//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "cheats.h" #include "cmdline.h" #include "demo.h" // g_firstDemoFile[] #include "duke3d.h" #include "menus.h" #include "osdcmds.h" #include "osdfuncs.h" #include "savegame.h" #include "sbar.h" #ifdef LUNATIC # include "lunatic_game.h" #endif #ifdef EDUKE32_TOUCH_DEVICES #include "in_android.h" #endif struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat; float r_ambientlight = 1.0, r_ambientlightrecip = 1.0; uint32_t cl_cheatmask; static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); OSD_ShowDisplay(0); G_GameQuit(); return OSDCMD_OK; } static int osdcmd_changelevel(osdcmdptr_t parm) { int32_t volume=0,level; char *p; if (!VOLUMEONE) { if (parm->numparms != 2) return OSDCMD_SHOWHELP; volume = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; level = strtol(parm->parms[1], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } else { if (parm->numparms != 1) return OSDCMD_SHOWHELP; level = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } if (volume < 0) return OSDCMD_SHOWHELP; if (level < 0) return OSDCMD_SHOWHELP; if (!VOLUMEONE) { if (volume > g_volumeCnt) { OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",g_volumeCnt); return OSDCMD_OK; } } if (level > MAXLEVELS || g_mapInfo[volume *MAXLEVELS+level].filename == NULL) { OSD_Printf("changelevel: invalid level number\n"); return OSDCMD_SHOWHELP; } if (numplayers > 1) { /* if (g_netServer) Net_NewGame(volume,level); else if (voting == -1) { ud.m_volume_number = volume; ud.m_level_number = level; if (g_player[myconnectindex].ps->i) { int32_t i; for (i=0; igm & MODE_GAME) { // in-game behave like a cheat osdcmd_cheatsinfo_stat.cheatnum = CHEAT_SCOTTY; osdcmd_cheatsinfo_stat.volume = volume; osdcmd_cheatsinfo_stat.level = level; } else { // out-of-game behave like a menu command osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_volume_number = volume; ud.m_level_number = level; ud.m_monsters_off = 0; ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; G_NewGame_EnterLevel(); } return OSDCMD_OK; } static int osdcmd_map(osdcmdptr_t parm) { int32_t i; char filename[BMAX_PATH]; const int32_t wildcardp = parm->numparms==1 && (Bstrchr(parm->parms[0], '*') != NULL); if (parm->numparms != 1 || wildcardp) { CACHE1D_FIND_REC *r; fnlist_t fnlist = FNLIST_INITIALIZER; int32_t maxwidth = 0; if (wildcardp) maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map"); else Bstrcpy(filename, "*.MAP"); fnlist_getnames(&fnlist, "/", filename, -1, 0); for (r=fnlist.findfiles; r; r=r->next) maxwidth = max(maxwidth, Bstrlen(r->name)); if (maxwidth > 0) { int32_t x = 0; maxwidth += 3; OSD_Printf(OSDTEXT_RED "Map listing:\n"); for (r=fnlist.findfiles; r; r=r->next) { OSD_Printf("%-*s",maxwidth,r->name); x += maxwidth; if (x > OSD_GetCols() - maxwidth) { x = 0; OSD_Printf("\n"); } } if (x) OSD_Printf("\n"); OSD_Printf(OSDTEXT_RED "Found %d maps\n", fnlist.numfiles); } fnlist_clearnames(&fnlist); return OSDCMD_SHOWHELP; } maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map"); if ((i = kopen4loadfrommod(filename,0)) < 0) { OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); return OSDCMD_OK; } kclose(i); boardfilename[0] = '/'; boardfilename[1] = 0; strcat(boardfilename, filename); if (numplayers > 1) { /* if (g_netServer) { Net_SendUserMapName(); ud.m_volume_number = 0; ud.m_level_number = 7; Net_NewGame(ud.m_volume_number, ud.m_level_number); } else if (voting == -1) { Net_SendUserMapName(); ud.m_volume_number = 0; ud.m_level_number = 7; if (g_player[myconnectindex].ps->i) { int32_t i; for (i=0; igm & MODE_GAME) { G_NewGame(ud.m_volume_number, ud.m_level_number, ud.m_player_skill); g_player[myconnectindex].ps->gm = MODE_RESTART; } else G_NewGame_EnterLevel(); return OSDCMD_OK; } // demo [] // // To profile a demo ("timedemo mode"), can be given in the range 0-8, // which will start to replay it as fast as possible, rendering frames // for each gametic. // // Notes: // * The demos should be recorded with demorec_diffs set to 0, so that the // game state updates are actually computed. // * Currently, the profiling can only be aborted on SDL 1.2 builds by // pressing any key. // * With greater than 1, interpolation should be calculated properly, // though this has not been verified by looking at the frames. // * When testing whether a change in the source has an effect on performance, // the variance of the run times MUST be taken into account (that is, the // replaying must be performed multiple times for the old and new versions, // etc.) static int osdcmd_demo(osdcmdptr_t parm) { if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } if (g_player[myconnectindex].ps->gm & MODE_GAME) { OSD_Printf("demo: Must not be in a game.