//------------------------------------- MD2/MD3 LIBRARY BEGINS ------------------------------------- #ifdef USE_OPENGL #include "compat.h" #include "build.h" #include "glbuild.h" #include "pragmas.h" #include "baselayer.h" #include "engine_priv.h" #include "hightile.h" #include "polymost.h" #include "texcache.h" #include "mdsprite.h" #include "cache1d.h" #include "kplib.h" #include "common.h" #include #include static int32_t curextra=MAXTILES; #define MIN_CACHETIME_PRINT 10 static void QuitOnFatalError(const char *msg) { if (msg) initprintf("%s\n", msg); uninitengine(); Bexit(1); } static int32_t addtileP(int32_t model,int32_t tile,int32_t pallet) { // tile >= 0 && tile < MAXTILES UNREFERENCED_PARAMETER(model); if (curextra==MAXTILES+EXTRATILES-1) { initprintf("warning: max EXTRATILES reached\n"); return curextra; } if (tile2model[tile].modelid==-1) { tile2model[tile].pal=pallet; return tile; } if (tile2model[tile].pal==pallet) return tile; while (tile2model[tile].nexttile!=-1) { tile=tile2model[tile].nexttile; if (tile2model[tile].pal==pallet) return tile; } tile2model[tile].nexttile=curextra; tile2model[curextra].pal=pallet; return curextra++; } int32_t Ptile2tile(int32_t tile,int32_t palette) { int t = tile; while ((tile = tile2model[tile].nexttile) != -1) if (tile2model[tile].pal == palette) { t = tile; break; } return t; } #define MODELALLOCGROUP 256 static int32_t nummodelsalloced = 0; static int32_t maxmodelverts = 0, allocmodelverts = 0; static int32_t maxmodeltris = 0, allocmodeltris = 0; static vec3f_t *vertlist = NULL; //temp array to store interpolated vertices for drawing static int32_t allocvbos = 0, curvbo = 0; static GLuint *vertvbos = NULL; static GLuint *indexvbos = NULL; #ifdef POLYMER static int32_t *tribuf = NULL; static int32_t tribufverts = 0; #endif static mdmodel_t *mdload(const char *); static void mdfree(mdmodel_t *); int32_t globalnoeffect=0; extern int32_t timerticspersec; void md_freevbos() { int32_t i; for (i=0; imdnum == 3) { md3model_t *m = (md3model_t *)models[i]; if (m->vbos) { // OSD_Printf("freeing model %d vbo\n",i); bglDeleteBuffersARB(m->head.numsurfs, m->vbos); Bfree(m->vbos); m->vbos = NULL; } } if (allocvbos) { bglDeleteBuffersARB(allocvbos, indexvbos); bglDeleteBuffersARB(allocvbos, vertvbos); allocvbos = 0; } } void freeallmodels() { int32_t i; if (models) { for (i=0; imdnum == 2 || m->mdnum == 3) { mdskinmap_t *sk; md2model_t *m2 = (md2model_t *)m; for (j=0; jnumskins*(HICEFFECTMASK+1); j++) if (m2->texid[j] == texid) m2->texid[j] = 0; for (sk=m2->skinmap; sk; sk=sk->next) for (j=0; j<(HICEFFECTMASK+1); j++) if (sk->texid[j] == texid) sk->texid[j] = 0; } } } void clearskins() { int32_t i, j; for (i=0; imdnum == 1) { voxmodel_t *v = (voxmodel_t *)m; for (j=0; jtexid[j]) { bglDeleteTextures(1, &v->texid[j]); v->texid[j] = 0; } } else if (m->mdnum == 2 || m->mdnum == 3) { mdskinmap_t *sk; md2model_t *m2 = (md2model_t *)m; for (j=0; jnumskins*(HICEFFECTMASK+1); j++) if (m2->texid[j]) { GLuint otexid = m2->texid[j]; bglDeleteTextures(1, &m2->texid[j]); m2->texid[j] = 0; nullskintexids(otexid); } for (sk=m2->skinmap; sk; sk=sk->next) for (j=0; j<(HICEFFECTMASK+1); j++) if (sk->texid[j]) { GLuint otexid = sk->texid[j]; bglDeleteTextures(1, &sk->texid[j]); sk->texid[j] = 0; nullskintexids(otexid); } } } for (i=0; itexid[j]) { bglDeleteTextures(1, &v->texid[j]); v->texid[j] = 0; } } } void mdinit() { freeallmodels(); mdinited = 1; } int32_t md_loadmodel(const char *fn) { mdmodel_t *vm, **ml; if (!mdinited) mdinit(); if (nextmodelid >= nummodelsalloced) { ml = (mdmodel_t **)Xrealloc(models,(nummodelsalloced+MODELALLOCGROUP)*sizeof(void *)); models = ml; nummodelsalloced += MODELALLOCGROUP; } vm = mdload(fn); if (!vm) return(-1); models[nextmodelid++] = vm; return(nextmodelid-1); } int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, float yoffset, int32_t flags) { mdmodel_t *m; if (!mdinited) mdinit(); if ((uint32_t)modelid >= (uint32_t)nextmodelid) return -1; m = models[modelid]; m->bscale = scale; m->shadeoff = shadeoff; m->zadd = zadd; m->yoffset = yoffset; m->flags = flags; return 0; } static int32_t framename2index(mdmodel_t *vm, const char *nam) { int32_t i = 0; switch (vm->mdnum) { case 2: { md2model_t *m = (md2model_t *)vm; md2frame_t *fr; for (i=0; inumframes; i++) { fr = (md2frame_t *)&m->frames[i*m->framebytes]; if (!Bstrcmp(fr->name, nam)) break; } } break; case 3: { md3model_t *m = (md3model_t *)vm; for (i=0; inumframes; i++) if (!Bstrcmp(m->head.frames[i].nam,nam)) break; } break; } return(i); } int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume, int32_t skinnum, float smoothduration, int32_t pal) { md2model_t *m; int32_t i; if (!mdinited) mdinit(); if ((uint32_t)modelid >= (uint32_t)nextmodelid) return(-1); if ((uint32_t)tilenume >= (uint32_t)MAXTILES) return(-2); if (!framename) return(-3); tilenume=addtileP(modelid,tilenume,pal); m = (md2model_t *)models[modelid]; if (m->mdnum == 1) { tile2model[tilenume].modelid = modelid; tile2model[tilenume].framenum = tile2model[tilenume].skinnum = 0; return 0; } i = framename2index((mdmodel_t *)m,framename); if (i == m->numframes) return(-3); // frame name invalid tile2model[tilenume].modelid = modelid; tile2model[tilenume].framenum = i; tile2model[tilenume].skinnum = skinnum; tile2model[tilenume].smoothduration = Blrintf((float)UINT16_MAX * smoothduration); return i; } int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *frameend, int32_t fpssc, int32_t flags) { md2model_t *m; mdanim_t ma, *map; int32_t i; if (!mdinited) mdinit(); if ((uint32_t)modelid >= (uint32_t)nextmodelid) return(-1); Bmemset(&ma, 0, sizeof(ma)); m = (md2model_t *)models[modelid]; if (m->mdnum < 2) return 0; //find index of start frame i = framename2index((mdmodel_t *)m,framestart); if (i == m->numframes) return -2; ma.startframe = i; //find index of finish frame which must trail start frame i = framename2index((mdmodel_t *)m,frameend); if (i == m->numframes) return -3; ma.endframe = i; ma.fpssc = fpssc; ma.flags = flags; map = (mdanim_t *)Xmalloc(sizeof(mdanim_t)); Bmemcpy(map, &ma, sizeof(ma)); map->next = m->animations; m->animations = map; return(0); } #if 0 // FIXME: CURRENTLY DISABLED: interpolation may access frames we consider 'unused'? int32_t md_thinoutmodel(int32_t modelid, uint8_t *usedframebitmap) { md3model_t *m; md3surf_t *s; mdanim_t *anm; int32_t i, surfi, sub, usedframes; static int16_t otonframe[1024]; if ((uint32_t)modelid >= (uint32_t)nextmodelid) return -1; m = (md3model_t *)models[modelid]; if (m->mdnum != 3) return -2; for (anm=m->animations; anm; anm=anm->next) { if (anm->endframe <= anm->startframe) { // initprintf("backward anim %d-%d\n", anm->startframe, anm->endframe); return -3; } for (i=anm->startframe; iendframe; i++) usedframebitmap[i>>3] |= (1<<(i&7)); } sub = 0; for (i=0; inumframes; i++) { if (!(usedframebitmap[i>>3]&(1<<(i&7)))) { sub++; otonframe[i] = -1; continue; } otonframe[i] = i-sub; } usedframes = m->numframes - sub; if (usedframes==0 || usedframes==m->numframes) return usedframes; //// THIN OUT! //// for (i=0; inumframes; i++) { if (otonframe[i]>=0 && otonframe[i] != i) { if (m->muladdframes) Bmemcpy(&m->muladdframes[2*otonframe[i]], &m->muladdframes[2*i], 2*sizeof(vec3f_t)); Bmemcpy(&m->head.frames[otonframe[i]], &m->head.frames[i], sizeof(md3frame_t)); } } for (surfi=0; surfi < m->head.numsurfs; surfi++) { s = &m->head.surfs[surfi]; for (i=0; inumframes; i++) if (otonframe[i]>=0 && otonframe[i] != i) Bmemcpy(&s->xyzn[otonframe[i]*s->numverts], &s->xyzn[i*s->numverts], s->numverts*sizeof(md3xyzn_t)); } ////// tweak frame indices in various places for (anm=m->animations; anm; anm=anm->next) { if (otonframe[anm->startframe]==-1 || otonframe[anm->endframe-1]==-1) initprintf("md %d WTF: anm %d %d\n", modelid, anm->startframe, anm->endframe); anm->startframe = otonframe[anm->startframe]; anm->endframe = otonframe[anm->endframe-1]; } for (i=0; imuladdframes) m->muladdframes = Xrealloc(m->muladdframes, 2*sizeof(vec3f_t)*usedframes); m->head.frames = Xrealloc(m->head.frames, sizeof(md3frame_t)*usedframes); for (surfi=0; surfi < m->head.numsurfs; surfi++) { m->head.surfs[surfi].numframes = usedframes; // CAN'T do that because xyzn is offset from a larger block when loaded from md3: // m->head.surfs[surfi].xyzn = Xrealloc(m->head.surfs[surfi].xyzn, s->numverts*usedframes*sizeof(md3xyzn_t)); } m->head.numframes = usedframes; m->numframes = usedframes; //////////// return usedframes; } #endif int32_t md_defineskin(int32_t modelid, const char *skinfn, int32_t palnum, int32_t skinnum, int32_t surfnum, float param, float specpower, float specfactor, int32_t flags) { mdskinmap_t *sk, *skl; md2model_t *m; if (!mdinited) mdinit(); if ((uint32_t)modelid >= (uint32_t)nextmodelid) return -1; if (!skinfn) return -2; if ((unsigned)palnum >= (unsigned)MAXPALOOKUPS) return -3; m = (md2model_t *)models[modelid]; if (m->mdnum < 2) return 0; if (m->mdnum == 2) surfnum = 0; skl = NULL; for (sk = m->skinmap; sk; skl = sk, sk = sk->next) if (sk->palette == (uint8_t)palnum && skinnum == sk->skinnum && surfnum == sk->surfnum) break; if (!sk) { sk = (mdskinmap_t *)Xcalloc(1,sizeof(mdskinmap_t)); if (!skl) m->skinmap = sk; else skl->next = sk; } else if (sk->fn) Bfree(sk->fn); sk->palette = (uint8_t)palnum; sk->flags = (uint8_t)flags; sk->skinnum = skinnum; sk->surfnum = surfnum; sk->param = param; sk->specpower = specpower; sk->specfactor = specfactor; sk->fn = Xstrdup(skinfn); return 0; } int32_t md_definehud(int32_t modelid, int32_t tilex, vec3f_t add, int32_t angadd, int32_t flags, int32_t fov) { if (!mdinited) mdinit(); if ((uint32_t)modelid >= (uint32_t)nextmodelid) return -1; if ((uint32_t)tilex >= (uint32_t)MAXTILES) return -2; tile2model[tilex].hudmem[(flags>>2)&1] = (hudtyp *)Xmalloc(sizeof(hudtyp)); hudtyp * const hud = tile2model[tilex].hudmem[(flags>>2)&1]; hud->add = add; hud->angadd = ((int16_t)angadd)|2048; hud->flags = (int16_t)flags; hud->fov = (int16_t)fov; return 0; } int32_t md_undefinetile(int32_t tile) { if (!mdinited) return 0; if ((unsigned)tile >= (unsigned)MAXTILES) return -1; tile2model[tile].modelid = -1; tile2model[tile].nexttile = -1; DO_FREE_AND_NULL(tile2model[tile].hudmem[0]); DO_FREE_AND_NULL(tile2model[tile].hudmem[1]); return 0; } /* this function is problematic, it leaves NULL holes in model[] * (which runs from 0 to nextmodelid-1) */ int32_t md_undefinemodel(int32_t modelid) { int32_t i; if (!mdinited) return 0; if ((uint32_t)modelid >= (uint32_t)nextmodelid) return -1; for (i=MAXTILES+EXTRATILES-1; i>=0; i--) if (tile2model[i].modelid == modelid) { tile2model[i].modelid = -1; DO_FREE_AND_NULL(tile2model[i].hudmem[0]); DO_FREE_AND_NULL(tile2model[i].hudmem[1]); } if (models) { mdfree(models[modelid]); models[modelid] = NULL; } return 0; } static int32_t daskinloader(int32_t filh, intptr_t *fptr, int32_t *bpl, int32_t *sizx, int32_t *sizy, int32_t *osizx, int32_t *osizy, char *hasalpha, int32_t pal, char effect) { char *cptr,al=255; coltype *pic; int32_t xsiz, ysiz, tsizx = 0, tsizy = 0; int32_t r, g, b; int32_t j, y, x; int32_t isart = 0; int32_t const picfillen = kpzbufloadfil(filh); // tsizx/y = replacement texture's natural size // xsiz/y = 2^x size of replacement #ifdef WITHKPLIB kpgetdim(kpzbuf,picfillen,&tsizx,&tsizy); #endif if (tsizx == 0 || tsizy == 0) { if (E_CheckUnitArtFileHeader((uint8_t *)kpzbuf, picfillen)) return -2; tsizx = B_LITTLE16(B_UNBUF16(&kpzbuf[16])); tsizy = B_LITTLE16(B_UNBUF16(&kpzbuf[18])); if (tsizx == 0 || tsizy == 0) return -2; isart = 1; } if (!glinfo.texnpot) { for (xsiz=1; xsiz picfillen) return -2; } int32_t const bytesperline = xsiz * sizeof(coltype); pic = (coltype *)Xcalloc(ysiz, bytesperline); if (isart) { E_RenderArtDataIntoBuffer((palette_t *)pic, (uint8_t *)&kpzbuf[ARTv1_UNITOFFSET], xsiz, tsizx, tsizy); } #ifdef WITHKPLIB else { if (kprender(kpzbuf,picfillen,(intptr_t)pic,bytesperline,xsiz,ysiz)) { Bfree(pic); return -2; } } #endif cptr = &britable[gammabrightness ? 0 : curbrightness][0]; r=(glinfo.bgra)?hictinting[pal].b:hictinting[pal].r; g=hictinting[pal].g; b=(glinfo.bgra)?hictinting[pal].r:hictinting[pal].b; for (y=0,j=0; y> 8); tcol.g = 255 - (((255 - tcol.g) * (255 - g)) >> 8); tcol.r = 255 - (((255 - tcol.r) * (255 - r)) >> 8); break; case HICTINT_BLEND_OVERLAY: tcol.b = tcol.b < 128 ? (tcol.b * b) >> 7 : 255 - (((255 - tcol.b) * (255 - b)) >> 7); tcol.g = tcol.g < 128 ? (tcol.g * g) >> 7 : 255 - (((255 - tcol.g) * (255 - g)) >> 7); tcol.r = tcol.r < 128 ? (tcol.r * r) >> 7 : 255 - (((255 - tcol.r) * (255 - r)) >> 7); break; case HICTINT_BLEND_HARDLIGHT: tcol.b = b < 128 ? (tcol.b * b) >> 7 : 255 - (((255 - tcol.b) * (255 - b)) >> 7); tcol.g = g < 128 ? (tcol.g * g) >> 7 : 255 - (((255 - tcol.g) * (255 - g)) >> 7); tcol.r = r < 128 ? (tcol.r * r) >> 7 : 255 - (((255 - tcol.r) * (255 - r)) >> 7); break; } rpptr[x].b = tcol.b; rpptr[x].g = tcol.g; rpptr[x].r = tcol.r; al &= rpptr[x].a; } } if (!glinfo.bgra) { for (j=xsiz*ysiz-1; j>=0; j--) { swapchar(&pic[j].r, &pic[j].b); } } *sizx = xsiz; *sizy = ysiz; *bpl = xsiz; *fptr = (intptr_t)pic; *hasalpha = (al != 255); return 0; } static inline int32_t hicfxmask(int32_t pal) { return globalnoeffect ? 0 : (hictinting[pal].f & HICEFFECTMASK); } //Note: even though it says md2model, it works for both md2model&md3model int32_t mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t surf) { int32_t i, bpl, osizx, osizy, texfmt = GL_RGBA, intexfmt = GL_RGBA; char *skinfile, hasalpha, fn[BMAX_PATH]; GLuint *texidx = NULL; mdskinmap_t *sk, *skzero = NULL; int32_t doalloc = 1, filh; int32_t gotcache, picfillen; texcacheheader cachead; int32_t startticks, willprint=0; vec2_t siz = { 0, 0 }; if (m->mdnum == 2) surf = 0; if ((unsigned)pal >= (unsigned)MAXPALOOKUPS) return 0; i = -1; for (sk = m->skinmap; sk; sk = sk->next) { if (sk->palette == pal && sk->skinnum == number && sk->surfnum == surf) { skinfile = sk->fn; texidx = &sk->texid[hicfxmask(pal)]; Bstrncpyz(fn, skinfile, BMAX_PATH); //OSD_Printf("Using exact match skin (pal=%d,skinnum=%d,surfnum=%d) %s\n",pal,number,surf,skinfile); break; } //If no match, give highest priority to number, then pal.. (Parkar's request, 02/27/2005) else if ((sk->palette == 0) && (sk->skinnum == number) && (sk->surfnum == surf) && (i < 5)) { i = 5; skzero = sk; } else if ((sk->palette == pal) && (sk->skinnum == 0) && (sk->surfnum == surf) && (i < 4)) { i = 4; skzero = sk; } else if ((sk->palette == 0) && (sk->skinnum == 0) && (sk->surfnum == surf) && (i < 3)) { i = 3; skzero = sk; } else if ((sk->palette == 0) && (sk->skinnum == number) && (i < 2)) { i = 2; skzero = sk; } else if ((sk->palette == pal) && (sk->skinnum == 0) && (i < 1)) { i = 1; skzero = sk; } else if ((sk->palette == 0) && (sk->skinnum == 0) && (i < 0)) { i = 0; skzero = sk; } } if (!sk) { if (pal >= (MAXPALOOKUPS - RESERVEDPALS)) return (0); if (skzero) { skinfile = skzero->fn; texidx = &skzero->texid[hicfxmask(pal)]; Bstrncpyz(fn, skinfile, BMAX_PATH); //OSD_Printf("Using def skin 0,0 as fallback, pal=%d\n", pal); } else return 0; #if 0 { // fall back to the model-defined texture if ((unsigned)number >= (unsigned)m->numskins) number = 0; // m->skinfn is undefined when md3model_t is cast to md2model_t --> crash skinfile = m->skinfn + number*64; texidx = &m->texid[number*(HICEFFECTMASK+1) + hicfxmask(pal)]; Bstrncpyz(fn, m->basepath, BMAX_PATH); if ((Bstrlen(fn) + Bstrlen(skinfile)) < BMAX_PATH) Bstrcat(fn,skinfile); //OSD_Printf("Using MD2/MD3 skin (%d) %s, pal=%d\n",number,skinfile,pal); } #endif } if (!skinfile[0]) return 0; if (*texidx) return *texidx; // possibly fetch an already loaded multitexture :_) if (pal >= (MAXPALOOKUPS - RESERVEDPALS)) for (i=0; iskinmap; skzero; skzero = skzero->next) if (!Bstrcasecmp(skzero->fn, sk->fn) && skzero->texid[hicfxmask(pal)]) { int32_t f = hicfxmask(pal); sk->texid[f] = skzero->texid[f]; return sk->texid[f]; } // for sk->flags below if (!sk) sk = skzero; *texidx = 0; if ((filh = kopen4load(fn, 0)) < 0) { OSD_Printf("Skin \"%s\" not found.