//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef gamedef_h_ #define gamedef_h_ #include "build.h" // hashtable_t #include "common.h" // tokenlist #ifdef __cplusplus extern "C" { #endif #define MAXGAMEEVENTS 128 #define LABEL_HASPARM2 1 #define LABEL_ISSTRING 2 #define MAXCHEATLEN 20 #define NUMCHEATCODES (int32_t)ARRAY_SIZE(CheatStrings) extern intptr_t const * insptr; extern hashtable_t h_gamefuncs; #if !defined LUNATIC extern hashtable_t h_gamevars; extern hashtable_t h_arrays; extern hashtable_t h_labels; extern int32_t g_iReturnVarID; // var ID of "RETURN" extern int32_t g_iWeaponVarID; // var ID of "WEAPON" extern int32_t g_iWorksLikeVarID; // var ID of "WORKSLIKE" extern int32_t g_iZRangeVarID; // var ID of "ZRANGE" extern int32_t g_iAngRangeVarID; // var ID of "ANGRANGE" extern int32_t g_iAimAngleVarID; // var ID of "AUTOAIMANGLE" extern int32_t g_iLoTagID; // var ID of "LOTAG" extern int32_t g_iHiTagID; // var ID of "HITAG" extern int32_t g_iTextureID; // var ID of "TEXTURE" extern int32_t g_iThisActorID; // var ID of "THISACTOR" // KEEPINSYNC gamevars.c: "special vars for struct access" enum QuickStructureAccess_t { STRUCT_SPRITE, STRUCT_SECTOR, STRUCT_WALL, STRUCT_PLAYER, STRUCT_ACTORVAR, STRUCT_PLAYERVAR, STRUCT_TSPR, STRUCT_PROJECTILE, STRUCT_THISPROJECTILE, STRUCT_USERDEF, STRUCT_INPUT, NUMQUICKSTRUCTS, }; extern int32_t g_iStructVarIDs; extern intptr_t *apScriptGameEvent[MAXGAMEEVENTS]; extern intptr_t *apScriptGameEventEnd[MAXGAMEEVENTS]; #endif extern int32_t otherp; extern char CheatStrings[][MAXCHEATLEN]; extern const uint32_t CheatFunctionFlags[]; extern const uint8_t CheatFunctionIDs[]; extern char g_szScriptFileName[BMAX_PATH]; extern int32_t g_totalLines,g_lineNumber; extern int32_t g_numCompilerErrors,g_numCompilerWarnings,g_numQuoteRedefinitions; extern int32_t g_scriptVersion; extern uint32_t g_scriptDateVersion; // YYYYMMDD extern char g_szBuf[1024]; extern const char *EventNames[]; // MAXEVENTS #if !defined LUNATIC extern intptr_t *g_scriptPtr; typedef struct { const char *name; int lId, flags, maxParm2; } memberlabel_t; extern const memberlabel_t SectorLabels[]; extern const memberlabel_t WallLabels[]; extern const memberlabel_t ActorLabels[]; extern const memberlabel_t PlayerLabels[]; extern const memberlabel_t ProjectileLabels[]; extern const memberlabel_t userdeflabels[]; extern const memberlabel_t InputLabels[]; extern const memberlabel_t TsprLabels[]; #endif typedef struct { int32_t workslike, cstat; // 8b int32_t hitradius, range, flashcolor; // 12b int16_t spawns, sound, isound, vel; // 8b int16_t decal, trail, tnum, drop; // 8b int16_t offset, bounces, bsound; // 6b int16_t