/* ** imagehelpers.cpp ** Utilities for image conversion - mostly 8 bit paletted baggage ** **--------------------------------------------------------------------------- ** Copyright 2004-2007 Randy Heit ** Copyright 2006-2018 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "imagehelpers.h" namespace ImageHelpers { uint8_t GrayMap[256]; PalEntry BaseColors[256]; PalEntry BasePalette[256]; // same as above, but with a being a proper alpha channel. int WhiteIndex, BlackIndex; int alphaThreshold; ColorTable256k RGB256k; int BestColor(int r, int g, int b, int first, int num) { const PalEntry* pal = BaseColors; int bestcolor = first; int bestdist = 257 * 257 + 257 * 257 + 257 * 257; for (int color = first; color < num; color++) { if (pal[color].a > 0) continue; // marks a fullbright color which we should not pick here int x = r - pal[color].r; int y = g - pal[color].g; int z = b - pal[color].b; int dist = x * x + y * y + z * z; if (dist < bestdist) { if (dist == 0) return color; bestdist = dist; bestcolor = color; } } return bestcolor; } void SetPalette(const PalEntry* colors) { for (int i = 0; i < 255; i++) { BasePalette[i] = BaseColors[i] = colors[i]; BasePalette[i].a = 255; } BasePalette[255] = BaseColors[255] = 0; // 255 is always translucent black - whatever color the original data has here // Find white and black from the original palette so that they can be // used to make an educated guess of the translucency % for a // translucency map. WhiteIndex = BestColor(255, 255, 255); BlackIndex = BestColor(0, 0, 0); // create the RGB666 lookup table for (int r = 0; r < 64; r++) for (int g = 0; g < 64; g++) for (int b = 0; b < 64; b++) RGB256k.RGB[r][g][b] = BestColor((r<<2)|(r>>4), (g<<2)|(g>>4), (b<<2)|(b>>4)); } }