//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- /* #include #include #include #include #include */ #include "baselayer.h" #include "duke3d.h" #include "scriplib.h" #include "osd.h" #include "osdcmds.h" #include "osdfuncs.h" // we load this in to get default button and key assignments // as well as setting up function mappings #define __SETUP__ // JBF 20031211 #include "_functio.h" /* =================== = = CONFIG_FunctionNameToNum = =================== */ hashtable_t gamefuncH = { NUMGAMEFUNCTIONS<<1, NULL }; int32_t CONFIG_FunctionNameToNum(char * func) { int32_t i; i = hash_find(&gamefuncH,func); if (i < 0) { char *str = strtolower(Bstrdup(func),Bstrlen(func)); i = hash_find(&gamefuncH,str); Bfree(str); return i; } return i; } /* =================== = = CONFIG_FunctionNumToName = =================== */ char * CONFIG_FunctionNumToName(int32_t func) { if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS) return NULL; return gamefunctions[func]; } /* =================== = = CONFIG_AnalogNameToNum = =================== */ int32_t CONFIG_AnalogNameToNum(char * func) { if (!Bstrcasecmp(func,"analog_turning")) { return analog_turning; } if (!Bstrcasecmp(func,"analog_strafing")) { return analog_strafing; } if (!Bstrcasecmp(func,"analog_moving")) { return analog_moving; } if (!Bstrcasecmp(func,"analog_lookingupanddown")) { return analog_lookingupanddown; } return -1; } char * CONFIG_AnalogNumToName(int32_t func) { switch (func) { case analog_turning: return "analog_turning"; case analog_strafing: return "analog_strafing"; case analog_moving: return "analog_moving"; case analog_lookingupanddown: return "analog_lookingupanddown"; } return NULL; } /* =================== = = CONFIG_SetDefaults = =================== */ void CONFIG_SetDefaultKeys(int32_t type) { int32_t i,f; Bmemset(ud.config.KeyboardKeys, 0xff, sizeof(ud.config.KeyboardKeys)); Bmemset(&KeyBindings,0,sizeof(KeyBindings)); Bmemset(&MouseBindings,0,sizeof(MouseBindings)); if (type == 1) { for (i=0; i < (int32_t)(sizeof(oldkeydefaults)/sizeof(oldkeydefaults[0])); i+=3) { f = CONFIG_FunctionNameToNum((char *)oldkeydefaults[i+0]); if (f == -1) continue; ud.config.KeyboardKeys[f][0] = KB_StringToScanCode((char *)oldkeydefaults[i+1]); ud.config.KeyboardKeys[f][1] = KB_StringToScanCode((char *)oldkeydefaults[i+2]); if (f == gamefunc_Show_Console) OSD_CaptureKey(ud.config.KeyboardKeys[f][0]); else CONFIG_MapKey(f, ud.config.KeyboardKeys[f][0], 0, ud.config.KeyboardKeys[f][1], 0); } return; } for (i=0; i < (int32_t)(sizeof(keydefaults)/sizeof(keydefaults[0])); i+=3) { f = CONFIG_FunctionNameToNum(keydefaults[i+0]); if (f == -1) continue; ud.config.KeyboardKeys[f][0] = KB_StringToScanCode(keydefaults[i+1]); ud.config.KeyboardKeys[f][1] = KB_StringToScanCode(keydefaults[i+2]); if (f == gamefunc_Show_Console) OSD_CaptureKey(ud.config.KeyboardKeys[f][0]); else CONFIG_MapKey(f, ud.config.KeyboardKeys[f][0], 0, ud.config.KeyboardKeys[f][1], 0); } } void CONFIG_SetDefaults(void) { // JBF 20031211 int32_t i; ud.config.scripthandle = -1; ud.config.ScreenWidth = 1024; ud.config.ScreenHeight = 768; ud.config.ScreenMode = 0; #if defined(POLYMOST) && defined(USE_OPENGL) ud.config.ScreenBPP = 32; #else ud.config.ScreenBPP = 8; #endif ud.config.useprecache = 1; ud.config.ForceSetup = 1; ud.config.NoAutoLoad = 0; ud.config.AmbienceToggle = 1; ud.config.AutoAim = 1; ud.config.FXDevice = 0; ud.config.FXVolume = 220; #if defined(_WIN32) ud.config.MixRate = 44100; #else ud.config.MixRate = 48000; #endif ud.config.MouseBias = 0; ud.config.MouseDeadZone = 0; ud.config.MusicDevice = 0; ud.config.MusicToggle = 1; ud.config.MusicVolume = 200; g_myAimMode = g_player[0].ps->aim_mode = 1; ud.config.NumBits = 16; ud.config.NumChannels = 2; ud.config.NumVoices = 32; ud.config.ReverseStereo = 0; ud.config.RunMode = ud.auto_run = 1; ud.config.ShowOpponentWeapons = 0; ud.config.SmoothInput = 1; ud.config.SoundToggle = 1; ud.althud = 1; ud.automsg = 0; ud.autovote = 0; ud.brightness = 8; ud.camerasprite = -1; ud.color = 0; ud.crosshair = 1; ud.crosshairscale = 50; ud.obituaries = 1; ud.democams = 1; ud.detail = 1; ud.drawweapon = 1; ud.idplayers = 1; ud.levelstats = 