/*
** i_main.cpp
** System-specific startup code. Eventually calls D_DoomMain.
**
**---------------------------------------------------------------------------
** Copyright 1998-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
**    notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
**    notice, this list of conditions and the following disclaimer in the
**    documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
**    derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/

// HEADER FILES ------------------------------------------------------------

#include <SDL.h>
#include <unistd.h>
#include <signal.h>
#include <new>
#include <sys/param.h>
#include <locale.h>

#include "m_argv.h"
#include "c_console.h"
#include "version.h"
#include "cmdlib.h"
#include "i_system.h"
#include "core/gamecontrol.h"

// MACROS ------------------------------------------------------------------

// TYPES -------------------------------------------------------------------
bool batchrun;

// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------

extern "C" int cc_install_handlers(int, char**, int, int*, const char*, int(*)(char*, char*));

#ifdef __APPLE__
void Mac_I_FatalError(const char* errortext);
#endif

#ifdef __linux__
void Linux_I_FatalError(const char* errortext);
#endif

// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------

// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------

// EXTERNAL DATA DECLARATIONS ----------------------------------------------

// PUBLIC DATA DEFINITIONS -------------------------------------------------

// The command line arguments.
FArgs *Args;

// PRIVATE DATA DEFINITIONS ------------------------------------------------


// CODE --------------------------------------------------------------------


void I_DetectOS()
{
	// The POSIX version never implemented this.
}

void I_StartupJoysticks();

int main (int argc, char **argv)
{
#if !defined (__APPLE__)
	{
#if 0 // TODO: Crash handling
		int s[4] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS };
		cc_install_handlers(argc, argv, 4, s, GAMENAMELOWERCASE "-crash.log", DoomSpecificInfo);
#endif
	}
#endif // !__APPLE__

	printf(GAMENAME" %s - %s - SDL version\nCompiled on %s\n",
		GetVersionString(), GetGitTime(), __DATE__);

	seteuid (getuid ());
	// Set LC_NUMERIC environment variable in case some library decides to
	// clear the setlocale call at least this will be correct.
	// Note that the LANG environment variable is overridden by LC_*
	setenv ("LC_NUMERIC", "C", 1);

	setlocale (LC_ALL, "C");

	if (SDL_Init (0) < 0)
	{
		fprintf (stderr, "Could not initialize SDL:\n%s\n", SDL_GetError());
		return -1;
	}

	printf("\n");
	
	Args = new FArgs(argc, argv);

	// Should we even be doing anything with progdir on Unix systems?
	char program[PATH_MAX];
	if (realpath (argv[0], program) == NULL)
		strcpy (program, argv[0]);
	char *slash = strrchr (program, '/');
	if (slash != NULL)
	{
		*(slash + 1) = '\0';
		progdir = program;
	}
	else
	{
		progdir = "./";
	}
	
	I_StartupJoysticks();

	const int result = GameMain();

	SDL_Quit();

	return result;
}