#pragma once #include #include "tarray.h" // This structure is used by BuildTranslations() to hold color information. struct TranslationParm { short RangeStart; // First level for this range short RangeEnd; // Last level for this range uint8_t Start[3]; // Start color for this range uint8_t End[3]; // End color for this range }; struct TempParmInfo { unsigned int StartParm[2]; unsigned int ParmLen[2]; int Index; }; struct TempColorInfo { FName Name; unsigned int ParmInfo; PalEntry LogColor; }; struct TranslationMap { FName Name; int Number; }; extern TArray TranslationParms[2]; extern TArray TranslationLookup; extern TArray TranslationColors; class FImageSource; void RecordTextureColors (FImageSource *pic, uint32_t *usedcolors);