//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "build.h" #include "keys.h" #include "game.h" #include "mytypes.h" #include "fx_man.h" #include "music.h" #include "gamedefs.h" #include "keyboard.h" #include "control.h" #include "config.h" #include "sounds.h" #include "gamecontrol.h" #include "rts.h" BEGIN_SW_NS void CenterCenter(void) { printf("\nCenter the joystick and press a button\n"); } void UpperLeft(void) { printf("Move joystick to upper-left corner and press a button\n"); } void LowerRight(void) { printf("Move joystick to lower-right corner and press a button\n"); } void CenterThrottle(void) { printf("Center the throttle control and press a button\n"); } void CenterRudder(void) { printf("Center the rudder control and press a button\n"); } /* =================== = = GetTime = =================== */ static int32_t timert; int32_t GetTime(void) { return (int32_t) totalclock; //return timert++; } END_SW_NS