\n",fn); skinfile[0] = 0; return 0; } picfillen = kfilelength(filh); kclose(filh); // FIXME: shouldn't have to do this. bug in cache1d.c startticks = getticks(); gotcache = texcache_readtexheader(fn, picfillen, pal<<8, hicfxmask(pal), &cachead, 1); if (gotcache && !texcache_loadskin(&cachead, &doalloc, texidx, &siz.x, &siz.y)) { osizx = cachead.xdim; osizy = cachead.ydim; hasalpha = (cachead.flags & CACHEAD_HASALPHA) ? 1 : 0; if (pal < (MAXPALOOKUPS - RESERVEDPALS)) m->usesalpha = hasalpha; //kclose(filh); // FIXME: uncomment when cache1d.c is fixed } else { int32_t ret; intptr_t fptr=0; gotcache = 0; // the compressed version will be saved to disk if ((filh = kopen4load(fn, 0)) < 0) return -1; ret = daskinloader(filh,&fptr,&bpl,&siz.x,&siz.y,&osizx,&osizy,&hasalpha,pal,hicfxmask(pal)); if (ret) { kclose(filh); OSD_Printf("Failed loading skin file \"%s\": error %d\n", fn, ret); if (ret==-1) QuitOnFatalError("OUT OF MEMORY in daskinloader!"); skinfile[0] = 0; return(0); } else kclose(filh); willprint = 1; if (pal < (MAXPALOOKUPS - RESERVEDPALS)) m->usesalpha = hasalpha; if ((doalloc&3)==1) bglGenTextures(1, texidx); bglBindTexture(GL_TEXTURE_2D, *texidx); //gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA,xsiz,ysiz,GL_BGRA_EXT,GL_UNSIGNED_BYTE,(char *)fptr); #if !defined EDUKE32_GLES if (glinfo.texcompr && glusetexcompr && !(sk->flags & HICR_NOSAVE)) intexfmt = hasalpha ? GL_COMPRESSED_RGBA_ARB : GL_COMPRESSED_RGB_ARB; else #endif if (!hasalpha) intexfmt = GL_RGB; if (glinfo.bgra) texfmt = GL_BGRA; uploadtexture((doalloc&1), siz, intexfmt, texfmt, (coltype *)fptr, siz, DAMETH_HI | (sk->flags & HICR_NOCOMPRESS ? DAMETH_NOCOMPRESS : 0)); Bfree((void *)fptr); } if (!m->skinloaded) { if (siz.x != osizx || siz.y != osizy) { float fx, fy; fx = ((float)osizx)/((float)siz.x); fy = ((float)osizy)/((float)siz.y); if (m->mdnum == 2) { int32_t *lptr; for (lptr=m->glcmds; (i=*lptr++);) for (i=labs(i); i>0; i--,lptr+=3) { ((float *)lptr)[0] *= fx; ((float *)lptr)[1] *= fy; } } else if (m->mdnum == 3) { md3model_t *m3 = (md3model_t *)m; md3surf_t *s; int32_t surfi; for (surfi=0; surfihead.numsurfs; surfi++) { s = &m3->head.surfs[surfi]; for (i=s->numverts-1; i>=0; i--) { s->uv[i].u *= fx; s->uv[i].v *= fy; } } } } m->skinloaded = 1+number; } int32_t const filter = sk->flags & HICR_FORCEFILTER ? TEXFILTER_ON : gltexfiltermode; bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[filter].mag); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[filter].min); #ifndef EDUKE32_GLES if (glinfo.maxanisotropy > 1.0) bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,glanisotropy); #endif bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); if (glinfo.texcompr && glusetexcompr && glusetexcache) if (!gotcache && !(sk->flags & HICR_NOSAVE)) { const int32_t nonpow2 = check_nonpow2(siz.x) || check_nonpow2(siz.y); // save off the compressed version cachead.quality = (sk->flags & HICR_NOCOMPRESS) ? 0 : r_downsize; cachead.xdim = osizx>>cachead.quality; cachead.ydim = osizy>>cachead.quality; cachead.flags = nonpow2*CACHEAD_NONPOW2 | (hasalpha ? CACHEAD_HASALPHA : 0) | (sk->flags & HICR_NOCOMPRESS ? CACHEAD_NOCOMPRESS : 0); /// OSD_Printf("Caching \"%s\"\n",fn); texcache_writetex(fn, picfillen, pal<<8, hicfxmask(pal), &cachead); if (willprint) { int32_t etime = getticks()-startticks; if (etime>=MIN_CACHETIME_PRINT) OSD_Printf("Load skin: p%d-e%d \"%s\"... cached... %d ms\n", pal, hicfxmask(pal), fn, etime); willprint = 0; } else OSD_Printf("Cached skin \"%s\"\n", fn); } if (willprint) { int32_t etime = getticks()-startticks; if (etime>=MIN_CACHETIME_PRINT) OSD_Printf("Load skin: p%d-e%d \"%s\"... %d ms\n", pal, hicfxmask(pal), fn, etime); } return(*texidx); } //Note: even though it says md2model, it works for both md2model&md3model void updateanimation(md2model_t *m, const tspritetype *tspr, uint8_t lpal) { const mdanim_t *anim; int32_t i, j, k; int32_t fps; int32_t tile, smoothdurationp; spritesmooth_t *smooth; spriteext_t *sprext; if (m->numframes < 2) { m->interpol = 0; return; } tile = Ptile2tile(tspr->picnum,lpal); m->cframe = m->nframe = tile2model[tile].framenum; #ifdef DEBUGGINGAIDS if (m->cframe >= m->numframes) OSD_Printf("1: c > n\n"); #endif smoothdurationp = (r_animsmoothing && (tile2model[tile].smoothduration != 0)); smooth = ((unsigned)tspr->owner < MAXSPRITES+MAXUNIQHUDID) ? &spritesmooth[tspr->owner] : NULL; sprext = ((unsigned)tspr->owner < MAXSPRITES+MAXUNIQHUDID) ? &spriteext[tspr->owner] : NULL; for (anim = m->animations; anim && anim->startframe != m->cframe; anim = anim->next) { /* do nothing */; } if (!anim) { if (!smoothdurationp || ((smooth->mdoldframe == m->cframe) && (smooth->mdcurframe == m->cframe))) { m->interpol = 0; return; } // assert(smoothdurationp && ((smooth->mdoldframe != m->cframe) || (smooth->mdcurframe != m->cframe))) if (smooth->mdoldframe != m->cframe) { if (smooth->mdsmooth == 0) { sprext->mdanimtims = mdtims; m->interpol = 0; smooth->mdsmooth = 1; smooth->mdcurframe = m->cframe; } if (smooth->mdcurframe != m->cframe) { sprext->mdanimtims = mdtims; m->interpol = 0; smooth->mdsmooth = 1; smooth->mdoldframe = smooth->mdcurframe; smooth->mdcurframe = m->cframe; } } else // if (smooth->mdcurframe != m->cframe) { sprext->mdanimtims = mdtims; m->interpol = 0; smooth->mdsmooth = 1; smooth->mdoldframe = smooth->mdcurframe; smooth->mdcurframe = m->cframe; } } else if (/* anim && */ sprext->mdanimcur != anim->startframe) { //if (sprext->flags & SPREXT_NOMDANIM) OSD_Printf("SPREXT_NOMDANIM\n"); //OSD_Printf("smooth launched ! oldanim %i new anim %i\n", sprext->mdanimcur, anim->startframe); sprext->mdanimcur = (int16_t)anim->startframe; sprext->mdanimtims = mdtims; m->interpol = 0; if (!smoothdurationp) { m->cframe = m->nframe = anim->startframe; #ifdef DEBUGGINGAIDS if (m->cframe >= m->numframes) OSD_Printf("2: c > n\n"); #endif return; } m->nframe = anim->startframe; m->cframe = smooth->mdoldframe; #ifdef DEBUGGINGAIDS if (m->cframe >= m->numframes) OSD_Printf("3: c > n\n"); #endif smooth->mdsmooth = 1; return; } fps = smooth->mdsmooth ? Blrintf((1.0f / ((float)tile2model[tile].smoothduration * (1.f / (float)UINT16_MAX))) * 66.f) : anim->fpssc; i = (mdtims - sprext->mdanimtims)*((fps*timerticspersec)/120); if (smooth->mdsmooth) j = 65536; else j = ((anim->endframe+1-anim->startframe)<<16); // XXX: Just in case you play the game for a VERY long time... if (i < 0) { i = 0; sprext->mdanimtims = mdtims; } //compare with j*2 instead of j to ensure i stays > j-65536 for MDANIM_ONESHOT if (anim && (i >= j+j) && (fps) && !mdpause) //Keep mdanimtims close to mdtims to avoid the use of MOD sprext->mdanimtims += j/((fps*timerticspersec)/120); k = i; if (anim && (anim->flags&MDANIM_ONESHOT)) { if (i > j-65536) i = j-65536; } else { if (i >= j) { i -= j; if (i >= j) i %= j; } } if (r_animsmoothing && smooth->mdsmooth) { m->nframe = anim ? anim->startframe : smooth->mdcurframe; m->cframe = smooth->mdoldframe; #ifdef DEBUGGINGAIDS if (m->cframe >= m->numframes) OSD_Printf("4: c > n\n"); #endif //OSD_Printf("smoothing... cframe %i nframe %i\n", m->cframe, m->nframe); if (k > 65535) { sprext->mdanimtims = mdtims; m->interpol = 0; smooth->mdsmooth = 0; m->cframe = m->nframe; // = anim ? anim->startframe : smooth->mdcurframe; #ifdef DEBUGGINGAIDS if (m->cframe >= m->numframes) OSD_Printf("5: c > n\n"); #endif smooth->mdoldframe = m->cframe; //OSD_Printf("smooth stopped !\n"); return; } } else { m->cframe = (i>>16)+anim->startframe; #ifdef DEBUGGINGAIDS if (m->cframe >= m->numframes) OSD_Printf("6: c > n\n"); #endif m->nframe = m->cframe+1; if (m->nframe > anim->endframe) // VERIFY: (!(r_animsmoothing && smooth->mdsmooth)) implies (anim!