0; ud.lockout = 0; ud.m_ffire = 1; ud.m_marker = 1; ud.mouseaiming = 0; ud.mouseflip = 1; ud.msgdisptime = 120; ud.pwlockout[0] = '\0'; ud.runkey_mode = 0; ud.screen_size = 4; ud.screen_tilting = 1; ud.shadows = 1; ud.statusbarmode = 0; ud.statusbarscale = 100; ud.team = 0; ud.viewbob = 1; ud.weaponsway = 1; ud.weaponswitch = 3; // new+empty ud.angleinterpolation = 0; ud.config.UseJoystick = 0; ud.config.UseMouse = 1; ud.config.VoiceToggle = 5; // bitfield, 1 = local, 2 = dummy, 4 = other players in DM ud.display_bonus_screen = 1; ud.show_level_text = 1; ud.configversion = 0; ud.weaponscale = 100; ud.textscale = 100; ud.config.CheckForUpdates = 1; Bstrcpy(ud.rtsname, "DUKE.RTS"); Bstrcpy(szPlayerName, "Duke"); Bstrcpy(ud.ridecule[0], "An inspiration for birth control."); Bstrcpy(ud.ridecule[1], "You're gonna die for that!"); Bstrcpy(ud.ridecule[2], "It hurts to be you."); Bstrcpy(ud.ridecule[3], "Lucky Son of a Bitch."); Bstrcpy(ud.ridecule[4], "Hmmm....Payback time."); Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker."); Bstrcpy(ud.ridecule[6], "Damn, you're ugly."); Bstrcpy(ud.ridecule[7], "Ha ha ha...Wasted!"); Bstrcpy(ud.ridecule[8], "You suck!"); Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!"); // JBF 20031211 CONFIG_SetDefaultKeys(0); memset(ud.config.MouseFunctions, -1, sizeof(ud.config.MouseFunctions)); for (i=0; i=4) continue; ud.config.MouseFunctions[i][1] = CONFIG_FunctionNameToNum(mouseclickeddefaults[i]); CONTROL_MapButton(ud.config.MouseFunctions[i][1], i, 1, controldevice_mouse); } memset(ud.config.MouseDigitalFunctions, -1, sizeof(ud.config.MouseDigitalFunctions)); for (i=0; i=0; i--) { if (ud.config.KeyboardKeys[i][0] == ii[k] || ud.config.KeyboardKeys[i][1] == ii[k]) { Bsprintf(buf,"gamefunc_%s; ",CONFIG_FunctionNumToName(i)); Bstrcat(tempbuf,buf); } } Bstrncpy(KeyBindings[ii[k]].cmd,tempbuf, MAXBINDSTRINGLENGTH-1); i = Bstrlen(KeyBindings[ii[k]].cmd); if (i) KeyBindings[ii[k]].cmd[i-2] = 0; // cut off the trailing "; " } } /* =================== = = CONFIG_SetupMouse = =================== */ void CONFIG_SetupMouse(void) { int32_t i; char str[80]; char temp[80]; int32_t scale; if (ud.config.scripthandle < 0) return; for (i=0; i= 0) { char dummybuf[64]; for (dummy = 0; dummy < 10; dummy++) { commmacro[13] = dummy+'0'; SCRIPT_GetString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]); } SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","PlayerName",&tempbuf[0]); while (Bstrlen(stripcolorcodes(dummybuf,tempbuf)) > 10) tempbuf[Bstrlen(tempbuf)-1] = '\0'; Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1); szPlayerName[sizeof(szPlayerName)-1] = '\0'; SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]); #ifndef RANCID_NETWORKING // The packetrate mechanism is specific to the eduke32 networking code SCRIPT_GetNumber(ud.config.scripthandle, "Comm Setup", "Rate",(int32_t *)&packetrate); packetrate = min(max(packetrate,50),1000); #endif SCRIPT_GetNumber(ud.config.scripthandle, "Setup","ConfigVersion",&ud.configversion); SCRIPT_GetNumber(ud.config.scripthandle, "Setup","ForceSetup",&ud.config.ForceSetup); SCRIPT_GetNumber(ud.config.scripthandle, "Setup","NoAutoLoad",&ud.config.NoAutoLoad); #ifdef _WIN32 if (g_noSetup == 0 && mod_dir[0] == '/') { struct stat st; SCRIPT_GetString(ud.config.scripthandle, "Setup","ModDir",&mod_dir[0]); if (stat(mod_dir, &st) >= 0) { if ((st.st_mode & S_IFDIR) != S_IFDIR) { initprintf("Invalid mod dir in cfg!\n"); Bsprintf(mod_dir,"/"); } } } #endif { extern char defaultduke3dgrp[BMAX_PATH]; if (!Bstrcmp(defaultduke3dgrp,"duke3d.grp")) SCRIPT_GetString(ud.config.scripthandle, "Setup","SelectedGRP",&duke3dgrp[0]); } { tempbuf[0] = 0; SCRIPT_GetString(ud.config.scripthandle, "Screen Setup", "AmbientLight",&tempbuf[0]); if (atof(tempbuf)) { r_ambientlight = atof(tempbuf); r_ambientlightrecip = 1.f/r_ambientlight; } } SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Detail",&ud.detail); { extern int32_t g_frameDelay; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "MaxFPS",&r_maxfps); r_maxfps = max(0,min(1000,r_maxfps)); if (r_maxfps) g_frameDelay = (1000/r_maxfps); else g_frameDelay = 0; } SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Messages",&ud.fta_on); if (!NAM) { SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Out",&ud.lockout); SCRIPT_GetString(ud.config.scripthandle, "Screen Setup","Password",&ud.pwlockout[0]); } SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenHeight",&ud.config.ScreenHeight); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenMode",&ud.config.ScreenMode); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenWidth",&ud.config.ScreenWidth); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Shadows",&ud.shadows); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting); { tempbuf[0] = 0; SCRIPT_GetString(ud.config.scripthandle, "Screen Setup", "VidGamma",&tempbuf[0]); if (tempbuf[0]) vid_gamma = atof(tempbuf); } { tempbuf[0] = 0; SCRIPT_GetString(ud.config.scripthandle, "Screen Setup", "VidBrightness",&tempbuf[0]); if (tempbuf[0]) vid_brightness = atof(tempbuf); } { tempbuf[0] = 0; SCRIPT_GetString(ud.config.scripthandle, "Screen Setup", "VidContrast",&tempbuf[0]); if (tempbuf[0]) vid_contrast = atof(tempbuf); } #ifdef RENDERTYPEWIN { SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPositioning", (int32_t *)&windowpos); windowx = -1; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPosX", (int32_t *)&windowx); windowy = -1; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPosY", (int32_t *)&windowy); } #endif { #ifdef _WIN32 dummy = 0; #else dummy = 1; #endif SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "OSDTextMode",&dummy); OSD_SetTextMode(dummy); } #ifdef RENDERTYPEWIN SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "MaxRefreshFreq", (int32_t*)&maxrefreshfreq); #endif #if defined(POLYMOST) && defined(USE_OPENGL) SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLAnimationSmoothing", &r_animsmoothing); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLAnisotropy", &glanisotropy); /*SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLDepthPeeling", &r_depthpeeling);*/ SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLDetailMapping", &r_detailmapping); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLFullbrights", &r_fullbrights); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLGlowMapping", &r_glowmapping); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLOcclusionChecking", &r_modelocclusionchecking); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLParallaxSkyClamping", &r_parallaxskyclamping); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLParallaxSkyPanning", &r_parallaxskypanning); /*SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLPeelsCount", &r_peelscount);*/ SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLProjectionFix", &glprojectionhacks); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Polymer", &dummy); if (dummy > 0) glrendmode = 4; else glrendmode = 3; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLTextureQuality", &r_downsize); r_downsizevar = r_downsize; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLUseCompressedTextureCache", &glusetexcache); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLUseTextureCacheCompression", &glusetexcachecompression); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLUseTextureCompr", &glusetexcompr); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLVBOCount", &r_vbocount); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLVBOs", &r_vbos); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLVertexArrays", &r_vertexarrays); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLVSync", &vsync); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLWidescreen", &glwidescreen); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "OSDHightile",&osdhightile); { SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenBPP", &ud.config.ScreenBPP); if (ud.config.ScreenBPP < 8) ud.config.ScreenBPP = 32; } { dummy = usehightile; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "UseHightile",&dummy); usehightile = dummy != 0; } { dummy = usemodels; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "UseModels",&dummy); usemodels = dummy != 0; } #endif SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "AltHud",&ud.althud); SCRIPT_GetNumber(ud.config.scripthandle, "Misc","AngleInterpolation",&ud.angleinterpolation); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "AutoMsg",&ud.automsg); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "AutoVote",&ud.autovote); { SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Color",&ud.color); G_CheckPlayerColor((int32_t *)&ud.color,-1); g_player[0].ps->palookup = g_player[0].pcolor = ud.color; } { tempbuf[0] = 0; SCRIPT_GetString(ud.config.scripthandle, "Misc", "CrosshairColor",&tempbuf[0]); if (tempbuf[0]) { char *ptr = strtok(tempbuf,","); palette_t temppal; char *palptr = (char *)&temppal; i = 0; while (ptr != NULL && i < 3) { palptr[i++] = atoi(ptr); ptr = strtok(NULL,","); } if (i == 3) { Bmemcpy(&CrosshairColors,&temppal,sizeof(palette_t)); DefaultCrosshairColors.f = 1; } } } SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "CrosshairScale",&ud.crosshairscale); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Crosshairs",&ud.crosshair); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "DeathMessages",&ud.obituaries); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "DemoCams",&ud.democams); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Executions",&ud.executions); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "IDPlayers",&ud.idplayers); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "MPMessageDisplayTime",&ud.msgdisptime); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "RunMode",&ud.config.RunMode); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "ShowFPS",&ud.tickrate); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "ShowLevelStats",&ud.levelstats); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "ShowOpponentWeapons",&ud.config.ShowOpponentWeapons); ud.showweapons = ud.config.ShowOpponentWeapons; SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "ShowViewWeapon",&ud.drawweapon); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "StatusBarMode",&ud.statusbarmode); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "StatusBarScale",&ud.statusbarscale); { SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Team",&dummy); ud.team = 0; if (dummy < 4 && dummy > -1) ud.team = dummy; g_player[0].pteam = ud.team; } SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "TextScale",&ud.textscale); dummy = ud.config.useprecache; SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "UsePrecache",&dummy); ud.config.useprecache = dummy != 0; SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "ViewBobbing",&ud.viewbob); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "WeaponScale",&ud.weaponscale); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "WeaponSway",&ud.weaponsway); // weapon choices are defaulted in G_CheckCommandLine, which may override them if (!CommandWeaponChoice) for (i=0; i<10; i++) { Bsprintf(buf,"WeaponChoice%d",i); dummy = -1; SCRIPT_GetNumber(ud.config.scripthandle, "Misc", buf, &dummy); if (dummy >= 0) g_player[0].wchoice[i] = dummy; } SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "AmbienceToggle",&ud.config.AmbienceToggle); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "FXDevice",&ud.config.FXDevice); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "FXVolume",&ud.config.FXVolume); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "MixRate",&ud.config.MixRate); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "MusicDevice",&ud.config.MusicDevice); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "MusicToggle",&ud.config.MusicToggle); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "MusicVolume",&ud.config.MusicVolume); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "NumBits",&ud.config.NumBits); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "NumChannels",&ud.config.NumChannels); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "NumVoices",&ud.config.NumVoices); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "ReverseStereo",&ud.config.ReverseStereo); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "SoundToggle",&ud.config.SoundToggle); { SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "VoiceToggle",&ud.config.VoiceToggle); // hack