//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors Modified by Raze developers and contributors This file was part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "osdcmds.h" #include "ns.h" #include "build.h" #include "keys.h" #include "names2.h" #include "panel.h" #include "game.h" #include "mytypes.h" #include "text.h" #include "gamecontrol.h" #include "gstrings.h" #include "common.h" #include "common/2d/v_text.h" #include "cheats.h" #include "demo.h" // g_firstDemoFile[] #include "menus.h" #include "mapinfo.h" BEGIN_SW_NS char boardfilename[BMAX_PATH] = {0}; struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 }; #if 0 static int osdcmd_map(osdcmdptr_t parm) { char filename[BMAX_PATH]; const int32_t wildcardp = parm->numparms==1 && (Bstrchr(parm->parms[0], '*') != NULL); if (parm->numparms != 1 || wildcardp) { return OSDCMD_SHOWHELP; } maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map"); if (!fileSystem.FileExists(filename)) { OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); return OSDCMD_OK; } boardfilename[0] = '/'; boardfilename[1] = 0; strcat(boardfilename, filename); if (numplayers > 1) { return OSDCMD_OK; } osdcmd_cheatsinfo_stat.cheatnum = -1; //ud.m_volume_number = 0; m_level_number = 7; //ud.m_monsters_off = ud.monsters_off = 0; //ud.m_respawn_items = 0; //ud.m_respawn_inventory = 0; //ud.multimode = 1; if (g_player[myconnectindex].ps->gm & MODE_GAME) { //G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill); g_player[myconnectindex].ps->gm = MODE_RESTART; } else G_NewGame_EnterLevel(); return OSDCMD_OK; } // demo [] // // To profile a demo ("timedemo mode"), can be given in the range 0-8, // which will start to replay it as fast as possible, rendering frames // for each gametic. // // Notes: // * The demos should be recorded with demorec_diffs set to 0, so that the // game state updates are actually computed. // * Currently, the profiling can only be aborted on SDL 1.2 builds by // pressing any key. // * With greater than 1, interpolation should be calculated properly, // though this has not been verified by looking at the frames. // * When testing whether a change in the source has an effect on performance, // the variance of the run times MUST be taken into account (that is, the // replaying must be performed multiple times for the old and new versions, // etc.) static int osdcmd_demo(osdcmdptr_t parm) { if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } if (g_player[myconnectindex].ps->gm & MODE_GAME) { OSD_Printf("demo: Must not be in a game.\n"); return OSDCMD_OK; } if (parm->numparms != 1 && parm->numparms != 2) return OSDCMD_SHOWHELP; { int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1; Demo_SetFirst(parm->parms[0]); Demo_PlayFirst(clamp(prof, -1, 8)+1, 0); } return OSDCMD_OK; } #endif static int osdcmd_activatecheat(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; memset(MessageInputString, '\0', sizeof(MessageInputString)); strcpy(MessageInputString, parm->parms[0]); CheatInput(); return OSDCMD_OK; } static int osdcmd_god(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); GodCheat(Player, "swgod"); return OSDCMD_OK; } static int osdcmd_noclip(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); ClipCheat(Player, "swghost"); return OSDCMD_OK; } int osdcmd_restartmap(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); RestartCheat(Player, "swstart"); return OSDCMD_OK; } #if 0 static int osdcmd_spawn(osdcmdptr_t parm) { int32_t picnum = 0; uint16_t cstat=0; char pal=0; int16_t ang=0; int16_t set=0, idx; vec3_t vect; if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME)) { OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n"); return OSDCMD_OK; } switch (parm->numparms) { case 7: // x,y,z vect.x = Batol(parm->parms[4]); vect.y = Batol(parm->parms[5]); vect.z = Batol(parm->parms[6]); set |= 8; fallthrough__; case 4: // ang ang = Batol(parm->parms[3]) & 2047; set |= 4; fallthrough__; case 3: // cstat cstat = (uint16_t)Batol(parm->parms[2]); set |= 2; fallthrough__; case 2: // pal pal = (uint8_t)Batol(parm->parms[1]); set |= 1; fallthrough__; case 1: // tile number if (isdigit(parm->parms[0][0])) { picnum = Batol(parm->parms[0]); } else { int32_t i; int32_t j; for (j=0; j<2; j++) { for (i=0; iparms[0])) || (j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0]))) { picnum = labelcode[i]; break; } } if (i < g_labelCnt) break; } if (i==g_labelCnt) { OSD_Printf("spawn: Invalid tile label given\n"); return OSDCMD_OK; } } if ((uint32_t)picnum >= MAXUSERTILES) { OSD_Printf("spawn: Invalid tile number\n"); return OSDCMD_OK; } break; default: return OSDCMD_SHOWHELP; } idx = A_Spawn(g_player[myconnectindex].ps->i, picnum); if (set & 1) sprite[idx].pal = (uint8_t)pal; if (set & 2) sprite[idx].cstat = (int16_t)cstat; if (set & 4) sprite[idx].ang = ang; if (set & 8) { if (setsprite(idx, &vect) < 0) { OSD_Printf("spawn: Sprite can't be spawned into null space\n"); A_DeleteSprite(idx); } } return OSDCMD_OK; } static int osdcmd_setvar(osdcmdptr_t parm) { if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } if (parm->numparms != 2) return OSDCMD_SHOWHELP; int i = hash_find(&h_gamevars, parm->parms[1]); int const newValue = (i == -1) ? Batol(parm->parms[1]) : Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex); if ((i = hash_find(&h_gamevars, parm->parms[0])) >= 0) { Gv_SetVar(i, newValue, g_player[myconnectindex].ps->i, myconnectindex); OSD_Printf("Variable \"%s\" now has value %d (input: %d)\n", aGameVars[i].szLabel, Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue); } else { OSD_Printf("setvar: \"%s\" is not a game variable!