=NULL) ? m->nframe = anim->startframe; smooth->mdoldframe = m->cframe; //OSD_Printf("not smoothing... cframe %i nframe %i\n", m->cframe, m->nframe); } m->interpol = ((float)(i&65535))/65536.f; //OSD_Printf("interpol %f\n", m->interpol); } // VBO generation and allocation static void mdloadvbos(md3model_t *m) { int32_t i; m->vbos = (GLuint *)Xmalloc(m->head.numsurfs * sizeof(GLuint)); bglGenBuffersARB(m->head.numsurfs, m->vbos); i = 0; while (i < m->head.numsurfs) { bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->vbos[i]); bglBufferDataARB(GL_ARRAY_BUFFER_ARB, m->head.surfs[i].numverts * sizeof(md3uv_t), m->head.surfs[i].uv, GL_STATIC_DRAW_ARB); i++; } bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); } //--------------------------------------- MD2 LIBRARY BEGINS --------------------------------------- static md2model_t *md2load(int32_t fil, const char *filnam) { md2model_t *m; md3model_t *m3; md3surf_t *s; md2frame_t *f; md2head_t head; char st[BMAX_PATH]; int32_t i, j, k; int32_t ournumskins, ournumglcmds; m = (md2model_t *)Xcalloc(1,sizeof(md2model_t)); m->mdnum = 2; m->scale = .01f; kread(fil,(char *)&head,sizeof(md2head_t)); #if B_BIG_ENDIAN != 0 head.id = B_LITTLE32(head.id); head.vers = B_LITTLE32(head.vers); head.skinxsiz = B_LITTLE32(head.skinxsiz); head.skinysiz = B_LITTLE32(head.skinysiz); head.framebytes = B_LITTLE32(head.framebytes); head.numskins = B_LITTLE32(head.numskins); head.numverts = B_LITTLE32(head.numverts); head.numuv = B_LITTLE32(head.numuv); head.numtris = B_LITTLE32(head.numtris); head.numglcmds = B_LITTLE32(head.numglcmds); head.numframes = B_LITTLE32(head.numframes); head.ofsskins = B_LITTLE32(head.ofsskins); head.ofsuv = B_LITTLE32(head.ofsuv); head.ofstris = B_LITTLE32(head.ofstris); head.ofsframes = B_LITTLE32(head.ofsframes); head.ofsglcmds = B_LITTLE32(head.ofsglcmds); head.ofseof = B_LITTLE32(head.ofseof); #endif if ((head.id != IDP2_MAGIC) || (head.vers != 8)) { Bfree(m); return(0); } //"IDP2" ournumskins = head.numskins ? head.numskins : 1; ournumglcmds = head.numglcmds ? head.numglcmds : 1; m->numskins = head.numskins; m->numframes = head.numframes; m->numverts = head.numverts; m->numglcmds = head.numglcmds; m->framebytes = head.framebytes; m->frames = (char *)Xmalloc(m->numframes*m->framebytes); m->glcmds = (int32_t *)Xmalloc(ournumglcmds*sizeof(int32_t)); m->tris = (md2tri_t *)Xmalloc(head.numtris*sizeof(md2tri_t)); m->uv = (md2uv_t *)Xmalloc(head.numuv*sizeof(md2uv_t)); klseek(fil,head.ofsframes,SEEK_SET); if (kread(fil,(char *)m->frames,m->numframes*m->framebytes) != m->numframes*m->framebytes) { Bfree(m->uv); Bfree(m->tris); Bfree(m->glcmds); Bfree(m->frames); Bfree(m); return(0); } if (m->numglcmds > 0) { klseek(fil,head.ofsglcmds,SEEK_SET); if (kread(fil,(char *)m->glcmds,m->numglcmds*sizeof(int32_t)) != (int32_t)(m->numglcmds*sizeof(int32_t))) { Bfree(m->uv); Bfree(m->tris); Bfree(m->glcmds); Bfree(m->frames); Bfree(m); return(0); } } klseek(fil,head.ofstris,SEEK_SET); if (kread(fil,(char *)m->tris,head.numtris*sizeof(md2tri_t)) != (int32_t)(head.numtris*sizeof(md2tri_t))) { Bfree(m->uv); Bfree(m->tris); Bfree(m->glcmds); Bfree(m->frames); Bfree(m); return(0); } klseek(fil,head.ofsuv,SEEK_SET); if (kread(fil,(char *)m->uv,head.numuv*sizeof(md2uv_t)) != (int32_t)(head.numuv*sizeof(md2uv_t))) { Bfree(m->uv); Bfree(m->tris); Bfree(m->glcmds); Bfree(m->frames); Bfree(m); return(0); } #if B_BIG_ENDIAN != 0 { char *f = (char *)m->frames; int32_t *l,j; md2frame_t *fr; for (i = m->numframes-1; i>=0; i--) { fr = (md2frame_t *)f; l = (int32_t *)&fr->mul; for (j=5; j>=0; j--) l[j] = B_LITTLE32(l[j]); f += m->framebytes; } for (i = m->numglcmds-1; i>=0; i--) { m->glcmds[i] = B_LITTLE32(m->glcmds[i]); } for (i = head.numtris-1; i>=0; i--) { m->tris[i].v[0] = B_LITTLE16(m->tris[i].v[0]); m->tris[i].v[1] = B_LITTLE16(m->tris[i].v[1]); m->tris[i].v[2] = B_LITTLE16(m->tris[i].v[2]); m->tris[i].u[0] = B_LITTLE16(m->tris[i].u[0]); m->tris[i].u[1] = B_LITTLE16(m->tris[i].u[1]); m->tris[i].u[2] = B_LITTLE16(m->tris[i].u[2]); } for (i = head.numuv-1; i>=0; i--) { m->uv[i].u = B_LITTLE16(m->uv[i].u); m->uv[i].v = B_LITTLE16(m->uv[i].v); } } #endif Bstrcpy(st,filnam); for (i=strlen(st)-1; i>0; i--) if ((st[i] == '/') || (st[i] == '\\')) { i++; break; } if (i<0) i=0; st[i] = 0; m->basepath = (char *)Xmalloc(i+1); Bstrcpy(m->basepath, st); m->skinfn = (char *)Xmalloc(ournumskins*64); if (m->numskins > 0) { klseek(fil,head.ofsskins,SEEK_SET); if (kread(fil,m->skinfn,64*m->numskins) != 64*m->numskins) { Bfree(m->glcmds); Bfree(m->frames); Bfree(m); return(0); } } m->texid = (GLuint *)Xcalloc(ournumskins, sizeof(GLuint) * (HICEFFECTMASK+1)); maxmodelverts = max(maxmodelverts, m->numverts); maxmodeltris = max(maxmodeltris, head.numtris); //return(m); // the MD2 is now loaded internally - let's begin the MD3 conversion process //OSD_Printf("Beginning md3 conversion.\n"); m3 = (md3model_t *)Xcalloc(1, sizeof(md3model_t)); m3->mdnum = 3; m3->texid = 0; m3->scale = m->scale; m3->head.id = IDP3_MAGIC; m3->head.vers = 15; m3->head.flags = 0; m3->head.numframes = m->numframes; m3->head.numtags = 0; m3->head.numsurfs = 1; m3->head.numskins = 0; m3->numskins = m3->head.numskins; m3->numframes = m3->head.numframes; m3->head.frames = (md3frame_t *)Xcalloc(m3->head.numframes, sizeof(md3frame_t)); m3->muladdframes = (vec3f_t *)Xcalloc(m->numframes * 2, sizeof(vec3f_t)); f = (md2frame_t *)(m->frames); // frames converting i = 0; while (i < m->numframes) { f = (md2frame_t *)&m->frames[i*m->framebytes]; Bstrcpy(m3->head.frames[i].nam, f->name); //OSD_Printf("Copied frame %s.\n", m3->head.frames[i].nam); m3->muladdframes[i*2] = f->mul; m3->muladdframes[i*2+1] = f->add; i++; } m3->head.tags = NULL; m3->head.surfs = (md3surf_t *)Xcalloc(1, sizeof(md3surf_t)); s = m3->head.surfs; // model converting s->id = IDP3_MAGIC; s->flags = 0; s->numframes = m->numframes; s->numshaders = 0; s->numtris = head.numtris; s->numverts = head.numtris * 3; // oh man talk about memory effectiveness :(((( // MD2 is actually more accurate than MD3 in term of uv-mapping, because each triangle has a triangle counterpart on the UV-map. // In MD3, each vertex unique UV coordinates, meaning that you have to duplicate vertices if you need non-seamless UV-mapping. maxmodelverts = max(maxmodelverts, s->numverts); Bstrcpy(s->nam, "Dummy surface from MD2"); s->shaders = NULL; s->tris = (md3tri_t *)Xcalloc(head.numtris, sizeof(md3tri_t)); s->uv = (md3uv_t *)Xcalloc(s->numverts, sizeof(md3uv_t)); s->xyzn = (md3xyzn_t *)Xcalloc(s->numverts * m->numframes, sizeof(md3xyzn_t)); //memoryusage += (s->numverts * m->numframes * sizeof(md3xyzn_t)); //OSD_Printf("Current model geometry memory usage : %i.\n", memoryusage); //OSD_Printf("Number of frames : %i\n", m->numframes); //OSD_Printf("Number of triangles : %i\n", head.numtris); //OSD_Printf("Number of vertices : %i\n", s->numverts); // triangle converting i = 0; while (i < head.numtris) { j = 0; //OSD_Printf("Triangle : %i\n", i); while (j < 3) { // triangle vertex indexes s->tris[i].i[j] = i*3 + j; // uv coords s->uv[i*3+j].u = (float)(m->uv[m->tris[i].u[j]].u) / (float)(head.skinxsiz); s->uv[i*3+j].v = (float)(m->uv[m->tris[i].u[j]].v) / (float)(head.skinysiz); // vertices for each frame k = 0; while (k < m->numframes) { f = (md2frame_t *)&m->frames[k*m->framebytes]; s->xyzn[(k*s->numverts) + (i*3) + j].x = (int16_t) (((f->verts[m->tris[i].v[j]].v[0] * f->mul.x) + f->add.x) * 64.f); s->xyzn[(k*s->numverts) + (i*3) + j].y = (int16_t) (((f->verts[m->tris[i].v[j]].v[1] * f->mul.y) + f->add.y) * 64.f); s->xyzn[(k*s->numverts) + (i*3) + j].z = (int16_t) (((f->verts[m->tris[i].v[j]].v[2] * f->mul.z) + f->add.z) * 64.f); k++; } j++; } //OSD_Printf("End triangle.\n"); i++; } //OSD_Printf("Finished md3 conversion.