//------------------------------------------------------------------------- /* Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __sdlout_h__ #define __sdlout_h__ enum SDLSOUND_ERRORS { SDLSOUND_Warning = -2, SDLSOUND_Error = -1, SDLSOUND_Ok = 0 }; extern int SDLSOUND_ErrorCode; char *SDLSOUND_ErrorString(int); int DisableInterrupts(void); // simulated using critical sections int RestoreInterrupts(int); int SDLSOUND_Init(int soundcard, int mixrate, int numchannels, int samplebits, int buffersize); int SDLSOUND_Shutdown(void); int SDLSOUND_SetMixMode(int mode); int SDLSOUND_BeginBufferedPlayback(char *BufferStart, int (*CallBackFunc)(int), int buffersize, int numdivisions); int SDLSOUND_StopPlayback(void); #endif // __sdlout_h__