#pragma once #include "textures.h" //----------------------------------------------------------------------------- // // This is not a real texture but will be added to the texture manager // so that it can be handled like any other sky. // //----------------------------------------------------------------------------- class FSkyBox : public FTexture { public: FTexture *previous; FTexture * faces[6]; bool fliptop; FSkyBox(const char *name); TArray Get8BitPixels(bool alphatex); FBitmap GetBgraBitmap(const PalEntry *, int *trans) override; FImageSource *GetImage() const override; void SetSize() { if (!previous && faces[0]) previous = faces[0]; if (previous) { CopySize(previous); } } bool Is3Face() const { return faces[5] == nullptr; } bool IsFlipped() const { return fliptop; } };