//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef __gun_h__ #define __gun_h__ #include "compat.h" #include "sequence.h" BEGIN_PS_NS #define kMaxWeapons 7 enum { kWeaponSword = 0, kWeaponPistol, kWeaponM60, kWeaponFlamer, kWeaponGrenade, kWeaponStaff, kWeaponRing, kWeaponMummified }; struct Weapon { short nSeq; short b[12]; // seq offsets? short nAmmoType; short c; short d; // default or min ammo? or ammo used per 'shot' ? short bFireUnderwater; // short pad[15]; }; extern Weapon WeaponInfo[]; extern short nTemperature[]; void RestoreMinAmmo(short nPlayer); void FillWeapons(short nPlayer); void ResetPlayerWeapons(short nPlayer); void InitWeapons(); void SetNewWeapon(short nPlayer, short nWeapon); void SetNewWeaponImmediate(short nPlayer, short nWeapon); void SetNewWeaponIfBetter(short nPlayer, short nWeapon); void SelectNewWeapon(short nPlayer); void StopFiringWeapon(short nPlayer); void FireWeapon(short nPlayer); void CheckClip(short nPlayer); void MoveWeapons(short nPlayer); void DrawWeapons(int smooth); END_PS_NS #endif