\n", parm->parms[0]); return OSDCMD_SHOWHELP; } return OSDCMD_OK; } static int osdcmd_addlogvar(osdcmdptr_t parm) { if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } if (parm->numparms != 1) return OSDCMD_SHOWHELP; int const i = hash_find(&h_gamevars, parm->parms[0]); if (i >= 0) OSD_Printf("Variable \"%s\" has value %d, default %d\n", parm->parms[0], Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek), (int)aGameVars[i].defaultValue); else { OSD_Printf("addlogvar: %s is not a game variable!\n", parm->parms[0]); return OSDCMD_SHOWHELP; } return OSDCMD_OK; } static int osdcmd_setactorvar(osdcmdptr_t parm) { if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } if (parm->numparms != 3) return OSDCMD_SHOWHELP; int16_t const spriteNum = Batol(parm->parms[0]); if ((unsigned)spriteNum >= MAXSPRITES) { OSD_Printf("setactorvar: Invalid sprite number!\n"); return OSDCMD_OK; } // get value to set int i = hash_find(&h_gamevars, parm->parms[2]); int const newValue = (i >= 0) ? Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex) : Batol(parm->parms[2]); if ((i = hash_find(&h_gamevars, parm->parms[1])) >= 0) { Gv_SetVar(i, newValue, spriteNum, myconnectindex); OSD_Printf("Variable \"%s\" for sprite %d value is now %d (input: %d)\n", aGameVars[i].szLabel, spriteNum, Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue); } else { OSD_Printf("setactorvar: %s is not a game variable!\n", parm->parms[1]); return OSDCMD_SHOWHELP; } return OSDCMD_OK; } #endif static int osdcmd_give(osdcmdptr_t parm) { int32_t i; // if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 || // g_player[myconnectindex].ps->dead_flag != 0) // { // OSD_Printf("give: Cannot give while dead or not in a single-player game.\n"); // return OSDCMD_OK; // } if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { ItemCheat(Player, "swgimme"); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { HealCheat(Player, "swmedic"); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { WeaponCheat(Player, "swguns"); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { // for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--) // P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "armor")) { // g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { KeysCheat(Player,"swkeys"); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { ItemCheat(Player, "swgimme"); return OSDCMD_OK; } return OSDCMD_SHOWHELP; } #if 0 void onvideomodechange(int32_t newmode) { uint8_t palid; // XXX? // if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT) // palid = g_player[screenpeek].ps->palette; // else // palid = BASEPAL; #ifdef POLYMER if (videoGetRenderMode() == REND_POLYMER) { int32_t i = 0; while (i < MAXSPRITES) { if (actor[i].lightptr) { polymer_deletelight(actor[i].lightId); actor[i].lightptr = NULL; actor[i].lightId = -1; } i++; } } #endif videoSetPalette(0, palid, 0); g_restorePalette = -1; g_crosshairSum = -1; } #endif #if 0 static int osdcmd_dumpmapstate(osdfuncparm_t const * const) { // this command takes no parameters DumpMapStateHistory(); return OSDCMD_OK; } static int osdcmd_printtimes(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); char buf[32]; int32_t maxlen = 0; int32_t haveev=0, haveac=0; static char const s_event_[] = "EVENT_"; int constexpr strlen_event_ = ARRAY_SIZE(s_event_) - 1; for (auto & EventName : EventNames) { int const len = Bstrlen(EventName+strlen_event_); Bassert(len < ARRAY_SSIZE(buf)); maxlen = max(len, maxlen); } for (int i=0; i: gives requested item", osdcmd_give); OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); OSD_RegisterFunction("activatecheat","activatecheat : activates a classic cheat code", osdcmd_activatecheat); OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); // OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes); OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap); // OSD_RegisterFunction("addlogvar","addlogvar : prints the value of a gamevar", osdcmd_addlogvar); // OSD_RegisterFunction("setvar","setvar : sets the value of a gamevar", osdcmd_setvar); // OSD_RegisterFunction("setvarvar","setvarvar : sets the value of to ", osdcmd_setvar); // OSD_RegisterFunction("setactorvar","setactorvar : sets the value of 's to ", osdcmd_setactorvar); // OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); return 0; } END_SW_NS