cmake_minimum_required( VERSION 3.1.0 ) if (MSVC) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" ) endif() include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" ) if (WIN32) include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2" ) else () include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}") endif() include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/../build/include ${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include ${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include ${CMAKE_CURRENT_SOURCE_DIR}/../common ${CMAKE_CURRENT_SOURCE_DIR}/../common/utility ${CMAKE_CURRENT_SOURCE_DIR}/../common/console ${CMAKE_CURRENT_SOURCE_DIR}/../common/textures ${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts ${CMAKE_CURRENT_SOURCE_DIR}/../common/2d ${CMAKE_CURRENT_SOURCE_DIR}/../common/music ${CMAKE_CURRENT_SOURCE_DIR}/../common/input ${CMAKE_CURRENT_SOURCE_DIR}/../platform ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl_load ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/system ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/renderer ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/shaders ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/data ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/postprocessing ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/utility ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering ) #set( NOT_COMPILED_SOURCE_FILES # src/gamestructures.cpp #) #set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE ) set( PCH_SOURCES src/aistuff.cpp src/anims.cpp src/anubis.cpp src/bubbles.cpp src/bullet.cpp src/cd.cpp src/enginesubs.cpp src/exhumed.cpp src/fish.cpp src/grenade.cpp src/gun.cpp src/init.cpp src/input.cpp src/items.cpp src/lavadude.cpp src/light.cpp src/lighting.cpp src/lion.cpp src/main.cpp src/map.cpp src/menu.cpp src/mono.cpp src/move.cpp src/movie.cpp src/mummy.cpp src/network.cpp src/object.cpp src/osdcmds.cpp src/paul.cpp src/player.cpp src/queen.cpp src/ra.cpp src/random.cpp src/rat.cpp src/record.cpp src/rex.cpp src/roach.cpp src/runlist.cpp src/save.cpp src/scorp.cpp src/sequence.cpp src/serial.cpp src/set.cpp src/snake.cpp src/sound.cpp src/spider.cpp src/status.cpp src/stream.cpp src/switch.cpp src/text2.cpp src/timer.cpp src/trigdat.cpp src/view.cpp src/wasp.cpp src/d_menu.cpp ) if( MSVC ) enable_precompiled_headers( ../g_pch.h PCH_SOURCES ) # The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely. # All other code should stay with signed chars. What a mess... :( #set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" ) else() # Temporary solution for compilers other than MSVC set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" ) endif() file( GLOB HEADER_FILES src/*.h ) add_library( exhumed STATIC ${HEADER_FILES} ${PCH_SOURCES} #${NOT_COMPILED_SOURCE_FILES} )