Instructions for Building EDuke32's Library Dependencies Targeting Win32 and Win64 First, follow these instructions: http://wiki.eduke32.com/wiki/Building_EDuke32_on_Windows Download the latest sources from: https://www.xiph.org/downloads/ http://zlib.net/ http://www.libpng.org/pub/png/libpng.html http://www.webmproject.org/code/ http://www.libsdl.org/download-1.2.php http://www.libsdl.org/projects/SDL_mixer/ The build output listed as "Desired Results" is what EDuke32 needs to function. The desired results for each library in some cases may need to be installed to the compiler. "x depends on the results of y to compile" means that the build output of x must be added to the compiler in this way. Copy files listed in each category to the appropriate destinations: For MinGW (MinGW32): from the compiler root (ex. C:\MinGW\) headers: include\ libraries: lib\ For MinGW-w64: from the compiler root (ex. C:\MinGW-w64\mingw32-dw2\) headers: -w64-mingw32\include\ libraries: -w64-mingw32\lib\ Binaries need to be present with the finished EDuke32 executables. They are not needed during compilation. NB: Text in [] are commands to be pasted into the Windows command prompt, sans []. http://wiki.eduke32.com/wiki/Working_with_the_Windows_Command_Prompt libogg: To build: [sh ./configure && make] Desired Results: - headers: ogg\config_types.h ogg\ogg.h ogg\os_types.h - libraries: libogg.a libvorbis: To build: [sh ./configure && make] Desired Results: - headers: vorbis\codec.h vorbis\vorbisfile.h - libraries: libvorbis.a libvorbisfile.a libvorbis depends on the results of libogg to compile. zlib: You may want to change -O3 to -O2 in win32\Makefile.gcc for stability and possibly performance benefits. To build: [make -f win32\Makefile.gcc] [ar rcs libz_mini.a crc32.o deflate.o adler32.o zutil.o trees.o] Desired Results: - headers: (none) - libraries: libz_mini.a libpng: Edit scripts\Makefile.gcc so that ZLIBINC and ZLIBLIB point to the directory of zlib from above, or, rename your zlib directory so that, relative to the libpng directory, it is "../zlib". You will get a compile-time error if this is omitted or done incorrectly. Copy the file "minipng.dfa" to the root of the libpng data. To build: [make -f scripts/pnglibconf.mak DFA_XTRA=./minipng.dfa CPP="gcc -E"] [make -f scripts/makefile.gcc libpng.a] [ren libpng.a libpng_mini.a] Desired Results: - headers: png.h pngconf.h pnglibconf.h - libraries: libpng_mini.a libvpx: Download the binary of yasm (http://yasm.tortall.net/) for your host system architecture. Both builds target both architectures. The build environment needs pr.exe (https://mingw-lib.googlecode.com/files/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2). If the configure scripts do not recognize your 64-bit compiler, you may need to apply the included patch "libvpx with MinGW-w64.patch". To build: [sh ./configure --disable-vp8-encoder --disable-multithread --disable-spatial-resampling --as=yasm && make] Desired Results: - headers: vpx\vp8.h vpx\vp8dx.h vpx\vpx_codec.h vpx\vpx_codec_impl_bottom.h vpx\vpx_codec_impl_top.h vpx\vpx_decoder.h vpx\vpx_decoder_compat.h vpx\vpx_image.h vpx\vpx_integer.h - libraries: libvpx.a libvpx_g.a SDL: To build: [sh ./configure && make] Desired Results: - headers: SDL_*.h - libraries: libSDL.a libSDL.dll.a libSDLmain.a - binaries: SDL.dll SDL_mixer: Download SDL_mixer-devel--VC.zip. The library used for linking can be found at these paths: 32-bit: SDL_mixer-/lib/x86/SDL_mixer.lib 64-bit: SDL_mixer-/lib/x64/SDL_mixer.lib Compiling SDL_mixer has not been shown to work with either MinGW. If you would like to try anyway: To build: [sh ./configure && make] SDL_mixer depends on the results of SDL to compile. Note that the headers must be installed without the "SDL" prefix directory. Note: With just this bare bones setup all the external libraries and formats will be disabled, but that's OK. Desired Results: - headers: SDL_mixer.h - libraries: SDL_mixer.lib - binaries: SDL_mixer.dll dsound: dxguid: See Windows\src\dxlibs. To build: [make] Desired Results: - headers: ddraw.h dinput.h dsound.h (pre-positioned in Windows\include) - libraries: libdsound.a libdxguid.a