//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" char *MusicPtr = NULL; int Musicsize; short global_random; short neartagsector, neartagwall, neartagsprite; int neartaghitdist,lockclock,start_armour_amount; // JBF: gc modified to default to Atomic ed. default when using 1.3d CONs int gc=176; // int temp_data[MAXSPRITES][6]; actordata_t hittype[MAXSPRITES]; short spriteq[1024],spriteqloc,spriteqamount=64; animwalltype animwall[MAXANIMWALLS]; short numanimwalls; int *animateptr[MAXANIMATES]; int animategoal[MAXANIMATES], animatevel[MAXANIMATES], animatecnt; // int oanimateval[MAXANIMATES]; short animatesect[MAXANIMATES]; int msx[2048],msy[2048]; short cyclers[MAXCYCLERS][6],numcyclers; char *fta_quotes[MAXQUOTES],*redefined_quotes[MAXQUOTES]; char tempbuf[2048], packbuf[576]; char buf[1024]; short camsprite; short mirrorwall[64], mirrorsector[64], mirrorcnt; int current_menu; map_t map[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music char volume_names[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY" }; char skill_names[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" }; char gametype_names[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"}; int gametype_flags[MAXGAMETYPES] = {4+8+16+1024+2048+16384,1+2+32+64+128+256+512+4096+8192+32768,2+4+8+16+16384,4+8+16+1024+2048+16384+65536+131072,2+4+8+16+16384+65536+131072}; char num_gametypes = 5; short title_zoom; int framerate; char num_volumes = 3; short timer=120; //fx_device device; sound_t g_sounds[ MAXSOUNDS ]; char numplayersprites,loadfromgrouponly=0,earthquaketime; int fricxv,fricyv; playerdata_t g_player[MAXPLAYERS]; input inputfifo[MOVEFIFOSIZ][MAXPLAYERS]; playerspawn_t g_PlayerSpawnPoints[MAXPLAYERS]; user_defs ud; char pus, pub; char syncstat; int syncvaltail, syncvaltottail; input loc; input recsync[RECSYNCBUFSIZ]; int avgfvel, avgsvel, avgavel, avghorz, avgbits, avgextbits; int movefifosendplc; //Multiplayer syncing variables int screenpeek; //Game recording variables char ready2send; int vel, svel, angvel, horiz, ototalclock, respawnactortime=768, respawnitemtime=768, groupfile; intptr_t *scriptptr,*insptr,*labelcode,*labeltype; int labelcnt,defaultlabelcnt; intptr_t *actorscrptr[MAXTILES],*parsing_actor; char *label; char *music_pointer; char actortype[MAXTILES]; intptr_t *script = NULL; int g_ScriptSize = 16384; char typebuflen,typebuf[141]; char *music_fn[MAXVOLUMES+1][MAXLEVELS],music_select; char env_music_fn[MAXVOLUMES+1][BMAX_PATH]; char rtsplaying; short weaponsandammosprites[15] = { RPGSPRITE__STATIC, CHAINGUNSPRITE__STATIC, DEVISTATORAMMO__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, JETPACK__STATIC, SHIELD__STATIC, FIRSTAID__STATIC, STEROIDS__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, RPGSPRITE__STATIC, RPGAMMO__STATIC, FREEZESPRITE__STATIC, FREEZEAMMO__STATIC }; int impact_damage; int g_ScriptDebug; //GLOBAL.C - replace the end "my's" with this int myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel; short myhoriz, omyhoriz, myhorizoff, omyhorizoff; short myang, omyang, mycursectnum, myjumpingcounter; char myjumpingtoggle, myonground, myhardlanding, myreturntocenter; signed char multiwho, multipos, multiwhat, multiflag; int fakemovefifoplc,movefifoplc; int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ]; int myhorizbak[MOVEFIFOSIZ],dukefriction = 0xcc00, show_shareware; short myangbak[MOVEFIFOSIZ]; char myname[32]; int camerashitable,freezerhurtowner=0,lasermode=0; int networkmode = 255, movesperpacket = 1,gamequit = 0,everyothertime; int numfreezebounces=3,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius; STATUSBARTYPE sbar; int mymaxlag, otherminlag, bufferjitter = 1; short numclouds,clouds[128],cloudx[128],cloudy[128]; int cloudtotalclock = 0,totalmemory = 0; int numinterpolations = 0, startofdynamicinterpolations = 0; int oldipos[MAXINTERPOLATIONS]; int bakipos[MAXINTERPOLATIONS]; int *curipos[MAXINTERPOLATIONS]; int nextvoxid = 0; int spriteflags[MAXTILES]; projectile_t projectile[MAXTILES], thisprojectile[MAXSPRITES], defaultprojectile[MAXTILES]; char cheatkey[2] = { sc_D, sc_N }; char setupfilename[BMAX_PATH]= "duke3d.cfg"; char datetimestring[] = ""__DATE__" "__TIME__""; int doquicksave = 0;