/* ** file_directory.cpp ** **--------------------------------------------------------------------------- ** Copyright 2008-2009 Randy Heit ** Copyright 2009 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include #ifdef _WIN32 #include #else #include #endif #include "resourcefile.h" #include "cmdlib.h" #include "printf.h" //#include "doomtype.h" //========================================================================== // // Zip Lump // //========================================================================== struct FDirectoryLump : public FResourceLump { virtual FileReader NewReader(); virtual int FillCache(); FString mFullPath; }; //========================================================================== // // Zip file // //========================================================================== class FDirectory : public FResourceFile { TArray Lumps; int AddDirectory(const char *dirpath); void AddEntry(const char *fullpath, int size); public: FDirectory(const char * dirname); bool Open(bool quiet); virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; } }; //========================================================================== // // // //========================================================================== FDirectory::FDirectory(const char * directory) : FResourceFile(NULL) { FString dirname; #ifdef _WIN32 directory = _fullpath(NULL, directory, _MAX_PATH); #else // Todo for Linux: Resolve the path before using it #endif dirname = directory; #ifdef _WIN32 free((void *)directory); #endif dirname.Substitute("\\", "/"); if (dirname[dirname.Len()-1] != '/') dirname += '/'; FileName = dirname; } #ifdef _WIN32 //========================================================================== // // Windows version // //========================================================================== int FDirectory::AddDirectory(const char *dirpath) { auto dirmatch = WideString(dirpath); struct _wfinddata_t fileinfo; intptr_t handle; int count = 0; dirmatch += '*'; if ((handle = _wfindfirst(dirmatch.c_str(), &fileinfo)) == -1) { Printf("Could not scan '%s': %s\n", dirpath, strerror(errno)); } else { do { if (fileinfo.attrib & _A_HIDDEN) { // Skip hidden files and directories. (Prevents SVN bookkeeping // info from being included.) continue; } FString fi = FString(fileinfo.name); if (fileinfo.attrib & _A_SUBDIR) { if (fi[0] == '.' && (fi[1] == '\0' || (fi[1] == '.' && fi[2] == '\0'))) { // Do not record . and .. directories. continue; } FString newdir = dirpath; newdir << fi << '/'; count += AddDirectory(newdir); } else { if (strstr(fi, ".orig") || strstr(fi, ".bak")) { // We shouldn't add backup files to the lump directory continue; } AddEntry(FString(dirpath) + fi, fileinfo.size); count++; } } while (_wfindnext(handle, &fileinfo) == 0); _findclose(handle); } return count; } #else //========================================================================== // // add_dirs // 4.4BSD version // //========================================================================== int FDirectory::AddDirectory(const char *dirpath) { char *argv [2] = { NULL, NULL }; argv[0] = new char[strlen(dirpath)+1]; strcpy(argv[0], dirpath); FTS *fts; FTSENT *ent; int count = 0; fts = fts_open(argv, FTS_LOGICAL, NULL); if (fts == NULL) { Printf("Failed to start directory traversal: %s\n", strerror(errno)); return 0; } const size_t namepos = strlen(FileName); FString pathfix; while ((ent = fts_read(fts)) != NULL) { if (ent->fts_info == FTS_D && ent->fts_name[0] == '.') { // Skip hidden directories. (Prevents SVN bookkeeping // info from being included.) fts_set(fts, ent, FTS_SKIP); } if (ent->fts_info == FTS_D && ent->fts_level == 0) { continue; } if (ent->fts_info != FTS_F) { // We're only interested in remembering files. continue; } // Some implementations add an extra separator between // root of the hierarchy and entity's path. // It needs to be removed in order to resolve // lumps' relative paths properly. const char* path = ent->fts_path; if ('/' == path[namepos]) { pathfix = FString(path, namepos); pathfix.AppendCStrPart(&path[namepos + 1], ent->fts_pathlen - namepos - 1); path = pathfix.GetChars(); } AddEntry(path, ent->fts_statp->st_size); count++; } fts_close(fts); delete[] argv[0]; return count; } #endif //========================================================================== // // // //========================================================================== bool FDirectory::Open(bool quiet) { NumLumps = AddDirectory(FileName); if (!quiet) Printf(", %d lumps\n", NumLumps); PostProcessArchive(&Lumps[0], sizeof(FDirectoryLump)); return true; } //========================================================================== // // // //========================================================================== void FDirectory::AddEntry(const char *fullpath, int size) { FDirectoryLump *lump_p = &Lumps[Lumps.Reserve(1)]; // Store the full path here so that we can access the file later, even if it is from a filter directory. lump_p->mFullPath = fullpath; // [mxd] Convert name to lowercase FString name = fullpath + strlen(FileName); name.ToLower(); // The lump's name is only the part relative to the main directory lump_p->LumpNameSetup(name); lump_p->LumpSize = size; lump_p->Owner = this; lump_p->Flags = 0; } //========================================================================== // // // //========================================================================== FileReader FDirectoryLump::NewReader() { FileReader fr; fr.OpenFile(mFullPath); return fr; } //========================================================================== // // // //========================================================================== int FDirectoryLump::FillCache() { FileReader fr; if (!fr.OpenFile(mFullPath)) { memset(Cache.Data(), 0, LumpSize); return 0; } LumpSize = fr.GetLength(); // keep this updated Cache.Resize(LumpSize); fr.Read(Cache.Data(), LumpSize); RefCount = 1; return 1; } //========================================================================== // // File open // //========================================================================== FResourceFile *CheckDir(const char *filename, bool quiet) { FResourceFile *rf = new FDirectory(filename); if (rf->Open(quiet)) return rf; delete rf; return NULL; }