toffset; // 2b int16_t extra, extra_rand; // 4b int8_t sxrepeat, syrepeat, txrepeat, tyrepeat; // 4b int8_t shade, xrepeat, yrepeat, pal; // 4b int8_t movecnt; // 1b uint8_t clipdist; // 1b int8_t filler[2]; // 2b int32_t userdata; // 4b } defaultprojectile_t; extern defaultprojectile_t DefaultProjectile; int32_t C_AllocQuote(int32_t qnum); void C_InitQuotes(void); void C_InitProjectiles(void); extern int32_t g_numProjectiles; typedef struct { int g_i, g_p, g_x; int32_t *g_t; spritetype *g_sp; DukePlayer_t *g_pp; int g_flags; } vmstate_t; extern vmstate_t vm; void G_DoGameStartup(const int32_t *params); void C_DefineMusic(int32_t vol, int32_t lev, const char *fn); void C_DefineVolumeFlags(int32_t vol, int32_t flags); void C_UndefineVolume(int32_t vol); void C_UndefineSkill(int32_t skill); void C_UndefineLevel(int32_t vol, int32_t lev); #if defined LUNATIC void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]); void C_DefineQuote(int32_t qnum, const char *qstr); void C_DefineVolumeName(int32_t vol, const char *name); void C_DefineSkillName(int32_t skill, const char *name); void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn, int32_t partime, int32_t designertime, const char *levelname); void C_DefineGameFuncName(int32_t idx, const char *name); void C_DefineGameType(int32_t idx, int32_t flags, const char *name); int32_t C_SetDefName(const char *name); void C_DefineProjectile(int32_t j, int32_t what, int32_t val); void C_SetCfgName(const char *cfgname); #else void C_ReportError(int32_t iError); void C_Compile(const char *filenam); extern int32_t g_errorLineNum; extern int32_t g_tw; extern const char *keyw[]; // KEEPINSYNC lunatic/con_lang.lua enum SystemString_t { STR_MAPNAME, STR_MAPFILENAME, STR_PLAYERNAME, STR_VERSION, STR_GAMETYPE, STR_VOLUMENAME, STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, STR_BESTTIME, }; enum ScriptError_t { ERROR_CLOSEBRACKET, ERROR_EVENTONLY, ERROR_EXCEEDSMAXTILES, ERROR_EXPECTEDKEYWORD, ERROR_FOUNDWITHIN, ERROR_ISAKEYWORD, ERROR_NOENDSWITCH, ERROR_NOTAGAMEDEF, ERROR_NOTAGAMEVAR, ERROR_NOTAGAMEARRAY, ERROR_GAMEARRAYBNC, ERROR_GAMEARRAYBNO, ERROR_INVALIDARRAYWRITE, ERROR_OPENBRACKET, ERROR_PARAMUNDEFINED, ERROR_SYMBOLNOTRECOGNIZED, ERROR_SYNTAXERROR, ERROR_VARREADONLY, ERROR_ARRAYREADONLY, ERROR_VARTYPEMISMATCH, WARNING_BADGAMEVAR, WARNING_DUPLICATECASE, WARNING_DUPLICATEDEFINITION, WARNING_EVENTSYNC, WARNING_LABELSONLY, WARNING_NAMEMATCHESVAR }; enum PlayerLabel_t { PLAYER_ZOOM, PLAYER_EXITX, PLAYER_EXITY, PLAYER_LOOGIEX, PLAYER_LOOGIEY, PLAYER_NUMLOOGS, PLAYER_LOOGCNT, PLAYER_POSX, PLAYER_POSY, PLAYER_POSZ, PLAYER_HORIZ, PLAYER_OHORIZ, PLAYER_OHORIZOFF, PLAYER_INVDISPTIME, PLAYER_BOBPOSX, PLAYER_BOBPOSY, PLAYER_OPOSX, PLAYER_OPOSY, PLAYER_OPOSZ, PLAYER_PYOFF, PLAYER_OPYOFF, PLAYER_POSXV, PLAYER_POSYV, PLAYER_POSZV, PLAYER_LAST_PISSED_TIME, PLAYER_TRUEFZ, PLAYER_TRUECZ, PLAYER_PLAYER_PAR, PLAYER_VISIBILITY, PLAYER_BOBCOUNTER, PLAYER_WEAPON_SWAY, PLAYER_PALS_TIME, PLAYER_RANDOMFLAMEX, PLAYER_CRACK_TIME, PLAYER_AIM_MODE, PLAYER_ANG, PLAYER_OANG, PLAYER_ANGVEL, PLAYER_CURSECTNUM, PLAYER_LOOK_ANG, PLAYER_LAST_EXTRA, PLAYER_SUBWEAPON, PLAYER_AMMO_AMOUNT, PLAYER_WACKEDBYACTOR, PLAYER_FRAG, PLAYER_FRAGGEDSELF, PLAYER_CURR_WEAPON, PLAYER_LAST_WEAPON, PLAYER_TIPINCS, PLAYER_HORIZOFF, PLAYER_WANTWEAPONFIRE, PLAYER_HOLODUKE_AMOUNT, PLAYER_NEWOWNER, PLAYER_HURT_DELAY, PLAYER_HBOMB_HOLD_DELAY, PLAYER_JUMPING_COUNTER, PLAYER_AIRLEFT, PLAYER_KNEE_INCS, PLAYER_ACCESS_INCS, PLAYER_FTA, PLAYER_FTQ, PLAYER_ACCESS_WALLNUM, PLAYER_ACCESS_SPRITENUM, PLAYER_KICKBACK_PIC, PLAYER_GOT_ACCESS, PLAYER_WEAPON_ANG, PLAYER_FIRSTAID_AMOUNT, PLAYER_SOMETHINGONPLAYER, PLAYER_ON_CRANE, PLAYER_I, PLAYER_ONE_PARALLAX_SECTNUM, PLAYER_OVER_SHOULDER_ON, PLAYER_RANDOM_CLUB_FRAME, PLAYER_FIST_INCS, PLAYER_ONE_EIGHTY_COUNT, PLAYER_CHEAT_PHASE, PLAYER_DUMMYPLAYERSPRITE, PLAYER_EXTRA_EXTRA8, PLAYER_QUICK_KICK, PLAYER_HEAT_AMOUNT, PLAYER_ACTORSQU, PLAYER_TIMEBEFOREEXIT, PLAYER_CUSTOMEXITSOUND, PLAYER_WEAPRECS, PLAYER_WEAPRECCNT, PLAYER_INTERFACE_TOGGLE_FLAG, PLAYER_ROTSCRNANG, PLAYER_DEAD_FLAG, PLAYER_SHOW_EMPTY_WEAPON, PLAYER_SCUBA_AMOUNT, PLAYER_JETPACK_AMOUNT, PLAYER_STEROIDS_AMOUNT, PLAYER_SHIELD_AMOUNT, PLAYER_HOLODUKE_ON, PLAYER_PYCOUNT, PLAYER_WEAPON_POS, PLAYER_FRAG_PS, PLAYER_TRANSPORTER_HOLD, PLAYER_LAST_FULL_WEAPON, PLAYER_FOOTPRINTSHADE, PLAYER_BOOT_AMOUNT, PLAYER_SCREAM_VOICE, PLAYER_GM, PLAYER_ON_WARPING_SECTOR, PLAYER_FOOTPRINTCOUNT, PLAYER_HBOMB_ON, PLAYER_JUMPING_TOGGLE, PLAYER_RAPID_FIRE_HOLD, PLAYER_ON_GROUND, PLAYER_NAME, PLAYER_INVEN_ICON, PLAYER_BUTTONPALETTE, PLAYER_JETPACK_ON, PLAYER_SPRITEBRIDGE, PLAYER_LASTRANDOMSPOT, PLAYER_SCUBA_ON, PLAYER_FOOTPRINTPAL, PLAYER_HEAT_ON, PLAYER_HOLSTER_WEAPON, PLAYER_FALLING_COUNTER, PLAYER_GOTWEAPON, PLAYER_REFRESH_INVENTORY, PLAYER_PALETTE, PLAYER_TOGGLE_KEY_FLAG, PLAYER_KNUCKLE_INCS, PLAYER_WALKING_SND_TOGGLE, PLAYER_PALOOKUP, PLAYER_HARD_LANDING, PLAYER_MAX_SECRET_ROOMS, PLAYER_SECRET_ROOMS, PLAYER_PALS, PLAYER_MAX_ACTORS_KILLED, PLAYER_ACTORS_KILLED, PLAYER_RETURN_TO_CENTER, PLAYER_RUNSPEED, PLAYER_SBS, PLAYER_RELOADING, PLAYER_AUTO_AIM, PLAYER_MOVEMENT_LOCK, PLAYER_SOUND_PITCH, PLAYER_WEAPONSWITCH, PLAYER_TEAM, PLAYER_MAX_PLAYER_HEALTH, PLAYER_MAX_SHIELD_AMOUNT, PLAYER_MAX_AMMO_AMOUNT, PLAYER_LAST_QUICK_KICK, PLAYER_AUTOSTEP, PLAYER_AUTOSTEP_SBW, PLAYER_END }; enum