//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// // // ANIMLIB.H // ///////////////////////////////////////////////////////////////////////////// #pragma once #ifndef animlib_public_h_ #define animlib_public_h_ # pragma pack(push,1) /* structure declarations for deluxe animate large page files, doesn't need to be in the header because there are no exposed functions that use any of this directly */ typedef struct lpfileheaderstruct { uint32_t id; /* 4 uint8_tacter ID == "LPF " */ uint16_t maxLps; /* max # largePages allowed. 256 FOR NOW. */ uint16_t nLps; /* # largePages in this file. */ uint32_t nRecords; /* # records in this file. 65534 is current limit + ring */ uint16_t maxRecsPerLp; /* # records permitted in an lp. 256 FOR NOW. */ uint16_t lpfTableOffset; /* Absolute Seek position of lpfTable. 1280 FOR NOW. */ uint32_t contentType; /* 4 character ID == "ANIM" */ uint16_t width; /* Width of screen in pixels. */ uint16_t height; /* Height of screen in pixels. */ uint8_t variant; /* 0==ANIM. */ uint8_t version; /* 0==frame rate in 18/sec, 1= 70/sec */ uint8_t hasLastDelta; /* 1==Last record is a delta from last-to-first frame. */ uint8_t lastDeltaValid; /* 0==Ignore ring frame. */ uint8_t pixelType; /* 0==256 color. */ uint8_t CompressionType; /* 1==(RunSkipDump) Only one used FOR NOW. */ uint8_t otherRecsPerFrm; /* 0 FOR NOW. */ uint8_t bitmaptype; /* 1==320x200, 256-color. Only one implemented so far. */ uint8_t recordTypes[32]; /* Not yet implemented. */ uint32_t nFrames; /* Number of actual frames in the file, includes ring frame. */ uint16_t framesPerSecond; /* Number of frames to play per second. */ uint16_t pad2[29]; /* 58 bytes of filler to round up to 128 bytes total. */ } lpfileheader; /* (comments from original source) */ // this is the format of a large page structure typedef struct { uint16_t baseRecord; // Number of first record in this large page. uint16_t nRecords; // Number of records in lp. // bit 15 of "nRecords" == "has continuation from previous lp". // bit 14 of "nRecords" == "final record continues on next lp". uint16_t nBytes; // Total number of bytes of contents, excluding header. } lp_descriptor; #pragma pack(pop) #define IMAGEBUFFERSIZE 0x10000 typedef struct { uint16_t framecount; // current frame of anim lpfileheader * lpheader; // file header will be loaded into this structure lp_descriptor * LpArray; // arrays of large page structs used to find frames uint16_t curlpnum; // initialize to an invalid Large page number lp_descriptor * curlp; // header of large page currently in memory uint16_t * thepage; // buffer where current large page is loaded uint8_t imagebuffer[IMAGEBUFFERSIZE]; // buffer where anim frame is decoded uint8_t * buffer; uint8_t pal[768]; int32_t currentframe; } anim_t; //**************************************************************************** // // ANIM_LoadAnim () // // Setup internal anim data structure // //**************************************************************************** int32_t ANIM_LoadAnim(uint8_t *buffer, int32_t length); //**************************************************************************** // // ANIM_FreeAnim () // // Free up internal anim data structure // //**************************************************************************** void ANIM_FreeAnim(void); //**************************************************************************** // // ANIM_NumFrames () // // returns the number of frames in the current anim // //**************************************************************************** int32_t ANIM_NumFrames(void); //**************************************************************************** // // ANIM_DrawFrame () // // Draw the frame to a returned buffer // //**************************************************************************** uint8_t * ANIM_DrawFrame(int32_t framenumber); //**************************************************************************** // // ANIM_GetPalette () // // return the palette of the anim //**************************************************************************** uint8_t * ANIM_GetPalette(void); #endif