//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef PARENT_PUBLIC_ #define PARENT_PUBLIC_ BEGIN_SW_NS #define INVISTILE 6145 typedef struct TILE_INFO_TYPE { short Voxel; // Voxel Number to replace sprites with short Parental; // Tile offset to replace adult tiles with when locked out // 0 = Invisible } ParentalStruct; struct ORG_TILE; typedef struct ORG_TILE OrgTile, *OrgTileP; struct ORG_TILE_LIST; typedef struct ORG_TILE_LIST OrgTileList, *OrgTileListP; void JS_InitLockouts(void); void JS_UnitInitLockouts(void); void JS_ToggleLockouts(void); struct ORG_TILE { OrgTileP Next, Prev; short index; short orgpicnum; }; struct ORG_TILE_LIST { OrgTileP Next, Prev; }; extern OrgTileList orgwalllist; // The list containing orginal wall // pics extern OrgTileList orgwalloverlist; // The list containing orginal wall // over pics extern OrgTileList orgsectorceilinglist; // The list containing orginal sector // ceiling pics extern OrgTileList orgsectorfloorlist; // The list containing orginal sector // floor pics END_SW_NS #endif