\n"); { mdskinmap_t *sk; sk = (mdskinmap_t *)Xcalloc(1,sizeof(mdskinmap_t)); sk->palette = 0; sk->skinnum = 0; sk->surfnum = 0; if (m->numskins > 0) { sk->fn = (char *)Xmalloc(strlen(m->basepath)+strlen(m->skinfn)+1); Bstrcpy(sk->fn, m->basepath); Bstrcat(sk->fn, m->skinfn); } m3->skinmap = sk; } m3->indexes = (uint16_t *)Xmalloc(sizeof(uint16_t) * s->numtris); m3->vindexes = (uint16_t *)Xmalloc(sizeof(uint16_t) * s->numtris * 3); m3->maxdepths = (float *)Xmalloc(sizeof(float) * s->numtris); m3->vbos = NULL; // die MD2 ! DIE ! Bfree(m->texid); Bfree(m->skinfn); Bfree(m->basepath); Bfree(m->uv); Bfree(m->tris); Bfree(m->glcmds); Bfree(m->frames); Bfree(m); return((md2model_t *)m3); } //---------------------------------------- MD2 LIBRARY ENDS ---------------------------------------- // DICHOTOMIC RECURSIVE SORTING - USED BY MD3DRAW int32_t partition(uint16_t *indexes, float *depths, int32_t f, int32_t l) { int32_t up = f, down = l; float piv = depths[f]; uint16_t piv2 = indexes[f]; do { while ((depths[up] <= piv) && (up < l)) up++; while ((depths[down] > piv) && (down > f)) down--; if (up < down) { swapfloat(&depths[up], &depths[down]); swapshort(&indexes[up], &indexes[down]); } } while (down > up); depths[f] = depths[down], depths[down] = piv; indexes[f] = indexes[down], indexes[down] = piv2; return down; } static inline void quicksort(uint16_t *indexes, float *depths, int32_t first, int32_t last) { int32_t pivIndex; if (first >= last) return; pivIndex = partition(indexes, depths, first, last); if (first < (pivIndex-1)) quicksort(indexes, depths, first, (pivIndex-1)); if ((pivIndex+1) >= last) return; quicksort(indexes, depths, (pivIndex+1), last); } // END OF QUICKSORT LIB //--------------------------------------- MD3 LIBRARY BEGINS --------------------------------------- static md3model_t *md3load(int32_t fil) { int32_t i, surfi, ofsurf, offs[4], leng[4]; int32_t maxtrispersurf; md3model_t *m; md3surf_t *s; m = (md3model_t *)Xcalloc(1,sizeof(md3model_t)); m->mdnum = 3; m->texid = 0; m->scale = .01f; m->muladdframes = NULL; kread(fil,&m->head,SIZEOF_MD3HEAD_T); #if B_BIG_ENDIAN != 0 m->head.id = B_LITTLE32(m->head.id); m->head.vers = B_LITTLE32(m->head.vers); m->head.flags = B_LITTLE32(m->head.flags); m->head.numframes = B_LITTLE32(m->head.numframes); m->head.numtags = B_LITTLE32(m->head.numtags); m->head.numsurfs = B_LITTLE32(m->head.numsurfs); m->head.numskins = B_LITTLE32(m->head.numskins); m->head.ofsframes = B_LITTLE32(m->head.ofsframes); m->head.ofstags = B_LITTLE32(m->head.ofstags); m->head.ofssurfs = B_LITTLE32(m->head.ofssurfs); m->head.eof = B_LITTLE32(m->head.eof); #endif if ((m->head.id != IDP3_MAGIC) && (m->head.vers != 15)) { Bfree(m); return(0); } //"IDP3" m->numskins = m->head.numskins; //<- dead code? m->numframes = m->head.numframes; ofsurf = m->head.ofssurfs; klseek(fil,m->head.ofsframes,SEEK_SET); i = m->head.numframes*sizeof(md3frame_t); m->head.frames = (md3frame_t *)Xmalloc(i); kread(fil,m->head.frames,i); if (m->head.numtags == 0) m->head.tags = NULL; else { klseek(fil,m->head.ofstags,SEEK_SET); i = m->head.numtags*sizeof(md3tag_t); m->head.tags = (md3tag_t *)Xmalloc(i); kread(fil,m->head.tags,i); } klseek(fil,m->head.ofssurfs,SEEK_SET); m->head.surfs = (md3surf_t *)Xcalloc(m->head.numsurfs, sizeof(md3surf_t)); // NOTE: We assume that NULL is represented by all-zeros. // surfs[0].geometry is for POLYMER_MD_PROCESS_CHECK (else: crashes). // surfs[i].geometry is for FREE_SURFS_GEOMETRY. Bassert(m->head.surfs[0].geometry == NULL); #if B_BIG_ENDIAN != 0 { int32_t j, *l; for (i = m->head.numframes-1; i>=0; i--) { l = (int32_t *)&m->head.frames[i].min; for (j=3+3+3+1-1; j>=0; j--) l[j] = B_LITTLE32(l[j]); } for (i = m->head.numtags-1; i>=0; i--) { l = (int32_t *)&m->head.tags[i].p; for (j=3+3+3+3-1; j>=0; j--) l[j] = B_LITTLE32(l[j]); } } #endif maxtrispersurf = 0; for (surfi=0; surfihead.numsurfs; surfi++) { s = &m->head.surfs[surfi]; klseek(fil,ofsurf,SEEK_SET); kread(fil,s,SIZEOF_MD3SURF_T); #if B_BIG_ENDIAN != 0 { int32_t j, *l; s->id = B_LITTLE32(s->id); l = (int32_t *)&s->flags; for (j=1+1+1+1+1+1+1+1+1+1-1; j>=0; j--) l[j] = B_LITTLE32(l[j]); } #endif offs[0] = ofsurf+s->ofstris; offs[1] = ofsurf+s->ofsshaders; offs[2] = ofsurf+s->ofsuv; offs[3] = ofsurf+s->ofsxyzn; leng[0] = s->numtris*sizeof(md3tri_t); leng[1] = s->numshaders*sizeof(md3shader_t); leng[2] = s->numverts*sizeof(md3uv_t); leng[3] = s->numframes*s->numverts*sizeof(md3xyzn_t); //memoryusage += (s->numverts * s->numframes * sizeof(md3xyzn_t)); //OSD_Printf("Current model geometry memory usage : %i.\n", memoryusage); s->tris = (md3tri_t *)Xmalloc((leng[0] + leng[1]) + (leng[2] + leng[3])); s->shaders = (md3shader_t *)(((intptr_t)s->tris)+leng[0]); s->uv = (md3uv_t *)(((intptr_t)s->shaders)+leng[1]); s->xyzn = (md3xyzn_t *)(((intptr_t)s->uv)+leng[2]); klseek(fil,offs[0],SEEK_SET); kread(fil,s->tris ,leng[0]); klseek(fil,offs[1],SEEK_SET); kread(fil,s->shaders,leng[1]); klseek(fil,offs[2],SEEK_SET); kread(fil,s->uv ,leng[2]); klseek(fil,offs[3],SEEK_SET); kread(fil,s->xyzn ,leng[3]); #if B_BIG_ENDIAN != 0 { int32_t j, *l; for (i=s->numtris-1; i>=0; i--) { for (j=2; j>=0; j--) s->tris[i].i[j] = B_LITTLE32(s->tris[i].i[j]); } for (i=s->numshaders-1; i>=0; i--) { s->shaders[i].i = B_LITTLE32(s->shaders[i].i); } for (i=s->numverts-1; i>=0; i--) { l = (int32_t *)&s->uv[i].u; l[0] = B_LITTLE32(l[0]); l[1] = B_LITTLE32(l[1]); } for (i=s->numframes*s->numverts-1; i>=0; i--) { s->xyzn[i].x = (int16_t)B_LITTLE16((uint16_t)s->xyzn[i].x); s->xyzn[i].y = (int16_t)B_LITTLE16((uint16_t)s->xyzn[i].y); s->xyzn[i].z = (int16_t)B_LITTLE16((uint16_t)s->xyzn[i].z); } } #endif maxmodelverts = max(maxmodelverts, s->numverts); maxmodeltris = max(maxmodeltris, s->numtris); maxtrispersurf = max(maxtrispersurf, s->numtris); ofsurf += s->ofsend; } m->indexes = (uint16_t *)Xmalloc(sizeof(uint16_t) * maxtrispersurf); m->vindexes = (uint16_t *)Xmalloc(sizeof(uint16_t) * maxtrispersurf * 3); m->maxdepths = (float *)Xmalloc(sizeof(float) * maxtrispersurf); m->vbos = NULL; return(m); } static inline void invertmatrix(float *m, float *out) { float det; det = (m[0] * (m[4]*m[8] - m[5] * m[7])) - (m[1] * (m[3]*m[8] - m[5] * m[6])) + (m[2] * (m[3]*m[7] - m[4] * m[6])); if (det == 0.0f) { Bmemset(out, 0, sizeof(float) * 9); out[8] = out[4] = out[0] = 1.f; return; } det = 1.0f / det; out[0] = det * (m[4] * m[8] - m[5] * m[7]); out[1] = det * (m[2] * m[7] - m[1] * m[8]); out[2] = det * (m[1] * m[5] - m[2] * m[4]); out[3] = det * (m[5] * m[6] - m[3] * m[8]); out[4] = det * (m[0] * m[8] - m[2] * m[6]); out[5] = det * (m[2] * m[3] - m[0] * m[5]); out[6] = det * (m[3] * m[7] - m[1] * m[6]); out[7] = det * (m[1] * m[6] - m[0] * m[7]); out[8] = det * (m[0] * m[4] - m[1] * m[3]); } static inline void normalize(float *vec) { float norm; if ((norm = vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]) == 0.f) return; norm = polymost_invsqrt_approximation(norm); vec[0] *= norm; vec[1] *= norm; vec[2] *= norm; } static void md3postload_common(md3model_t *m) { int framei, surfi, verti; md3frame_t *frame; md3xyzn_t *frameverts; // apparently we can't trust loaded models bounding box/sphere information, // so let's compute it ourselves framei = 0; do // while (++framei < m->head.numframes); { frame = &m->head.frames[framei]; Bmemset(&frame->min, 0, sizeof(vec3f_t) * 2); frame->r = 0.0f; surfi = 0; do // while (++surfi < m->head.numsurfs); { frameverts = &m->head.surfs[surfi].xyzn[framei * m->head.surfs[surfi].numverts]; verti = 0; if (!surfi) { frame->min.x = (float)frameverts[0].x; frame->min.y = (float)frameverts[0].y; frame->min.z = (float)frameverts[0].z; frame->max = frame->min; } do // while(++verti < m->head.surfs[surfi].numverts); { vec3f_t f = { (float)frameverts[verti].x, (float)frameverts[verti].y, (float)frameverts[verti].z }; if (!verti && !surfi) continue; frame->min.x = max(frame->min.x, f.x); frame->min.y = max(frame->min.y, f.y); frame->min.z = max(frame->min.z, f.z); frame->max.x = max(frame->max.x, f.x); frame->max.y = max(frame->max.y, f.y); frame->max.z = max(frame->max.z, f.z); } while(++verti < m->head.surfs[surfi].numverts); } while (++surfi < m->head.numsurfs); frame->cen.x = (frame->min.x + frame->max.x) * .5f; frame->cen.y = (frame->min.y + frame->max.y) * .5f; frame->cen.z = (frame->min.z + frame->max.z) * .5f; surfi = 0; do // while (++surfi < m->head.numsurfs); { float vec1[4]; frameverts = &m->head.surfs[surfi].xyzn[framei * m->head.surfs[surfi].numverts]; verti = 0; do // while (++verti < m->head.surfs[surfi].numverts); { vec1[0] = frameverts[verti].x - frame->cen.x; vec1[1] = frameverts[verti].y - frame->cen.y; vec1[2] = frameverts[verti].z - frame->cen.z; vec1[3] = (vec1[0] * vec1[0]) + (vec1[1] * vec1[1]) + (vec1[2] * vec1[2]); frame->r = max(vec1[3], frame->r); } while (++verti < m->head.surfs[surfi].numverts); } while (++surfi < m->head.numsurfs); frame->r = Bsqrtf(frame->r); } while (++framei < m->head.numframes); } #ifdef POLYMER // pre-check success of conversion since it must not fail later. // keep in sync with md3postload_polymer! static int md3postload_polymer_check(md3model_t *m) { uint32_t surfi, trii; md3surf_t *s; surfi = 0; do { s = &m->head.surfs[surfi]; trii = 0; do { // let the vertices know they're being referenced by a triangle if ((unsigned)s->tris[trii].i[0] >= (unsigned)s->numverts || (unsigned)s->tris[trii].i[1] >= (unsigned)s->numverts || (unsigned)s->tris[trii].i[2] >= (unsigned)s->numverts) { // corrupt model OSD_Printf("%s: Triangle index out of bounds!