//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include #include "compat.h" #include "build.h" #include "common_game.h" #include "globals.h" #include "resource.h" BEGIN_BLD_NS bool bVanilla = false; ClockTicks gFrameClock; ClockTicks gFrameTicks; int gFrame; //int volatile gGameClock; int gFrameRate; int gGamma; char *gVersionString; char gVersionStringBuf[16]; Resource& gSysRes = fileSystem; static const char *_module; static int _line; void _SetErrorLoc(const char *pzFile, int nLine) { _module = pzFile; _line = nLine; } // by NoOne: show warning msgs in game instead of throwing errors (in some cases) void _consoleSysMsg(const char* pzFormat, ...) { char buffer[1024]; va_list args; va_start(args, pzFormat); vsprintf(buffer, pzFormat, args); OSD_Printf(OSDTEXT_RED "%s(%i): %s\n", _module, _line, buffer); } END_BLD_NS