//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- #ifndef _keyboard_public #define _keyboard_public #ifdef EXTERNC { #endif #include "baselayer.h" // for the keyboard stuff #include "scancodes.h" /* ============================================================================= DEFINES ============================================================================= */ typedef uint8_t kb_scancode; #define MAXKEYBOARDSCAN 128 /* ============================================================================= GLOBAL VARIABLES ============================================================================= */ //extern byte KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array #define KB_KeyDown keystatus extern kb_scancode KB_LastScan; /* ============================================================================= MACROS ============================================================================= */ #define KB_GetLastScanCode() ( KB_LastScan ) #define KB_SetLastScanCode( scancode ) { KB_LastScan = ( scancode ); } #define KB_ClearLastScanCode() { KB_SetLastScanCode( sc_None ); } #define KB_KeyPressed( scan ) ( keystatus[ ( scan ) ] != 0 ) #define KB_ClearKeyDown( scan ) { keystatus[ ( scan ) ] = FALSE; } #define KB_UnBoundKeyPressed( scan ) ( keystatus[ ( scan ) ] != 0 && !KeyBindings[scan].cmd[0]) /* ============================================================================= FUNCTION PROTOTYPES ============================================================================= */ int32_t KB_KeyWaiting( void ); // Checks if a character is waiting in the keyboard queue char KB_Getch( void ); // Gets the next keypress void KB_FlushKeyboardQueue( void ); // Empties the keyboard queue of all waiting characters. void KB_ClearKeysDown( void ); // Clears all keys down flags. const char * KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string kb_scancode KB_StringToScanCode( const char * string ); // convert a string into a scancode void KB_TurnKeypadOn( void ); // turn the keypad on void KB_TurnKeypadOff( void ); // turn the keypad off int32_t KB_KeypadActive( void ); // check whether keypad is active void KB_Startup( void ); void KB_Shutdown( void ); #define KB_FlushKeyBoardQueue KB_FlushKeyboardQueue #define KB_GetCh KB_Getch #ifdef EXTERNC }; #endif #endif