\n"); return OSDCMD_OK; } if (parm->numparms != 1 && parm->numparms != 2) return OSDCMD_SHOWHELP; { int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1; Demo_SetFirst(parm->parms[0]); Demo_PlayFirst(clamp(prof, -1, 8)+1, 0); } return OSDCMD_OK; } static int osdcmd_activatecheat(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) osdcmd_cheatsinfo_stat.cheatnum = Batoi(parm->parms[0]); else OSD_Printf("activatecheat: Not in a single-player game.\n"); return OSDCMD_OK; } static int osdcmd_god(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CORNHOLIO; else OSD_Printf("god: Not in a single-player game.\n"); return OSDCMD_OK; } static int osdcmd_noclip(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CLIP; } else { OSD_Printf("noclip: Not in a single-player game.\n"); } return OSDCMD_OK; } static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); S_SoundShutdown(); S_MusicShutdown(); S_MusicStartup(); S_SoundStartup(); FX_StopAllSounds(); S_ClearSoundLocks(); if (ud.config.MusicToggle) S_RestartMusic(); return OSDCMD_OK; } static int osdcmd_music(osdcmdptr_t parm) { if (parm->numparms == 1) { int32_t sel = G_GetMusicIdx(parm->parms[0]); if (sel == -1) return OSDCMD_SHOWHELP; if (sel == -2) { OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]); return OSDCMD_OK; } if (!S_TryPlayLevelMusic(sel)) { G_PrintCurrentMusic(); } else { OSD_Printf("No music defined for %s\n", parm->parms[0]); } return OSDCMD_OK; } return OSDCMD_SHOWHELP; } int osdcmd_restartvid(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); videoResetMode(); if (videoSetGameMode(ud.setup.fullscreen,ud.setup.xdim,ud.setup.ydim,ud.setup.bpp,ud.detail)) G_GameExit("restartvid: Reset failed...\n"); onvideomodechange(ud.setup.bpp>8); G_UpdateScreenArea(); return OSDCMD_OK; } int osdcmd_restartmap(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (g_player[myconnectindex].ps->gm & MODE_GAME && ud.multimode == 1) g_player[myconnectindex].ps->gm = MODE_RESTART; return OSDCMD_OK; } static int osdcmd_vidmode(osdcmdptr_t parm) { int32_t newbpp = ud.setup.bpp, newwidth = ud.setup.xdim, newheight = ud.setup.ydim, newfs = ud.setup.fullscreen; int32_t tmp; if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; switch (parm->numparms) { case 1: // bpp switch tmp = Batol(parm->parms[0]); if (!(tmp==8 || tmp==16 || tmp==32)) return OSDCMD_SHOWHELP; newbpp = tmp; break; case 2: // res switch newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); break; case 3: // res & bpp switch case 4: newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); tmp = Batol(parm->parms[2]); if (!(tmp==8 || tmp==16 || tmp==32)) return OSDCMD_SHOWHELP; newbpp = tmp; if (parm->numparms == 4) newfs = (Batol(parm->parms[3]) != 0); break; } if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor)) { initprintf("vidmode: Mode change failed!\n"); if (videoSetGameMode(ud.setup.fullscreen, ud.setup.xdim, ud.setup.ydim, ud.setup.bpp, upscalefactor)) G_GameExit("vidmode: Reset failed!\n"); } ud.setup.bpp = newbpp; ud.setup.xdim = newwidth; ud.setup.ydim = newheight; ud.setup.fullscreen = newfs; onvideomodechange(ud.setup.bpp>8); G_UpdateScreenArea(); return OSDCMD_OK; } #ifdef LUNATIC // Returns: INT32_MIN if no such CON label, its value else. LUNATIC_CB int32_t (*El_GetLabelValue)(const char *label); #endif static int osdcmd_spawn(osdcmdptr_t parm) { int32_t picnum = 0; uint16_t cstat=0; char pal=0; int16_t ang=0; int16_t set=0, idx; vec3_t vect; if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME)) { OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n"); return OSDCMD_OK; } switch (parm->numparms) { case 7: // x,y,z vect.x = Batol(parm->parms[4]); vect.y = Batol(parm->parms[5]); vect.z = Batol(parm->parms[6]); set |= 8; fallthrough__; case 4: // ang ang = Batol(parm->parms[3]) & 2047; set |= 4; fallthrough__; case 3: // cstat cstat = (uint16_t)Batol(parm->parms[2]); set |= 2; fallthrough__; case 2: // pal pal = (uint8_t)Batol(parm->parms[1]); set |= 1; fallthrough__; case 1: // tile number if (isdigit(parm->parms[0][0])) { picnum = Batol(parm->parms[0]); } else { int32_t i; #ifdef LUNATIC i = g_labelCnt; picnum = El_GetLabelValue(parm->parms[0]); if (picnum != INT32_MIN) i = !i; #else int32_t j; for (j=0; j<2; j++) { for (i=0; iparms[0])) || (j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0]))) { picnum = labelcode[i]; break; } } if (i < g_labelCnt) break; } #endif if (i==g_labelCnt) { OSD_Printf("spawn: Invalid tile label given\n"); return OSDCMD_OK; } } if ((uint32_t)picnum >= MAXUSERTILES) { OSD_Printf("spawn: Invalid tile number\n"); return OSDCMD_OK; } break; default: return OSDCMD_SHOWHELP; } idx = A_Spawn(g_player[myconnectindex].ps->i, picnum); if (set & 1) sprite[idx].pal = (uint8_t)pal; if (set & 2) sprite[idx].cstat = (int16_t)cstat; if (set & 4) sprite[idx].ang = ang; if (set & 8) { if (setsprite(idx, &vect) < 0) { OSD_Printf("spawn: Sprite can't be spawned into null space\n"); A_DeleteSprite(idx); } } return OSDCMD_OK; } #if !defined LUNATIC static int osdcmd_setvar(osdcmdptr_t parm) { if (parm->numparms != 2) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } int i = hash_find(&h_gamevars, parm->parms[1]); int const newValue = (i == -1) ? Batol(parm->parms[1]) : Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex); if ((i = hash_find(&h_gamevars, parm->parms[0])) >= 0) Gv_SetVar(i, newValue, g_player[myconnectindex].ps->i, myconnectindex); OSD_Printf("Script variable \"%s\" set to %d (input: %d)\n", aGameVars[i].szLabel, Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue); return OSDCMD_OK; } static int osdcmd_addlogvar(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } int const i = hash_find(&h_gamevars, parm->parms[0]); if (i >= 0) OSD_Printf("Variable \"%s\" has value %d, default %d\n", parm->parms[0], Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek), (int)aGameVars[i].defaultValue); return OSDCMD_OK; } static int osdcmd_setactorvar(osdcmdptr_t parm) { if (parm->numparms != 3) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } int16_t const spriteNum = Batol(parm->parms[0]); if ((unsigned)spriteNum >= MAXSPRITES) { OSD_Printf("Invalid sprite ID\n"); return OSDCMD_OK; } // get value to set int i = hash_find(&h_gamevars, parm->parms[2]); int const newValue = (i >= 0) ? Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex) : Batol(parm->parms[2]); if ((i = hash_find(&h_gamevars, parm->parms[1])) >= 0) Gv_SetVar(i, newValue, spriteNum, myconnectindex); OSD_Printf("Script variable \"%s\" set to %d (input: %d)\n", aGameVars[i].szLabel, Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue); return OSDCMD_OK; } #else static int osdcmd_lua(osdcmdptr_t parm) { // Should be used like // lua "lua code..." // (the quotes making the whole string passed as one argument) int32_t ret; if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!L_IsInitialized(&g_ElState)) { OSD_Printf("Lua state is not initialized.\n"); return OSDCMD_OK; } // TODO: "=" as shorthand for "print()", like in the // stand-alone Lua interpreter? // TODO: reserve some table to explicitly store stuff on the top level, for // debugging convenience? // For the 'lua' OSD command, don't make errors appear on-screen: el_addNewErrors = 0; ret = L_RunString(&g_ElState, parm->parms[0], -1, "console"); el_addNewErrors = 1; if (ret != 0) OSD_Printf("Error running the Lua code (error code %d)\n", ret); return OSDCMD_OK; } #endif static int osdcmd_addpath(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; addsearchpath(parm->parms[0]); return OSDCMD_OK; } static int osdcmd_initgroupfile(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; initgroupfile(parm->parms[0]); return OSDCMD_OK; } static int osdcmd_cmenu(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } if ((g_player[myconnectindex].ps->gm & MODE_MENU) != MODE_MENU) Menu_Open(myconnectindex); Menu_Change(Batol(parm->parms[0])); return OSDCMD_OK; } static int osdcmd_crosshaircolor(osdcmdptr_t parm) { if (parm->numparms != 3) { OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b); return OSDCMD_SHOWHELP; } uint8_t const r = Batol(parm->parms[0]); uint8_t const g = Batol(parm->parms[1]); uint8_t const b = Batol(parm->parms[2]); G_SetCrosshairColor(r,g,b); if (!OSD_ParsingScript()) OSD_Printf("%s\n", parm->raw); return OSDCMD_OK; } static int osdcmd_give(osdcmdptr_t parm) { int32_t i; if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 || g_player[myconnectindex].ps->dead_flag != 0) { OSD_Printf("give: Cannot give while dead or not in a single-player game.\n"); return OSDCMD_OK; } if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_STUFF; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_WEAPONS; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--) P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "armor")) { g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_KEYS; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_INVENTORY; return OSDCMD_OK; } return OSDCMD_SHOWHELP; } void onvideomodechange(int32_t newmode) { uint8_t palid; // XXX? if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT) palid = g_player[screenpeek].ps->palette; else palid = BASEPAL; #ifdef POLYMER if (videoGetRenderMode() == REND_POLYMER) { int32_t i = 0; while (i < MAXSPRITES) { if (actor[i].lightptr) { polymer_deletelight(actor[i].lightId); actor[i].lightptr = NULL; actor[i].lightId = -1; } i++; } } #endif videoSetPalette(ud.brightness>>2, palid, 0); g_restorePalette = -1; g_crosshairSum = -1; } #if !defined NETCODE_DISABLE static int