//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" void readsavenames(void) { int dummy,j; int i; char fn[13]; BFILE *fil; Bstrcpy(fn,"egam_.sav"); for (i=0;i<10;i++) { fn[4] = i+'0'; if ((fil = Bfopen(fn,"rb")) == NULL) continue; if (dfread(&j,sizeof(int),1,fil) != 1) { Bfclose(fil); continue; } if (dfread(g_szBuf,j,1,fil) != 1) { Bfclose(fil); continue; } if (dfread(&dummy,4,1,fil) != 1) { Bfclose(fil); continue; } if (dummy != BYTEVERSION) { Bfclose(fil); continue; } if (dfread(&dummy,4,1,fil) != 1) { Bfclose(fil); continue; } if (dfread(&ud.savegame[i][0],19,1,fil) != 1) { ud.savegame[i][0] = 0; } Bfclose(fil); } } int loadpheader(char spot,struct savehead *saveh) { char fn[13]; int fil; int bv; strcpy(fn, "egam0.sav"); fn[4] = spot+'0'; if ((fil = kopen4load(fn,0)) == -1) return(-1); walock[TILE_LOADSHOT] = 255; if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt; if (kdfread(g_szBuf,bv,1,fil) != 1) goto corrupt; g_szBuf[bv]=0; // AddLog(g_szBuf); if (kdfread(&bv,4,1,fil) != 1) goto corrupt; if (bv != BYTEVERSION) { FTA(114,g_player[myconnectindex].ps); kclose(fil); return 1; } if (kdfread(&saveh->numplr,sizeof(int32),1,fil) != 1) goto corrupt; if (kdfread(saveh->name,19,1,fil) != 1) goto corrupt; if (kdfread(&saveh->volnum,sizeof(int32),1,fil) != 1) goto corrupt; if (kdfread(&saveh->levnum,sizeof(int32),1,fil) != 1) goto corrupt; if (kdfread(&saveh->plrskl,sizeof(int32),1,fil) != 1) goto corrupt; if (kdfread(saveh->boardfn,BMAX_PATH,1,fil) != 1) goto corrupt; if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]); tilesizx[TILE_LOADSHOT] = 200; tilesizy[TILE_LOADSHOT] = 320; if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt; invalidatetile(TILE_LOADSHOT,0,255); kclose(fil); return(0); corrupt: kclose(fil); return 1; } int loadplayer(int spot) { int k; char fn[13]; char mpfn[13]; char *fnptr, *scriptptrs; int fil, bv, i, j, x; int32 nump; strcpy(fn, "egam0.sav"); strcpy(mpfn, "egamA_00.sav"); if (spot < 0) { multiflag = 1; multiwhat = 0; multipos = -spot-1; return -1; } if (multiflag == 2 && multiwho != myconnectindex) { fnptr = mpfn; mpfn[4] = spot + 'A'; if (ud.multimode > 9) { mpfn[6] = (multiwho/10) + '0'; mpfn[7] = (multiwho%10) + '0'; } else mpfn[7] = multiwho + '0'; } else { fnptr = fn; fn[4] = spot + '0'; } if ((fil = kopen4load(fnptr,0)) == -1) return(-1); ready2send = 0; if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt; if (kdfread(g_szBuf,bv,1,fil) != 1) goto corrupt; g_szBuf[bv]=0; // AddLog(g_szBuf); if (kdfread(&bv,4,1,fil) != 1) return -1; if (bv != BYTEVERSION) { FTA(114,g_player[myconnectindex].ps); kclose(fil); ototalclock = totalclock; ready2send = 1; return 1; } if (kdfread(&nump,sizeof(nump),1,fil) != 1) return -1; if (nump != ud.multimode) { kclose(fil); ototalclock = totalclock; ready2send = 1; FTA(124,g_player[myconnectindex].ps); return 1; } else ud.multimode = nump; if (numplayers > 1) { pub = NUMPAGES; pus = NUMPAGES; vscrn(); drawbackground(); menutext(160,100,0,0,"LOADING..."); nextpage(); } waitforeverybody(); FX_StopAllSounds(); clearsoundlocks(); if (numplayers > 1) { if (kdfread(&buf,19,1,fil) != 1) goto corrupt; } else { if (kdfread(&ud.savegame[spot][0],19,1,fil) != 1) goto corrupt; } if (kdfread(&ud.volume_number,sizeof(ud.volume_number),1,fil) != 1) goto corrupt; if (kdfread(&ud.level_number,sizeof(ud.level_number),1,fil) != 1) goto corrupt; if (kdfread(&ud.player_skill,sizeof(ud.player_skill),1,fil) != 1) goto corrupt; if (kdfread(&boardfilename[0],BMAX_PATH,1,fil) != 1) goto corrupt; ud.m_level_number = ud.level_number; ud.m_volume_number = ud.volume_number; ud.m_player_skill = ud.player_skill; //Fake read because lseek won't work with compression walock[TILE_LOADSHOT] = 1; if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]); tilesizx[TILE_LOADSHOT] = 200; tilesizy[TILE_LOADSHOT] = 320; if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt; invalidatetile(TILE_LOADSHOT,0,255); if (kdfread(&numwalls,2,1,fil) != 1) goto corrupt; if (kdfread(&wall[0],sizeof(walltype),MAXWALLS,fil) != MAXWALLS) goto corrupt; if (kdfread(&numsectors,2,1,fil) != 1) goto corrupt; if (kdfread(§or[0],sizeof(sectortype),MAXSECTORS,fil) != MAXSECTORS) goto corrupt; if (kdfread(&sprite[0],sizeof(spritetype),MAXSPRITES,fil) != MAXSPRITES) goto corrupt; if (kdfread(&spriteext[0],sizeof(spriteexttype),MAXSPRITES,fil) != MAXSPRITES) goto corrupt; #if defined(POLYMOST) && defined(USE_OPENGL) for(i=0;i>3,fil) != (MAXSECTORS>>3)) goto corrupt; if (kdfread(&actortype[0],sizeof(char),MAXTILES,fil) != MAXTILES) goto corrupt; if (kdfread(&numclouds,sizeof(numclouds),1,fil) != 1) goto corrupt; if (kdfread(&clouds[0],sizeof(short)<<7,1,fil) != 1) goto corrupt; if (kdfread(&cloudx[0],sizeof(short)<<7,1,fil) != 1) goto corrupt; if (kdfread(&cloudy[0],sizeof(short)<<7,1,fil) != 1) goto corrupt; if (kdfread(&g_ScriptSize,sizeof(g_ScriptSize),1,fil) != 1) goto corrupt; scriptptrs = Bcalloc(1,g_ScriptSize * sizeof(scriptptrs)); if (kdfread(&scriptptrs[0],sizeof(scriptptrs),g_ScriptSize,fil) != g_ScriptSize) goto corrupt; if (script != NULL) Bfree(script); script = Bcalloc(1,g_ScriptSize * sizeof(int)); if (kdfread(&script[0],sizeof(script),g_ScriptSize,fil) != g_ScriptSize) goto corrupt; for (i=0;i=0;i--) animateptr[i] = (int *)((int)animateptr[i]+(int)(§or[0])); if (kdfread(&animategoal[0],4,MAXANIMATES,fil) != MAXANIMATES) goto corrupt; if (kdfread(&animatevel[0],4,MAXANIMATES,fil) != MAXANIMATES) goto corrupt; if (kdfread(&earthquaketime,sizeof(earthquaketime),1,fil) != 1) goto corrupt; if (kdfread(&ud.from_bonus,sizeof(ud.from_bonus),1,fil) != 1) goto corrupt; if (kdfread(&ud.secretlevel,sizeof(ud.secretlevel),1,fil) != 1) goto corrupt; if (kdfread(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil) != 1) goto corrupt; ud.m_respawn_monsters = ud.respawn_monsters; if (kdfread(&ud.respawn_items,sizeof(ud.respawn_items),1,fil) != 1) goto corrupt; ud.m_respawn_items = ud.respawn_items; if (kdfread(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil) != 1) goto corrupt; ud.m_respawn_inventory = ud.respawn_inventory; if (kdfread(&ud.god,sizeof(ud.god),1,fil) != 1) goto corrupt; if (kdfread(&ud.auto_run,sizeof(ud.auto_run),1,fil) != 1) goto corrupt; if (kdfread(&ud.crosshair,sizeof(ud.crosshair),1,fil) != 1) goto corrupt; if (kdfread(&ud.monsters_off,sizeof(ud.monsters_off),1,fil) != 1) goto corrupt; ud.m_monsters_off = ud.monsters_off; if (kdfread(&ud.last_level,sizeof(ud.last_level),1,fil) != 1) goto corrupt; if (kdfread(&ud.eog,sizeof(ud.eog),1,fil) != 1) goto corrupt; if (kdfread(&ud.coop,sizeof(ud.coop),1,fil) != 1) goto corrupt; ud.m_coop = ud.coop; if (kdfread(&ud.marker,sizeof(ud.marker),1,fil) != 1) goto corrupt; ud.m_marker = ud.marker; if (kdfread(&ud.ffire,sizeof(ud.ffire),1,fil) != 1) goto corrupt; ud.m_ffire = ud.ffire; if (kdfread(&camsprite,sizeof(camsprite),1,fil) != 1) goto corrupt; if (kdfread(&connecthead,sizeof(connecthead),1,fil) != 1) goto corrupt; if (kdfread(connectpoint2,sizeof(connectpoint2),1,fil) != 1) goto corrupt; if (kdfread(&numplayersprites,sizeof(numplayersprites),1,fil) != 1) goto corrupt; for (i=0;iover_shoulder_on != 0) { cameradist = 0; cameraclock = 0; g_player[myconnectindex].ps->over_shoulder_on = 1; } screenpeek = myconnectindex; clearbufbyte(gotpic,sizeof(gotpic),0L); clearsoundlocks(); cacheit(); i = music_select; music_select = (ud.volume_number*MAXLEVELS) + ud.level_number; if (map[(unsigned char)music_select].musicfn != NULL && i != music_select) { MUSIC_StopSong(); playmusic(&map[(unsigned char)music_select].musicfn[0]); } g_player[myconnectindex].ps->gm = MODE_GAME; ud.recstat = 0; if (g_player[myconnectindex].ps->jetpack_on) spritesound(DUKE_JETPACK_IDLE,g_player[myconnectindex].ps->i); restorepalette = 1; setpal(g_player[myconnectindex].ps); vscrn(); FX_SetReverb(0); if (ud.lockout == 0) { for (x=0;x= 0) wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra; } else { for (x=0;x= 0) { switch (sprite[k].lotag) { case 31: setinterpolation(§or[sprite[k].sectnum].floorz); break; case 32: setinterpolation(§or[sprite[k].sectnum].ceilingz); break; case 25: setinterpolation(§or[sprite[k].sectnum].floorz); setinterpolation(§or[sprite[k].sectnum].ceilingz); break; case 17: setinterpolation(§or[sprite[k].sectnum].floorz); setinterpolation(§or[sprite[k].sectnum].ceilingz); break; case 0: case 5: case 6: case 11: case 14: case 15: case 16: case 26: case 30: setsectinterpolate(k); break; } k = nextspritestat[k]; } for (i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i]; for (i = animatecnt-1;i>=0;i--) setinterpolation(animateptr[i]); show_shareware = 0; everyothertime = 0; // clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101); for (i=0;i 9) { mpfn[6] = (multiwho/10) + '0'; mpfn[7] = multiwho + '0'; } else mpfn[7] = multiwho + '0'; } else { fnptr = fn; fn[4] = spot + '0'; } if ((fil = fopen(fnptr,"wb")) == 0) return(-1); ready2send = 0; Bsprintf(g_szBuf,"EDuke32"); i=strlen(g_szBuf); dfwrite(&i,sizeof(i),1,fil); dfwrite(g_szBuf,i,1,fil); dfwrite(&bv,4,1,fil); dfwrite(&ud.multimode,sizeof(ud.multimode),1,fil); dfwrite(&ud.savegame[spot][0],19,1,fil); dfwrite(&ud.volume_number,sizeof(ud.volume_number),1,fil); dfwrite(&ud.level_number,sizeof(ud.level_number),1,fil); dfwrite(&ud.player_skill,sizeof(ud.player_skill),1,fil); dfwrite(&boardfilename[0],BMAX_PATH,1,fil); if (!waloff[TILE_SAVESHOT]) { walock[TILE_SAVESHOT] = 254; allocache((int *)&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]); clearbuf((void*)waloff[TILE_SAVESHOT],(200*320)/4,0); walock[TILE_SAVESHOT] = 1; } dfwrite((char *)waloff[TILE_SAVESHOT],320,200,fil); dfwrite(&numwalls,2,1,fil); dfwrite(&wall[0],sizeof(walltype),MAXWALLS,fil); dfwrite(&numsectors,2,1,fil); dfwrite(§or[0],sizeof(sectortype),MAXSECTORS,fil); dfwrite(&sprite[0],sizeof(spritetype),MAXSPRITES,fil); #if defined(POLYMOST) && defined(USE_OPENGL) for(i=0;i>3,fil); dfwrite(&actortype[0],sizeof(char),MAXTILES,fil); dfwrite(&numclouds,sizeof(numclouds),1,fil); dfwrite(&clouds[0],sizeof(short)<<7,1,fil); dfwrite(&cloudx[0],sizeof(short)<<7,1,fil); dfwrite(&cloudy[0],sizeof(short)<<7,1,fil); dfwrite(&g_ScriptSize,sizeof(g_ScriptSize),1,fil); scriptptrs = Bcalloc(1, g_ScriptSize * sizeof(scriptptrs)); for (i=0;i= (int)(&script[0]) && (int)script[i] < (int)(&script[g_ScriptSize])) { scriptptrs[i] = 1; j = (int)script[i] - (int)&script[0]; script[i] = j; } else scriptptrs[i] = 0; } dfwrite(&scriptptrs[0],sizeof(scriptptrs),g_ScriptSize,fil); dfwrite(&script[0],sizeof(script),g_ScriptSize,fil); for (i=0;i= j && T2 < (int)(&script[g_ScriptSize])) { scriptptrs[i] |= 1; T2 -= j; } if (T5 >= j && T5 < (int)(&script[g_ScriptSize])) { scriptptrs[i] |= 2; T5 -= j; } if (T6 >= j && T6 < (int)(&script[g_ScriptSize])) { scriptptrs[i] |= 4; T6 -= j; } } dfwrite(&scriptptrs[0],sizeof(scriptptrs),MAXSPRITES,fil); dfwrite(&hittype[0],sizeof(actordata_t),MAXSPRITES,fil); for (i=0;i=0;i--) animateptr[i] = (int *)((int)animateptr[i]-(int)(§or[0])); dfwrite(&animateptr[0],4,MAXANIMATES,fil); for (i = animatecnt-1;i>=0;i--) animateptr[i] = (int *)((int)animateptr[i]+(int)(§or[0])); dfwrite(&animategoal[0],4,MAXANIMATES,fil); dfwrite(&animatevel[0],4,MAXANIMATES,fil); dfwrite(&earthquaketime,sizeof(earthquaketime),1,fil); dfwrite(&ud.from_bonus,sizeof(ud.from_bonus),1,fil); dfwrite(&ud.secretlevel,sizeof(ud.secretlevel),1,fil); dfwrite(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil); dfwrite(&ud.respawn_items,sizeof(ud.respawn_items),1,fil); dfwrite(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil); dfwrite(&ud.god,sizeof(ud.god),1,fil); dfwrite(&ud.auto_run,sizeof(ud.auto_run),1,fil); dfwrite(&ud.crosshair,sizeof(ud.crosshair),1,fil); dfwrite(&ud.monsters_off,sizeof(ud.monsters_off),1,fil); dfwrite(&ud.last_level,sizeof(ud.last_level),1,fil); dfwrite(&ud.eog,sizeof(ud.eog),1,fil); dfwrite(&ud.coop,sizeof(ud.coop),1,fil); dfwrite(&ud.marker,sizeof(ud.marker),1,fil); dfwrite(&ud.ffire,sizeof(ud.ffire),1,fil); dfwrite(&camsprite,sizeof(camsprite),1,fil); dfwrite(&connecthead,sizeof(connecthead),1,fil); dfwrite(connectpoint2,sizeof(connectpoint2),1,fil); dfwrite(&numplayersprites,sizeof(numplayersprites),1,fil); for (i=0;i