to switch old VoiceToggle value over to new bitfield format if (ud.config.VoiceToggle == 2) ud.config.VoiceToggle = 5; } SCRIPT_GetNumber(ud.config.scripthandle, "Controls","AimingFlag",(int32_t *)&g_myAimMode); // (if toggle mode) gives state { SCRIPT_GetNumber(ud.config.scripthandle, "Controls","AutoAim",&ud.config.AutoAim); // JBF 20031125 g_player[0].ps->auto_aim = ud.config.AutoAim; } SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip); // mouse aiming inverted { SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseAiming",&ud.mouseaiming); // 1=momentary/0=toggle g_player[0].ps->aim_mode = ud.mouseaiming; } SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseBias",&ud.config.MouseBias); SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseDeadZone",&ud.config.MouseDeadZone); SCRIPT_GetNumber(ud.config.scripthandle, "Controls","RunKeyBehaviour",&ud.runkey_mode); // JBF 20031125 { SCRIPT_GetNumber(ud.config.scripthandle, "Controls","SmoothInput",&ud.config.SmoothInput); control_smoothmouse = ud.config.SmoothInput; } SCRIPT_GetNumber(ud.config.scripthandle, "Controls","UseJoystick",&ud.config.UseJoystick); SCRIPT_GetNumber(ud.config.scripthandle, "Controls","UseMouse",&ud.config.UseMouse); { SCRIPT_GetNumber(ud.config.scripthandle, "Controls","WeaponSwitchMode",&ud.weaponswitch); g_player[0].ps->weaponswitch = ud.weaponswitch; } #ifdef _WIN32 SCRIPT_GetNumber(ud.config.scripthandle, "Updates", "CheckForUpdates", &ud.config.CheckForUpdates); SCRIPT_GetNumber(ud.config.scripthandle, "Updates", "LastUpdateCheck", &ud.config.LastUpdateCheck); #endif } CONFIG_ReadKeys(); //CONFIG_SetupMouse(ud.config.scripthandle); //CONFIG_SetupJoystick(ud.config.scripthandle); ud.config.setupread = 1; return 0; } /* =================== = = CONFIG_WriteSetup = =================== */ void CONFIG_WriteBinds(void) // save binds and aliases to _binds.cfg { int32_t i; FILE *fp; char *ptr = Bstrdup(setupfilename); char tempbuf[128]; Bsprintf(tempbuf, "%s_binds.cfg", strtok(ptr, ".")); fp = fopen(tempbuf, "wt"); if (fp) { symbol_t *symb; fprintf(fp,"// this file automatically generated by EDuke32\n"); fprintf(fp,"// these settings take precedence over your main cfg file\n"); fprintf(fp,"// do not modify if you lack common sense\n"); for (i=0; inext) if (symb->func == (void *)OSD_ALIAS) fprintf(fp,"alias \"%s\" \"%s\"\n", symb->name, symb->help); /* for (i = 0; i < sizeof(cvar)/sizeof(cvarmappings); i++) if (!(cvar[i].type&CVAR_NOSAVE)) fprintf(fp,"%s \"%d\"\n",cvar[i].name,*(int32_t*)cvar[i].var); */ OSD_WriteCvars(fp); fclose(fp); Bsprintf(tempbuf,"Wrote %s_binds.cfg\n",ptr); OSD_Printf(tempbuf); Bfree(ptr); return; } Bsprintf(tempbuf,"Error writing %s_binds.cfg: %s\n",ptr,strerror(errno)); OSD_Printf(tempbuf); Bfree(ptr); } void CONFIG_WriteSetup(void) { int32_t dummy; char tempbuf[1024]; if (!ud.config.setupread) return; if (ud.config.scripthandle < 0) ud.config.scripthandle = SCRIPT_Init(setupfilename); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","AimingFlag",(int32_t) g_myAimMode,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","AutoAim",ud.config.AutoAim,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseAimingFlipped",ud.mouseflip,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseAiming",ud.mouseaiming,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseBias",ud.config.MouseBias,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseDeadZone",ud.config.MouseDeadZone,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","RunKeyBehaviour",ud.runkey_mode,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","SmoothInput",ud.config.SmoothInput,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","UseJoystick",ud.config.UseJoystick,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","UseMouse",ud.config.UseMouse,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","WeaponSwitchMode",ud.weaponswitch,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "AltHud",ud.althud,FALSE,FALSE); // SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "AngleInterpolation",ud.angleinterpolation,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "AutoMsg",ud.automsg,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "AutoVote",ud.autovote,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Color",ud.color,FALSE,FALSE); if (CrosshairColors.r != DefaultCrosshairColors.r || CrosshairColors.g != DefaultCrosshairColors.g || CrosshairColors.b != DefaultCrosshairColors.b) { Bsprintf(tempbuf,"%d,%d,%d",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b); SCRIPT_PutString(ud.config.scripthandle, "Misc", "CrosshairColor",tempbuf); } SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "CrosshairScale",ud.crosshairscale,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Crosshairs",ud.crosshair,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "DeathMessages",ud.obituaries,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "DemoCams",ud.democams,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Executions",++ud.executions,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "IDPlayers",ud.idplayers,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "MPMessageDisplayTime",ud.msgdisptime,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "RunMode",ud.config.RunMode,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "ShowFPS",ud.tickrate,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "ShowLevelStats",ud.levelstats,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "ShowOpponentWeapons",ud.config.ShowOpponentWeapons,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "ShowViewWeapon",ud.drawweapon,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "StatusBarMode",ud.statusbarmode,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "StatusBarScale",ud.statusbarscale,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Team",ud.team,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "TextScale",ud.textscale,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "UsePrecache",ud.config.useprecache,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "ViewBobbing",ud.viewbob,FALSE,FALSE); for (dummy=0; dummy<10; dummy++) { Bsprintf(buf,"WeaponChoice%d",dummy); SCRIPT_PutNumber(ud.config.scripthandle, "Misc",buf,g_player[myconnectindex].wchoice[dummy],FALSE,FALSE); } SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "WeaponScale",ud.weaponscale,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "WeaponSway",ud.weaponsway,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Setup","ConfigVersion",BYTEVERSION_JF,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "ForceSetup",ud.config.ForceSetup,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "NoAutoLoad",ud.config.NoAutoLoad,FALSE,FALSE); { Bsprintf(tempbuf,"%.2f",r_ambientlight); SCRIPT_PutString(ud.config.scripthandle, "Screen Setup", "AmbientLight",tempbuf); } SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Detail",ud.detail,FALSE,FALSE); #if defined(POLYMOST) && defined(USE_OPENGL) SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLAnimationSmoothing",r_animsmoothing,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLAnisotropy",glanisotropy,FALSE,FALSE); /*SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLDepthPeeling",r_depthpeeling,false,false);*/ SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLDetailMapping", r_detailmapping,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLFullbrights", r_fullbrights,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLGlowMapping", r_glowmapping,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLOcclusionChecking", r_modelocclusionchecking,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLParallaxSkyClamping",r_parallaxskyclamping,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLParallaxSkyPanning",r_parallaxskypanning,FALSE,FALSE); /*SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLPeelsCount",r_peelscount,false,false);*/ SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLProjectionFix",glprojectionhacks,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Polymer",glrendmode == 