UserdefsLabel_t { USERDEFS_GOD, USERDEFS_WARP_ON, USERDEFS_CASHMAN, USERDEFS_EOG, USERDEFS_SHOWALLMAP, USERDEFS_SHOW_HELP, USERDEFS_SCROLLMODE, USERDEFS_CLIPPING, USERDEFS_USER_NAME, USERDEFS_RIDECULE, USERDEFS_SAVEGAME, USERDEFS_PWLOCKOUT, USERDEFS_RTSNAME, USERDEFS_OVERHEAD_ON, USERDEFS_LAST_OVERHEAD, USERDEFS_SHOWWEAPONS, USERDEFS_PAUSE_ON, USERDEFS_FROM_BONUS, USERDEFS_CAMERASPRITE, USERDEFS_LAST_CAMSPRITE, USERDEFS_LAST_LEVEL, USERDEFS_SECRETLEVEL, USERDEFS_CONST_VISIBILITY, USERDEFS_UW_FRAMERATE, USERDEFS_CAMERA_TIME, USERDEFS_FOLFVEL, USERDEFS_FOLAVEL, USERDEFS_FOLX, USERDEFS_FOLY, USERDEFS_FOLA, USERDEFS_RECCNT, USERDEFS_ENTERED_NAME, USERDEFS_SCREEN_TILTING, USERDEFS_SHADOWS, USERDEFS_FTA_ON, USERDEFS_EXECUTIONS, USERDEFS_AUTO_RUN, USERDEFS_COORDS, USERDEFS_TICKRATE, USERDEFS_M_COOP, USERDEFS_COOP, USERDEFS_SCREEN_SIZE, USERDEFS_LOCKOUT, USERDEFS_CROSSHAIR, USERDEFS_WCHOICE, USERDEFS_PLAYERAI, USERDEFS_RESPAWN_MONSTERS, USERDEFS_RESPAWN_ITEMS, USERDEFS_RESPAWN_INVENTORY, USERDEFS_RECSTAT, USERDEFS_MONSTERS_OFF, USERDEFS_BRIGHTNESS, USERDEFS_M_RESPAWN_ITEMS, USERDEFS_M_RESPAWN_MONSTERS, USERDEFS_M_RESPAWN_INVENTORY, USERDEFS_M_RECSTAT, USERDEFS_M_MONSTERS_OFF, USERDEFS_DETAIL, USERDEFS_M_FFIRE, USERDEFS_FFIRE, USERDEFS_M_PLAYER_SKILL, USERDEFS_M_LEVEL_NUMBER, USERDEFS_M_VOLUME_NUMBER, USERDEFS_MULTIMODE, USERDEFS_PLAYER_SKILL, USERDEFS_LEVEL_NUMBER, USERDEFS_VOLUME_NUMBER, USERDEFS_M_MARKER, USERDEFS_MARKER, USERDEFS_MOUSEFLIP, USERDEFS_STATUSBARSCALE, USERDEFS_DRAWWEAPON, USERDEFS_MOUSEAIMING, USERDEFS_WEAPONSWITCH, USERDEFS_DEMOCAMS, USERDEFS_COLOR, USERDEFS_MSGDISPTIME, USERDEFS_STATUSBARMODE, USERDEFS_M_NOEXITS, USERDEFS_NOEXITS, USERDEFS_AUTOVOTE, USERDEFS_AUTOMSG, USERDEFS_IDPLAYERS, USERDEFS_TEAM, USERDEFS_VIEWBOB, USERDEFS_WEAPONSWAY, USERDEFS_ANGLEINTERPOLATION, USERDEFS_OBITUARIES, USERDEFS_LEVELSTATS, USERDEFS_CROSSHAIRSCALE, USERDEFS_ALTHUD, USERDEFS_DISPLAY_BONUS_SCREEN, USERDEFS_SHOW_LEVEL_TEXT, USERDEFS_WEAPONSCALE, USERDEFS_TEXTSCALE, USERDEFS_RUNKEY_MODE, USERDEFS_M_ORIGIN_X, USERDEFS_M_ORIGIN_Y, USERDEFS_PLAYERBEST, USERDEFS_MUSICTOGGLE, USERDEFS_USEVOXELS, USERDEFS_USEHIGHTILE, USERDEFS_USEMODELS, USERDEFS_GAMETYPEFLAGS, USERDEFS_M_GAMETYPEFLAGS, USERDEFS_END }; enum SectorLabel_t { SECTOR_WALLPTR, SECTOR_WALLNUM, SECTOR_CEILINGZ, SECTOR_FLOORZ, SECTOR_CEILINGSTAT, SECTOR_FLOORSTAT, SECTOR_CEILINGPICNUM, SECTOR_CEILINGSLOPE, SECTOR_CEILINGSHADE, SECTOR_CEILINGPAL, SECTOR_CEILINGXPANNING, SECTOR_CEILINGYPANNING, SECTOR_FLOORPICNUM, SECTOR_FLOORSLOPE, SECTOR_FLOORSHADE, SECTOR_FLOORPAL, SECTOR_FLOORXPANNING, SECTOR_FLOORYPANNING, SECTOR_VISIBILITY, SECTOR_FOGPAL, SECTOR_LOTAG, SECTOR_HITAG, SECTOR_EXTRA, SECTOR_CEILINGBUNCH, SECTOR_FLOORBUNCH, SECTOR_ULOTAG, SECTOR_UHITAG, SECTOR_END }; enum WallLabel_t { WALL_X, WALL_Y, WALL_POINT2, WALL_NEXTWALL, WALL_NEXTSECTOR, WALL_CSTAT, WALL_PICNUM, WALL_OVERPICNUM, WALL_SHADE, WALL_PAL, WALL_XREPEAT, WALL_YREPEAT, WALL_XPANNING, WALL_YPANNING, WALL_LOTAG, WALL_HITAG, WALL_EXTRA, WALL_ULOTAG, WALL_UHITAG, WALL_END }; enum ActorLabel_t { ACTOR_X, ACTOR_Y, ACTOR_Z, ACTOR_CSTAT, ACTOR_PICNUM, ACTOR_SHADE, ACTOR_PAL, ACTOR_CLIPDIST, ACTOR_DETAIL, ACTOR_XREPEAT, ACTOR_YREPEAT, ACTOR_XOFFSET, ACTOR_YOFFSET, ACTOR_SECTNUM, ACTOR_STATNUM, ACTOR_ANG, ACTOR_OWNER, ACTOR_XVEL, ACTOR_YVEL, ACTOR_ZVEL, ACTOR_LOTAG, ACTOR_HITAG, ACTOR_EXTRA, ACTOR_HTCGG, ACTOR_HTPICNUM, ACTOR_HTANG, ACTOR_HTEXTRA, ACTOR_HTOWNER, ACTOR_HTMOVFLAG, ACTOR_HTTEMPANG, ACTOR_HTACTORSTAYPUT, ACTOR_HTDISPICNUM, ACTOR_HTTIMETOSLEEP, ACTOR_HTFLOORZ, ACTOR_HTCEILINGZ, ACTOR_HTLASTVX, ACTOR_HTLASTVY, ACTOR_HTBPOSX, ACTOR_HTBPOSY, ACTOR_HTBPOSZ, ACTOR_HTG_T, ACTOR_ANGOFF, ACTOR_PITCH, ACTOR_ROLL, ACTOR_MDXOFF, ACTOR_MDYOFF, ACTOR_MDZOFF, ACTOR_MDFLAGS, ACTOR_XPANNING, ACTOR_YPANNING, ACTOR_HTFLAGS, ACTOR_ALPHA, ACTOR_ULOTAG, ACTOR_UHITAG, ACTOR_ISVALID, ACTOR_END }; enum InputLabel_t { INPUT_AVEL, INPUT_HORZ, INPUT_FVEL, INPUT_SVEL, INPUT_BITS, INPUT_EXTBITS, INPUT_END }; #endif // KEEPINSYNC lunatic/con_lang.lua enum ProjectileLabel_t { PROJ_WORKSLIKE, // 0 PROJ_SPAWNS, PROJ_SXREPEAT, PROJ_SYREPEAT, PROJ_SOUND, PROJ_ISOUND, // 5 PROJ_VEL, PROJ_EXTRA, PROJ_DECAL, PROJ_TRAIL, PROJ_TXREPEAT, // 10 PROJ_TYREPEAT, PROJ_TOFFSET, PROJ_TNUM, PROJ_DROP, PROJ_CSTAT, // 15 PROJ_CLIPDIST, PROJ_SHADE, PROJ_XREPEAT, PROJ_YREPEAT, PROJ_PAL, // 20 PROJ_EXTRA_RAND, PROJ_HITRADIUS, PROJ_MOVECNT, PROJ_OFFSET, PROJ_BOUNCES, // 25 PROJ_BSOUND, PROJ_RANGE, PROJ_FLASH_COLOR, PROJ_USERDATA, PROJ_END }; #if !defined LUNATIC enum ScriptKeywords_t { CON_DEFINELEVELNAME, // 0 CON_ACTOR, // 1 CON_ADDAMMO, // 2 CON_IFRND, // 3 CON_ENDA, // 4 CON_IFCANSEE, // 5 CON_IFHITWEAPON, // 6 CON_ACTION, // 7 CON_IFPDISTL, // 8 CON_IFPDISTG, // 9 CON_ELSE, // 10 CON_STRENGTH, // 11 CON_BREAK, // 12 CON_SHOOT, // 13 CON_PALFROM, // 14 CON_SOUND, // 15 CON_FALL, // 16 CON_STATE, // 17 CON_ENDS, // 18 CON_DEFINE, // 19 CON_RETURN, // 20 CON_IFAI, // 21 CON_KILLIT, // 22 CON_ADDWEAPON, // 23 CON_AI, // 24 CON_ADDPHEALTH, // 25 CON_IFDEAD, // 26 CON_IFSQUISHED, // 27 CON_SIZETO, // 28 CON_LEFTBRACE, // 29 CON_RIGHTBRACE, // 30 CON_SPAWN, // 31 CON_MOVE, // 32 CON_IFWASWEAPON, // 33 CON_IFACTION, // 34 CON_IFACTIONCOUNT, // 35 CON_RESETACTIONCOUNT, // 36 CON_DEBRIS, // 37 CON_PSTOMP, // 38 CON_BLOCKCOMMENT, // 39 deprecated CON_CSTAT, // 40 CON_IFMOVE, // 