#!/usr/bin/env luajit -- Generic map iterator. -- The first cmdline arg is a name of a lua file (may be sans .lua) which must -- be a module and is `require'd into this script, e.g. "stats" or "stats.lua". -- First, a key named .init is looked up in the loaded module and if it exists, -- it is run like .init(arg) (thus allowing it to parse the command-line -- arguments and then potentially remove the ones it used). -- If .init returns non-nil, this script aborts. -- Otherwise, for each 2nd and following argument, if map loading succeeds, -- .success(map, filename) is run, otherwise -- .failure(filename, errmsg) is run if that key exists, or a standard error -- message is printed to stderr. -- Finally, if there is a .finish field in the module, it is run with no args. -- forxcode example: print sprite numbers with lotag < -1 (lotag is signed for us), -- and for each matching sprite also print its lotag and picnum: -- $ ./findmaps.sh ~/.eduke32/ "sprite: .lotag < -1 :: io.write(', '.. .lotag .. ' ' .. .picnum)" -- The local 'd' provides defs loaded from ../../names.h, example: -- $ ./findmaps.sh ~/.eduke32/ "sprite: .picnum>=d.CRACK1 and .picnum<=d.CRACK4" -- (Now: no space between "d." and "CRACK" is necessary ".xxx" is translated to -- "sprite[].xxx" only if it's the name of a sprite member.) -- Print all V9 maps along with their number of bunches and max(ceilings of a bunch) -- $ prog='if (map.version==9) then print(map.numbunches.." ".. math.max(unpack(map.sectsperbunch[0],0)) .." "..fn) end' -- $ ./findmaps.sh ~/.eduke32 "$prog" |sort -n -k 2 -- Print all MUSICANDSFX sprites that play sounds with bit 1 set. -- ./findmaps.sh /g/Games/Eduke32c/grp 'sprite: .picnum==5 and eq(.lotag, {170, 186, 187, 279, 382, 347}) :: io.write(" ".. tostring(.lotag))' local B = require "build" local string = require "string" local io = require "io" local os = require "os" if (#arg < 1) then local wr = function(s) io.stdout:write(s) end wr("Usage: ./foreachmap.lua [init args...] ...\n") wr(" ./foreachmap.lua -e\"some_lua_code ...\" ...\n") wr(" ./foreachmap.lua -e\"[sector|wall|sprite]: >\" ...\n\n") wr("In the second form, the code is run as body of a function(map, fn)\n") wr("and num{sectors,walls,sprites} and {sector,wall,sprite} do not\n") wr("need to be qualified with the \"map.\" prefix.\n") wr("The third form is a shortcut for quickly finding sectors/walls/sprites\n") wr("satisfying a certain condition (see example below)\n\n") wr("Examples: ./foreachmap.lua -e\"if map.numbunches==1 then print(fn) end\" ~/.eduke32/*.map\n") wr(" ./foreachmap.lua -e\"sprite: .picnum==10 and .lotag==2563\" *.map\n") wr(" ./foreachmap.lua -e\"sprite:: ... -- (only prints the file names)\n") wr("(See foreachmap.lua for an example of the \"forxcode\" feature.)\n\n") return end local modname = string.gsub(arg[1], "%.lua$", "") function sum(tab, initidx) local s = 0 for i=(initidx or 1),#tab do s = s + tab[i] end return s end local g_what -- Maybe replace e.g. .nextwall --> wall[i].nextwall. -- : one of "sector", "wall" or "sprite" -- : a potential member name prefixed by "." local function maybe_complete_member(maybememb) if (B.ismember(g_what, maybememb:sub(2))) then return g_what.."[i]"..maybememb else return maybememb end end local mod if (modname:sub(1,2) == "-e") then local body = modname:sub(3) -- sector/wall/sprite finder shortcut local b, e, what = body:find("^([a-z]+)::?") if (what) then g_what = what local onlyfiles = (body:sub(e-1,e)=="::") -- "::" means "only list files" (like grep -l) body = body:sub(e+1) -- clip off "bla::" body = body:gsub("%.[a-z][a-z0-9]*", maybe_complete_member) -- e.g. .lotag --> sprite[i].lotag local perxcode -- look for additional "print" code to be executed for each match b, e, perxcode = body:find("::(.*)") if (perxcode) then body = body:sub(1,b-1) if (onlyfiles) then error("Per-x code can only be used with the ':' syntax (list each match)") end else perxcode = "" end assert(what=="sector" or what=="wall" or what=="sprite") body = "for i=0,num"..what.."s-1 do\n".. " if ("..body..") then\n".. (onlyfiles and "io.write(fn); return\n" or "io.write(fn..': '..i)\n") .. perxcode .. "io.write('\\n')\n".. " end\n".. "end\n" end local successfunc, errmsg = loadstring([[ local function eq(x, tab) for i=1,#tab do if (x==tab[i]) then return true end end end local d=require('build').readdefs('../../names.h') or error('Need ../../names.h') -- XXX local numsectors, numwalls, numsprites, sector, wall, sprite return function (map, fn) numsectors, numwalls, numsprites = map.numsectors, map.numwalls, map.numsprites sector, wall, sprite = map.sector, map.wall, map.sprite ]]..body .." end") if (successfunc==nil) then io.stderr:write("Error loading string: "..errmsg.."\n") os.exit(1) end mod = { success=successfunc() } else mod = require(modname) end -- The return value from the module's .init(). local initret if (mod.init) then initret = mod.init(arg) if (type(initret)=="number" and initret < 0) then -- A negative return value from .init() is taken as a request to exit, -- e.g. because an error occurred. os.exit(1) end end -- A positive return value from .init() is taken to start counting map names -- from that 'arg' index. local startargi = (type(initret)=="number" and initret > 0 and initret) or 2 for i=startargi,#arg do local fn = arg[i] local map, errmsg = B.loadboard(fn) if (map ~= nil) then mod.success(map, fn) else if (mod.failure) then mod.failure(fn, errmsg) else io.stderr:write(string.format("--- %s: %s\n", fn, errmsg)) end end end if (mod.finish) then mod.finish() end