//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- // // Common non-engine code/data for EDuke32 and Mapster32 // #include "ns.h" // Must come before everything else! #include "compat.h" #include "build.h" #include "baselayer.h" #include "cmdlib.h" #include "palette.h" #include "gamecvars.h" #include "common.h" #include "common_game.h" BEGIN_BLD_NS void G_SetupGlobalPsky(void) { int skyIdx = 0; // NOTE: Loop must be running backwards for the same behavior as the game // (greatest sector index with matching parallaxed sky takes precedence). for (bssize_t i = numsectors - 1; i >= 0; i--) { if (sector[i].ceilingstat & 1) { skyIdx = getpskyidx(sector[i].ceilingpicnum); if (skyIdx > 0) break; } } g_pskyidx = skyIdx; } END_BLD_NS