osdcmd_name(osdcmdptr_t parm) { char namebuf[32]; if (parm->numparms != 1) { OSD_Printf("\"name\" is \"%s\"\n",szPlayerName); return OSDCMD_SHOWHELP; } Bstrcpy(tempbuf,parm->parms[0]); while (Bstrlen(OSD_StripColors(namebuf,tempbuf)) > 10) tempbuf[Bstrlen(tempbuf)-1] = '\0'; Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1); szPlayerName[sizeof(szPlayerName)-1] = '\0'; OSD_Printf("name %s\n",szPlayerName); Net_SendClientInfo(); return OSDCMD_OK; } #endif static int osdcmd_button(osdcmdptr_t parm) { static char const s_gamefunc_[] = "gamefunc_"; int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1; char const *p = parm->name + strlen_gamefunc_; // if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME return OSDCMD_OK; } const char *const ConsoleButtons[] = { "mouse1", "mouse2", "mouse3", "mouse4", "mwheelup", "mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8" }; static int osdcmd_bind(osdcmdptr_t parm) { if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys")) { for (int i=0; sctokeylut[i].key; i++) OSD_Printf("%s\n",sctokeylut[i].key); for (auto ConsoleButton : ConsoleButtons) OSD_Printf("%s\n",ConsoleButton); return OSDCMD_OK; } if (parm->numparms==0) { int j=0; OSD_Printf("Current key bindings:\n"); for (int i=0; iparms[0], sctokeylut[i].key)) break; } // didn't find the key if (i == ARRAY_SSIZE(sctokeylut)) { for (i=0; iparms[0],ConsoleButtons[i])) break; if (i >= MAXMOUSEBUTTONS) return OSDCMD_SHOWHELP; if (parm->numparms < 2) { if (CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr && CONTROL_KeyBinds[MAXBOUNDKEYS + i ].key) OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_KeyBinds[MAXBOUNDKEYS + i].repeat?"":"norepeat ", CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr); else OSD_Printf("%s is unbound\n", ConsoleButtons[i]); return OSDCMD_OK; } j = 1; repeat = 1; if (!Bstrcasecmp(parm->parms[j],"norepeat")) { repeat = 0; j++; } Bstrcpy(tempbuf,parm->parms[j++]); for (; jnumparms; j++) { Bstrcat(tempbuf," "); Bstrcat(tempbuf,parm->parms[j++]); } CONTROL_BindMouse(i, tempbuf, repeat, ConsoleButtons[i]); if (!OSD_ParsingScript()) OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } if (parm->numparms < 2) { if (CONTROL_KeyIsBound(sctokeylut[i].sc)) OSD_Printf("%-9s %s\"%s\"\n", sctokeylut[i].key, CONTROL_KeyBinds[sctokeylut[i].sc].repeat?"":"norepeat ", CONTROL_KeyBinds[sctokeylut[i].sc].cmdstr); else OSD_Printf("%s is unbound\n", sctokeylut[i].key); return OSDCMD_OK; } j = 1; repeat = 1; if (!Bstrcasecmp(parm->parms[j],"norepeat")) { repeat = 0; j++; } Bstrcpy(tempbuf,parm->parms[j++]); for (; jnumparms; j++) { Bstrcat(tempbuf," "); Bstrcat(tempbuf,parm->parms[j++]); } CONTROL_BindKey(sctokeylut[i].sc, tempbuf, repeat, sctokeylut[i].key); char *cp = tempbuf; // Populate the keyboard config menu based on the bind. // Take care of processing one-to-many bindings properly, too. static char const s_gamefunc_[] = "gamefunc_"; int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1; while ((cp = Bstrstr(cp, s_gamefunc_))) { cp += strlen_gamefunc_; char *semi = Bstrchr(cp, ';'); if (semi) *semi = 0; j = CONFIG_FunctionNameToNum(cp); if (semi) cp = semi+1; if (j != -1) { ud.config.KeyboardKeys[j][1] = ud.config.KeyboardKeys[j][0]; ud.config.KeyboardKeys[j][0] = sctokeylut[i].sc; // CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]); if (j == gamefunc_Show_Console) OSD_CaptureKey(sctokeylut[i].sc); } } if (!OSD_ParsingScript()) OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } static int osdcmd_unbindall(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); for (int i = 0; i < MAXBOUNDKEYS; ++i) CONTROL_FreeKeyBind(i); for (int i = 0; i < MAXMOUSEBUTTONS; ++i) CONTROL_FreeMouseBind(i); for (auto &KeyboardKey : ud.config.KeyboardKeys) KeyboardKey[0] = KeyboardKey[1] = 0xff; if (!OSD_ParsingScript()) OSD_Printf("unbound all controls\n"); return OSDCMD_OK; } static int osdcmd_unbind(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; for (auto ConsoleKey : sctokeylut) { if (ConsoleKey.key && !Bstrcasecmp(parm->parms[0], ConsoleKey.key)) { CONTROL_FreeKeyBind(ConsoleKey.sc); OSD_Printf("unbound key %s\n", ConsoleKey.key); return OSDCMD_OK; } } for (int i = 0; i < MAXMOUSEBUTTONS; i++) { if (!Bstrcasecmp(parm->parms[0], ConsoleButtons[i])) { CONTROL_FreeMouseBind(i); OSD_Printf("unbound %s\n", ConsoleButtons[i]); return OSDCMD_OK; } } return OSDCMD_SHOWHELP; } static int osdcmd_quicksave(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) OSD_Printf("quicksave: not in a game.\n"); else g_doQuickSave = 1; return OSDCMD_OK; } static int osdcmd_quickload(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) OSD_Printf("quickload: not in a game.