41 CON_RESETPLAYER, // 42 CON_IFONWATER, // 43 CON_IFINWATER, // 44 CON_IFCANSHOOTTARGET, // 45 CON_IFCOUNT, // 46 CON_RESETCOUNT, // 47 CON_ADDINVENTORY, // 48 CON_IFACTORNOTSTAYPUT, // 49 CON_HITRADIUS, // 50 CON_IFP, // 51 CON_COUNT, // 52 CON_IFACTOR, // 53 CON_MUSIC, // 54 CON_INCLUDE, // 55 CON_IFSTRENGTH, // 56 CON_DEFINESOUND, // 57 CON_GUTS, // 58 CON_IFSPAWNEDBY, // 59 CON_GAMESTARTUP, // 60 CON_WACKPLAYER, // 61 CON_IFGAPZL, // 62 CON_IFHITSPACE, // 63 CON_IFOUTSIDE, // 64 CON_IFMULTIPLAYER, // 65 CON_OPERATE, // 66 CON_IFINSPACE, // 67 CON_DEBUG, // 68 CON_ENDOFGAME, // 69 CON_IFBULLETNEAR, // 70 CON_IFRESPAWN, // 71 CON_IFFLOORDISTL, // 72 CON_IFCEILINGDISTL, // 73 CON_SPRITEPAL, // 74 CON_IFPINVENTORY, // 75 CON_BETANAME, // 76 CON_CACTOR, // 77 CON_IFPHEALTHL, // 78 CON_DEFINEQUOTE, // 79 CON_QUOTE, // 80 CON_IFINOUTERSPACE, // 81 CON_IFNOTMOVING, // 82 CON_RESPAWNHITAG, // 83 CON_TIP, // 84 CON_IFSPRITEPAL, // 85 CON_MONEY, // 86 CON_SOUNDONCE, // 87 CON_ADDKILLS, // 88 CON_STOPSOUND, // 89 CON_IFAWAYFROMWALL, // 90 CON_IFCANSEETARGET, // 91 CON_GLOBALSOUND, // 92 CON_LOTSOFGLASS, // 93 CON_IFGOTWEAPONCE, // 94 CON_GETLASTPAL, // 95 CON_PKICK, // 96 CON_MIKESND, // 97 CON_USERACTOR, // 98 CON_SIZEAT, // 99 CON_ADDSTRENGTH, // 100 CON_CSTATOR, // 101 CON_MAIL, // 102 CON_PAPER, // 103 CON_TOSSWEAPON, // 104 CON_SLEEPTIME, // 105 CON_NULLOP, // 106 CON_DEFINEVOLUMENAME, // 107 CON_DEFINESKILLNAME, // 108 CON_IFNOSOUNDS, // 109 CON_CLIPDIST, // 110 CON_IFANGDIFFL, // 111 CON_GAMEVAR, // 112 CON_IFVARL, // 113 CON_IFVARG, // 114 CON_SETVARVAR, // 115 CON_SETVAR, // 116 CON_ADDVARVAR, // 117 CON_ADDVAR, // 118 CON_IFVARVARL, // 119 CON_IFVARVARG, // 120 CON_ADDLOGVAR, // 121 CON_ADDLOG, // 122 CON_ONEVENT, // 123 CON_ENDEVENT, // 124 CON_IFVARE, // 125 CON_IFVARVARE, // 126 CON_SPGETLOTAG, // 127 CON_SPGETHITAG, // 128 CON_SECTGETLOTAG, // 129 CON_SECTGETHITAG, // 130 CON_IFSOUND, // 131 CON_GETTEXTUREFLOOR, // 132 CON_GETTEXTURECEILING, // 133 CON_INITTIMER, // 134 CON_STARTTRACK, // 135 CON_RANDVAR, // 136 CON_ENHANCED, // 137 CON_GETANGLETOTARGET, // 138 CON_GETACTORANGLE, // 139 CON_SETACTORANGLE, // 140 CON_MULVAR, // 141 CON_MULVARVAR, // 142 CON_DIVVAR, // 143 CON_DIVVARVAR, // 144 CON_MODVAR, // 145 CON_MODVARVAR, // 146 CON_ANDVAR, // 147 CON_ANDVARVAR, // 148 CON_ORVAR, // 149 CON_ORVARVAR, // 150 CON_GETPLAYERANGLE, // 151 CON_SETPLAYERANGLE, // 152 CON_LOCKPLAYER, // 153 CON_SETSECTOR, // 154 CON_GETSECTOR, // 155 CON_SETACTOR, // 156 CON_GETACTOR, // 157 CON_SETWALL, // 158 CON_GETWALL, // 159 CON_FINDNEARACTOR, // 160 CON_FINDNEARACTORVAR, // 161 CON_SETACTORVAR, // 162 CON_GETACTORVAR, // 163 