//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __gamevars_h__ #define __gamevars_h__ // store global game definitions enum GamevarFlags_t { MAXGAMEVARS = 2048, // must be a power of two MAXVARLABEL = 26, GAMEVAR_PERPLAYER = 0x00000001, // per-player variable GAMEVAR_PERACTOR = 0x00000002, // per-actor variable GAMEVAR_USER_MASK = (0x00000001|0x00000002), GAMEVAR_RESET = 0x00000008, // marks var for to default GAMEVAR_DEFAULT = 0x00000100, // allow override GAMEVAR_SECRET = 0x00000200, // don't dump... GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value) GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed) GAMEVAR_INTPTR = 0x00002000, // plValues is a pointer to an int32_t GAMEVAR_SYNCCHECK = 0x00004000, // throw warnings during compile if used in local event GAMEVAR_SHORTPTR = 0x00008000, // plValues is a pointer to a short GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets }; enum GamearrayFlags_t { MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS MAXARRAYLABEL = MAXVARLABEL, GAMEARRAY_NORMAL = 0, GAMEARRAY_NORESET = 0x00000001, }; #pragma pack(push,1) typedef struct { union { intptr_t lValue; intptr_t *plValues; // array of values when 'per-player', or 'per-actor' } val; intptr_t lDefault; uintptr_t dwFlags; char *szLabel; } gamevar_t; typedef struct { char *szLabel; int32_t *plValues; // array of values intptr_t size; intptr_t bReset; } gamearray_t; #pragma pack(pop) extern gamevar_t aGameVars[MAXGAMEVARS]; extern gamearray_t aGameArrays[MAXGAMEARRAYS]; extern int32_t g_gameVarCount; extern int32_t g_gameArrayCount; int32_t __fastcall Gv_GetVar(register int32_t id,register int32_t iActor,register int32_t iPlayer); int32_t __fastcall Gv_GetVarX(register int32_t id); int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t lDefault,int32_t iActor,int32_t iPlayer); int32_t Gv_NewArray(const char *pszLabel,int32_t asize); int32_t Gv_NewVar(const char *pszLabel,int32_t lValue,uint32_t dwFlags); int32_t Gv_ReadSave(int32_t fil,int32_t newbehav); void __fastcall A_ResetVars(register int32_t iActor); void __fastcall Gv_SetVar(register int32_t id,register int32_t lValue,register int32_t iActor,register int32_t iPlayer); void __fastcall Gv_SetVarX(register int32_t id,register int32_t lValue); void G_FreeMapState(int32_t mapnum); void Gv_DumpValues(void); void Gv_Init(void); void Gv_InitWeaponPointers(void); void Gv_RefreshPointers(void); void Gv_RefreshPointers(void); void Gv_ResetSystemDefaults(void); void Gv_ResetVars(void); void Gv_WriteSave(FILE *fil,int32_t newbehav); #endif