\n"); else g_doQuickSave = 2; return OSDCMD_OK; } static int osdcmd_screenshot(osdcmdptr_t parm) { // KB_ClearKeysDown(); #ifndef EDUKE32_STANDALONE static const char *fn = "duke0000.png"; #else static const char *fn = "capt0000.png"; #endif if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "tga")) videoCaptureScreenTGA(fn, 0); else videoCaptureScreen(fn, 0); return OSDCMD_OK; } #if 0 static int osdcmd_savestate(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_PARAMETER(parm); G_SaveMapState(); return OSDCMD_OK; } static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_PARAMETER(parm); G_RestoreMapState(); return OSDCMD_OK; } #endif #ifdef DEBUGGINGAIDS static int osdcmd_inittimer(osdcmdptr_t parm) { if (parm->numparms != 1) { OSD_Printf("%dHz timer\n",g_timerTicsPerSecond); return OSDCMD_SHOWHELP; } G_InitTimer(Batol(parm->parms[0])); OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } #endif #if !defined NETCODE_DISABLE static int osdcmd_disconnect(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); g_netDisconnect = 1; return OSDCMD_OK; } static int osdcmd_connect(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; Net_Connect(parm->parms[0]); G_BackToMenu(); return OSDCMD_OK; } static int osdcmd_password(osdcmdptr_t parm) { if (parm->numparms < 1) { Bmemset(g_netPassword, 0, sizeof(g_netPassword)); return OSDCMD_OK; } Bstrncpy(g_netPassword, (parm->raw) + 9, sizeof(g_netPassword)-1); return OSDCMD_OK; } static int osdcmd_listplayers(osdcmdptr_t parm) { ENetPeer *currentPeer; char ipaddr[32]; if (parm && parm->numparms != 0) return OSDCMD_SHOWHELP; if (!g_netServer) { initprintf("You are not the server.\n"); return OSDCMD_OK; } initprintf("Connected clients:\n"); for (currentPeer = g_netServer -> peers; currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; ++ currentPeer) { if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) continue; enet_address_get_host_ip(¤tPeer->address, ipaddr, sizeof(ipaddr)); initprintf("%x %s %s\n", currentPeer->address.host, ipaddr, g_player[(intptr_t)currentPeer->data].user_name); } return OSDCMD_OK; } static int osdcmd_kick(osdcmdptr_t parm) { ENetPeer *currentPeer; uint32_t hexaddr; if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!g_netServer) { initprintf("You are not the server.\n"); return OSDCMD_OK; } for (currentPeer = g_netServer -> peers; currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; ++ currentPeer) { if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) continue; sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr); if (currentPeer->address.host == hexaddr) { initprintf("Kicking %x (%s)\n", currentPeer->address.host, g_player[(intptr_t)currentPeer->data].user_name); enet_peer_disconnect(currentPeer, DISC_KICKED); return OSDCMD_OK; } } initprintf("Player %s not found!\n", parm->parms[0]); osdcmd_listplayers(NULL); return OSDCMD_OK; } static int osdcmd_kickban(osdcmdptr_t parm) { ENetPeer *currentPeer; uint32_t hexaddr; if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!g_netServer) { initprintf("You are not the server.\n"); return OSDCMD_OK; } for (currentPeer = g_netServer -> peers; currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; ++ currentPeer) { if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) continue; sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr); // TODO: implement banning logic if (currentPeer->address.host == hexaddr) { char ipaddr[32]; enet_address_get_host_ip(¤tPeer->address, ipaddr, sizeof(ipaddr)); initprintf("Host %s is now banned.\n", ipaddr); initprintf("Kicking %x (%s)\n", currentPeer->address.host, g_player[(intptr_t)currentPeer->data].user_name); enet_peer_disconnect(currentPeer, DISC_BANNED); return OSDCMD_OK; } } initprintf("Player %s not found!\n", parm->parms[0]); osdcmd_listplayers(NULL); return OSDCMD_OK; } #endif static int osdcmd_purgesaves(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); G_DeleteOldSaves(); return OSDCMD_OK; } static int osdcmd_printtimes(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); char buf[32]; int32_t maxlen = 0; int32_t haveev=0, haveac=0; static char const s_event_[] = "EVENT_"; int constexpr strlen_event_ = ARRAY_SIZE(s_event_) - 1; for (auto & EventName : EventNames) { int const len = Bstrlen(EventName+strlen_event_); Bassert(len < ARRAY_SSIZE(buf)); maxlen = max(len, maxlen); } for (int i=0; iname, "r_upscalefactor")) { if (in3dmode()) { videoSetGameMode(fullscreen, xres, yres, bpp, ud.detail); } } else if (!Bstrcasecmp(parm->name, "r_size")) { ud.statusbarmode = (ud.screen_size < 8); G_UpdateScreenArea(); } else if (!Bstrcasecmp(parm->name, "r_maxfps") || !Bstrcasecmp(parm->name, "r_maxfpsoffset")) { if (r_maxfps != 0) r_maxfps = clamp(r_maxfps, 30, 1000); g_frameDelay = r_maxfps ? (timerGetFreqU64()/(r_maxfps + r_maxfpsoffset)) : 0; } else if (!Bstrcasecmp(parm->name, "r_ambientlight")) { if (r_ambientlight == 0) r_ambientlightrecip = 256.f; else r_ambientlightrecip = 1.f/r_ambientlight; } else if (!Bstrcasecmp(parm->name, "in_mouse")) { CONTROL_MouseEnabled = (ud.setup.usemouse && CONTROL_MousePresent); } else if (!Bstrcasecmp(parm->name, "in_joystick")) { CONTROL_JoystickEnabled = (ud.setup.usejoystick && CONTROL_JoyPresent); } else if (!Bstrcasecmp(parm->name, "vid_gamma")) { ud.brightness = GAMMA_CALC; ud.brightness <<= 2; videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0); } else if (!Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast")) { videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0); } else if (!Bstrcasecmp(parm->name, "hud_scale") || !Bstrcasecmp(parm->name, "hud_statusbarmode") || !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen")) { G_UpdateScreenArea(); } else if (!Bstrcasecmp(parm->name, "skill")) { if (numplayers > 1) return r; ud.player_skill = ud.m_player_skill; } else if (!Bstrcasecmp(parm->name, "color")) { ud.color = G_CheckPlayerColor(ud.color); g_player[0].ps->palookup = g_player[0].pcolor = ud.color; } else if (!Bstrcasecmp(parm->name, "osdscale")) { osdrscale = 1.f/osdscale; if (xdim && ydim) OSD_ResizeDisplay(xdim, ydim); } else if (!Bstrcasecmp(parm->name, "wchoice")) { if (parm->numparms == 1) { if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it { int j = 0; while (j < 10) { ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0'; j++; } ud.wchoice[j] = 0; } else { char const *c = parm->parms[0]; if (*c) { int j = 0; while (*c && j < 10) { g_player[myconnectindex].wchoice[j] = *c - '0'; c++; j++; } while (j < 10) { if (j == 9) g_player[myconnectindex].wchoice[9] = 1; else g_player[myconnectindex].wchoice[j] = 2; j++; } } } g_forceWeaponChoice = 0; } /* Net_SendClientInfo();*/ } return r; } static int osdcmd_cvar_set_multi(osdcmdptr_t parm) { int const r = osdcmd_cvar_set_game(parm); if (r != OSDCMD_OK) return r; G_UpdatePlayerFromMenu(); return r; } #ifndef NETCODE_DISABLE static int32_t osdcmd_dumpmapstate(osdfuncparm_t const * const) { // this command takes no parameters DumpMapStateHistory(); return OSDCMD_OK; } static int32_t osdcmd_playerinfo(osdfuncparm_t const * const) { OSD_Printf("Your player index is %d.\n", myconnectindex); for(int32_t playerIndex = 0; playerIndex < MAXPLAYERS; playerIndex++) { if(g_player[playerIndex].ps == nullptr) { OSD_Printf("g_player[%d]: ps unallocated.\n", playerIndex); } else { OSD_Printf("g_player[%d]: ps->i is %d.\n", playerIndex, g_player[playerIndex].ps->i); } } return OSDCMD_OK; } #endif int32_t registerosdcommands(void) { static osdcvardata_t cvars_game[] = { { "crosshair", "enable/disable crosshair", (void *)&ud.crosshair, CVAR_BOOL, 0, 1 }, { "cl_autoaim", "enable/disable weapon autoaim", (void *)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 3 }, { "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 }, { "cl_autorun", "enable/disable autorun", (void *)&ud.auto_run, CVAR_BOOL, 0, 1 }, { "cl_autosave", "enable/disable autosaves", (void *) &ud.autosave, CVAR_BOOL, 0, 1 }, { "cl_autosavedeletion", "enable/disable automatic deletion of autosaves", (void *) &ud.autosavedeletion, CVAR_BOOL, 0, 1 }, { "cl_maxautosaves", "number of autosaves to keep before deleting the oldest", (void *) &ud.maxautosaves, CVAR_INT, 1, 100 }, { "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 }, { "cl_cheatmask", "configure what cheats show in the cheats menu", (void *)&cl_cheatmask, CVAR_UINT, 0, ~0 }, { "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 }, { "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 }, { "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 }, { "cl_runmode", "enable/disable modernized run key operation", (void *)&ud.runkey_mode, CVAR_BOOL, 0, 1 }, { "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_INT, 0, #ifdef USE_OPENGL 2 #else 1 #endif }, { "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 }, { "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 }, { "cl_weaponswitch", "enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 }, { "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, MAXPALOOKUPS-1 }, { "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 }, { "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 }, { "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 }, { "demorec_difftics","sets game tic interval after which a diff is recorded", (void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC }, { "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 }, { "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 }, { "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 }, { "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 }, { "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 }, { "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 }, { "hud_custom", "change the custom hud", (void *)&ud.statusbarcustom, CVAR_INT, 0, ud.statusbarrange }, { "hud_position", "aligns the status bar to the bottom/top", (void *)&ud.hudontop, CVAR_BOOL, 0, 1 }, { "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 }, { "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 }, { "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXUSERTILES-10 }, { "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS-1 }, { "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 }, { "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 }, { "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 }, { "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 }, { "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 }, { "hud_stats", "enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 }, { "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 }, { "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 }, { "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, #ifdef EDUKE32_TOUCH_DEVICES { "hud_hidestick", "hide the touch input stick", (void *)&droidinput.hideStick, CVAR_BOOL, 0, 1 }, #endif { "in_joystick","enables input from the joystick if it is present",(void *)&ud.setup.usejoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "in_mouse","enables input from the mouse if it is present",(void *)&ud.setup.usemouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "in_aimmode", "0:toggle, 1:hold to aim", (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 }, { "in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time", (void *)&ud.config.MouseBias, CVAR_INT, 0, 32 }, { "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&ud.config.MouseDeadZone, CVAR_INT, 0, 512 }, { "in_mouseflip", "invert vertical mouse movement", (void *)&ud.mouseflip, CVAR_BOOL, 0, 1 }, { "in_mousemode", "toggles vertical mouse view", (void *)&g_myAimMode, CVAR_BOOL, 0, 1 }, { "in_mousesmoothing", "enable/disable mouse input smoothing", (void *)&ud.config.SmoothInput, CVAR_BOOL, 0, 1 }, { "mus_enabled", "enables/disables music", (void *)&ud.config.MusicToggle, CVAR_BOOL, 0, 1 }, { "mus_volume", "controls music volume", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 }, { "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 }, { "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1, 4 }, { "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 }, { "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 }, { "r_showfps", "show the frame rate counter", (void *)&ud.showfps, CVAR_INT, 0, 3 }, { "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 }, { "r_size", "change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 }, { "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "r_upscalefactor", "increase performance by rendering at upscalefactor less than the screen resolution and upscale to the full resolution in the software renderer", (void *)&ud.detail, CVAR_INT|CVAR_FUNCPTR, 1, 16 }, { "r_precache", "enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 }, { "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, { "r_maxfps", "limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 }, { "r_maxfpsoffset", "menu-controlled offset for r_maxfps",(void *)&r_maxfpsoffset, CVAR_INT|CVAR_FUNCPTR, -10, 10 }, { "sensitivity","changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 }, { "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR|CVAR_NOSAVE/*|CVAR_NOMULTI*/, 0, 5 }, { "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 }, { "snd_enabled", "enables/disables sound effects", (void *)&ud.config.SoundToggle, CVAR_BOOL, 0, 1 }, { "snd_fxvolume", "controls volume for sound effects", (void *)&ud.config.FXVolume, CVAR_INT, 0, 255 }, { "snd_mixrate", "sound mixing rate", (void *)&ud.config.MixRate, CVAR_INT, 0, 48000 }, { "snd_numchannels", "the number of sound channels", (void *)&ud.config.NumChannels, CVAR_INT, 0, 2 }, { "snd_numvoices", "the number of concurrent sounds", (void *)&ud.config.NumVoices, CVAR_INT, 1, 128 }, { "snd_reversestereo", "reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 1 }, { "snd_speech", "enables/disables player speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 }, { "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 }, #ifdef EDUKE32_TOUCH_DEVICES { "touch_sens_move_x","touch input sensitivity for moving forward/back", (void *)&droidinput.forward_sens, CVAR_FLOAT, 1, 9 }, { "touch_sens_move_y","touch input sensitivity for strafing", (void *)&droidinput.strafe_sens, CVAR_FLOAT, 1, 9 }, { "touch_sens_look_x", "touch input sensitivity for turning left/right", (void *) &droidinput.yaw_sens, CVAR_FLOAT, 1, 9 }, { "touch_sens_look_y", "touch input sensitivity for looking up/down", (void *) &droidinput.pitch_sens, CVAR_FLOAT, 1, 9 }, { "touch_invert", "invert look up/down touch input", (void *) &droidinput.invertLook, CVAR_INT, 0, 1 }, #endif { "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, { "vid_contrast","adjusts contrast component of gamma ramp",(void *)&g_videoContrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, { "vid_brightness","adjusts brightness component of gamma ramp",(void *)&g_videoBrightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, { "wchoice","sets weapon autoselection order", (void *)ud.wchoice, CVAR_STRING|CVAR_FUNCPTR, 0, MAX_WEAPONS }, }; osdcmd_cheatsinfo_stat.cheatnum = -1; for (auto & cv : cvars_game) { switch (cv.flags & (CVAR_FUNCPTR|CVAR_MULTI)) { case CVAR_FUNCPTR: OSD_RegisterCvar(&cv, osdcmd_cvar_set_game); break; case CVAR_MULTI: case CVAR_FUNCPTR|CVAR_MULTI: OSD_RegisterCvar(&cv, osdcmd_cvar_set_multi); break; default: OSD_RegisterCvar(&cv, osdcmd_cvar_set); break; } } if (VOLUMEONE) OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); else { OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); OSD_RegisterFunction("map","map : loads the given user map", osdcmd_map); OSD_RegisterFunction("demo","demo : starts the given demo", osdcmd_demo); } OSD_RegisterFunction("addpath","addpath : adds path to game filesystem", osdcmd_addpath); OSD_RegisterFunction("bind",R"(bind : associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.)", osdcmd_bind); OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu); OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor); #if !defined NETCODE_DISABLE OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect); OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect); #endif for (auto & func : gamefunctions) { if (func[0] == '\0') continue; // if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue; Bsprintf(tempbuf, "gamefunc_%s", func); char *const t = Bstrtolower(Xstrdup(tempbuf)); Bstrcat(tempbuf, ": game button"); OSD_RegisterFunction(t, Xstrdup(tempbuf), osdcmd_button); } OSD_RegisterFunction("give","give : gives requested item", osdcmd_give); OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); OSD_RegisterFunction("activatecheat","activatecheat : activates a cheat code", osdcmd_activatecheat); OSD_RegisterFunction("initgroupfile","initgroupfile : adds a grp file into the game filesystem", osdcmd_initgroupfile); #ifdef DEBUGGINGAIDS OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer); #endif #if !defined NETCODE_DISABLE OSD_RegisterFunction("kick","kick : kicks a multiplayer client. See listplayers.", osdcmd_kick); OSD_RegisterFunction("kickban","kickban : kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban); OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers); #endif OSD_RegisterFunction("music","music EL: change music", osdcmd_music); #if !defined NETCODE_DISABLE OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name); #endif OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); #if !defined NETCODE_DISABLE OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password); #endif OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes); OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves); OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave); OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload); OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit); OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit); OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap); OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound); OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid); #if !defined LUNATIC OSD_RegisterFunction("addlogvar","addlogvar : prints the value of a gamevar", osdcmd_addlogvar); OSD_RegisterFunction("setvar","setvar : sets the value of a gamevar", osdcmd_setvar); OSD_RegisterFunction("setvarvar","setvarvar : sets the value of to ", osdcmd_setvar); OSD_RegisterFunction("setactorvar","setactorvar : sets the value of 's to ", osdcmd_setactorvar); #else OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua); #endif OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot); OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); OSD_RegisterFunction("unbind","unbind : unbinds a key", osdcmd_unbind); OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall); OSD_RegisterFunction("vidmode","vidmode : change the video mode",osdcmd_vidmode); #ifdef USE_OPENGL baselayer_osdcmd_vidmode_func = osdcmd_vidmode; #endif #ifndef NETCODE_DISABLE OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate); OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo); #endif return 0; }