//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms EDuke enhancements integrated: 04/13/2003 - Matt Saettler Note: EDuke source was in transition. Changes are in-progress in the source as it is released. */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "actors.h" #include "names.h" BEGIN_DUKE_NS void initactorflags_d() { setflag(SFLAG_INTERNAL_BADGUY, { SHARK, RECON, DRONE, LIZTROOPONTOILET, LIZTROOPJUSTSIT, LIZTROOPSTAYPUT, LIZTROOPSHOOT, LIZTROOPJETPACK, LIZTROOPDUCKING, LIZTROOPRUNNING, LIZTROOP, OCTABRAIN, COMMANDER, COMMANDERSTAYPUT, PIGCOP, EGG, PIGCOPSTAYPUT, PIGCOPDIVE, LIZMAN, LIZMANSPITTING, LIZMANFEEDING, LIZMANJUMP, ORGANTIC, BOSS1, BOSS2, BOSS3, BOSS4, GREENSLIME, GREENSLIME+1, GREENSLIME+2, GREENSLIME+3, GREENSLIME+4, GREENSLIME+5, GREENSLIME+6, GREENSLIME+7, RAT, ROTATEGUN }); // Some flags taken from RedNukem's init code. This is a good start as any to reduce the insane dependency on tile numbers for making decisions in the play code. A lot more will be added here later. setflag(SFLAG_NODAMAGEPUSH, { TANK, BOSS1, BOSS2, BOSS3, BOSS4, RECON, ROTATEGUN }); setflag(SFLAG_NOWATERDIP, { OCTABRAIN, COMMANDER, DRONE }); setflag(SFLAG_GREENSLIMEFOOD, { LIZTROOP, LIZMAN, PIGCOP, NEWBEAST }); if (isWorldTour()) { setflag(SFLAG_INTERNAL_BADGUY|SFLAG_NODAMAGEPUSH, { FIREFLY, BOSS5, BOSS5STAYPUT }); } } END_DUKE_NS