/* ** skyboxtexture.cpp ** **--------------------------------------------------------------------------- ** Copyright 2004-2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "filesystem.h" #include "textures.h" #include "skyboxtexture.h" #include "bitmap.h" #include "texturemanager.h" //----------------------------------------------------------------------------- // // // //----------------------------------------------------------------------------- FSkyBox::FSkyBox(const char *name) : FTexture(name) { FTextureID texid = TexMan.CheckForTexture(name, ETextureType::Wall); previous = nullptr; if (texid.isValid()) { previous = TexMan.GetTexture(texid); CopySize(previous); } faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5] = nullptr; UseType = ETextureType::Override; bSkybox = true; fliptop = false; } //----------------------------------------------------------------------------- // // // //----------------------------------------------------------------------------- TArray FSkyBox::Get8BitPixels(bool alphatex) { return previous->Get8BitPixels(alphatex); } //----------------------------------------------------------------------------- // // // //----------------------------------------------------------------------------- FBitmap FSkyBox::GetBgraBitmap(const PalEntry *p, int *trans) { return previous->GetBgraBitmap(p, trans); } //----------------------------------------------------------------------------- // // // //----------------------------------------------------------------------------- FImageSource *FSkyBox::GetImage() const { return previous->GetImage(); }