if (r != OSDCMD_OK) return r; G_UpdatePlayerFromMenu(); return r; } int32_t registerosdcommands(void) { uint32_t i; cvar_t cvars_game[] = { { "crosshair", "crosshair: enable/disable crosshair", (void *)&ud.crosshair, CVAR_BOOL, 0, 1 }, { "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void *)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 2 }, { "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 }, { "cl_autorun", "cl_autorun", (void *)&ud.auto_run, CVAR_BOOL, 0, 1 }, { "cl_autovote", "cl_autovote: enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 }, { "cl_obituaries", "cl_obituaries: enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 }, { "cl_democams", "cl_democams: enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 }, { "cl_idplayers", "cl_idplayers: enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 }, { "cl_runmode", "cl_runmode: enable/disable modernized run key operation", (void *)&ud.runkey_mode, CVAR_BOOL, 0, 1 }, { "cl_showcoords", "cl_showcoords: show your position in the game world", (void *)&ud.coords, CVAR_BOOL, 0, 1 }, { "cl_viewbob", "cl_viewbob: enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 }, { "cl_weaponsway", "cl_weaponsway: enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 }, { "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 }, { "color", "color: changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, g_numRealPalettes }, { "crosshairscale","crosshairscale: changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 }, { "demorec_diffs","demorec_diffs: enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 }, { "demorec_force","demorec_force: enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 }, { "demorec_difftics","demorec_difftics : sets game tic interval after which a diff is recorded", (void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC }, { "demorec_diffcompress","demorec_diffcompress : Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 }, { "demorec_synccompress","demorec_synccompress : Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 }, { "demorec_seeds","demorec_seeds: enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 }, { "demoplay_diffs","demoplay_diffs: enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 }, { "demoplay_showsync","demoplay_showsync: enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 }, { "hud_althud", "hud_althud: enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 }, { "hud_bgstretch", "hud_bgstretch: enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 }, { "hud_messagetime", "hud_messagetime: length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 }, { "hud_numbertile", "hud_numbertile: first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXTILES-10 }, { "hud_numberpal", "hud_numberpal: pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS }, { "hud_shadows", "hud_shadows: enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 }, { "hud_flashing", "hud_flashing: enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 }, { "hud_glowingquotes", "hud_glowingquotes: enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 }, { "hud_scale","hud_scale: changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 }, { "hud_showmapname", "hud_showmapname: enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 }, { "hud_stats", "hud_stats: enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 }, { "hud_textscale", "hud_textscale: sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 }, { "hud_weaponscale","hud_weaponscale: changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 }, { "hud_statusbarmode", "hud_statusbarmode: change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "in_joystick","in_joystick: enables input from the joystick if it is present",(void *)&ud.config.UseJoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "in_mouse","in_mouse: enables input from the mouse if it is present",(void *)&ud.config.UseMouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "in_aimmode", "in_aimmode: 0:toggle, 1:hold to aim", (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 }, { "in_mousebias", "in_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time", (void *)&ud.config.MouseBias, CVAR_INT, 0, 32 }, { "in_mousedeadzone", "in_mousedeadzone: amount of mouse movement to filter out", (void *)&ud.config.MouseDeadZone, CVAR_INT, 0, 512 }, { "in_mouseflip", "in_mouseflip: invert vertical mouse movement", (void *)&ud.mouseflip, CVAR_BOOL, 0, 1 }, { "in_mousemode", "in_mousemode: like pressing U.", (void *)&g_myAimMode, CVAR_BOOL, 0, 1 }, { "in_mousesmoothing", "in_mousesmoothing: enable/disable mouse input smoothing", (void *)&ud.config.SmoothInput, CVAR_BOOL, 0, 1 }, { "mus_enabled", "mus_enabled: enables/disables music", (void *)&ud.config.MusicToggle, CVAR_BOOL, 0, 1 }, { "mus_volume", "mus_musvolume: controls volume of midi music", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 }, { "osdhightile", "osdhightile: enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 }, { "r_drawweapon", "r_drawweapon: enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 }, { "r_showfps", "r_showfps: show the frame rate counter", (void *)&ud.tickrate, CVAR_BOOL, 0, 1 }, { "r_shadows", "r_shadows: enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 }, { "r_size", "r_size: change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 }, { "r_rotatespritenowidescreen", "r_rotatespritenowidescreen: pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "r_precache", "r_precache: enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 }, { "r_ambientlight", "r_ambientlight: sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, { "r_maxfps", "r_maxfps: limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 }, { "sensitivity","sensitivity : changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 }, { "skill","skill : changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR/*|CVAR_NOMULTI*/, 0, 5 }, { "snd_ambience", "snd_ambience: enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 }, { "snd_duketalk", "snd_duketalk: enables/disables Duke's speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 }, { "snd_enabled", "snd_enabled: enables/disables sound effects", (void *)&ud.config.SoundToggle, CVAR_BOOL, 0, 1 }, { "snd_fxvolume", "snd_fxvolume: volume of sound effects", (void *)&ud.config.FXVolume, CVAR_INT, 0, 255 }, { "snd_mixrate", "snd_mixrate: sound mixing rate", (void *)&ud.config.MixRate, CVAR_INT, 0, 48000 }, { "snd_numbits", "snd_numbits: sound bits", (void *)&ud.config.NumBits, CVAR_INT, 8, 16 }, { "snd_numchannels", "snd_numchannels: the number of sound channels", (void *)&ud.config.NumChannels, CVAR_INT, 0, 2 }, { "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void *)&ud.config.NumVoices, CVAR_INT, 0, 256 }, { "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 16 }, { "team","team : change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 }, { "vid_gamma","vid_gamma : adjusts gamma ramp",(void *)&vid_gamma, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 }, { "vid_contrast","vid_contrast : adjusts gamma ramp",(void *)&vid_contrast, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 }, { "vid_brightness","vid_brightness : adjusts gamma ramp",(void *)&vid_brightness, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 }, }; osdcmd_cheatsinfo_stat.cheatnum = -1; for (i=0; i: warps to the given level", osdcmd_changelevel); else { OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); OSD_RegisterFunction("map","map : loads the given user map", osdcmd_map); OSD_RegisterFunction("demo","demo : starts the given demo", osdcmd_demo); } OSD_RegisterFunction("addpath","addpath : adds path to game filesystem", osdcmd_addpath); OSD_RegisterFunction("bind","bind : associates a keypress with a string of console input. Type \"bind showkeys\" for a list of keys and \"listsymbols\" for a list of valid console commands.", osdcmd_bind); OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu); OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor); OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect); OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect); for (i=0; i=0; j--) t[j] = Btolower(t[j]); Bstrcat(tempbuf,": game button"); OSD_RegisterFunction(t,Bstrdup(tempbuf),osdcmd_button); } OSD_RegisterFunction("give","give : gives requested item", osdcmd_give); OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); OSD_RegisterFunction("initgroupfile","initgroupfile : adds a grp file into the game filesystem", osdcmd_initgroupfile); #ifdef DEBUGGINGAIDS OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer); #endif OSD_RegisterFunction("kick","kick : kicks a multiplayer client. See listplayers.", osdcmd_kick); OSD_RegisterFunction("kickban","kickban : kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban); OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers); OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name); OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password); OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave); OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload); OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit); OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit); OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound); OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid); #if !defined LUNATIC OSD_RegisterFunction("addlogvar","addlogvar : prints the value of a gamevar", osdcmd_addlogvar); OSD_RegisterFunction("setvar","setvar : sets the value of a gamevar", osdcmd_setvar); OSD_RegisterFunction("setvarvar","setvarvar : sets the value of to ", osdcmd_setvar); OSD_RegisterFunction("setactorvar","setactorvar : sets the value of 's to ", osdcmd_setactorvar); #endif OSD_RegisterFunction("screenshot","screenshot: takes a screenshot. See r_scrcaptureformat.", osdcmd_screenshot); OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); OSD_RegisterFunction("unbind","unbind : unbinds a key", osdcmd_unbind); OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall); OSD_RegisterFunction("vidmode","vidmode : change the video mode",osdcmd_vidmode); // OSD_RegisterFunction("savestate","",osdcmd_savestate); // OSD_RegisterFunction("restorestate","",osdcmd_restorestate); //baselayer_onvideomodechange = onvideomodechange; return 0; }