//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- //**************************************************************************** // // gamedefs.h // // common defines between the game and the setup program // //**************************************************************************** #ifndef gamedefs_public_ #define gamedefs_public_ #ifdef __cplusplus extern "C" { #endif //**************************************************************************** // // DEFINES // //**************************************************************************** //#define SHARE 1 // // Setup program defines // // Max number of players //#ifdef SHARE //#define MAXPLAYERS 4 //#else //#define MAXPLAYERS 8 //#endif // Number of Mouse buttons //#define MAXMOUSEBUTTONS 6 // Number of JOY buttons #define MAXJOYBUTTONS (32+4) // Number of EXTERNAL buttons //#define MAXEXTERNALBUTTONS 6 // max path+track length for waveform music files #define MAXWAVEFORMTRACKLENGTH 256 // // modem string defines // #define MAXMODEMSTRING 50 // MACRO defines #define MAXMACROS 10 #define MAXMACROLENGTH 34 // Phone list defines #define PHONENUMBERLENGTH 28 #define PHONENAMELENGTH 16 #define MAXPHONEENTRIES 16 // length of program functions #define MAXFUNCTIONLENGTH 30 // length of axis functions #define MAXAXISFUNCTIONLENGTH 30 // Max Player Name length #define MAXPLAYERNAMELENGTH 11 // Max RTS Name length #define MAXRTSNAMELENGTH 15 // Max User Level Name length #define MAXUSERLEVELNAMELENGTH 15 // Max RTS Path length #define MAXRTSPATHLENGTH 48 // Max User Level Path length #define MAXUSERLEVELPATHLENGTH 48 // Number of Mouse Axes #define MAXMOUSEAXES 2 // Number of JOY axes #define MAXJOYAXES 6 // Number of GAMEPAD axes #define MAXGAMEPADAXES 2 #ifdef __FLAT__ #define CONTROLSHIFT 0 #else #define CONTROLSHIFT 4 #endif // MIN/MAX scale value for controller scales #define MAXCONTROLSCALEVALUE (1<<(18-CONTROLSHIFT)) // DEFAULT scale value for controller scales #define DEFAULTCONTROLSCALEVALUE (1<<(16-CONTROLSHIFT)) // base value for controller scales #define BASECONTROLSCALEVALUE (1<<(16-CONTROLSHIFT)) // MAX mouse sensitivity scale #define MAXMOUSESENSITIVITY (1<<(17-CONTROLSHIFT)) // mouse sensitivity base #define MOUSECONTROLBASE ((1<<(15-CONTROLSHIFT))-1) // DEFAULT mouse sensitivity scale #define DEFAULTMOUSESENSITIVITY (1<<(15-CONTROLSHIFT)) enum { gametype_network=3, gametype_serial=1, gametype_modem=2 }; enum { connecttype_dialing=0, connecttype_answer=1, connecttype_alreadyconnected=2 }; enum { screenbuffer_320x200, screenbuffer_640x400, screenbuffer_640x480, screenbuffer_800x600, screenbuffer_1024x768, screenbuffer_1280x1024, screenbuffer_1600x1200 }; enum { vesa_320x200, vesa_360x200, vesa_320x240, vesa_360x240, vesa_320x400, vesa_360x400, vesa_640x350, vesa_640x400, vesa_640x480, vesa_800x600, vesa_1024x768, vesa_1280x1024, vesa_1600x1200 }; enum { screenmode_chained, screenmode_vesa, screenmode_buffered, screenmode_tseng, screenmode_paradise, screenmode_s3, screenmode_crystal, screenmode_redblue, }; #ifdef __cplusplus }; #endif #endif