/* The Lunatic Interpreter, part of EDuke32. Editor stuff. */ #include #include "lunatic_m32.h" static void Em_StateSetup(lua_State *L) { luaL_openlibs(L); L_SetupDebugTraceback(L); } int Em_CreateState(L_State *estate) { return L_CreateState(estate, "m32", &Em_StateSetup); } void Em_DestroyState(L_State *estate) { L_DestroyState(estate); }