4,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLTextureQuality", r_downsize,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLUseCompressedTextureCache", glusetexcache,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLUseTextureCacheCompression", glusetexcachecompression,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLUseTextureCompr",glusetexcompr,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLVBOCount", r_vbocount,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLVBOs", r_vbos,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLVertexArrays", r_vertexarrays,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLVSync", vsync,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLWidescreen",glwidescreen,FALSE,FALSE); #endif SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "MaxFPS", r_maxfps, FALSE, FALSE); #ifdef RENDERTYPEWIN SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "MaxRefreshFreq",maxrefreshfreq,FALSE,FALSE); #endif SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Messages",ud.fta_on,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "OSDHightile",osdhightile,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "OSDTextMode",OSD_GetTextMode(),FALSE,FALSE); if (!NAM) { SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Out",ud.lockout,FALSE,FALSE); SCRIPT_PutString(ud.config.scripthandle, "Screen Setup", "Password",ud.pwlockout); } SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenBPP",ud.config.ScreenBPP,FALSE,FALSE); // JBF 20040523 SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenHeight",ud.config.ScreenHeight,FALSE,FALSE); // JBF 20031206 SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenMode",ud.config.ScreenMode,FALSE,FALSE); // JBF 20031206 SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenWidth",ud.config.ScreenWidth,FALSE,FALSE); // JBF 20031206 SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Shadows",ud.shadows,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,FALSE,FALSE); #if defined(POLYMOST) && defined(USE_OPENGL) SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "UseHightile",usehightile,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "UseModels",usemodels,FALSE,FALSE); #endif { Bsprintf(tempbuf,"%.2f",vid_brightness); SCRIPT_PutString(ud.config.scripthandle, "Screen Setup", "VidBrightness",tempbuf); Bsprintf(tempbuf,"%.2f",vid_contrast); SCRIPT_PutString(ud.config.scripthandle, "Screen Setup", "VidContrast",tempbuf); Bsprintf(tempbuf,"%.2f",vid_gamma); SCRIPT_PutString(ud.config.scripthandle, "Screen Setup", "VidGamma",tempbuf); } #ifdef RENDERTYPEWIN SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPositioning", windowpos, FALSE, FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPosX", windowx, FALSE, FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPosY", windowy, FALSE, FALSE); #endif SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "AmbienceToggle",ud.config.AmbienceToggle,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "FXVolume",ud.config.FXVolume,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "MusicToggle",ud.config.MusicToggle,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "MusicVolume",ud.config.MusicVolume,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "NumVoices",ud.config.NumVoices,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "NumChannels",ud.config.NumChannels,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "NumBits",ud.config.NumBits,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "MixRate",ud.config.MixRate,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "ReverseStereo",ud.config.ReverseStereo,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "SoundToggle",ud.config.SoundToggle,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "VoiceToggle",ud.config.VoiceToggle,FALSE,FALSE); #ifdef _WIN32 SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "CheckForUpdates", ud.config.CheckForUpdates, FALSE, FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "LastUpdateCheck", ud.config.LastUpdateCheck, FALSE, FALSE); #endif // JBF 20031211 for (dummy=0; dummy= (MAXMOUSEBUTTONS-2)) continue; Bsprintf(buf,"MouseButtonClicked%d",dummy); SCRIPT_PutString(ud.config.scripthandle,"Controls", buf, CONFIG_FunctionNumToName(ud.config.MouseFunctions[dummy][1])); } for (dummy=0; dummy