void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal); void GAME_drawosdstr(int32_t x, int32_t y, char *ch, int32_t len, int32_t shade, int32_t pal); void GAME_drawosdcursor(int32_t x, int32_t y, int32_t type, int32_t lastkeypress); int32_t GAME_getcolumnwidth(int32_t w); int32_t GAME_getrowheight(int32_t w); void GAME_clearbackground(int32_t c, int32_t r); void GAME_onshowosd(int32_t shown); extern int32_t osdhightile; #define OSDCHAR_WIDTH 8