CON_ESPAWN, // 164 CON_GETPLAYER, // 165 CON_SETPLAYER, // 166 CON_SQRT, // 167 CON_EVENTLOADACTOR, // 168 CON_ESPAWNVAR, // 169 CON_GETUSERDEF, // 170 CON_SETUSERDEF, // 171 CON_SUBVARVAR, // 172 CON_SUBVAR, // 173 CON_IFVARN, // 174 CON_IFVARVARN, // 175 CON_IFVARAND, // 176 CON_IFVARVARAND, // 177 CON_MYOS, // 178 CON_MYOSPAL, // 179 CON_DISPLAYRAND, // 180 CON_SIN, // 181 CON_XORVARVAR, // 182 CON_XORVAR, // 183 CON_RANDVARVAR, // 184 CON_MYOSX, // 185 CON_MYOSPALX, // 186 CON_GMAXAMMO, // 187 CON_SMAXAMMO, // 188 CON_STARTLEVEL, // 189 CON_ESHOOT, // 190 CON_QSPAWN, // 191 CON_ROTATESPRITE, // 192 CON_DEFINEPROJECTILE, // 193 CON_SPRITESHADOW, // 194 CON_COS, // 195 CON_ESHOOTVAR, // 196 CON_FINDNEARACTOR3D, // 197 CON_FINDNEARACTOR3DVAR, // 198 CON_FLASH, // 199 CON_QSPAWNVAR, // 200 CON_EQSPAWN, // 201 CON_EQSPAWNVAR, // 202 CON_MINITEXT, // 203 CON_GAMETEXT, // 204 CON_DIGITALNUMBER, // 205 CON_ADDWEAPONVAR, // 206 CON_SETPROJECTILE, // 207 CON_ANGOFF, // 208 CON_UPDATESECTOR, // 209 CON_INSERTSPRITEQ, // 210 CON_ANGOFFVAR, // 211 CON_WHILEVARN, // 212 CON_SWITCH, // 213 CON_CASE, // 214 CON_DEFAULT, // 215 CON_ENDSWITCH, // 216 CON_SHOOTVAR, // 217 CON_SOUNDVAR, // 218 CON_FINDPLAYER, // 219 CON_FINDOTHERPLAYER, // 220 CON_ACTIVATEBYSECTOR, // 221 CON_OPERATESECTORS, // 222 CON_OPERATERESPAWNS, // 223 CON_OPERATEACTIVATORS, // 224 CON_OPERATEMASTERSWITCHES, // 225 CON_CHECKACTIVATORMOTION, // 226 CON_ZSHOOT, // 227 CON_DIST, // 228 CON_LDIST, // 229 CON_SHIFTVARL, // 230 CON_SHIFTVARR, // 231 CON_SPRITENVG, // 232 CON_GETANGLE, // 233 CON_WHILEVARVARN, // 234 CON_HITSCAN, // 235 CON_TIME, // 236 CON_GETPLAYERVAR, // 237 CON_SETPLAYERVAR, // 238 CON_MULSCALE, // 239 CON_SETASPECT, // 240 CON_EZSHOOT, // 241 CON_SPRITENOSHADE, // 242 CON_MOVESPRITE, // 243 CON_CHECKAVAILWEAPON, // 244 CON_SOUNDONCEVAR, // 245 CON_UPDATESECTORZ, // 246 CON_STOPALLSOUNDS, // 247 CON_SSP, // 248 CON_STOPSOUNDVAR, // 249 CON_DISPLAYRANDVAR, // 250 CON_DISPLAYRANDVARVAR, // 251 CON_CHECKAVAILINVEN, // 252 CON_GLOBALSOUNDVAR, // 253 CON_GUNIQHUDID, // 254 CON_GETPROJECTILE, // 255 CON_GETTHISPROJECTILE, // 256 CON_SETTHISPROJECTILE, // 257 CON_DEFINECHEAT, // 258 CON_CHEATKEYS, // 259 CON_USERQUOTE, // 260 CON_PRECACHE, // 261 CON_DEFINEGAMEFUNCNAME, // 262 CON_REDEFINEQUOTE, // 263 CON_QSPRINTF, // 264 CON_GETPNAME, // 265 CON_QSTRCAT, // 266 CON_QSTRCPY, // 267 CON_SETSPRITE, // 268 CON_ROTATEPOINT, // 269 CON_DRAGPOINT, // 270 CON_GETZRANGE, // 271 CON_CHANGESPRITESTAT, // 272 CON_GETCEILZOFSLOPE, // 273 CON_GETFLORZOFSLOPE, // 274 CON_NEARTAG, // 275 CON_DEFINEGAMETYPE, // 276 CON_CHANGESPRITESECT, // 277 CON_SPRITEFLAGS, // 278 