/* Copyright (C) 2009 Jonathon Fowler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "_multivc.h" /* length = count of samples to mix position = offset of starting sample in source rate = resampling increment volume = direct volume adjustment, 1.0 = no change */ // 8-bit stereo source, 16-bit mono output uint32_t MV_Mix16BitMono8Stereo(struct VoiceNode * const voice, uint32_t length) { auto const source = (uint8_t const *)voice->sound; auto dest = (int16_t *)MV_MixDestination; uint32_t position = voice->position; uint32_t const rate = voice->RateScale; float const volume = voice->volume*MV_GlobalVolume; do { int32_t const isample0 = FLIP_SIGN(source[(position >> 16) << 1]) << 8; int32_t const isample1 = FLIP_SIGN(source[((position >> 16) << 1) + 1]) << 8; position += rate; *dest = (int16_t)clamp((SCALE_SAMPLE((isample0 + isample1) >> 1, volume*voice->LeftVolume)) + *dest, INT16_MIN, INT16_MAX); dest += MV_SampleSize >> 1; voice->LeftVolume = SMOOTH_VOLUME(voice->LeftVolume, voice->LeftVolumeDest); } while (--length); MV_MixDestination = (char *)dest; return position; } // 8-bit stereo source, 16-bit stereo output uint32_t MV_Mix16BitStereo8Stereo(struct VoiceNode * const voice, uint32_t length) { auto const source = (uint8_t const *)voice->sound; auto dest = (int16_t *)MV_MixDestination; uint32_t position = voice->position; uint32_t const rate = voice->RateScale; float const volume = voice->volume*MV_GlobalVolume; do { int32_t const isample0 = FLIP_SIGN(source[(position >> 16) << 1]) << 8; int32_t const isample1 = FLIP_SIGN(source[((position >> 16) << 1) + 1]) << 8; position += rate; *dest = (int16_t)clamp(SCALE_SAMPLE(isample0, volume*voice->LeftVolume) + *dest, INT16_MIN, INT16_MAX); *(dest + (MV_RightChannelOffset >> 1)) = (int16_t)clamp(SCALE_SAMPLE(isample1, volume*voice->RightVolume) + *(dest + (MV_RightChannelOffset >> 1)), INT16_MIN, INT16_MAX); dest += MV_SampleSize >> 1; voice->LeftVolume = SMOOTH_VOLUME(voice->LeftVolume, voice->LeftVolumeDest); voice->RightVolume = SMOOTH_VOLUME(voice->RightVolume, voice->RightVolumeDest); } while (--length); MV_MixDestination = (char *)dest; return position; } // 16-bit stereo source, 16-bit mono output uint32_t MV_Mix16BitMono16Stereo(struct VoiceNode * const voice, uint32_t length) { auto const source = (int16_t const *)voice->sound; auto dest = (int16_t *)MV_MixDestination; uint32_t position = voice->position; uint32_t const rate = voice->RateScale; float const volume = voice->volume*MV_GlobalVolume; do { int32_t const isample0 = (int16_t)B_LITTLE16(source[(position >> 16) << 1]); int32_t const isample1 = (int16_t)B_LITTLE16(source[((position >> 16) << 1) + 1]); position += rate; int32_t const sample0 = SCALE_SAMPLE((isample0 + isample1) >> 1, volume*voice->LeftVolume); *dest = (int16_t)clamp(sample0 + *dest, INT16_MIN, INT16_MAX); dest += MV_SampleSize >> 1; voice->LeftVolume = SMOOTH_VOLUME(voice->LeftVolume, voice->LeftVolumeDest); } while (--length); MV_MixDestination = (char *)dest; return position; } // 16-bit stereo source, 16-bit stereo output uint32_t MV_Mix16BitStereo16Stereo(struct VoiceNode * const voice, uint32_t length) { auto const source = (int16_t const *)voice->sound; auto dest = (int16_t *)MV_MixDestination; uint32_t position = voice->position; uint32_t const rate = voice->RateScale; float const volume = voice->volume*MV_GlobalVolume; do { int32_t const isample0 = (int16_t)B_LITTLE16(source[(position >> 16) << 1]); int32_t const isample1 = (int16_t)B_LITTLE16(source[((position >> 16) << 1) + 1]); position += rate; int32_t const sample0 = SCALE_SAMPLE(isample0, volume*voice->LeftVolume); int32_t const sample1 = SCALE_SAMPLE(isample1, volume*voice->RightVolume); *dest = (int16_t)clamp(sample0 + *dest, INT16_MIN, INT16_MAX); *(dest + (MV_RightChannelOffset >> 1)) = (int16_t)clamp(sample1 + *(dest + (MV_RightChannelOffset >> 1)), INT16_MIN, INT16_MAX); dest += MV_SampleSize >> 1; voice->LeftVolume = SMOOTH_VOLUME(voice->LeftVolume, voice->LeftVolumeDest); voice->RightVolume = SMOOTH_VOLUME(voice->RightVolume, voice->RightVolumeDest); } while (--length); MV_MixDestination = (char *)dest; return position; }