\n", m->head.nam); return 1; } } while (++trii < (unsigned)s->numtris); } while (++surfi < (unsigned)m->head.numsurfs); return 0; } // Precalculated cos/sin arrays. static float g_mdcos[256], g_mdsin[256]; static int32_t mdtrig_init = 0; static void init_mdtrig_arrays(void) { int32_t i; static const float acc = ((2.f * (float)PI) * (1.f/255.f)); float ang = 0.f; for (i=0; i<256; i++) { g_mdcos[i] = cosf(ang); g_mdsin[i] = sinf(ang); ang += acc; } mdtrig_init = 1; } #endif int md3postload_polymer(md3model_t *m) { #ifdef POLYMER int framei, surfi, verti, trii, i; float vec1[5], vec2[5], mat[9], r; // POLYMER_MD_PROCESS_CHECK if (m->head.surfs[0].geometry) return -1; // already postprocessed if (!mdtrig_init) init_mdtrig_arrays(); // let's also repack the geometry to more usable formats surfi = 0; do // while (++surfi < m->head.numsurfs) { handleevents(); md3surf_t *const s = &m->head.surfs[surfi]; #ifdef DEBUG_MODEL_MEM i = (m->head.numframes * s->numverts * sizeof(float) * 15); if (i > 1<<20) initprintf("size %d (%d fr, %d v): md %s surf %d/%d\n", i, m->head.numframes, s->numverts, m->head.nam, surfi, m->head.numsurfs); #endif s->geometry = (float *)Xcalloc(m->head.numframes * s->numverts * 15, sizeof(float)); if (s->numverts > tribufverts) { tribuf = (int32_t *) Xrealloc(tribuf, s->numverts * sizeof(int32_t)); Bmemset(tribuf, 0, s->numverts * sizeof(int32_t)); tribufverts = s->numverts; } verti = 0; do // while (++verti < (m->head.numframes * s->numverts)) { // normal extraction from packed spherical coordinates // FIXME: swapping lat and lng because of npherno's compiler uint8_t lat = s->xyzn[verti].nlng; uint8_t lng = s->xyzn[verti].nlat; uint32_t verti15 = (verti<<4)-verti; s->geometry[verti15 + 0] = s->xyzn[verti].x; s->geometry[verti15 + 1] = s->xyzn[verti].y; s->geometry[verti15 + 2] = s->xyzn[verti].z; s->geometry[verti15 + 3] = g_mdcos[lat] * g_mdsin[lng]; s->geometry[verti15 + 4] = g_mdsin[lat] * g_mdsin[lng]; s->geometry[verti15 + 5] = g_mdcos[lng]; } while (++verti < (m->head.numframes * s->numverts)); trii = 0; do // while (++trii < s->numtris) { uint32_t tris15[3]; // let the vertices know they're being referenced by a triangle if ((unsigned) s->tris[trii].i[0] >= (unsigned) s->numverts || (unsigned) s->tris[trii].i[1] >= (unsigned) s->numverts || (unsigned) s->tris[trii].i[2] >= (unsigned) s->numverts) { // corrupt model return 0; } tribuf[s->tris[trii].i[0]]++; tribuf[s->tris[trii].i[1]]++; tribuf[s->tris[trii].i[2]]++; tris15[0] = (s->tris[trii].i[0]<<4)-s->tris[trii].i[0]; tris15[1] = (s->tris[trii].i[1]<<4)-s->tris[trii].i[1]; tris15[2] = (s->tris[trii].i[2]<<4)-s->tris[trii].i[2]; framei = 0; do // while (++framei < m->head.numframes) { const uint32_t verti15 = framei * s->numverts * 15; vec1[0] = s->geometry[verti15 + tris15[1]] - s->geometry[verti15 + tris15[0]]; vec1[1] = s->geometry[verti15 + tris15[1] + 1] - s->geometry[verti15 + tris15[0] + 1]; vec1[2] = s->geometry[verti15 + tris15[1] + 2] - s->geometry[verti15 + tris15[0] + 2]; vec1[3] = s->uv[s->tris[trii].i[1]].u - s->uv[s->tris[trii].i[0]].u; vec1[4] = s->uv[s->tris[trii].i[1]].v - s->uv[s->tris[trii].i[0]].v; vec2[0] = s->geometry[verti15 + tris15[2] ] - s->geometry[verti15 + tris15[1]]; vec2[1] = s->geometry[verti15 + tris15[2] + 1] - s->geometry[verti15 + tris15[1] + 1]; vec2[2] = s->geometry[verti15 + tris15[2] + 2] - s->geometry[verti15 + tris15[1] + 2]; vec2[3] = s->uv[s->tris[trii].i[2]].u - s->uv[s->tris[trii].i[1]].u; vec2[4] = s->uv[s->tris[trii].i[2]].v - s->uv[s->tris[trii].i[1]].v; r = (vec1[3] * vec2[4] - vec2[3] * vec1[4]); if (r != 0.0f) { r = 1.f/r; // tangent mat[0] = (vec2[4] * vec1[0] - vec1[4] * vec2[0]) * r; mat[1] = (vec2[4] * vec1[1] - vec1[4] * vec2[1]) * r; mat[2] = (vec2[4] * vec1[2] - vec1[4] * vec2[2]) * r; normalize(&mat[0]); // bitangent mat[3] = (vec1[3] * vec2[0] - vec2[3] * vec1[0]) * r; mat[4] = (vec1[3] * vec2[1] - vec2[3] * vec1[1]) * r; mat[5] = (vec1[3] * vec2[2] - vec2[3] * vec1[2]) * r; normalize(&mat[3]); } else Bmemset(mat, 0, sizeof(float) * 6); // T and B are shared for the three vertices in that triangle i = 0; do { const uint32_t offs = (framei * s->numverts * 15) + i + 6; s->geometry[offs + tris15[0]] += mat[i]; s->geometry[offs + tris15[1]] += mat[i]; s->geometry[offs + tris15[2]] += mat[i]; } while (++i < 6); } while (++framei < m->head.numframes); } while (++trii < s->numtris); // now that we accumulated the TBNs, average and invert them for each vertex verti = (m->head.numframes * s->numverts)-1; do // while (verti-- > 0) { const int32_t curnumtris = tribuf[verti % s->numverts]; const uint32_t verti15 = (verti<<4) - verti; if (curnumtris > 0) { const float rfcurnumtris = 1.f/(float)curnumtris; i = 6; do { s->geometry[verti15 + i] *= rfcurnumtris; } while (++i < 12); } #ifdef DEBUG_MODEL_MEM else if (verti == verti%s->numverts) { OSD_Printf("%s: vert %d is unused\n", m->head.nam, verti); } #endif // copy N over Bmemcpy(&s->geometry[verti15 + 12], &s->geometry[verti15 + 3], sizeof(float) * 3); invertmatrix(&s->geometry[verti15 + 6], mat); Bmemcpy(&s->geometry[verti15 + 6], mat, sizeof(float) * 9); } while (verti-- > 0); } while (++surfi < m->head.numsurfs); #else UNREFERENCED_PARAMETER(m); #endif return 1; } void md3_vox_calcmat_common(const tspritetype *tspr, const vec3f_t *a0, float f, float mat[16]) { float g; float k0, k1, k2, k3, k4, k5, k6, k7; k0 = ((float)(tspr->x-globalposx))*f*(1.f/1024.f); k1 = ((float)(tspr->y-globalposy))*f*(1.f/1024.f); f = gcosang2*gshang; g = gsinang2*gshang; k4 = (float)sintable[(tspr->ang+spriteext[tspr->owner].angoff+1024)&2047] * (1.f/16384.f); k5 = (float)sintable[(tspr->ang+spriteext[tspr->owner].angoff+ 512)&2047] * (1.f/16384.f); k2 = k0*(1-k4)+k1*k5; k3 = k1*(1-k4)-k0*k5; k6 = f*gstang - gsinang*gctang; k7 = g*gstang + gcosang*gctang; mat[0] = k4*k6 + k5*k7; mat[4] = gchang*gstang; mat[ 8] = k4*k7 - k5*k6; mat[12] = k2*k6 + k3*k7; k6 = f*gctang + gsinang*gstang; k7 = g*gctang - gcosang*gstang; mat[1] = k4*k6 + k5*k7; mat[5] = gchang*gctang; mat[ 9] = k4*k7 - k5*k6; mat[13] = k2*k6 + k3*k7; k6 = gcosang2*gchang; k7 = gsinang2*gchang; mat[2] = k4*k6 + k5*k7; mat[6] =-gshang; mat[10] = k4*k7 - k5*k6; mat[14] = k2*k6 + k3*k7; mat[12] = (mat[12] + a0->y*mat[0]) + (a0->z*mat[4] + a0->x*mat[ 8]); mat[13] = (mat[13] + a0->y*mat[1]) + (a0->z*mat[5] + a0->x*mat[ 9]); mat[14] = (mat[14] + a0->y*mat[2]) + (a0->z*mat[6] + a0->x*mat[10]); } static void md3draw_handle_triangles(const md3surf_t *s, uint16_t *indexhandle, int32_t texunits, const md3model_t *M) { int32_t i; if (r_vertexarrays) { int32_t k = 0; if (M == NULL) { for (i=s->numtris-1; i>=0; i--, k+=3) { indexhandle[k] = s->tris[i].i[0]; indexhandle[k+1] = s->tris[i].i[1]; indexhandle[k+2] = s->tris[i].i[2]; } return; } for (i=s->numtris-1; i>=0; i--, k+=3) { uint16_t tri = M->indexes[i]; indexhandle[k] = s->tris[tri].i[0]; indexhandle[k+1] = s->tris[tri].i[1]; indexhandle[k+2] = s->tris[tri].i[2]; } return; } bglBegin(GL_TRIANGLES); for (i=s->numtris-1; i>=0; i--) { uint16_t tri = M ? M->indexes[i] : i; int32_t j; for (j=0; j<3; j++) { int32_t k = s->tris[tri].i[j]; if (texunits > GL_TEXTURE0_ARB) { int32_t l = GL_TEXTURE0_ARB; while (l <= texunits) bglMultiTexCoord2fARB(l++, s->uv[k].u, s->uv[k].v); } else bglTexCoord2f(s->uv[k].u, s->uv[k].v); bglVertex3fv((float *) &vertlist[k]); } } bglEnd(); } static