CON_SAVEGAMEVAR, // 279 CON_READGAMEVAR, // 280 CON_FINDNEARSPRITE, // 281 CON_FINDNEARSPRITEVAR, // 282 CON_FINDNEARSPRITE3D, // 283 CON_FINDNEARSPRITE3DVAR,// 284 CON_DYNAMICREMAP, // 285 CON_SETINPUT, // 286 CON_GETINPUT, // 287 CON_SAVE, // 288 CON_CANSEE, // 289 CON_CANSEESPR, // 290 CON_FINDNEARACTORZ, // 291 CON_FINDNEARACTORZVAR, // 292 CON_FINDNEARSPRITEZ, // 293 CON_FINDNEARSPRITEZVAR, // 294 CON_ZSHOOTVAR, // 295 CON_EZSHOOTVAR, // 296 CON_GETCURRADDRESS, // 297 CON_JUMP, // 298 CON_QSTRLEN, // 299 CON_GETINCANGLE, // 300 CON_QUAKE, // 301 CON_SHOWVIEW, // 302 CON_HEADSPRITESTAT, // 303 CON_PREVSPRITESTAT, // 304 CON_NEXTSPRITESTAT, // 305 CON_HEADSPRITESECT, // 306 CON_PREVSPRITESECT, // 307 CON_NEXTSPRITESECT, // 308 CON_GETKEYNAME, // 309 CON_QSUBSTR, // 310 CON_GAMETEXTZ, // 311 CON_DIGITALNUMBERZ, // 312 CON_SPRITENOPAL, // 313 CON_HITRADIUSVAR, // 314 CON_ROTATESPRITE16, // 315 CON_GAMEARRAY, // 316 CON_SETARRAY, // 317 CON_RESIZEARRAY, // 318 CON_WRITEARRAYTOFILE, // 319 CON_READARRAYFROMFILE, // 320 CON_STARTTRACKVAR, // 321 CON_QGETSYSSTR, // 322 CON_GETTICKS, // 323 CON_GETTSPR, // 324 CON_SETTSPR, // 325 CON_SAVEMAPSTATE, // 326 CON_LOADMAPSTATE, // 327 CON_CLEARMAPSTATE, // 328 CON_SCRIPTSIZE, // 329 CON_SETGAMENAME, // 330 CON_CMENU, // 331 CON_GETTIMEDATE, // 332 CON_ACTIVATECHEAT, // 333 CON_SETGAMEPALETTE, // 334 CON_SETDEFNAME, // 335 CON_SETCFGNAME, // 336 CON_IFVAROR, // 337 CON_IFVARVAROR, // 338 CON_IFVARXOR, // 339 CON_IFVARVARXOR, // 340 CON_IFVAREITHER, // 341 CON_IFVARVAREITHER, // 342 CON_GETARRAYSIZE, // 343 CON_SAVENN, // 344 CON_COPY, // 345 CON_INV, // 346 CON_SECTOROFWALL, // 347 CON_QSTRNCAT, // 348 CON_IFACTORSOUND, // 349 CON_STOPACTORSOUND, // 350 CON_IFCLIENT, // 351 CON_IFSERVER, // 352 CON_SECTSETINTERPOLATION, // 353 CON_SECTCLEARINTERPOLATION, // 354 CON_CLIPMOVE, // 355 CON_LINEINTERSECT, // 356 CON_RAYINTERSECT, // 357 CON_CALCHYPOTENUSE, // 358 CON_CLIPMOVENOSLIDE, // 359 CON_INCLUDEDEFAULT, // 360 CON_SETACTORSOUNDPITCH, // 361 CON_ECHO, // 362 CON_SHOWVIEWUNBIASED, // 363 CON_ROTATESPRITEA, // 364 CON_SHADETO, // 365 CON_ENDOFLEVEL, // 366 CON_IFPLAYERSL, // 367 CON_ACTIVATE, // 368 CON_QSTRDIM, // 369 CON_SCREENTEXT, // 370 CON_DYNAMICSOUNDREMAP, // 371 CON_SCREENSOUND, // 372 CON_GETMUSICPOSITION, // 373 CON_SETMUSICPOSITION, // 374 CON_UNDEFINEVOLUME, // 375 CON_UNDEFINESKILL, // 376 CON_UNDEFINELEVEL, // 377 CON_STARTCUTSCENE, // 378 CON_IFCUTSCENE, // 379 CON_DEFINEVOLUMEFLAGS, // 380 CON_RESETPLAYERFLAGS, // 381 CON_APPENDEVENT, // 382 CON_END }; // KEEPINSYNC with the keyword list in lunatic/con_lang.lua #endif #ifdef __cplusplus } #endif #endif // gamedef_h_