int32_t polymost_md3draw(md3model_t *m, const tspritetype *tspr) { vec3f_t m0, m1, a0; md3xyzn_t *v0, *v1; int32_t i, surfi; float f, g, k0, k1, k2=0, k3=0, mat[16]; // inits: compiler-happy GLfloat pc[4]; int32_t texunits = GL_TEXTURE0_ARB; const int32_t owner = tspr->owner; // PK: XXX: These owner bound checks are redundant because sext is // dereferenced unconditionally below anyway. const spriteext_t *const sext = ((unsigned)owner < MAXSPRITES+MAXUNIQHUDID) ? &spriteext[owner] : NULL; const uint8_t lpal = ((unsigned)owner < MAXSPRITES) ? sprite[tspr->owner].pal : tspr->pal; const int32_t sizyrep = tilesiz[tspr->picnum].y*tspr->yrepeat; if (r_vbos && (m->vbos == NULL)) mdloadvbos(m); // if ((tspr->cstat&48) == 32) return 0; updateanimation((md2model_t *)m, tspr, lpal); //create current&next frame's vertex list from whole list f = m->interpol; g = 1.f - f; if (m->interpol < 0.f || m->interpol > 1.f || (unsigned)m->cframe >= (unsigned)m->numframes || (unsigned)m->nframe >= (unsigned)m->numframes) { #ifdef DEBUGGINGAIDS OSD_Printf("%s: mdframe oob: c:%d n:%d total:%d interpol:%.02f\n", m->head.nam, m->cframe, m->nframe, m->numframes, m->interpol); #endif m->interpol = fclamp(m->interpol, 0.f, 1.f); m->cframe = clamp(m->cframe, 0, m->numframes-1); m->nframe = clamp(m->nframe, 0, m->numframes-1); } m0.z = m0.y = m0.x = g = m->scale * g * (1.f/64.f); m1.z = m1.y = m1.x = f = m->scale * f * (1.f/64.f); a0.x = a0.y = 0; a0.z = m->zadd * m->scale; // Parkar: Moved up to be able to use k0 for the y-flipping code k0 = (float)tspr->z; if ((globalorientation&128) && !((globalorientation&48)==32)) k0 += (float)(sizyrep<<1); // Parkar: Changed to use the same method as centeroriented sprites if (globalorientation&8) //y-flipping { m0.z = -m0.z; m1.z = -m1.z; a0.z = -a0.z; k0 -= (float)(sizyrep<<2); } if (globalorientation&4) { m0.y = -m0.y; m1.y = -m1.y; a0.y = -a0.y; } //x-flipping // yoffset differs from zadd in that it does not follow cstat&8 y-flipping a0.z += m->yoffset*m->scale; f = ((float)tspr->xrepeat) * (1.f/64.f) * m->bscale; m0.x *= f; m0.y *= -f; m1.x *= f; m1.y *= -f; a0.x *= f; a0.y *= -f; f = ((float)tspr->yrepeat) * (1.f/64.f) * m->bscale; m0.z *= f; m1.z *= f; a0.z *= f; // floor aligned k1 = (float)tspr->y; if ((globalorientation&48)==32) { m0.z = -m0.z; m1.z = -m1.z; a0.z = -a0.z; m0.y = -m0.y; m1.y = -m1.y; a0.y = -a0.y; f = a0.x; a0.x = a0.z; a0.z = f; k1 += (float)(sizyrep>>3); } // Note: These SCREEN_FACTORS will be neutralized in axes offset // calculations below again, but are needed for the base offsets. f = (65536.f*512.f)/(fxdimen*fviewingrange); g = 32.f/(fxdimen*gxyaspect); m0.y *= f; m1.y *= f; a0.y = (((float)(tspr->x-globalposx))* (1.f/1024.f) + a0.y)*f; m0.x *=-f; m1.x *=-f; a0.x = ((k1 -fglobalposy) * -(1.f/1024.f) + a0.x)*-f; m0.z *= g; m1.z *= g; a0.z = ((k0 -fglobalposz) * -(1.f/16384.f) + a0.z)*g; md3_vox_calcmat_common(tspr, &a0, f, mat); // floor aligned if ((globalorientation&48)==32) { f = mat[4]; mat[4] = mat[8]*16.f; mat[8] = -f*(1.f/16.f); f = mat[5]; mat[5] = mat[9]*16.f; mat[9] = -f*(1.f/16.f); f = mat[6]; mat[6] = mat[10]*16.f; mat[10] = -f*(1.f/16.f); } //Mirrors if (grhalfxdown10x < 0) { mat[0] = -mat[0]; mat[4] = -mat[4]; mat[8] = -mat[8]; mat[12] = -mat[12]; } //------------ // Bit 10 is an ugly hack in game.c:G_DoSpriteAnimations() telling md2sprite // to use Z-buffer hacks to hide overdraw problems with the // flat-tsprite-on-floor shadows. // is this still needed? if (tspr->cstat&CSTAT_SPRITE_MDHACK) { #ifdef __arm__ // GL ES has a glDepthRangef and the loss of precision is OK there float f = (float) (tspr->owner + 1) * (FLT_EPSILON * 8.0); if (f != 0.0) f *= 1.f/(float) (sepldist(globalposx - tspr->x, globalposy - tspr->y)>>5); #else double f = (double) (tspr->owner + 1) * (FLT_EPSILON * 8.0); if (f != 0.0) f *= 1.0/(double) (sepldist(globalposx - tspr->x, globalposy - tspr->y)>>5); // bglBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR); #endif bglDepthFunc(GL_LEQUAL); // bglDepthRange(0.0 - f, 1.0 - f); } // bglPushAttrib(GL_POLYGON_BIT); if ((grhalfxdown10x >= 0) ^((globalorientation&8) != 0) ^((globalorientation&4) != 0)) bglFrontFace(GL_CW); else bglFrontFace(GL_CCW); bglEnable(GL_CULL_FACE); bglCullFace(GL_BACK); bglEnable(GL_TEXTURE_2D); // tinting pc[0] = pc[1] = pc[2] = ((float)(numshades-min(max((globalshade * shadescale)+m->shadeoff,0),numshades)))/((float)numshades); if (!(hictinting[globalpal].f & HICTINT_PRECOMPUTED)) { if (!(m->flags&1)) hictinting_apply(pc, globalpal); else globalnoeffect=1; } // global tinting if (have_basepal_tint()) hictinting_apply(pc, MAXPALOOKUPS-1); if (tspr->cstat&2) { if (!(tspr->cstat&512)) pc[3] = 0.66f; else pc[3] = 0.33f; } else pc[3] = 1.0f; pc[3] *= 1.0f - sext->alpha; if (m->usesalpha) //Sprites with alpha in texture { // bglEnable(GL_BLEND);// bglBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // bglEnable(GL_ALPHA_TEST); bglAlphaFunc(GL_GREATER,0.32); // float al = 0.32; // PLAG : default cutoff removed float al = 0.0; if (alphahackarray[globalpicnum] != 0) al=alphahackarray[globalpicnum] * (1.f/255.f); bglEnable(GL_BLEND); bglEnable(GL_ALPHA_TEST); bglAlphaFunc(GL_GREATER,al); } else { if ((tspr->cstat&2) || sext->alpha > 0.f || pc[3] < 1.0f) bglEnable(GL_BLEND); //else bglDisable(GL_BLEND); } bglColor4f(pc[0],pc[1],pc[2],pc[3]); //if (MFLAGS_NOCONV(m)) // bglColor4f(0.0f, 0.0f, 1.0f, 1.0f); //------------ // PLAG: Cleaner model rotation code if (sext->pitch || sext->roll) { float f = 1.f/(fxdimen * fviewingrange) * (m0.x+m1.x) * (2560.f * (1.f/(65536.f*1280.f))); Bmemset(&a0, 0, sizeof(a0)); if (sext->offset.x) a0.x = (float) sext->offset.x * f; if (sext->offset.y) // Compare with SCREEN_FACTORS above a0.y = (float) sext->offset.y * f; if ((sext->offset.z) && !(tspr->cstat&CSTAT_SPRITE_MDHACK)) // Compare with SCREEN_FACTORS above a0.z = (float)sext->offset.z / (655360.f * (m0.z+m1.z) * (gxyaspect*fxdimen*(1.f/1280.f))); k0 = (float)sintable[(sext->pitch+512)&2047] * (1.f/16384.f); k1 = (float)sintable[sext->pitch&2047] * (1.f/16384.f); k2 = (float)sintable[(sext->roll+512)&2047] * (1.f/16384.f); k3 = (float)sintable[sext->roll&2047] * (1.f/16384.f); } for (surfi=0; surfihead.numsurfs; surfi++) { //PLAG : sorting stuff void *vbotemp; vec3f_t *vertexhandle = NULL; uint16_t *indexhandle; vec3f_t fp; const md3surf_t *const s = &m->head.surfs[surfi]; v0 = &s->xyzn[m->cframe*s->numverts]; v1 = &s->xyzn[m->nframe*s->numverts]; if (r_vertexarrays && r_vbos) { if (++curvbo >= r_vbocount) curvbo = 0; bglBindBufferARB(GL_ARRAY_BUFFER_ARB, vertvbos[curvbo]); vbotemp = bglMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); vertexhandle = (vec3f_t *)vbotemp; } if (sext->pitch || sext->roll) { vec3f_t fp1, fp2; for (i=s->numverts-1; i>=0; i--) { fp.z = v0[i].x + a0.x; fp.x = v0[i].y + a0.y; fp.y = v0[i].z + a0.z; fp1.x = fp.x*k2 + fp.y*k3; fp1.y = fp.x*k0*(-k3) + fp.y*k0*k2 + fp.z*(-k1); fp1.z = fp.x*k1*(-k3) + fp.y*k1*k2 + fp.z*k0; fp.z = v1[i].x + a0.x; fp.x = v1[i].y + a0.y; fp.y = v1[i].z + a0.z; fp2.x = fp.x*k2 + fp.y*k3; fp2.y = fp.x*k0*(-k3) + fp.y*k0*k2 + fp.z*(-k1); fp2.z = fp.x*k1*(-k3) + fp.y*k1*k2 + fp.z*k0; fp.z = (fp1.z - a0.x)*m0.x + (fp2.z - a0.x)*m1.x; fp.x = (fp1.x - a0.y)*m0.y + (fp2.x - a0.y)*m1.y; fp.y = (fp1.y - a0.z)*m0.z + (fp2.y - a0.z)*m1.z; if (r_vertexarrays && r_vbos) vertexhandle[i] = fp; vertlist[i] = fp; } } else { for (i=s->numverts-1; i>=0; i--) { fp.z = v0[i].x*m0.x + v1[i].x*m1.x; fp.y = v0[i].z*m0.z + v1[i].z*m1.z; fp.x = v0[i].y*m0.y + v1[i].y*m1.y; if (r_vertexarrays && r_vbos) vertexhandle[i] = fp; vertlist[i] = fp; } } if (r_vertexarrays && r_vbos) { bglUnmapBufferARB(GL_ARRAY_BUFFER_ARB); bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); } bglMatrixMode(GL_MODELVIEW); //Let OpenGL (and perhaps hardware :) handle the matrix rotation mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f; bglLoadMatrixf(mat); // PLAG: End i = mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,globalpal,surfi); if (!i) continue; //i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,surfi); //hack for testing multiple surfaces per MD3 bglBindTexture(GL_TEXTURE_2D, i); if (!(tspr->cstat&CSTAT_SPRITE_MDHACK)) { #ifndef EDUKE32_GLES i = r_detailmapping ? mdloadskin((md2model_t *) m, tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum, DETAILPAL, surfi) : 0; if (i) { mdskinmap_t *sk; polymost_setupdetailtexture(++texunits, i); for (sk = m->skinmap; sk; sk = sk->next) if ((int32_t) sk->palette == DETAILPAL && sk->skinnum == tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum && sk->surfnum == surfi) f = sk->param; bglMatrixMode(GL_TEXTURE); bglLoadIdentity(); bglScalef(f, f, 1.0f); bglMatrixMode(GL_MODELVIEW); } i = r_glowmapping ? mdloadskin((md2model_t *) m, tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum, GLOWPAL, surfi) : 0; if (i) polymost_setupglowtexture(++texunits, i); #endif if (r_vertexarrays && r_vbos) { bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexvbos[curvbo]); vbotemp = bglMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); indexhandle = (uint16_t *) vbotemp; } else indexhandle = m->vindexes; //PLAG: delayed polygon-level sorted rendering if (m->usesalpha) { vec3f_t fp, fp1, fp2, vlt0, vlt1, vlt2; for (i=s->numtris-1; i>=0; i--) { vlt0 = vertlist[s->tris[i].i[0]]; vlt1 = vertlist[s->tris[i].i[1]]; vlt2 = vertlist[s->tris[i].i[2]]; // Matrix multiplication - ugly but clear fp.x = (vlt0.x * mat[0]) + (vlt0.y * mat[4]) + (vlt0.z * mat[8]) + mat[12]; fp.y = (vlt0.x * mat[1]) + (vlt0.y * mat[5]) + (vlt0.z * mat[9]) + mat[13]; fp.z = (vlt0.x * mat[2]) + (vlt0.y * mat[6]) + (vlt0.z * mat[10]) + mat[14]; fp1.x = (vlt1.x * mat[0]) + (vlt1.y * mat[4]) + (vlt1.z * mat[8]) + mat[12]; fp1.y = (vlt1.x * mat[1]) + (vlt1.y * mat[5]) + (vlt1.z * mat[9]) + mat[13]; fp1.z = (vlt1.x * mat[2]) + (vlt1.y * mat[6]) + (vlt1.z * mat[10]) + mat[14]; fp2.x = (vlt2.x * mat[0]) + (vlt2.y * mat[4]) + (vlt2.z * mat[8]) + mat[12]; fp2.y = (vlt2.x * mat[1]) + (vlt2.y * mat[5]) + (vlt2.z * mat[9]) + mat[13]; fp2.z = (vlt2.x * mat[2]) + (vlt2.y * mat[6]) + (vlt2.z * mat[10]) + mat[14]; f = (fp.x * fp.x) + (fp.y * fp.y) + (fp.z * fp.z); g = (fp1.x * fp1.x) + (fp1.y * fp1.y) + (fp1.z * fp1.z); if (f > g) f = g; g = (fp2.x * fp2.x) + (fp2.y * fp2.y) + (fp2.z * fp2.z); if (f > g) f = g; m->maxdepths[i] = f; m->indexes[i] = i; } // dichotomic recursive sorting - about 100x less iterations than bubblesort quicksort(m->indexes, m->maxdepths, 0, s->numtris - 1); } md3draw_handle_triangles(s, indexhandle, texunits, m->usesalpha ? m : NULL); } else { if (r_vertexarrays && r_vbos) { bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexvbos[curvbo]); vbotemp = bglMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); indexhandle = (uint16_t *) vbotemp; } else indexhandle = m->vindexes; md3draw_handle_triangles(s, indexhandle, texunits, NULL); } if (r_vertexarrays) { int32_t l; if (r_vbos) { bglUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->vbos[surfi]); l = GL_TEXTURE0_ARB; do { bglClientActiveTextureARB(l++); bglEnableClientState(GL_TEXTURE_COORD_ARRAY); bglTexCoordPointer(2, GL_FLOAT, 0, 0); } while (l <= texunits); bglBindBufferARB(GL_ARRAY_BUFFER_ARB, vertvbos[curvbo]); bglVertexPointer(3, GL_FLOAT, 0, 0); bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexvbos[curvbo]); bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, 0); bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); } else // r_vbos { l = GL_TEXTURE0_ARB; do { bglClientActiveTextureARB(l++); bglEnableClientState(GL_TEXTURE_COORD_ARRAY); bglTexCoordPointer(2, GL_FLOAT, 0, &(s->uv[0].u)); } while (l <= texunits); bglVertexPointer(3, GL_FLOAT, 0, &(vertlist[0].x)); bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, m->vindexes); } // r_vbos while (texunits > GL_TEXTURE0_ARB) { bglMatrixMode(GL_TEXTURE); bglLoadIdentity(); bglMatrixMode(GL_MODELVIEW); bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f); bglDisable(GL_TEXTURE_2D); bglDisableClientState(GL_TEXTURE_COORD_ARRAY); bglClientActiveTextureARB(texunits - 1); bglActiveTextureARB(--texunits); } } else // r_vertexarrays { while (texunits > GL_TEXTURE0_ARB) { bglMatrixMode(GL_TEXTURE); bglLoadIdentity(); bglMatrixMode(GL_MODELVIEW); bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f); bglDisable(GL_TEXTURE_2D); bglActiveTextureARB(--texunits); } } // r_vertexarrays } //------------ if (m->usesalpha) bglDisable(GL_ALPHA_TEST); bglDisable(GL_CULL_FACE); // bglPopAttrib(); bglLoadIdentity(); globalnoeffect=0; return 1; } static void md3free(md3model_t *m) { mdanim_t *anim, *nanim = NULL; mdskinmap_t *sk, *nsk = NULL; if (!m) return; for (anim=m->animations; anim; anim=nanim) { nanim = anim->next; Bfree(anim); } for (sk=m->skinmap; sk; sk=nsk) { nsk = sk->next; Bfree(sk->fn); Bfree(sk); } if (m->head.surfs) { for (int surfi=m->head.numsurfs-1; surfi>=0; surfi--) { md3surf_t *s = &m->head.surfs[surfi]; Bfree(s->tris); Bfree(s->geometry); // FREE_SURFS_GEOMETRY } Bfree(m->head.surfs); } if (m->head.tags) Bfree(m->head.tags); if (m->head.frames) Bfree(m->head.frames); if (m->texid) Bfree(m->texid); if (m->muladdframes) Bfree(m->muladdframes); if (m->indexes) Bfree(m->indexes); if (m->vindexes) Bfree(m->vindexes); if (m->maxdepths) Bfree(m->maxdepths); if (m->vbos) { bglDeleteBuffersARB(m->head.numsurfs, m->vbos); Bfree(m->vbos); m->vbos = NULL; } Bfree(m); } //---------------------------------------- MD3 LIBRARY ENDS ---------------------------------------- //--------------------------------------- MD LIBRARY BEGINS --------------------------------------- mdmodel_t *mdload(const char *filnam) { mdmodel_t *vm; int32_t fil; int32_t i; vm = (mdmodel_t *)voxload(filnam); if (vm) return vm; fil = kopen4load((char *)filnam,0); if (fil < 0) return NULL; kread(fil,&i,4); klseek(fil,0,SEEK_SET); switch (B_LITTLE32(i)) { case IDP2_MAGIC: // initprintf("Warning: model \"%s\" is version IDP2; wanted version IDP3\n",filnam); vm = (mdmodel_t *)md2load(fil,filnam); break; //IDP2 case IDP3_MAGIC: vm = (mdmodel_t *)md3load(fil); break; //IDP3 default: vm = NULL; break; } kclose(fil); if (vm) { md3model_t *vm3 = (md3model_t *)vm; // smuggle the file name into the model struct. // head.nam is unused as far as I can tell Bstrncpyz(vm3->head.nam, filnam, sizeof(vm3->head.nam)); md3postload_common(vm3); #ifdef POLYMER if (glrendmode != REND_POLYMER) if (md3postload_polymer_check(vm3)) { mdfree(vm); vm = NULL; } #endif } return vm; } void md_allocvbos(void) { int32_t i; indexvbos = (GLuint *) Xrealloc(indexvbos, sizeof(GLuint) * r_vbocount); vertvbos = (GLuint *) Xrealloc(vertvbos, sizeof(GLuint) * r_vbocount); if (r_vbocount != allocvbos) { bglGenBuffersARB(r_vbocount - allocvbos, &(indexvbos[allocvbos])); bglGenBuffersARB(r_vbocount - allocvbos, &(vertvbos[allocvbos])); i = allocvbos; while (i < r_vbocount) { bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexvbos[i]); bglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, maxmodeltris * 3 * sizeof(uint16_t), NULL, GL_STREAM_DRAW_ARB); bglBindBufferARB(GL_ARRAY_BUFFER_ARB, vertvbos[i]); bglBufferDataARB(GL_ARRAY_BUFFER_ARB, maxmodelverts * sizeof(vec3f_t), NULL, GL_STREAM_DRAW_ARB); i++; } bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); allocvbos = r_vbocount; } } int32_t polymost_mddraw(const tspritetype *tspr) { if (r_vbos && (r_vbocount > allocvbos)) md_allocvbos(); if (maxmodelverts > allocmodelverts) { vertlist = (vec3f_t *) Xrealloc(vertlist, sizeof(vec3f_t)*maxmodelverts); allocmodelverts = maxmodelverts; } mdmodel_t const *const vm = models[tile2model[Ptile2tile(tspr->picnum, (tspr->owner >= MAXSPRITES) ? tspr->pal : sprite[tspr->owner].pal)].modelid]; if (vm->mdnum == 1) { return polymost_voxdraw((voxmodel_t *)vm,tspr); } if (vm->mdnum == 3) { return polymost_md3draw((md3model_t *)vm,tspr); } return 0; } void mdfree(mdmodel_t *vm) { if (vm->mdnum == 1) { voxfree((voxmodel_t *)vm); return; } if (vm->mdnum == 2 || vm->mdnum == 3) { md3free((md3model_t *)vm); return; } } #endif //---------------------------------------- MD LIBRARY ENDS ----------------------------------------